Hey all, I'm still kinda new to using the forums so I hope I'm posting this correctly. But my question is: does anyone else feel recovery stats need boosted?
I know there are many skills and passives in the game that return resources for killing an enemy. And when running with a trial group there are sets and synergies that can proc some return. But I feel overall the recovery sources are insignificant. The rejuvenation CP is an entire slottable point, and its max recovery it gives is only 90. That's incredibly small, especially for a slottable CP.
Assuming most skills cost 2000-3000 mag/stam to cast, maybe I'll just say it's an average of 2200 since most skills are on the cheaper end. Getting 90 recovery every two seconds means around every fifty seconds you have gained enough resources for an additional cast you wouldn't normally have. Thats ridiculously benign.
The same can be said for other recovery boosts. The invigorating trait, sets like worms raiment, even recovery glyphs. You need to stack everything you can in order to get substantial sustain, and for a DPS that means taking out a lot of other things you could use for damage instead. Does anyone else see an issue with this? If so, how do you think it should be combated? Simply higher values of recovery? Adding major magickasteal and a form of staminasteal? Make it where the higher of a stat you have, the higher it's innate recovery is?
It may be worth mentioning I main a magsorc darkelf DPS. On my healers and tanks, I don't have much issue with sustain. However I think a big part of that is because I'm not needing to also deal damage in that role, so there's more liberty to stack every resource recovery I can get and heavy attack as much as I need to. But even so, things like worms raiment and the rejuvenation CP seem pointless.