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Please eliminate the magika streak penalty for Magsorcs.

Veinblood1965
Veinblood1965
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Getting tired of the STUCK IN COMBAT stuff for 10 minutes LONNNNG after the fight is over OR I'm halfway across the map. ZoS please remove the streak penalty for Magsorcs so we can just streak between keeps pretty please? We are so underpowered as it is we deserve something.

Honestly I'd never abuse it if removed in a fight.....

On a non-jocular note has it been getting worse lately for anyone else? It feels I'm stuck in combat a lot more often and for longer within the last week or so.
  • Amottica
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    Eliminating the erroneous stuck-in combat issue would be preferable. Favoring one class because they cannot figure out how to eliminate the bug is not a good direction to go, especially for balance.
  • Danse_Mayhem
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    Please no. Just no. All of the No.

    Terrible idea lol.

    Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.

    Please no infinite streak 🤣
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    DAMN THIS COMMENT IS FANCY!
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    YouTube.com/DarkProjectMayhem
  • auz
    auz
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    Amottica wrote: »
    Eliminating the erroneous stuck-in combat issue would be preferable. Favoring one class because they cannot figure out how to eliminate the bug is not a good direction to go, especially for balance.

    Would still be a long way from the worst decisions regarding balance.
  • auz
    auz
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    Please no. Just no. All of the No.

    Terrible idea lol.

    Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.

    Please no infinite streak 🤣

    Put a cool down on cloak while they are at it and buff plaguebreak too.
  • Veinblood1965
    Veinblood1965
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    Amottica wrote: »
    Eliminating the erroneous stuck-in combat issue would be preferable. Favoring one class because they cannot figure out how to eliminate the bug is not a good direction to go, especially for balance.

    It's all about Magsorc didn't you know?
  • DrSlaughtr
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    auz wrote: »
    Please no. Just no. All of the No.

    Terrible idea lol.

    Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.

    Please no infinite streak 🤣

    Put a cool down on cloak while they are at it and buff plaguebreak too.

    I'll never get into a keep if it has a cooldown or ramping cost. Can't even go through the gate house even with all the guards dead without being pulled from stealth. Can't get past the guards on the side. Can't get into the dance floor. Can't get inside the inner.

    There are a million other reasons why killing cloak is a bad idea in the other threads.
    I drink and I stream things.
  • WrathOfInnos
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    Honestly infinite streak was not that bad back in the day. Neither was infinite dodge roll, or DK's using infinite reflect wings. People just complain too much when they cannot immediately kill an opponent in PvP.
  • Sir_Hammock
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    Honestly infinite streak was not that bad back in the day. Neither was infinite dodge roll, or DK's using infinite reflect wings. People just complain too much when they cannot immediately kill an opponent in PvP.

    It was so much more fun back in the day. Every class had some cool OP thing, now everyone is just meh imo

    I still remember running around in a dk group jumping up on walls, it was sooo much fun
  • Idinuse
    Idinuse
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    Please no. Just no. All of the No.

    Terrible idea lol.

    Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.

    Please no infinite streak 🤣

    But infinite cloak is ok huh... 🤣
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • TechMaybeHic
    TechMaybeHic
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    Let you mount in combat, but just with 0 mount Stam. Problem solved without abuse potential
  • Wolfpaw
    Wolfpaw
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    Please no. Just no. All of the No.

    Terrible idea lol.

    Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.

    Please no infinite streak 🤣

    We really should be allowed to mount in combat.
    15sec interruptible cast time.
  • xylena_lazarow
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    With all the speed creep and strong easily spammable gap closers like Toppling Charge, Streak is no longer the free getaway it once was. I see no harm in making it less restrictive, especially when NB Cloak is still unrestricted.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • MentalxHammer
    MentalxHammer
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    No :)
  • auz
    auz
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    auz wrote: »
    Please no. Just no. All of the No.

    Terrible idea lol.

    Just let us mount in combat in cyrodil. Make it so taking damage whilst in the animation or mounting will instantly dismount you so people can’t do it mid actual fight.

    Please no infinite streak 🤣

    Put a cool down on cloak while they are at it and buff plaguebreak too.

    I'll never get into a keep if it has a cooldown or ramping cost. Can't even go through the gate house even with all the guards dead without being pulled from stealth. Can't get past the guards on the side. Can't get into the dance floor. Can't get inside the inner.

    There are a million other reasons why killing cloak is a bad idea in the other threads.

    There are a million reasons why killing cloak is a great idea in other threads.
  • Minalan
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    Amottica wrote: »
    Eliminating the erroneous stuck-in combat issue would be preferable. Favoring one class because they cannot figure out how to eliminate the bug is not a good direction to go, especially for balance.

    You can already stack speed and just run faster than someone streaking, so why not? It’s a different game than when the penalty was introduced.

    Besides. A little lag and streak isn’t taking you anywhere. They haven’t fixed that either.

    At the very least the penalty needs to be reduced, let’s make this game a little less like a trash nightblade simulator.
    Edited by Minalan on 10 April 2022 10:43
  • Kory
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    Eliminating penalties from an already loaded skill sets a precedent for other skills to be changed as well.
  • Supershutze
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    Put a cool down on cloak while they are at it and buff plaguebreak too.

    I'd totally be cool with cloak lasting longer but having the same sliding cost increase streak does.

    Turns it into an actual disengagement tool and less of a spaz tweaker one.
    Edited by Supershutze on 10 April 2022 14:22
  • Hescrow
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    At least increase the range up to 22 meters from 15 like any other gap closers in the game...
  • L_Nici
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    Thats propably the worst idea I have ever heard. And I am a Stamsorc using Streak...
    PC|EU
  • alberichtano
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    auz wrote: »
    Amottica wrote: »
    Eliminating the erroneous stuck-in combat issue would be preferable. Favoring one class because they cannot figure out how to eliminate the bug is not a good direction to go, especially for balance.

    Would still be a long way from the worst decisions regarding balance.

    Maybe so, but more bad decisions wouldn't exactly be welcome. Sorc streak is a tad on the OP-part of the scale, as I have seen sorce easily outstreak everything and anyone, and even with a slight bit of tankiness become a real annoyance.

    And even if I would prefer it to, quite the opposite, get more expensive per use in succession, I won't argue for a nerf. But a buff? No way.
  • alberichtano
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    Hescrow wrote: »
    At least increase the range up to 22 meters from 15 like any other gap closers in the game...

    It isn't a gap closer though. It is more used as a hit-and-run tactic, and an exceedingly effective one against most foes, especially since bows aren't what they used to be.
  • Hescrow
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    Hescrow wrote: »
    At least increase the range up to 22 meters from 15 like any other gap closers in the game...

    It isn't a gap closer though. It is more used as a hit-and-run tactic, and an exceedingly effective one against most foes, especially since bows aren't what they used to be.

    It depends on your playstyle.
    For bow ok it is to run.
    For melee like DW for gap Closer with stun.
  • Minalan
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    L_Nici wrote: »
    Thats propably the worst idea I have ever heard. And I am a Stamsorc using Streak...

    As a stam Sorc running streak, you must have missed all the people running faster than you can streak.

    The cost increase needs to be toned down, you have people running as fast as horses.
  • PhoenixGrey
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    Even after removing the cost increase entirely, it will be a B tier class at best compared to current day DK, necro and stamblade
  • divnyi
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    I'm honestly surprised this ridiculous idea is even being seriously discussed for so long.
  • Minalan
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    divnyi wrote: »
    I'm honestly surprised this ridiculous idea is even being seriously discussed for so long.

    I’ll stop discussing it when people can’t run faster than I can streak. Until then, it’s not a ridiculous idea to at least lower the stacking cost.
  • divnyi
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    Minalan wrote: »
    divnyi wrote: »
    I'm honestly surprised this ridiculous idea is even being seriously discussed for so long.

    I’ll stop discussing it when people can’t run faster than I can streak. Until then, it’s not a ridiculous idea to at least lower the stacking cost.

    You do understand that sorcs are also the class with the easiest access to Minor Expedition, right?
  • DrSlaughtr
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    People usually just say "do this" without thinking of consequences.

    2 steaks puts you at 30 meters. That's outside the range of every leap skill and eliminates the ability of any melee build catching you. In order to topple charge a sorc, I would need to run over 8 meters in 2 seconds. That's doable by sprinting with 2 Swift or Wild Hunt, both of which require losing damage.

    Otherwise ball you got to worry about are ranged skills as you sprint away, but if you run ball of lighting this is further negated. 2 streaks and you're free from combat if you do it right. Use LOS.

    The first streak costs 3780. The next 5027. So for 8800 you have escaped 99% of combat to reset (again, if you use it correctly). Even if you do it third time, that's 15.4k. As someone who has to spam shadowy to even get inside a keep (more in this below) I don't feel like this is that big of a deal. Even on a stam focused character you'll have 20k mag or there abouts. That seems like a fair tradeoff to end up 45 meters away in 3 seconds.

    "But if I streak three times I'll run out of mag." That's the cost of resetting combat. Shadowy disguise is actually less efficient at this (see below).

    I'll never understand why people try and use shadowy disguise as either a reason to let streak off the chain or to nerf shadowy. Let's compare.

    There are no counters to prevent you from streaking other than negate, and no one is dropping a negate to stop a streaker. Other than menders I guess, but that's a pretty rare thing.

    There are 3 detect skills, detect pots, and several attack skills that render shadowy disguise useless. There are several skills and CP designed specifically to protect you from a nightblade.

    You don't need to streak to get inside a keep. I have to spam shadowy disguise to enter a keep as well as the inside because they give guards 30ish meters to break stealth. I just spent 15k mag just to get through the gate house to cover on the sides. Yes, even if those guards are dead on the wall, I'll get pulled out of stealth going through the open door. Then I'll still have to get by the rest of the guards.

    2 streaks places you outside of immediate danger, except for some ranged skills, which themselves can be rendered useless by ball out lightning.

    Shadowy Disguise doesn't zip me around the battlefield. I'm still sneaking and, even with wild hunt, I'm not faster than you in combat. Use your many weapons to yank me out and kill me in under 4 seconds.

    Sorcs also have insanely higher survivability than NBs. So trying to compare defensive measures is not fair. At least 50% of the NB toolkit is useless. Our only burst heal actually eats our health and is just as likely to heal someone else than us.

    Someone will inevitably bring up dots. Yes I can use shadowy disguise to ignore dots but let's do the math.

    If you hit me with haunting curse, I either will die (whether directly from the damage or because I'm pulled from stealth) or I have to keep shadowy disguise 100%.

    Haunting Curse lasts 12 seconds. At minimum I'm hitting shadowy disguise 3 times, but in reality with latency I'm hitting it 4 times to be safe.

    That's 3780 a pop. Times 4 that's 15,120. Right now we have builds running around with burst heals that can crit over 20k for about 4k to 5k mag, including sorcs. Those builds don't need to defend against your dots because they can out heal everything you drop on them. So yeah I think 15k mag is a fair tradeoff to not drop dead from one damage over time skill.

    In conclusion they are wildly different skills, so comparing them isn't fair. But if you really want to compare them, you're getting way more value on a sorc with streak because you have a deep toolkit for damage AND survivability, so 2 streaks is plenty to escape most often, and a third is doable. Being able to do 4+ would just add yet another way for players to 1v12 around obstacles like this is double dare.

    Right now, for the cost of 3 streaks, you would get 4 if there was no ramping cost. That's 60 meters in 4 seconds.
    Minalan wrote: »
    divnyi wrote: »
    I'm honestly surprised this ridiculous idea is even being seriously discussed for so long.

    I’ll stop discussing it when people can’t run faster than I can streak. Until then, it’s not a ridiculous idea to at least lower the stacking cost.

    There is no one in this game that can run 15 meters in one second, much less 30 in two seconds. Will their speed help them cut down your advantage? Sure if they're running Swift or wild hunt, but both comes with sacrifice. That will allow them to possibly leap you, but they are building for that speed. My magplar is built specifically to catch streakers. Everything should have a counter.

    Just like other defensive skills in this game, you have to use it properly. If you're streaking out in the open you'll be less effective than using LOS. And if you choose to run streak over BoL, then you can't really complain about them hitting you with long range skills.
    Let you mount in combat, but just with 0 mount Stam. Problem solved without abuse potential

    Here's why this is bad idea. Again people don't look at the consequences.

    First your mount stamina regens to full in 3 seconds. But for this example you only need 1 second to get enough stamina.

    Your faction, let's say AD, is hitting BRK with EP defending. AD is narrowly winning because they have infinite spawns at sej.

    A small group of red dispatch to Sej cut them off.

    One AD comes out of Sej to see red putting up a ram. They call out in zone chat.

    If AD chooses to send some back to protect their spawn, those players have to run down the hill for at least a time before they can possibly mount. This gives EP a chance to flip Sej. AD might not even bother to send anyone.

    But if you can mount in combat, they deliver enough yellow to murder those EP in about 20 seconds of ride time. Even if you start out with no stamina, one tick will give you enough to sprint there.

    You would speed transport up faster than the map is built for, because objectives are too close together. I agree getting stuck in combat sucks. It seems to happen more to me if I'm solo than I'm group, oddly enough. Sometimes if I stop and kill an NPC, like a wolf, that will break it. Otherwise I'm sneaking from keep to keep.

    Yet at the same time I'll be standing outside a keep getting hit. I'm sitting here attacking people and combat is all around me. I'll crouch once and combat will drop, which also forces me to lose Relentless Focus and Frenzied Momentum buffs.

    They just need to put a timer on a radius around you for combat. No one within 45 meters fighting after 60 seconds should break combat.
    I drink and I stream things.
  • Minalan
    Minalan
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    People usually just say "do this" without thinking of consequences.

    2 steaks puts you at 30 meters. That's outside the range of every leap skill and eliminates the ability of any melee build catching you. In order to topple charge a sorc, I would need to run over 8 meters in 2 seconds. That's doable by sprinting with 2 Swift or Wild Hunt, both of which require losing damage.

    Otherwise ball you got to worry about are ranged skills as you sprint away, but if you run ball of lighting this is further negated. 2 streaks and you're free from combat if you do it right. Use LOS.

    The first streak costs 3780. The next 5027. So for 8800 you have escaped 99% of combat to reset (again, if you use it correctly). Even if you do it third time, that's 15.4k. As someone who has to spam shadowy to even get inside a keep (more in this below) I don't feel like this is that big of a deal. Even on a stam focused character you'll have 20k mag or there abouts. That seems like a fair tradeoff to end up 45 meters away in 3 seconds.

    "But if I streak three times I'll run out of mag." That's the cost of resetting combat. Shadowy disguise is actually less efficient at this (see below).

    I'll never understand why people try and use shadowy disguise as either a reason to let streak off the chain or to nerf shadowy. Let's compare.

    There are no counters to prevent you from streaking other than negate, and no one is dropping a negate to stop a streaker. Other than menders I guess, but that's a pretty rare thing.

    There are 3 detect skills, detect pots, and several attack skills that render shadowy disguise useless. There are several skills and CP designed specifically to protect you from a nightblade.

    You don't need to streak to get inside a keep. I have to spam shadowy disguise to enter a keep as well as the inside because they give guards 30ish meters to break stealth. I just spent 15k mag just to get through the gate house to cover on the sides. Yes, even if those guards are dead on the wall, I'll get pulled out of stealth going through the open door. Then I'll still have to get by the rest of the guards.

    2 streaks places you outside of immediate danger, except for some ranged skills, which themselves can be rendered useless by ball out lightning.

    Shadowy Disguise doesn't zip me around the battlefield. I'm still sneaking and, even with wild hunt, I'm not faster than you in combat. Use your many weapons to yank me out and kill me in under 4 seconds.

    Sorcs also have insanely higher survivability than NBs. So trying to compare defensive measures is not fair. At least 50% of the NB toolkit is useless. Our only burst heal actually eats our health and is just as likely to heal someone else than us.

    Someone will inevitably bring up dots. Yes I can use shadowy disguise to ignore dots but let's do the math.

    If you hit me with haunting curse, I either will die (whether directly from the damage or because I'm pulled from stealth) or I have to keep shadowy disguise 100%.

    Haunting Curse lasts 12 seconds. At minimum I'm hitting shadowy disguise 3 times, but in reality with latency I'm hitting it 4 times to be safe.

    That's 3780 a pop. Times 4 that's 15,120. Right now we have builds running around with burst heals that can crit over 20k for about 4k to 5k mag, including sorcs. Those builds don't need to defend against your dots because they can out heal everything you drop on them. So yeah I think 15k mag is a fair tradeoff to not drop dead from one damage over time skill.

    In conclusion they are wildly different skills, so comparing them isn't fair. But if you really want to compare them, you're getting way more value on a sorc with streak because you have a deep toolkit for damage AND survivability, so 2 streaks is plenty to escape most often, and a third is doable. Being able to do 4+ would just add yet another way for players to 1v12 around obstacles like this is double dare.

    Right now, for the cost of 3 streaks, you would get 4 if there was no ramping cost. That's 60 meters in 4 seconds.
    Minalan wrote: »
    divnyi wrote: »
    I'm honestly surprised this ridiculous idea is even being seriously discussed for so long.

    I’ll stop discussing it when people can’t run faster than I can streak. Until then, it’s not a ridiculous idea to at least lower the stacking cost.

    There is no one in this game that can run 15 meters in one second, much less 30 in two seconds. Will their speed help them cut down your advantage? Sure if they're running Swift or wild hunt, but both comes with sacrifice. That will allow them to possibly leap you, but they are building for that speed. My magplar is built specifically to catch streakers. Everything should have a counter.

    Just like other defensive skills in this game, you have to use it properly. If you're streaking out in the open you'll be less effective than using LOS. And if you choose to run streak over BoL, then you can't really complain about them hitting you with long range skills.
    Let you mount in combat, but just with 0 mount Stam. Problem solved without abuse potential

    Here's why this is bad idea. Again people don't look at the consequences.

    First your mount stamina regens to full in 3 seconds. But for this example you only need 1 second to get enough stamina.

    Your faction, let's say AD, is hitting BRK with EP defending. AD is narrowly winning because they have infinite spawns at sej.

    A small group of red dispatch to Sej cut them off.

    One AD comes out of Sej to see red putting up a ram. They call out in zone chat.

    If AD chooses to send some back to protect their spawn, those players have to run down the hill for at least a time before they can possibly mount. This gives EP a chance to flip Sej. AD might not even bother to send anyone.

    But if you can mount in combat, they deliver enough yellow to murder those EP in about 20 seconds of ride time. Even if you start out with no stamina, one tick will give you enough to sprint there.

    You would speed transport up faster than the map is built for, because objectives are too close together. I agree getting stuck in combat sucks. It seems to happen more to me if I'm solo than I'm group, oddly enough. Sometimes if I stop and kill an NPC, like a wolf, that will break it. Otherwise I'm sneaking from keep to keep.

    Yet at the same time I'll be standing outside a keep getting hit. I'm sitting here attacking people and combat is all around me. I'll crouch once and combat will drop, which also forces me to lose Relentless Focus and Frenzied Momentum buffs.

    They just need to put a timer on a radius around you for combat. No one within 45 meters fighting after 60 seconds should break combat.

    Streak not as efficient as cloak? Come on, you can run at full speed while invisible, and you don’t have a cost increase penalty on it. This is what happens when people post without thinking.

    I don’t think streak needs the cost removed, but it needs to be cut down, not because of people using it to run away, but to chase people who are much faster than you are. It’s not just people who run a set, speed is in the CP and mundus stones. It’s not a huge loss to run *really* fast and for a lot longer than a Sorc can keep going.
  • PhoenixGrey
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    divnyi wrote: »
    Minalan wrote: »
    divnyi wrote: »
    I'm honestly surprised this ridiculous idea is even being seriously discussed for so long.

    I’ll stop discussing it when people can’t run faster than I can streak. Until then, it’s not a ridiculous idea to at least lower the stacking cost.

    You do understand that sorcs are also the class with the easiest access to Minor Expedition, right?

    The idea that all classes except mag sorc can take advantage of spell damage builds when the whole game currently revolves around spell damage is more ridiculous and ultimate bias compared to free streak

    You and a lot of forum pvp'ers in this thread think of sorc as the ultimate OP class with zero gameplay to show for. Not sure if you have played other classes like magdk, magplar or stamblade or stamcro before terming sorc skills as ridiculous
    Edited by PhoenixGrey on 13 April 2022 19:05
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