xylena_lazarow: I'm sure Zenimax knows. They can see and do analyze player metrics constantly. Of that I'm very sure. It is very obvious that the "decision makers" have not made updating the player base or communicating with them in any way (other than via marketing messaging about new DLC and crown store items you can buy) a priority or something they budget much of any money and effort to at all. The most we get is a message from Kevin or 1 of the other forum admins every few months occasionally acknowledging an issue that many players have complained about. And I mean every few months. There were a few posts about problems with heavy attacks from staves. Hundreds of people complained that ZOS broke basic game mechanics and it took them months to fix this. There were no posts or updates that I ever saw about it. The forum posts just went missing and I noticed in-game months later that things seemed mostly better. While I'm happy it's mostly fixed, the lack of communication is horribly disappointing.
ZOS knows PVP is pretty dead when the event isn't happening. I'm in Ravenwatch and last night at about 11 PM Pacific time there may have been 5-players total there. While this was the middle of the night for much of North America, it's a sign that players went elsewhere (other games). We'll see if ZOS really recodes the game or at least PVP. And by the time they do and it's improved (hopefully), ESO will already be 9-11 years old and it will be really darn hard to win players back to a game with decade-old tech vs. the thousands of competitors that will be available in the market.
I did have stalemates in no CP when using vamp3, Gaze, and Pariah with 1 offensive set. It would obviously be vs. another player with a similar setup. Also I was playing stamblade which in no CP is trash. Heals are bad and so is offense. It wasn't fun for me playing that way (defensively). I wasn't killing enough and I was still dying. So I'm using 2 offensive sets now on magplar and while I do die, at least I'm killing a lot as well. The game is more fun for me this way. There is too much defense and healing and bad class balance. I had to switch classes to be competitive.
They don't seem interested in doing anything to save pvp at all. Pvper suggestions and complaints are ignored constantly.
It is what it is... the funniest part for me is how seemingly everyone adopted this "play it safe" mentality overnight. Like, you run into a guy in the middle of nowhere - first thing they do is rebuff, pop RR and vigor and dodgeroll towards the nearest tree/rock... in a 1v1Then if you do the same thing (obv choose your LoS object in the opposite direction), it kind of gets into this awkward rebuffing & "staring contest". But hey, it's the "gud" approach, it just looks a bit silly at times.
It is what it is... the funniest part for me is how seemingly everyone adopted this "play it safe" mentality overnight. Like, you run into a guy in the middle of nowhere - first thing they do is rebuff, pop RR and vigor and dodgeroll towards the nearest tree/rock... in a 1v1Then if you do the same thing (obv choose your LoS object in the opposite direction), it kind of gets into this awkward rebuffing & "staring contest". But hey, it's the "gud" approach, it just looks a bit silly at times.
I don't bother with these types of players, lol. I'm not going to chase you around objects and towers forever
It is what it is... the funniest part for me is how seemingly everyone adopted this "play it safe" mentality overnight. Like, you run into a guy in the middle of nowhere - first thing they do is rebuff, pop RR and vigor and dodgeroll towards the nearest tree/rock... in a 1v1Then if you do the same thing (obv choose your LoS object in the opposite direction), it kind of gets into this awkward rebuffing & "staring contest". But hey, it's the "gud" approach, it just looks a bit silly at times.
I don't bother with these types of players, lol. I'm not going to chase you around objects and towers forever
As a player who doesn't like to PVP, but sometimes has to venture into Cyrodiil nevertheless, and so just wants to make it as annoying as possible to fight us instead of properly fighting back - on behalf of all players like me, thank you for not wasting your time on people like me so we can all go on with our lives.
Again, one has to ask the question.
Is PVP even remotely balanced when it's commonplace that so many individuals or duo's can out run, out heal, out sustain, yet kill on burst, large numbers of players chasing them around towers or rock areas?
The caveat to this scenario is that those chasing usually contain a fair number of uncoordinated randoms but it's also true that organised and experienced groups struggle to catch let alone beat an individual or duo.
It's obviously good fun for those that build for it and have the skill, and that's fine. And there's also the option for the opposition to just leave them alone (although in reality this never happens!).
Personally I just observe/walk away, and this isn't a complaint - just can't see any balance at all.
Again, one has to ask the question.
Is PVP even remotely balanced when it's commonplace that so many individuals or duo's can out run, out heal, out sustain, yet kill on burst, large numbers of players chasing them around towers or rock areas?
The caveat to this scenario is that those chasing usually contain a fair number of uncoordinated randoms but it's also true that organised and experienced groups struggle to catch let alone beat an individual or duo.
It's obviously good fun for those that build for it and have the skill, and that's fine. And there's also the option for the opposition to just leave them alone (although in reality this never happens!).
Personally I just observe/walk away, and this isn't a complaint - just can't see any balance at all.
I don't think it's balanced personally. The tower runners are a good example. They can outrun and outlive everything you drop on them, immune to stuns and immobilizations yet they can turn on you in a matter of seconds and insta-kill you. Maybe it's just everyone running the meta builds, I don't know. I'm not saying I want to kill every single player I run into but there should definitely be some sort of chance these unkillable players take SOME sort of damage
Again, one has to ask the question.
Is PVP even remotely balanced when it's commonplace that so many individuals or duo's can out run, out heal, out sustain, yet kill on burst, large numbers of players chasing them around towers or rock areas?
The caveat to this scenario is that those chasing usually contain a fair number of uncoordinated randoms but it's also true that organised and experienced groups struggle to catch let alone beat an individual or duo.
It's obviously good fun for those that build for it and have the skill, and that's fine. And there's also the option for the opposition to just leave them alone (although in reality this never happens!).
Personally I just observe/walk away, and this isn't a complaint - just can't see any balance at all.
I don't think it's balanced personally. The tower runners are a good example. They can outrun and outlive everything you drop on them, immune to stuns and immobilizations yet they can turn on you in a matter of seconds and insta-kill you. Maybe it's just everyone running the meta builds, I don't know. I'm not saying I want to kill every single player I run into but there should definitely be some sort of chance these unkillable players take SOME sort of damage
Again, one has to ask the question.
Is PVP even remotely balanced when it's commonplace that so many individuals or duo's can out run, out heal, out sustain, yet kill on burst, large numbers of players chasing them around towers or rock areas?
The caveat to this scenario is that those chasing usually contain a fair number of uncoordinated randoms but it's also true that organised and experienced groups struggle to catch let alone beat an individual or duo.
It's obviously good fun for those that build for it and have the skill, and that's fine. And there's also the option for the opposition to just leave them alone (although in reality this never happens!).
Personally I just observe/walk away, and this isn't a complaint - just can't see any balance at all.
I don't think it's balanced personally. The tower runners are a good example. They can outrun and outlive everything you drop on them, immune to stuns and immobilizations yet they can turn on you in a matter of seconds and insta-kill you. Maybe it's just everyone running the meta builds, I don't know. I'm not saying I want to kill every single player I run into but there should definitely be some sort of chance these unkillable players take SOME sort of damage
PvP isn't balanced. And I mean this in the most polite and non toxic way possible, but even if there was good balance in PvP people that make posts like this would still get insta killed, farmed, kited around a tower/rock by players that simply are better and have better understanding of game mechanics.
Nobody is unkillable, and cc immunity doesn't last forever. Everybody takes damage, it might not be alot of damage but anybody can die if you know how to do it.
Clearly, adjusting the risk versus reward factor would alleviate the problem somewhat.
My DK risks nothing and gets everything with a tank build including damage
My Stamsorc risks everything and gets nothing building damage and so does my NB to a lesser extent.
My DK gets beat on by a group until they finally kill it or ends up in stale mate 1v1
My Stamcorc runs away from everyone or gets killed in the blink of an eye.
I'm tired of having to build tanks on everything. I would like to build damage for a change but it never works.