EdmondDontes wrote: »This dude is actually complaining about a nightblade shading back into a keep, which is actually the furthest thing from an exploit. You have 20 seconds after casting the shade to port back to it, and only if you remain in range. If you were so concerned about him porting back into the keep, you should have just sat on his shade until it dissapeared, or he ported back to it so you could hit him again.
Saying "there was nothing I could do about it" is such an invalid argument.
Wrong. Of course I camped his shade. He came back with 100% health every time, and as soon as I'd get damage on him, he'd jump out again, only to port back into the keep using his shade and have 100% health, rinse and repeat....like the typical afraid to fight when visible NB.
EdmondDontes wrote: »This dude is actually complaining about a nightblade shading back into a keep, which is actually the furthest thing from an exploit. You have 20 seconds after casting the shade to port back to it, and only if you remain in range. If you were so concerned about him porting back into the keep, you should have just sat on his shade until it dissapeared, or he ported back to it so you could hit him again.
Saying "there was nothing I could do about it" is such an invalid argument.
Wrong. Of course I camped his shade. He came back with 100% health every time, and as soon as I'd get damage on him, he'd jump out again, only to port back into the keep using his shade and have 100% health, rinse and repeat....like the typical afraid to fight when visible NB.
He comes back at 100% health because he is healing himself while outside the keep. There is no exploit involved anywhere in his tactic, you are misdefining the term exploit by saying that there is. As others have said, you could have sieged his shade or used detect potions, you could have asked others for help Xv1ing him (lol), etc. I don't come here and claim that the 50k health unkillable tank chain rezzing on my 1vX is exploiting because I can't kill him, because I know he is just using the mechanics available in the game. You should take note.
Additionally, what exactly is it that you're worried this player is going to do solo inside of your keep? He can't get to the flags without first taking down the wall by himself, and he can't even flip the flags without having the inner wall down and the keep flagged. He is effectively useless in there alone, and if he is a solo 1vX player like you claim he is, I guarantee he has no interest in sieiging your keep or "leaking" information to his zone chat.
EdmondDontes wrote: »I didn't think it was a hard concept either, but here we are.
From the description for Shadow Image: "...While the shade is summoned, you can activate this ability again to teleport to the shade's location..."
Again, what is being exploited? Where does it say in the TOS that once your feet touch the ground outside a keep it's illegal to use your skills as intended to get back inside?
Also, you are aware the skill "Undo" exists and is available to all players and is capable of the same behavior? You'll have an awful lot of frivolous reporting to do if that's an exploit too.
Undo is an ulti and can't be used over and over again back to back. And I've never seen anyone use it to get back into a keep. Strawman argument.
I feel very strongly that once a keep is closed and someone jumps out of the keep, ANYTHING they do to get back in is an exploit and unintended behavior. I'm confident once the keep is closed then you're supposed to have to use a door or siege to get back in is the intention. It's super tacky and an unreasonable advantage to use a shade to jump in and out of a closed keep. It's not possible to defend against this behavior.
Yea it's annoying but is it really any worse than DK/Temp/Necro just out-healing all incoming damage? The power ceiling for defense far exceeds that for offense right now, there's a million ways to indefinitely stall out fights and very few ways to end them. We probably don't want to end up in a situation where 1 person auto dies to being focused by 2 randoms, but evenly matched fights need to be able to ended decisively.EdmondDontes wrote: »NB's definitely do have the most toxic options in terms of play style, and as such, attract people seeking to engage in a less than honorable fight. I really wish NB's had never been introduced into the game. Or at least take cloak out of the game so the feebles always cloaking and running away would actually have to engage in a fight.
EdmondDontes wrote: »xylena_lazarow wrote: »Is this still happening? The 7.2.5 patch notes specifically claimed to have fixed this. Yes it's an exploit.
Yes this is still happening. Yesterday I was trying to fight a player in a keep my faction owned and the NB ported in and out of the keep 5 times back to back. It made it impossible to kill him because I would have to run back around and come in a door to get back in the keep, but the NB of course didn't have to. I could wait by his shade, but he would always come back at 100% health, so what was the point.
Good to know. I will report in the future. This is a relatively famous 1vX person on PC NA and he may even stream.
EdmondDontes wrote: »NB's definitely do have the most toxic options in terms of play style, and as such, attract people seeking to engage in a less than honorable fight. I really wish NB's had never been introduced into the game. Or at least take cloak out of the game so the feebles always cloaking and running away would actually have to engage in a fight.
EdmondDontes wrote: »NB's definitely do have the most toxic options in terms of play style, and as such, attract people seeking to engage in a less than honorable fight. I really wish NB's had never been introduced into the game. Or at least take cloak out of the game so the feebles always cloaking and running away would actually have to engage in a fight.
Olen_Mikko wrote: »EdmondDontes wrote: »NB's definitely do have the most toxic options in terms of play style, and as such, attract people seeking to engage in a less than honorable fight. I really wish NB's had never been introduced into the game. Or at least take cloak out of the game so the feebles always cloaking and running away would actually have to engage in a fight.
You know stealth classes aren't meant to be brawlers, that can take a beating?
They are meant to do just the opposite. Quick in, quick out.
And NBs are the most easiest class to counter, By a large margin.
Detect pots, inner light or evil Hunter renders NB's opening attacks useless.
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Minnesinger wrote: »EdmondDontes wrote: »NB's definitely do have the most toxic options in terms of play style, and as such, attract people seeking to engage in a less than honorable fight. I really wish NB's had never been introduced into the game. Or at least take cloak out of the game so the feebles always cloaking and running away would actually have to engage in a fight.
People using honorable seem to be always the ones not knowing anything about the game. There are certainly some cheesy things to do but crying exploit is the last thing to do. You signed for the ESP pvp take it as it is.