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Class for beginner pvp and tips

Loves_guars
Loves_guars
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Hiya, in the past I've tried pvp and I found some aspects fun while others frustrating.
I wanted to ask your opinion on which class/builds you recommend for beginner in battlegrounds.
Also wondering if animation cancelling is vital. I know how to do it, just find it annoying and boring.
Also I have at least 180ms of lag, so maybe this is also a factor for class .
I don't pretend to be awesome, just not a burden to team.
Any other tips much appreciated.
  • Hescrow
    Hescrow
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    easy class for all content so far are magicka dragon knight (magdk) and magicka templar (magplar)
  • Larcomar
    Larcomar
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    Temp. Hands down. It's not just that they're quite a bit stronger than DKs, its that they're good out of the box. Dks' you really want psyjic etc Magplar you can do pretty well with class abilities. Or indeed, just doing toppling charge into jabs.

    Animation cancelling isn't as a big a thing in pvp. Between all the movement and the lag, I find an awful lot of LAs miss anyway.

  • geonsocal
    geonsocal
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    go tanky...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Loves_guars
    Loves_guars
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    Thank you all!
    geonsocal wrote: »
    go tanky...

    You mean a dps tanky or a pure Tank? I love tanking in other pvp mmos. For example in swtor I can guard someone all the time and cc a lot. But not sure in ESO, what's the general opinion about tanks in battlegrounds? Are they useful?
    Edited by Loves_guars on 4 April 2022 01:58
  • auz
    auz
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    You mean a dps tanky or a pure Tank? I love tanking in other pvp mmos. For example in swtor I can guard someone all the time and cc a lot. But not sure in ESO, what's the general opinion about tanks in battlegrounds? Are they useful?[/quote]

    No.
    Build full damage and learn to heal and buff proactivley, roll dodge to avoid as much damage as you can/need to, block the rest.
  • HonestFarmer
    Thank you all!
    geonsocal wrote: »
    go tanky...

    You mean a dps tanky or a pure Tank? I love tanking in other pvp mmos. For example in swtor I can guard someone all the time and cc a lot. But not sure in ESO, what's the general opinion about tanks in battlegrounds? Are they useful?

    Pure tanks are very strong in BG modes like Chaosball and Capture the Relic. But they are pretty useless in Deathmatch. If you want a tanky character in BG, it's always better to go with a tanky healer. What you don't want is to go full damage (as in using only dps sets and putting all points in mag/stam) with 20k HP in BG.
    Edited by HonestFarmer on 4 April 2022 04:32
  • geonsocal
    geonsocal
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    actually the degree of tankiness depends a bit on your build, skill and to a degree whether you intend to play solo or group up...

    similar to doing group dungeons solo, if you're going it alone, you'll need to be able to do it all...

    if you plan on grouping up, you can focus your build more towards dealing damage or healing...

    also depends on how mobile you are, if you're streaking all over the place with your sorcerer, or using falcon's swiftness with your warden, you can go less tanky...

    the real deal is, it's hard to have fun playing in cyrodiil (or in general pvp) if you're dying a bunch...

    there's a lot of players in cyro who can hit harder than dungeon bosses, and they're smart and experienced too...

    what kind of toon build were you thinking of having fun with?

    my overall suggestion for cyrodiil though would be to build to survive, than worry about sustain, finally figure out the whole execute enemies thing...

    while you're learning to stay alive and fight - learn to read the map really well and try to stay around your allies...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • fred4
    fred4
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    Larcomar wrote: »
    Animation cancelling isn't as a big a thing in pvp. Between all the movement and the lag, I find an awful lot of LAs miss anyway.
    Oh boy. No, just no. Magplar is a pressure class, but whether it's burst or pressure, all damage counts and you need it. You have to at least try, not least to activate your enchant(s).
    geonsocal wrote: »
    if you're streaking all over the place with your sorcerer ... you can go less tanky
    Sure. In principle. Though on a magsorc shields make you tanky(ish) and on a stamsorc you are curiously vulnerable to ranged attacks when your Crit Surge healing falls off. I think saying this about nightblade would be more apt. I've had great results on stamsorc in low MMR BGs, but not by relying on Streak alone. You IMO need a bit of tankiness on that class (if not a one shot ganker) or, against low MMR players, Brawler and sustain works.
    or using falcon's swiftness with your warden
    Oh boy, again. No. Warden is a slow class and Falcon's Swiftness does little to change that. It's a bad skill. In order to feel mobile you need at least Race Against Time for the added snare removal, or you need Mist Form for tankiness and mobility.

    I agree with magplar. It's overtuned at the moment, it's direct, fun, easy to play and easy to get started with. All those things. It's suited to group play and less to solo play, but the former is what you're doing in BGs. There is only one thing, but this is true for PvP in general: Templar works best, if played very aggressively. You have to be on the attack as much as possible. That only comes with experience. Templar has so much damage baked into it's spammable, it's possible to build somewhat tanky and still do decent damage. This may be the ticket for BGs, even if I'm a huge fan of sustain an mobility myself. Having good sustain in low MMR BGs has been my ticket to success more than anything, giving me the ability to stay on attack, to heal, and to dodge roll. The armor sets I like for magplar include:

    On the front bar: Deadly Strike, War Maiden, Overwhelming Surge, Auroran's Thunder, Spinner's
    On the back bar: Wretched Vitality (Race Against Time will activate both buffs), perhaps Rallying Cry
    Monster helm: Zoal, Engine Guardian, Magma Incarnate
    Mythic: Markyn, Gaze of Sithis, Wild Hunt
    Leaving room for: 1x Trainee on the body
    Alternative on full body (both bars): Amber Plasm, Eternal Vigor, Pariah (maybe), Aetherial Ascension (maybe)

    Can't have both full monster set and mythic with the full body option.

    The weapon types to consider IMO include: dual wield + resto, destro (fire or lightning) + resto, lightning staff + 1 hand and shield. Of those options lightning + 1H&S IMO makes you feel the most tanky. Don't wear Gaze of Sithis in that case. You want the ability to block.
  • Fazuszek
    Fazuszek
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    There are 2 classes atm that are beginner/noob friendly, that require very low skill to play - templar and dragonknight, mag versions.

    Just watch plenty of build videos on those classes, and ull se some general pattern in construcion. Race? Just pick Breton, dont ask why/explain etc, get Breton and ull be guuud.
  • Marginis
    Marginis
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    Play an easy tank, even if it's not that good, like a health recovery tank, with a lot of cc. Then play objective BG modes.

    That's where I've had the easiest time, anyway.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • geonsocal
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    @Loves_guars ...let us know how things turn out for you :)

    it's easy to miss that new pvp feeling and excitement...somehow, some way despite years of uneven performance and a bunch of nonsensical zos cyrodiil decisions, it's still all pretty awesome...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Loves_guars
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    Thanks guys, awesome tips. Gonna try a magplar tanky breton then, so I can learn the basics.
    geonsocal wrote: »
    @Loves_guars ...let us know how things turn out for you :)

    it's easy to miss that new pvp feeling and excitement...somehow, some way despite years of uneven performance and a bunch of nonsensical zos cyrodiil decisions, it's still all pretty awesome...

    Hahaha, I will try to enjoy then <3
  • Larcomar
    Larcomar
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    Fazuszek wrote: »
    There are 2 classes atm that are beginner/noob friendly, that require very low skill to play - templar and dragonknight, mag versions.

    Just watch plenty of build videos on those classes, and ull se some general pattern in construcion. Race? Just pick Breton, dont ask why/explain etc, get Breton and ull be guuud.

    I find temp quite a bit easier than DK. NB is also a go to starter class. Cloak is like have training wheels on. For race tho I'd say dark elf - easier to convert if it goes back to a stamina meta. I think the breton racial is still just mag recovery? May be out of touch tho
    fred4 wrote: »
    Oh boy. No, just no. Magplar is a pressure class, but whether it's burst or pressure, all damage counts and you need it. You have to at least try, not least to activate your enchant(s).

    Should she be, sure. You want the enchant. But I'm guessing from what she says she knows that. Just has a sucky connection. I just wouldn't prioritise trying to get that .9 weave in pvp. Like you say, all dmg is good, but other stuff is prob more important to focus on to start.
    fred4 wrote: »
    ...Falcon's Swiftness does little to change that. It's a bad skill"

    Really? getting a bit off topic now, but 6 secs of major exped for 2700 mag + minor berserk / evasion for being slotted ain't bad. It's a skill I wish I had on a lot of other clases. If only so I didn't have to grind psyjic out.

  • fred4
    fred4
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    Larcomar wrote: »
    fred4 wrote: »
    ...Falcon's Swiftness does little to change that. It's a bad skill"
    Really? getting a bit off topic now, but 6 secs of major exped for 2700 mag + minor berserk / evasion for being slotted ain't bad. It's a skill I wish I had on a lot of other clases. If only so I didn't have to grind psyjic out.
    Actually yes, I really mean that.

    A speed skill without root/snare removal is nothing to write home about. The 6 seconds are meaningless. The low cost is meaningless. The skill is mainly useful for magicka builds who have the sustain to use it either way and will do so to prevent running down their stamina pool by sprinting less and dodge rolling less. But it needs root/snare removal. Root/snare removal means it can be used instead of a dodge roll in many cases. That's the big thing. That's how you stay alive and don't end up with low stamina, unable to break free.

    If Race Against Time didn't exist, Falcon's Swiftness might be OK. However Race Against Time does exist and I always find myself reverting to that, whenever I try a theory-crafted build that includes Falcon's Swiftness. Sustaining RAT on a magicka build is not a problem. 6 seconds versus 4 seconds is meaningless, because in the situations you truly need a speed skill, you will be casting it more often than every 6 seconds to remove roots and gain that 2 second immunity anyway. 2 seconds of immunity sounds like nothing, but it's not. It's highly valuable. It's the time it takes to move out of range of DK talons or the templar Jabs snare, for example. Granted, it doesn't help against Bombard spammers, but you encounter those mostly only in organised groups, which means you're doomed on a class without Streak or Shadow Image anyway. I don't play vamps. Mist Form seems like the next step up from both RAT and Falcon's Swiftness, but I don't know much about how that plays.

    What also killed Falcon's Swiftness for me was when ZOS attached the Minor Berserk passively. This means that, in order to utilise the damage buff, you now have to front bar the skill. An infuriating decision that only looks good on paper. Speed / snare removal skills play better on the back bar. You want / need the front bar space for other skills. If I'm slotting a passive skill on the front bar, it has to be Magelight or Camou Hunter for the added crit and potion flexibility. I guess you could back bar Falcon's Swiftness and use the evasion morph, but hello RAT and hello Shuffle, both better skills.

    Stamina wardens could use the skill, but they need it less. They are likely wearing more pieces of medium, even today for the sustain. As a result they can sprint faster. They also have better dodge roll sustain. If they are using a bow, they get the speed from just dodge rolling. Furthermore they have access to Shuffle by wearing 5 medium. 5+ seconds of snare immunity and Major Evasion beats a speed skill on a stamina build any day. Look at how Shuffle was tuned by ZOS. The only skill left with snare immunity lasting that long. I believe that was a deliberate choice for the skill to stay relevant. Why does Deceptive Predator have Minor Evasion? It would need extra super duper Huge Evasion to bring something of comparable value, compensating for the lack of root / snare immunity and the fact that it doesn't carry to the front bar. Yes, it gives you Major Expedition, but 5+ seconds of root / snare immunity >> Major Expedition. In theory the two skills are stackable, but no one has the bar space nor could they afford the opportunity cost. You're only going to slot one or the other.

    Anyhow, this is an opinion piece. Your playstyle and experience may differ, of course.
    Edited by fred4 on 6 April 2022 21:43
  • Kaysha
    Kaysha
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    geonsocal wrote: »
    actually the degree of tankiness depends a bit on your build, skill and to a degree whether you intend to play solo or group up...

    similar to doing group dungeons solo, if you're going it alone, you'll need to be able to do it all...

    if you plan on grouping up, you can focus your build more towards dealing damage or healing...

    also depends on how mobile you are, if you're streaking all over the place with your sorcerer, or using falcon's swiftness with your warden, you can go less tanky...

    the real deal is, it's hard to have fun playing in cyrodiil (or in general pvp) if you're dying a bunch...

    there's a lot of players in cyro who can hit harder than dungeon bosses, and they're smart and experienced too...

    what kind of toon build were you thinking of having fun with?

    my overall suggestion for cyrodiil though would be to build to survive, than worry about sustain, finally figure out the whole execute enemies thing...

    while you're learning to stay alive and fight - learn to read the map really well and try to stay around your allies...

    This advice is really all there is to say. 90% of your success in PvP is knowing where to be at which time and what to expect once you are there. To learn this, you should follow this advice.
  • MEBengalsFan2001
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    If you want to play as a tank character I recommend Necro, Warden or DK. They have the best tools IMO to be really tanky, though I have seen some really good Sorc and Temp tanks in PVP but mostly the other 3 stand out.

    If you want to be a damage dealer and be an up close in your face type I highly recommend Templar and DK either magika or stamina. Both have tools and skills that sets them up for success in melee range combat.

    If you prefer range combat I highly recommend Sorc and Warden. The Pets they have can assist you with staying at range and they also have some of the better range skills in the game.

    If you like sneaky character that can steal kills in Battleground than go with NB.

    From playing all classes there is truly no one easy and best class. All classes bring something to the table and some are better for various types of PVP play and roles, though all classes can fill all roles and play style.

    I find the most important thing with PVP is finding a class that suits your preferred play style or role and than finding gear that compliments that style.

    Best of luck!
  • Hescrow
    Hescrow
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    Some class easy to master to be the bg King and not asking you much skills are:
    Magdk
    Magplar

    The others need to master, the hardest so is stamsorc.
  • FirmamentOfStars
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    Reading OP I suggest magdk. Its easely the strongest class currently. It has strong healing (not as strong as templars healing), but by far the best damage, both pressure and burst. I would not recommend templar, even though its a very strong and easy class to play, because OP mentioned quite some latency issues. The main spammable of templars, aka jabs, does nit connect or hit with that high latency, because it is aoe, a channel and has to be aimed. So moving objects arent hit, even though they seem to be in the area, because they are simply not there anymore. A class based with target skills without channels work much better in such gaming circumstances, therefore I recommend going dk.
  • Master_Kas
    Master_Kas
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    Go magdk or magtemp. Can't get more easymode than that. :P
    EU | PC
  • Dem_kitkats1
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    Reading OP I suggest magdk. Its easely the strongest class currently. It has strong healing (not as strong as templars healing), but by far the best damage, both pressure and burst. I would not recommend templar, even though its a very strong and easy class to play, because OP mentioned quite some latency issues. The main spammable of templars, aka jabs, does nit connect or hit with that high latency, because it is aoe, a channel and has to be aimed. So moving objects arent hit, even though they seem to be in the area, because they are simply not there anymore. A class based with target skills without channels work much better in such gaming circumstances, therefore I recommend going dk.

    I second this, if you have severe performance issues. Because of latency I find that templars can have massive issues with targeting their skills. Simple things such as casting their backlash morphs or radiant destruction morphs is a problem because players have moved before they even see it, which results in the skills not firing at all. That is very frustrating and deadly for new players.

    Because of that I would recommend Magdk, or even Warden.
    Edited by Dem_kitkats1 on 18 April 2022 18:21
  • kadar
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    Also wondering if animation cancelling is vital. I know how to do it, just find it annoying and boring.

    Just depends on what you mean by vital, and what you mean by animation cancelling.

    Light attack weaving (cancelling your light attack animation with abilities) is free damage. It doesn't cost you time, or resources, and increases your potential burst damage a ton.

    Animation cancelling with a roll dodge or bar swap for example just allows you to perform actions quicker i.e. respond to your environment quicker. I'm not sure what benefit there is to waiting a full second for your animation to finish, then barswap for example other than role-play perhaps.
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