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How have you built your Companions?

ArchMikem
ArchMikem
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I'm for the most part completely dismissed Companions when they first appeared, but just recently I watched a guy Tank a World Boss for their Companion to DPS on, and I was actually seeing some really decent damage coming from it. Obviously they can become viable aid for you, but coming from someone who's Companion is only level 6 and barely has anything good equipped, I can't see the potential yet.

Have any of you built your Companions into actually decent Tanks, DD's or Healers? Can they survive on their own for a good while?
CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Jim_Pipp
    Jim_Pipp
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    I argue that companions are more impactful than champion points, or gear quality, or many gear sets. Like those other parts of your build companion's are only effective when tailored to your build, so be very cautious about following the companion builds that were made before Blackwood's release, some of the stuff they assumed turns out to be just wrong.

    In my opinion, all companion builds are support roles, they are not proper tanks/dd's/healers, although their support can lean towards one of those archetypes if that's what you need.

    Companions generally need healing by you, so if you know you won't be doing that then your most complimentary companion is a very self-healing focussed build. If you want a ranged companion who doesn't run away too far then use an ice staff.

    For optimal companion damage you'd need to run a complimentary build, this is why you saw a tank with an impressive dd

    e.g.
    Companions can receive many of the same group buffs that players do, so a DK tank with molten weapons (group major brutality), wearing Yolna (minor courage) and powerful assault (more dmg) will dramatically boost the weapon damage of a companion. Companions have no base penetration, so if that dk tank has puncture'd (major and minor breach) with tremorscale (more penetration) companion's will do far, far more damage. Companions don't have any base crit chance, so even a couple of "focussed" traits will give a chance for more damage that wasn't there before.

    Gear
    For any companion build, the priority is weight>trait>quality.

    E.g. if you are a damage dealer wear off trait medium armor before wearing aggressive light armor (in most circumstances) - or if a healer don't wear soothing on medium armor, as you could get nearly the full effect from a piece of light armor + another trait.

    Trait's are interesting, and green and blue quality is crazy cheap, so don't be afraid to test stuff out (green is 70% the power of purple, blue is 85%- but the traits that give 1.2% bonus at green are a smidge more powerful).

    Lots of players think quickened is best because... Not sure. Some quickened is good, but it adds very little if your abilities have short cooldowns, and you give up other amazing traits. Traits that compliment your gear weight (e.g. aggressive on medium armor) are many times more expensive in guild traders (which is a an indication of endgame builds). For max level companions I always run a few prolific, the ultimates are just too good.

    Skill order example
    Skill order is where companions shine. Broadly you want conditional skills (used when a condition is met) first, then longest duration to shortest, but it depends on your build.

    My current Bastion build is a sturdy medium armor damage dealer using his base attacks and "conditional" skills - this compliments the ever-popular heavy attack pet sorc, as his searing weapons boosts our heavy attacks by 15%, and his base attacks to about 7k a hit, so small, but his first 3 skills are conditional, dragon blood and kindle are first, so if he drops below 75% health his priority is to heal, which makes him much more survivable. Third slot is the 2 handed execute which is powerful and used as soon as an enemy drops below 25% health. 4th slot is a flex, but I like to put a damage over time skill, usually the cleave type ability for the AoE DoT. The final skill is searing weapons, because if he is healthy and the enemy has health, all he will do is light attacks, so he gets the full benefit of the +15% damage. (Searing weapons also has amazing visual effect). He wears a lot of prolific traits... I set him to solo 3 separate overland scamps and he filled his ulti bar.

    Sorry for the rant, but I really enjoy testing companion builds and mechanics, so if you have any questions I might be able to find an answer.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • mmtaniac
    mmtaniac
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    I don't care about companions i forget sometimes they even exist. Game have easy overland before companions . I give some items for Mirri and level her skill lines but still ,they die to fast i give Mirri 7 heavy and few survive skills. Still she can die easy. Skills thath deal damage and heal is nice too. Something to help her survive. I play stamina templar i can't heal her that much myself. If they add backpack to companion to carry our burdens like Lydia and bag limit grow with companion level than maybe i build them better.
  • Jim_Pipp
    Jim_Pipp
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    mmtaniac wrote: »
    Game have easy overland before companions . I give some items for Mirri and level her skill lines but still ,they die to fast

    Some people just don't like companions and that's fine. But I think a lot of people who find them pointless just aren't using them as they might.

    1) yes overland is easy! You don't need good gear or champion points to complete it either... But if you like to improve your build, if you want to make some difficult content easier, this is a great way to do it.

    2) they die too fast? That's up to how you build it. Here is a demonstration from the tank club of a companion solo tanking a trial boss... It does not die fast!
    https://youtu.be/eL-y9Zco0Wc
    Edited by Jim_Pipp on 30 March 2022 11:14
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Jaimeh
    Jaimeh
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    I haven't levelled Miri enough, she is still level 8 and hasn't unlocked many skills, but from what I've seen so far, she has a propensity for kiting mobs away, so I think setting her up with a melee dps build might be better, but I haven't played around with any particular builds for her yet. Bastian is almost fully levelled and I have set him up as a tank (with a sword.shield, heavy gear pieces, and vigorous trait on most slots--ideally you'd want all slots but it's unfortunately a hard trait to find), and I think a full selfish set-up works better (though some skills like obsidian shield, etc., help the Vestige too), because you want to boost his survivability as much as possible. His tanking depends on the content: for some world bosses he can survive the entire fight, especially if you can throw a heal his way, and that's great when you're on a dps, because you can just parse on the boss and not worry. For vet dungeons, he will need healing to survive the easier ones, but he's not any help for the harder ones. I've soloed vet Icereach with Bastian and iirc he was dead immediately on all bosses, except the second one, and that was because I had the aggro on that one. But for normal content he will be fine even with a non-optimal build, and that's nice when you're just starting out with your companion.
  • Gundug
    Gundug
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    I play almost completely solo, so I initially built my companions with healing staves for some extra healing. The issue I find with this is there are many cases where the companion stands far away and aggros enemies away from where I want them to be stacked, sometimes going as far as resetting boss fights. I have started refitting them with dual-wield or two handed weapons so they tend to stay where I am fighting. They still mostly run healing skills. I don’t prefer to have companions set up as tanks, because I don’t want to have the fight out of my control.
  • BretonMage
    BretonMage
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    Right now I have my max level Bastian set up as a tank. He's in all blue gear, heavy, with a mix of Bolstered and Vigorous (still not sure which is better tbh - does anyone here know?). His skills are a mix of taunt, buffs and heals. He's a great help in base game vet dungeons and some normal DLC dungeons, but for the final bosses of the veteran dungeons I switch him to Destro Staff since I find he doesn't really survive final vet bosses too well, so he's better ranged for those ones. Other than those, though, he's really hardy.
  • ADarklore
    ADarklore
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    I said from the very beginning, when all the naysayers were complaining about they being 'useless' or 'dying' that they just didn't have a clue how to use them properly- AND - didn't want to invest any time in learning to do so!

    Even now, thanks to @Jim_Pipp I'm probably not using them AS effectively as I could be. I have both Mirri and Bastian wearing full heavy quickened because they can use their self-heals much faster and their cooldowns on weapon usage is much faster. So do you get more DPS from aggressive trait (Medium) tied to longer cooldowns or more DPS from survivability (Heavy) tied to faster skill use?!? Right now I don't even need to pay attention to their health because they can heal themselves more frequently. I do have Mirri as Healer and Bastian as DPS. I use Mirri for soloing World Bosses and group dungeons... and Bastian in open world. I also have separate gear if I should ever want to swap them into Tank role with heavy / vigorous gear.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Necrotech_Master
    Necrotech_Master
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    i currently have mirri set up as dps with a bow and bastion set up as a healer

    mirri does great, she stays far enough from the combat i dont have to worry and greatly increases my overall dps when im on my tanks

    bastion ive noticed its difficult to get him to use his ultimate because he only activates it when something is within melee range, which is difficult due to using resto staff (dodge rolls away unless he went into a corner)

    neither is fully properly equipped (mostly blue/purple gear, but traits arent ideal), i have bastion in heavy and mirri in medium

    i think cooldown reductions are great, but i think giving mirri some crit chance helps a lot too, i have seen her peg some enemies with the ult for 43000 dmg crit
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Wandering_Immigrant
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    I have Mirri and Bastian both set up for damage. Bastian runs two-handed with a focus on AoE, Mirri uses her bow with a focus on single target. I haven't bothered to really try and fully optimize them, they're both only level 14, I'll get more into that once I can play around with them at their full potential max level. Even still though they're useful enough, especially on my tanks, healers, thieves and farmers. And I find them mildly entertaining, enough so that I'm looking forward to getting the new ones.
  • deleted221205-002626
    deleted221205-002626
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    They have to be built to compliment your toon or group. Once theyre optimized theyre quite powerful
  • Vevvev
    Vevvev
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    Ranged with the Blood Altar, AoE CC, an additional heal, and other group support measures.

    Also the gear is medium with as many offensive focused traits as possible, and at least 1 item to boost crit chance so the companion can actually crit.

    Reason for all this is I find them essentially pretty worthless on their own. So I build them for group support, crowd control, and make sure they have the Blood altar slotted for burst heal reasons and getting resources thanks to the Undaunted Command passive. Ranged weapon so they're not getting themselves killed as often in red.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jim_Pipp
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    Hey thanks @ADarklore

    It sounds like you've made builds that work for you, so they are perfect. A dead companion does no damage right!

    Quickened is a really powerful trait, but it's probably best used to compliment the main function of the build. I'm talking like I'm more knowledgeable than I feel, but here are some thoughts on quickened.

    Taken to the extreme
    The maximum possible quickened is 31.2% for any armor weight. The Max possible aggressive is 20.4%, which is additive (? I think) with the medium armor passive, so another 7% extra damage done. So your heavy armor quickened has more resistance and 31% quicker cooldowns, vs medium armor Agressive for an extra 27% damage that also boosts basic attacks which are often a big part of damage in a long fight, but won't boost non damage abilities..


    ...In real gameplay too much quickened can be wasteful.
    1) if you mainly use skills with a short duration the % cooldown reduction means very little real time, and cost you a more impactful trait.
    2) companions constantly interrupt their rotation to block, dodge, ultimate, change target etc, so it often takes more than 5 seconds to cast every ability. Whenever an ability is off-cooldown and not being cast it is being wasted, too much quickened the more chance of off-cooldown abilities waiting.
    3) you can reduce the cooldown below the duration of some skills, so they are recast without using their full effect. The destro staff is an obvious example, recasting abilities early delays casting another ability, which would be off-cooldown being wasted.

    Unfortunately the only way to test companions is to watch them fight, because sometimes they don't do what you think they should.

    E.g. I spent awhile levelling light armor for the "haste" ability that resets cooldowns, and put it at the end of a skill bar after the 3 undaunted abilities that offer synergies. I figured the abilities would only be recast after their duration was done, so there would be a constant stream of synergies. I made myself an Alkosh + lokke build to profit from those synergies... None of it works. Haste resets the cooldown so they are recast immediately, while the synergy is still on cooldown, and companion synergies don't proc Alkosh or Lokke!
    Edited by Jim_Pipp on 2 April 2022 10:33
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  • Snamyap
    Snamyap
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    Their most important stat is their level. Get them to 20 asap. Some training gear and an exp scroll and dive into a public dungeon.
  • ADarklore
    ADarklore
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    I still don't even have the guilds fully leveled... have them all about level six, enough to have two of the three skills available... which I rarely ever use. Starfall people seem to go gaga over, but I find there are better skills with equal cooldown and shorter cast times. Sniping Silver is usually the only guild skill I use as it does double damage to undead, daedra and werewolves... and we encounter undead and daedra so much in the game it's a very good skill to slot and does equal damage to similar class skills on regular enemies.

    A lot of people like the 'synergies' but I'm usually too busy focusing on my own attacks to notice the activation prompt and end up missing it because the activation window is so short. This probably works fine for people who are used to running group content where synergies frequently occur, but for players used to playing almost exclusively solo... not so much.

    For most of the time since Companions were released I've used Mirri. I got tired of Bastian giving me negative rapport for thieves troves or even visiting outlaw refuge fences. However, I have noticed since starting to use Bastian more, that he no longer gives negative for outlaw refuge fences; it seems some of the rapport interactions have been changed behind the scenes since launch. I've actually started to prefer him over Mirri more since he does less complaining and is a lot more upbeat- but still have to dismiss him whenever I come across a thieve's trove. I'm hoping the new Companions offer much better banter and much less 'negatives' with their rapport... but I'm still peeved that it's two females instead of a male and female.
    Edited by ADarklore on 5 April 2022 12:21
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Marginis
    Marginis
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    I personally just wish there were more options for personalities. Maybe a khajiit or orc companion, or a sneaky thief companion. That's what I'd like to build.

    For now though, I'm okay with Mirri and just using her as a healer to make my tank a little more invincible. I like to think of companions as a summon pet that grants you a small buff - they're nowhere near as powerful or as versatile as another player, but it's just a nice buff sometimes when I'm going around lockpicking treasure chests or taking on a particularly gross boss solo.

    Although I'm not a very big fan of when I do something they don't like and their friendliness goes down. I like it as a mechanic and making them feel unique, but I don't like how it either restricts what I can do or makes me bother unsummoning and resummoning them later.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Necrotech_Master
    Necrotech_Master
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    Marginis wrote: »
    I personally just wish there were more options for personalities. Maybe a khajiit or orc companion, or a sneaky thief companion. That's what I'd like to build.

    For now though, I'm okay with Mirri and just using her as a healer to make my tank a little more invincible. I like to think of companions as a summon pet that grants you a small buff - they're nowhere near as powerful or as versatile as another player, but it's just a nice buff sometimes when I'm going around lockpicking treasure chests or taking on a particularly gross boss solo.

    Although I'm not a very big fan of when I do something they don't like and their friendliness goes down. I like it as a mechanic and making them feel unique, but I don't like how it either restricts what I can do or makes me bother unsummoning and resummoning them later.

    high isle will have a khajiit companion so you have something to look forward to lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AcadianPaladin
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    I've gotten comfortable using them as either tanks or ranged dps. A couple lessons I've learned.

    Companion tank. Seven pieces of heavy armor and at least one self heal slotted by the companion tank makes a big difference in their survival. This has allowed me to use them with characters that only have a limited 'heal others' ability.

    Companion ranged dps. The ice staff is the only ranged weapon that short circuit's the companions' tendency to over use dodge-roll, drag fights all over the map and even reset bosses. The companion medium armor skill Vanish is fantastic - when the companion gets in big trouble, this causes their foe(s) to drop aggro from them and fully heals the companion. I've found that to help their survival massively.
    PC NA(no Steam), PvE, mostly solo
  • DigiAngel
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    Mine's a decent healer...I can take my DPS and down world bosses without much fuss with Mirri
  • ADarklore
    ADarklore
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    DigiAngel wrote: »
    Mine's a decent healer...I can take my DPS and down world bosses without much fuss with Mirri

    I also have Mirri set as healer since she has a nice class healing skill with quick cooldown along with the resto staff skills and her class defensives are good too. I have her in all heavy w/quickened traits for faster heals.

    Bastian is great as a tank especially with his skill that gives both himself AND player a shield which also has a quick cooldown. I have him in all heavy w/vigorous to increase his health to max. I used to run Bastian as a 2H DPS... but as I'm more than capable of handling most enemies on my own, it's nice to have him draw some aggro away and not die doing so. :)
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
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