endgamesmug wrote: »Bring back sloads! 😆
endgamesmug wrote: »Bring back sloads! 😆
endgamesmug wrote: »Bring back sloads! 😆
#BuffOblivionDamage
In all seriousness, Sload's was going to be my suggestion as well. Oblivion Damage is just a really interesting concept that I wish was a tad stronger than it currently is.
Assassin's Guile. This is a really interesting set, lots of potential, but out in the wild? It's a bit lackluster. Perhaps if they add a little buff to poison along with the elongated time? The best use for this is tapping a NB with revealing poison and watching them trying to cloak. They are exposed for like 8 seconds!
MindOfTheSwarm wrote: »endgamesmug wrote: »Bring back sloads! 😆
#BuffOblivionDamage
In all seriousness, Sload's was going to be my suggestion as well. Oblivion Damage is just a really interesting concept that I wish was a tad stronger than it currently is.
Even if it only got buffs for PvE it would see more use. I tried making an Oblivion Damage character and it just doesn’t work. Not enough sources and Knight’s Slayer just doesn’t cut it. Personally, I feel if a new class were added in future they could have one or two skills that applied some kind of Oblivion DoT. Of course it wouldn’t stack on players for obvious reasons.
Necrotech_Master wrote: »MindOfTheSwarm wrote: »endgamesmug wrote: »Bring back sloads! 😆
#BuffOblivionDamage
In all seriousness, Sload's was going to be my suggestion as well. Oblivion Damage is just a really interesting concept that I wish was a tad stronger than it currently is.
Even if it only got buffs for PvE it would see more use. I tried making an Oblivion Damage character and it just doesn’t work. Not enough sources and Knight’s Slayer just doesn’t cut it. Personally, I feel if a new class were added in future they could have one or two skills that applied some kind of Oblivion DoT. Of course it wouldn’t stack on players for obvious reasons.
the largest problem with oblivion dmg is because it is "scaling" dmg, it cannot crit
and if you buffed sload to cap at 6000 dmg per tick, you would have to double the cap of all of the things that deal oblivion dmg to make them worthwhile too
the primary problem with sload is that it can only be applied to 1 target at a time due to a proc cooldown, set the cooldown to per target and this would actually resolve a lot of the issue with it
MindOfTheSwarm wrote: »Necrotech_Master wrote: »MindOfTheSwarm wrote: »endgamesmug wrote: »Bring back sloads! 😆
#BuffOblivionDamage
In all seriousness, Sload's was going to be my suggestion as well. Oblivion Damage is just a really interesting concept that I wish was a tad stronger than it currently is.
Even if it only got buffs for PvE it would see more use. I tried making an Oblivion Damage character and it just doesn’t work. Not enough sources and Knight’s Slayer just doesn’t cut it. Personally, I feel if a new class were added in future they could have one or two skills that applied some kind of Oblivion DoT. Of course it wouldn’t stack on players for obvious reasons.
the largest problem with oblivion dmg is because it is "scaling" dmg, it cannot crit
and if you buffed sload to cap at 6000 dmg per tick, you would have to double the cap of all of the things that deal oblivion dmg to make them worthwhile too
the primary problem with sload is that it can only be applied to 1 target at a time due to a proc cooldown, set the cooldown to per target and this would actually resolve a lot of the issue with it
I think it’s also important that it should not stack on players. This was the primary reason it was busted. It was overnerfed… into Oblivion hehe.
Assassin's Guile. This is a really interesting set, lots of potential, but out in the wild? It's a bit lackluster. Perhaps if they add a little buff to poison along with the elongated time? The best use for this is tapping a NB with revealing poison and watching them trying to cloak. They are exposed for like 8 seconds!
It's not the set, it's how poisons work. If they were like enchants, guaranteed proc on weapon hit and different poisons on bars would be on separate cooldowns, assassin's guile would be really good, especially with multi-effect poisons that normall last like 0.8-1.2 seconds.
Twice Born Star!
items: Adds 1206 Maximum Health
items: Adds 1096 Maximum Stamina
items: Adds 1096 Maximum Magicka
items: You can have two Mundus Stone boons at the same time.
Love the idea of two mundi, but the rest of the set....not worth it in 2022
How about adding some regen? So you get health and Health regen, stam and stam regen, magicka and magicka regen..
Hence TWICE in TBS?
(don't over power the set that's not what I am looking for)