xylena_lazarow wrote: »Is this still happening? The 7.2.5 patch notes specifically claimed to have fixed this. Yes it's an exploit.
How did they originally get in? What could've happened: the NB entered the keep fairly while it was open, hid inside after it was closed, and is now trolling pursuers by placing their shade on the wall, jumping off, and porting back up, which is its intended function and not an exploit. What ZOS said they fixed was an exploit where the NB could "climb" over the walls of a closed keep from ground outside by repeatedly recasting it midair.EdmondDontes wrote: »Yesterday I was trying to fight a player in a keep my faction owned and the NB ported in and out of the keep 5 times back to back.
xylena_lazarow wrote: »How did they originally get in? What could've happened: the NB entered the keep fairly while it was open, hid inside after it was closed, and is now trolling pursuers by placing their shade on the wall, jumping off, and porting back up, which is its intended function and not an exploit. What ZOS said they fixed was an exploit where the NB could "climb" over the walls of a closed keep from ground outside by repeatedly recasting it midair.EdmondDontes wrote: »Yesterday I was trying to fight a player in a keep my faction owned and the NB ported in and out of the keep 5 times back to back.
Interesting, didn't know that, was it in a recent patch notes? No way to tell whether the NB knew that...Once the door is repaired and the NB jumps out of keep the shade should vanish. The shade in general is broken actually, it should NOT work through doors, walls, ceilings, it should require at a minimum LOS.
xylena_lazarow wrote: »Interesting, didn't know that, was it in a recent patch notes? No way to tell whether the NB knew that...Once the door is repaired and the NB jumps out of keep the shade should vanish. The shade in general is broken actually, it should NOT work through doors, walls, ceilings, it should require at a minimum LOS.
There are still legit ways to port from below your shade back up onto a wall, you can do it maintaining LoS.
Absolutely, positively not an exploit. How could you consider using a skill with it's intended function an exploit?? What is being exploited?
The Shade teleport is a function of the skill. It's what it's used for. Saying it's an exploit is like saying Negate is being exploited by making targets unable to cast spells.
This skill is certainly strong and effective for griefing and escaping, and frustrating as you've described, but an exploit? Come on.
Absolutely, positively not an exploit. How could you consider using a skill with it's intended function an exploit?? What is being exploited?
The Shade teleport is a function of the skill. It's what it's used for. Saying it's an exploit is like saying Negate is being exploited by making targets unable to cast spells.
This skill is certainly strong and effective for griefing and escaping, and frustrating as you've described, but an exploit? Come on.
It's function is NOT to re-enter a closed keep. ZOS has specifically said that is no skill is supposed to do that, they have just not fixed this particular bug yet. USING IT THIS WAY IS AN EXPLOIT. Using it to do the same thing in a open tower, would be under the heading of annoying and should be fixed but NOT an Exploit. Details matter.
Absolutely, positively not an exploit. How could you consider using a skill with it's intended function an exploit?? What is being exploited?
The Shade teleport is a function of the skill. It's what it's used for. Saying it's an exploit is like saying Negate is being exploited by making targets unable to cast spells.
This skill is certainly strong and effective for griefing and escaping, and frustrating as you've described, but an exploit? Come on.
It's function is NOT to re-enter a closed keep. ZOS has specifically said that is no skill is supposed to do that, they have just not fixed this particular bug yet. USING IT THIS WAY IS AN EXPLOIT. Using it to do the same thing in a open tower, would be under the heading of annoying and should be fixed but NOT an Exploit. Details matter.
Yes, details matter. If there is a closed keep, and a player walks up to a wall and gets inside without sieging, that's an exploit.
If a player is ALREADY INSIDE a keep and uses Shade for it's intended purpose, that is not an exploit, not in the least.
Should all enemies inside an enemy keep instantly die the moment all walls and doors are repaired too?
I didn't think it was a hard concept either, but here we are.
From the description for Shadow Image: "...While the shade is summoned, you can activate this ability again to teleport to the shade's location..."
Again, what is being exploited? Where does it say in the TOS that once your feet touch the ground outside a keep it's illegal to use your skills as intended to get back inside?
Also, you are aware the skill "Undo" exists and is available to all players and is capable of the same behavior? You'll have an awful lot of frivolous reporting to do if that's an exploit too.
EdmondDontes wrote: »I didn't think it was a hard concept either, but here we are.
From the description for Shadow Image: "...While the shade is summoned, you can activate this ability again to teleport to the shade's location..."
Again, what is being exploited? Where does it say in the TOS that once your feet touch the ground outside a keep it's illegal to use your skills as intended to get back inside?
Also, you are aware the skill "Undo" exists and is available to all players and is capable of the same behavior? You'll have an awful lot of frivolous reporting to do if that's an exploit too.
Undo is an ulti and can't be used over and over again back to back. And I've never seen anyone use it to get back into a keep. Strawman argument.
You can feel very strongly all you'd like. The question was whether it's an exploit, and the answer is, unequivocally, no.
Since you've already made up your mind, why even pose it as a question if you won't accept the correct answer?
I agree with everyone saying it’s not an exploit.
As far as counterplay goes…. Why not just babysit the shade? If they come back you get the fight you want. If they don’t come back you get the nb out of the keep. Win win.
EdmondDontes wrote: »You can feel very strongly all you'd like. The question was whether it's an exploit, and the answer is, unequivocally, no.
Since you've already made up your mind, why even pose it as a question if you won't accept the correct answer?
You're word on the issue is not the final word. Your posts make it clear you are participating in the activity I am taking issue with.
This dude is actually complaining about a nightblade shading back into a keep, which is actually the furthest thing from an exploit. You have 20 seconds after casting the shade to port back to it, and only if you remain in range. If you were so concerned about him porting back into the keep, you should have just sat on his shade until it dissapeared, or he ported back to it so you could hit him again.
Saying "there was nothing I could do about it" is such an invalid argument.
EdmondDontes wrote: »This dude is actually complaining about a nightblade shading back into a keep, which is actually the furthest thing from an exploit. You have 20 seconds after casting the shade to port back to it, and only if you remain in range. If you were so concerned about him porting back into the keep, you should have just sat on his shade until it dissapeared, or he ported back to it so you could hit him again.
Saying "there was nothing I could do about it" is such an invalid argument.
Wrong. Of course I camped his shade. He came back with 100% health every time, and as soon as I'd get damage on him, he'd jump out again, only to port back into the keep using his shade and have 100% health, rinse and repeat....like the typical afraid to fight when visible NB.
EdmondDontes wrote: »Wrong. Of course I camped his shade. He came back with 100% health every time, and as soon as I'd get damage on him, he'd jump out again, only to port back into the keep using his shade and have 100% health, rinse and repeat....like the typical afraid to fight when visible NB.
We're way past that point, we're now in "nothing dies unless you zerg or only fight players/groups you know are weaker than you." There's a million ways to indefinitely stall out fights, and pretty much only two ways to end them. While solo NB shade trolling is not an egregious example, a meta that skews so severely towards indefinite stalemates is not healthy.A really important lesson for this and any other MMO: you don't get to kill everything. You shouldn't expect to be able to kill everything.