I apologize in advance, English is not my native language, but I hope the developers will listen to my opinion.
Many may wonder why a necromancer is weak if he terrorizes all of Cyrodiil. And the answer is quite simple: vicious death and Dark Convergence.
In total, the necromancer has 6 offensive abilities, of which only 5 can be used. Well, only 3 are really useful. Thanks zos. Thanks.
Necro does not have instant stun and escape abilities. There are no abilities to finish off and catch up. If you took a fire staff to a necromancer in pvp, then you can only sympathize. DPS in pvp is the worst and this despite the fact that all of his abilities are massive.
And if you see a mana-necro that destroys everyone, then it's either a bomber with a lightning staff, or a bomber with dual weapons. It is simply impossible to play otherwise.
Ability: Boneyard - needed only to use synergy, and if you put a cooldown of 20 seconds, then the console players will only say thank you, because. the ability itself is completely useless and is only needed to activate the synergy.
I propose to reduce the damage and remove the conditions for increasing damage in the presence of a corpse on the ground and set the slow to 30% so that the ability gives at least some control and can be used in addition to activating synergy.
Ability: Shocking Siphon is the most useless ability in pvp and gag for pve. I suggest deleting it and creating a new one so it works in both pve and pvp. The necromancer has 6 abilities and only 5 of them can be used. Thanks zos.
Ability: Death Scythe - Deals very little damage. I would even say funny damage.
Ability: Bone Totem - This ability provides too little defense and a long delay before hard control. I died 100500 times before activating it. I propose to give 10% protection and increase regeneration by 200 stamina and mana to everyone who is in his radius. Otherwise, why stand where you can grab in the face?
Ability: Grave Grasp - oh yes, it's a game within a game, but who knows how to use it?? And How ?? For 1.5 years of the game, I saw only 10 people who used it. And not very well.
Ability: Expunge - Spends health and removes harmful effects. Very useful when you are attacked by at least 1 dk. You will die faster... An ability for the elite. Only tank builds are needed, because only they cannot die quickly, taking away their health ...
As I wrote above, out of 6 offensive abilities, only 5 can be used. But only Blastbones, Boneyard synergy and Skeletal Mage are really useful. I suggested replacing and fixing some of them. As well as improve other abilities. I hope this class will be fixed because it is very dependent on the meta.