During new mythic discussion, one thing came out as obvious - WWs are in the sorry state right now.
Yeah, they should not be OP option, because otherwise it becomes "oops all werewolfs" really fast.
But some buffs to ensure it's not a dead option can be done. And I have some simple ideas that can do that:
1. Give 4000 base HP as a passive bonus to all werewolfs.
Why? Because healing scales off base HP. Every werewolf player NEEDS to have high HP to be competitive.
What will happen? Players that want to do damage would be more eager to slot a damage set without fear that they won't be able to heal themselves.
2. Give built-in 300 base stamina & magica recovery.
Why? Because everybody knows it's impossible to sustain WW without one sustain set - costs on skills are very high.
What will happen? People will not be hard-locked into slotting at least one sustain set. You still won't be able to spam skills infinitely - they are still high cost.
3. Nobody plays Feral Pounce. It can be taunt. It can also do some unique PvE-relevant debuff.
Why? PvE players don't have built-in taunt, it limits all PvE WW tanks to use subpar boring set.
What will happen? This will make WW tank a thing in PvE, bar the hardest content. Still lacks pull, but I've ran out of the ideas how to make WW pull lore-friendly.
4. Give berserk WW morph +10% crit chance bonus and built-in Minor Force.
Why? Everyone knows WW is bad at DPS. What's huge numbers of crit on normal chars would be just a tiny neat bonus on WW PvE DPS.
What will happen? This will make PvE WW DDs less miserable. Will not be meta anyway. Will not affect PvP.