Danse_Mayhem wrote: »Please no. Just no. All of the No.
Terrible idea lol.
Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.
Please no infinite streak 🤣
Danse_Mayhem wrote: »Please no. Just no. All of the No.
Terrible idea lol.
Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.
Please no infinite streak 🤣
Put a cool down on cloak while they are at it and buff plaguebreak too.
WrathOfInnos wrote: »Honestly infinite streak was not that bad back in the day. Neither was infinite dodge roll, or DK's using infinite reflect wings. People just complain too much when they cannot immediately kill an opponent in PvP.
Danse_Mayhem wrote: »Please no. Just no. All of the No.
Terrible idea lol.
Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.
Please no infinite streak 🤣
Danse_Mayhem wrote: »Please no. Just no. All of the No.
Terrible idea lol.
Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.
Please no infinite streak 🤣
TheEndBringer wrote: »Danse_Mayhem wrote: »Please no. Just no. All of the No.
Terrible idea lol.
Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.
Please no infinite streak 🤣
Put a cool down on cloak while they are at it and buff plaguebreak too.
I'll never get into a keep if it has a cooldown or ramping cost. Can't even go through the gate house even with all the guards dead without being pulled from stealth. Can't get past the guards on the side. Can't get into the dance floor. Can't get inside the inner.
There are a million other reasons why killing cloak is a bad idea in the other threads.
Eliminating the erroneous stuck-in combat issue would be preferable. Favoring one class because they cannot figure out how to eliminate the bug is not a good direction to go, especially for balance.
Put a cool down on cloak while they are at it and buff plaguebreak too.
alberichtano wrote: »
TechMaybeHic wrote: »Let you mount in combat, but just with 0 mount Stam. Problem solved without abuse potential
TheEndBringer wrote: »People usually just say "do this" without thinking of consequences.
2 steaks puts you at 30 meters. That's outside the range of every leap skill and eliminates the ability of any melee build catching you. In order to topple charge a sorc, I would need to run over 8 meters in 2 seconds. That's doable by sprinting with 2 Swift or Wild Hunt, both of which require losing damage.
Otherwise ball you got to worry about are ranged skills as you sprint away, but if you run ball of lighting this is further negated. 2 streaks and you're free from combat if you do it right. Use LOS.
The first streak costs 3780. The next 5027. So for 8800 you have escaped 99% of combat to reset (again, if you use it correctly). Even if you do it third time, that's 15.4k. As someone who has to spam shadowy to even get inside a keep (more in this below) I don't feel like this is that big of a deal. Even on a stam focused character you'll have 20k mag or there abouts. That seems like a fair tradeoff to end up 45 meters away in 3 seconds.
"But if I streak three times I'll run out of mag." That's the cost of resetting combat. Shadowy disguise is actually less efficient at this (see below).
I'll never understand why people try and use shadowy disguise as either a reason to let streak off the chain or to nerf shadowy. Let's compare.
There are no counters to prevent you from streaking other than negate, and no one is dropping a negate to stop a streaker. Other than menders I guess, but that's a pretty rare thing.
There are 3 detect skills, detect pots, and several attack skills that render shadowy disguise useless. There are several skills and CP designed specifically to protect you from a nightblade.
You don't need to streak to get inside a keep. I have to spam shadowy disguise to enter a keep as well as the inside because they give guards 30ish meters to break stealth. I just spent 15k mag just to get through the gate house to cover on the sides. Yes, even if those guards are dead on the wall, I'll get pulled out of stealth going through the open door. Then I'll still have to get by the rest of the guards.
2 streaks places you outside of immediate danger, except for some ranged skills, which themselves can be rendered useless by ball out lightning.
Shadowy Disguise doesn't zip me around the battlefield. I'm still sneaking and, even with wild hunt, I'm not faster than you in combat. Use your many weapons to yank me out and kill me in under 4 seconds.
Sorcs also have insanely higher survivability than NBs. So trying to compare defensive measures is not fair. At least 50% of the NB toolkit is useless. Our only burst heal actually eats our health and is just as likely to heal someone else than us.
Someone will inevitably bring up dots. Yes I can use shadowy disguise to ignore dots but let's do the math.
If you hit me with haunting curse, I either will die (whether directly from the damage or because I'm pulled from stealth) or I have to keep shadowy disguise 100%.
Haunting Curse lasts 12 seconds. At minimum I'm hitting shadowy disguise 3 times, but in reality with latency I'm hitting it 4 times to be safe.
That's 3780 a pop. Times 4 that's 15,120. Right now we have builds running around with burst heals that can crit over 20k for about 4k to 5k mag, including sorcs. Those builds don't need to defend against your dots because they can out heal everything you drop on them. So yeah I think 15k mag is a fair tradeoff to not drop dead from one damage over time skill.
In conclusion they are wildly different skills, so comparing them isn't fair. But if you really want to compare them, you're getting way more value on a sorc with streak because you have a deep toolkit for damage AND survivability, so 2 streaks is plenty to escape most often, and a third is doable. Being able to do 4+ would just add yet another way for players to 1v12 around obstacles like this is double dare.
Right now, for the cost of 3 streaks, you would get 4 if there was no ramping cost. That's 60 meters in 4 seconds.
There is no one in this game that can run 15 meters in one second, much less 30 in two seconds. Will their speed help them cut down your advantage? Sure if they're running Swift or wild hunt, but both comes with sacrifice. That will allow them to possibly leap you, but they are building for that speed. My magplar is built specifically to catch streakers. Everything should have a counter.
Just like other defensive skills in this game, you have to use it properly. If you're streaking out in the open you'll be less effective than using LOS. And if you choose to run streak over BoL, then you can't really complain about them hitting you with long range skills.TechMaybeHic wrote: »Let you mount in combat, but just with 0 mount Stam. Problem solved without abuse potential
Here's why this is bad idea. Again people don't look at the consequences.
First your mount stamina regens to full in 3 seconds. But for this example you only need 1 second to get enough stamina.
Your faction, let's say AD, is hitting BRK with EP defending. AD is narrowly winning because they have infinite spawns at sej.
A small group of red dispatch to Sej cut them off.
One AD comes out of Sej to see red putting up a ram. They call out in zone chat.
If AD chooses to send some back to protect their spawn, those players have to run down the hill for at least a time before they can possibly mount. This gives EP a chance to flip Sej. AD might not even bother to send anyone.
But if you can mount in combat, they deliver enough yellow to murder those EP in about 20 seconds of ride time. Even if you start out with no stamina, one tick will give you enough to sprint there.
You would speed transport up faster than the map is built for, because objectives are too close together. I agree getting stuck in combat sucks. It seems to happen more to me if I'm solo than I'm group, oddly enough. Sometimes if I stop and kill an NPC, like a wolf, that will break it. Otherwise I'm sneaking from keep to keep.
Yet at the same time I'll be standing outside a keep getting hit. I'm sitting here attacking people and combat is all around me. I'll crouch once and combat will drop, which also forces me to lose Relentless Focus and Frenzied Momentum buffs.
They just need to put a timer on a radius around you for combat. No one within 45 meters fighting after 60 seconds should break combat.
You do understand that sorcs are also the class with the easiest access to Minor Expedition, right?