Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

dps/healer magblade?

MrBunnyRampage
Would it be possible to do this mash up for late/end game content? I thinking lighting staff on front bar and healing on back. Im not really sure what gear set i would use or skills. Im just tossing the idea around atm. Wanted to get some other opinions on the build. Any suggested skills and gear?
Edited by MrBunnyRampage on 1 April 2022 17:19
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    I'm actually running a DPS/healer magblade, but it's a work-in-progress. IMO, what makes DPS/healer hybrids work is being able to DPS with as few skills as possible and heal with as few skills as possible. I'm still workshopping the build, so feedback/theorycrafting would be great.

    Due to lack of effort, I'm using Mother's Sorrow, False God's, and Earthgore (which was nerfed again 🙄, so I need to replace it with Magma Incarnate). Ice staff/resto.

    Healing skills: Radiant Regeneration, Funnel Health, Mystic Orb. If the group needs it, I swap in Refreshing Path or a burst heal

    DPS skills: Crushing Shock, Dark Shade, Grim Focus, Degeneration, Wall of Elements

    I usually start with as many DPS skills as possible, and switch in heals as needed. Definitely need to workshop the build for vet DLC dungeons—but a lot of those depend on DPS avoiding one-shots.

    Typically been reaching 20-25% of group DPS.

    While I think any class can heal sufficiently, I think a dual role might be more possible for some classes than others. Next thing to try for me is Warden.
    PC-NA
    in-game: @tsaescishoeshiner
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Define late end game content. You can certainly heal on any class. In vet trials, you really want your healers specialized. Its just not beneficial for most trials to have your healer trying to DPS. There may be fights where your healer swaps to a full DPS load because one healer can handle it, but its not quite the same thing.

    In PVE 4 man, I love nightblade for this type of thing. I pretty much run standard DPS gear, Tzogvin (or Medusa) on front bar and Bahsei or FG on body (bahsei is more DPS, FG is better on resources). You could absolutely run some support sets if you want, and feel free to use a more healing based monster set or mythic. Usually I just go double destro staff, but back bar can be a resto.

    Front Bar Fire Staff: Funnel Health (group heal as you damage), Merciless, Impale (or ele drain/captrops if you need breach), Sap essence (group heal as you AOE DPS and major sorcery), Inner Light (major prophecy and max magic), Soul harvest/incap (Soul harverst for ulti regen, incap is a little better for pure DPS).

    Back Bar option 1 Fire Staff: Refreshing path (aoe ground DOT), Energy Orb (heals and group sustain), Blockade, Echoing Vigor (AOE heal/oh crap button), Siphoning Strikes (or anything else you need), Destro ult.

    Back Bar option 2 Healing Staff: Refreshing path (aoe ground DOT), Energy Orb (heals and sustain), Blockade Combat Prayer, Echoing Vigor Healing Springs (AOE heal), Siphoning Strikes (or anything else you need), Destro ult. Resto ult or Veil of Blades

    Standard NB DPS loadout has 3 skills (funnel/Swallow, Mystic/energy orb, Twisting/refreshing), that can basically go from straight DPS to group heals depending on morph. You may not need to switch all three depending on how much healing your group needs. This build works as a healer from FG1 all the way to the recent DLC HMs, and can do a lot of damage if you know how to play mageblade. In your average random GF dungeon, I will do 60% of group DPS in this setup.
    Edited by Oreyn_Bearclaw on 1 April 2022 19:57
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm actually running a DPS/healer magblade, but it's a work-in-progress. IMO, what makes DPS/healer hybrids work is being able to DPS with as few skills as possible and heal with as few skills as possible. I'm still workshopping the build, so feedback/theorycrafting would be great.

    Due to lack of effort, I'm using Mother's Sorrow, False God's, and Earthgore (which was nerfed again 🙄, so I need to replace it with Magma Incarnate). Ice staff/resto.

    Healing skills: Radiant Regeneration, Funnel Health, Mystic Orb. If the group needs it, I swap in Refreshing Path or a burst heal

    DPS skills: Crushing Shock, Dark Shade, Grim Focus, Degeneration, Wall of Elements

    I usually start with as many DPS skills as possible, and switch in heals as needed. Definitely need to workshop the build for vet DLC dungeons—but a lot of those depend on DPS avoiding one-shots.

    Typically been reaching 20-25% of group DPS.

    While I think any class can heal sufficiently, I think a dual role might be more possible for some classes than others. Next thing to try for me is Warden.

    We are not dissimilar. My pushback.

    Unless you need the interrupt, play to a NBs strengths. Funnel health is great here, and two spam skills are redundant. This alone can heal a lot of 4 man content, allowing you to perhaps keeps some of your other skills as the damage morph. Seems wasted on your resto bar. This skill is meant to be a spammable as is CS. Would give you room for combat prayer (or unstable wall if you go double fire).

    Degen, guessing you are slotting for the major sorcery as much as anything, sap is better here for so many fights and also gives you major sorcery. If pure single target, then yes, Degen is prob a better option, but sap is really nice for most boss encounters and all trash pulls.

    I have actually found springs to be better than radiating regen here. You do enough passive hots, and I think springs is a better option if you need to heal through a mechanic. I pretty much only cast springs if it is really needed. I dont typically just put it in my rotation, but again, I play double destro staff in this role more often than I run a resto.

    Just my 2 cents.
    Edited by Oreyn_Bearclaw on 1 April 2022 19:54
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    I'm actually running a DPS/healer magblade, but it's a work-in-progress. IMO, what makes DPS/healer hybrids work is being able to DPS with as few skills as possible and heal with as few skills as possible. I'm still workshopping the build, so feedback/theorycrafting would be great.

    Due to lack of effort, I'm using Mother's Sorrow, False God's, and Earthgore (which was nerfed again 🙄, so I need to replace it with Magma Incarnate). Ice staff/resto.

    Healing skills: Radiant Regeneration, Funnel Health, Mystic Orb. If the group needs it, I swap in Refreshing Path or a burst heal

    DPS skills: Crushing Shock, Dark Shade, Grim Focus, Degeneration, Wall of Elements

    I usually start with as many DPS skills as possible, and switch in heals as needed. Definitely need to workshop the build for vet DLC dungeons—but a lot of those depend on DPS avoiding one-shots.

    Typically been reaching 20-25% of group DPS.

    While I think any class can heal sufficiently, I think a dual role might be more possible for some classes than others. Next thing to try for me is Warden.

    We are not dissimilar. My pushback.

    Unless you need the interrupt, play to a NBs strengths. Funnel health is great here, and two spam skills are redundant. This alone can heal a lot of 4 man content, allowing you to perhaps keeps some of your other skills as the damage morph. Seems wasted on your resto bar. This skill is meant to be a spammable as is CS. Would give you room for combat prayer (or unstable wall if you go double fire).

    Degen, guessing you are slotting for the major sorcery as much as anything, sap is better here for so many fights and also gives you major sorcery. If pure single target, then yes, Degen is prob a better option, but sap is really nice for most boss encounters and all trash pulls.

    I have actually found springs to be better than radiating regen here. You do enough passive hots, and I think springs is a better option if you need to heal through a mechanic. I pretty much only cast springs if it is really needed. I dont typically just put it in my rotation, but again, I play double destro staff in this role more often than I run a resto.

    Just my 2 cents.

    Good thoughts, happy to have them!

    I use Funnel Health as a heal-over-time, not a spammable. It deals 30% less damage than Crushing Shock before factoring in the Destruction Staff passives. I just use Funnel Health twice per 10 seconds so the heal hits everyone. That's my thinking, at least. I wish Swallow Soul was also available, but Funnel Health >_>

    I think it could make sense to swap springs for regeneration depending on the dungeon/fight. My most recent experience was using this build for a failed vet Coral Aerie run, and the final boss fight is too mobile for springs. DPS kept getting bursted down by AoEs and being spaced far apart (debatably not a healer problem, but ...). So, I've been trying to figure out an efficient way of dealing with situations like that.
    PC-NA
    in-game: @tsaescishoeshiner
  • Sparxlost
    Sparxlost
    ✭✭✭
    i would go for an ice staff personally as nightblades have the skill lotus fan which pairs well with wall of elements for good debuff utility
  • ixthUA
    ixthUA
    ✭✭✭✭✭
    In the endgame, if healer needs to DPS, then DDs are bad and its not worth to continue. The are a lot of easy dungeons where healer can add 10-20% DPS while being in a full support build.
    I'd take spell power cure, master architect, symphony of blades or magma incarnate.
Sign In or Register to comment.