xylena_lazarow wrote: »Was it better when everyone was a Warden? Or a few years before that where everyone was a stamblade or magsorc? Healing is overtuned in general, and I don't feel like CP Cyro is being competitively dominated by mdk. Those guys in zergs spamming chain pull don't count. Stamblade just needs the dumb ult cast times removed.
"Objectively" is a hard sell, but I do agree it was better when the top specs were the ones that seemed to be designed primarily with 1v1 damage in mind, or when heal-tanks actually struggled to out-heal bleeds.Not saying this was the best meta but the gameplay was objectively far better.
xylena_lazarow wrote: »"Objectively" is a hard sell, but I do agree it was better when the top specs were the ones that seemed to be designed primarily with 1v1 damage in mind, or when heal-tanks actually struggled to out-heal bleeds.Not saying this was the best meta but the gameplay was objectively far better.
I'll take the current meta over the "Warden tanks in 3 damage sets" meta. The prevalence of dk/temp is also because those classes are the easiest to both play and build. Necro matches them in theory, but you see relatively few of them by comparison, thanks to the high maintenance playstyle, crowded bars, and unreliable abilities.
xylena_lazarow wrote: »The prevalence of dk/temp is also because those classes are the easiest to both play and build. Necro matches them in theory, but you see relatively few of them by comparison, thanks to the high maintenance playstyle, crowded bars, and unreliable abilities.
TechMaybeHic wrote: »Mostly I'm just fighting to avoid DC Procs covering the ground a 3rd of the time, breaking free another 3rd, then mashing my heals hoping they go off the other 3rd, until someone dies/purges with plague break nearby and I get caught in a chain reaction.
xylena_lazarow wrote: »Was it better when everyone was a Warden? Or a few years before that where everyone was a stamblade or magsorc? Healing is overtuned in general, and I don't feel like CP Cyro is being competitively dominated by mdk. Those guys in zergs spamming chain pull don't count. Stamblade just needs the dumb ult cast times removed.
Absolutely yes, gameplay before Morrowind was WAY better. Proven by the campaign population and generalized outlook players had regarding PvP. The game had significantly less lag and classes did not feel homogenized.
Mag Sorcs and Stam/Magblades dominated, good Stamplars were strong, Templars were alright but the strongest healer, DKs were meh, Warden/Necro didn’t exist. Not saying this was the best meta but the gameplay was objectively far better.
xylena_lazarow wrote: »Was it better when everyone was a Warden? Or a few years before that where everyone was a stamblade or magsorc? Healing is overtuned in general, and I don't feel like CP Cyro is being competitively dominated by mdk. Those guys in zergs spamming chain pull don't count. Stamblade just needs the dumb ult cast times removed.
Absolutely yes, gameplay before Morrowind was WAY better. Proven by the campaign population and generalized outlook players had regarding PvP. The game had significantly less lag and classes did not feel homogenized.
Mag Sorcs and Stam/Magblades dominated, good Stamplars were strong, Templars were alright but the strongest healer, DKs were meh, Warden/Necro didn’t exist. Not saying this was the best meta but the gameplay was objectively far better.
I disagree gameplay was better, the only thing that sets them apart is that there wasn't super procs back then. That's the main thing wrong with the game now, but gameplay back then was probably even worse because balance was abysmal back in those days.
Super shields on mag sorcs that prevent healthbars being touched. Blazing shield max health templars hitting people with 8k+ shield procs and wiping people just from being a literal tank. DK wings that reflected everything and could kill unsuspecting players or players who don't know how wings work by throwing all their damage back at them, even reflecting meteor back at people. Old school vamp that gave free sustain, damage mitigation, etc and the crazy powerful vampire ultimate that dealt huge damage and healed you simultaneously. Vigors AOE stacking and healing for longer than they did now
You get the point, the class and ability balance was completely destroyed, people just seem to ignore that because it was fun back then.
Balance now is probably 100x better than back then, the only thing thats holding eso back right now is the super-procs everyone crutches on to do anything. That's the sole reason the game feels so bad to play, whenever I hop into the no proc campaign it's way more enjoyable other than when people are running pariah tank builds.
In my opinion, it's the over-reliance on procs ZOS has fostered that's made PVP really poor, and not the balancing aspect at this point. It's not completely balanced right now but skills are way more in-line than how they used to be back pre-morrowind days with a few outlier skills
“people just seem to ignore that because it was fun back then. “xylena_lazarow wrote: »Was it better when everyone was a Warden? Or a few years before that where everyone was a stamblade or magsorc? Healing is overtuned in general, and I don't feel like CP Cyro is being competitively dominated by mdk. Those guys in zergs spamming chain pull don't count. Stamblade just needs the dumb ult cast times removed.
Absolutely yes, gameplay before Morrowind was WAY better. Proven by the campaign population and generalized outlook players had regarding PvP. The game had significantly less lag and classes did not feel homogenized.
Mag Sorcs and Stam/Magblades dominated, good Stamplars were strong, Templars were alright but the strongest healer, DKs were meh, Warden/Necro didn’t exist. Not saying this was the best meta but the gameplay was objectively far better.
I disagree gameplay was better, the only thing that sets them apart is that there wasn't super procs back then. That's the main thing wrong with the game now, but gameplay back then was probably even worse because balance was abysmal back in those days.
Super shields on mag sorcs that prevent healthbars being touched. Blazing shield max health templars hitting people with 8k+ shield procs and wiping people just from being a literal tank. DK wings that reflected everything and could kill unsuspecting players or players who don't know how wings work by throwing all their damage back at them, even reflecting meteor back at people. Old school vamp that gave free sustain, damage mitigation, etc and the crazy powerful vampire ultimate that dealt huge damage and healed you simultaneously. Vigors AOE stacking and healing for longer than they did now
You get the point, the class and ability balance was completely destroyed, people just seem to ignore that because it was fun back then.
Balance now is probably 100x better than back then, the only thing thats holding eso back right now is the super-procs everyone crutches on to do anything. That's the sole reason the game feels so bad to play, whenever I hop into the no proc campaign it's way more enjoyable other than when people are running pariah tank builds.
In my opinion, it's the over-reliance on procs ZOS has fostered that's made PVP really poor, and not the balancing aspect at this point. It's not completely balanced right now but skills are way more in-line than how they used to be back pre-morrowind days with a few outlier skills
“people just seem to ignore that because it was fun back then. “xylena_lazarow wrote: »Was it better when everyone was a Warden? Or a few years before that where everyone was a stamblade or magsorc? Healing is overtuned in general, and I don't feel like CP Cyro is being competitively dominated by mdk. Those guys in zergs spamming chain pull don't count. Stamblade just needs the dumb ult cast times removed.
Absolutely yes, gameplay before Morrowind was WAY better. Proven by the campaign population and generalized outlook players had regarding PvP. The game had significantly less lag and classes did not feel homogenized.
Mag Sorcs and Stam/Magblades dominated, good Stamplars were strong, Templars were alright but the strongest healer, DKs were meh, Warden/Necro didn’t exist. Not saying this was the best meta but the gameplay was objectively far better.
I disagree gameplay was better, the only thing that sets them apart is that there wasn't super procs back then. That's the main thing wrong with the game now, but gameplay back then was probably even worse because balance was abysmal back in those days.
Super shields on mag sorcs that prevent healthbars being touched. Blazing shield max health templars hitting people with 8k+ shield procs and wiping people just from being a literal tank. DK wings that reflected everything and could kill unsuspecting players or players who don't know how wings work by throwing all their damage back at them, even reflecting meteor back at people. Old school vamp that gave free sustain, damage mitigation, etc and the crazy powerful vampire ultimate that dealt huge damage and healed you simultaneously. Vigors AOE stacking and healing for longer than they did now
You get the point, the class and ability balance was completely destroyed, people just seem to ignore that because it was fun back then.
Balance now is probably 100x better than back then, the only thing thats holding eso back right now is the super-procs everyone crutches on to do anything. That's the sole reason the game feels so bad to play, whenever I hop into the no proc campaign it's way more enjoyable other than when people are running pariah tank builds.
In my opinion, it's the over-reliance on procs ZOS has fostered that's made PVP really poor, and not the balancing aspect at this point. It's not completely balanced right now but skills are way more in-line than how they used to be back pre-morrowind days with a few outlier skills
Yes it used to be fun lol. Fun is a good thing in a video game.
That’s the thing about “balance”. You either get it by making anyone strong/unique, or you get it by making everyone the same. In the past we were unique although some classes needed buffs which used to be a simple task. Currently though everything is viable but extremely homogenized and there’s no going back.
Difference of opinion though 🤷♂️ I’m glad for you if you have more fun now than you did back then.