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MagDK 1v1 Help

PancakeHead
PancakeHead
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Hi. Does anyone happen to have any advice for a magdk 1v1 build? I've mostly been copying off Hoarcrux with burning spellweave and iron blood, which works really well 95% of the time, but every now and then I come across a magplar or stamblade (brawler build) where I don't see anything I can do to be even a little competitive. I recently changed to draugrkin on the front bar but it doesn't seem to change much. For a little bit I tried out draugrkin on the front, burning spellweave back, markyn ring, and magma incarnate but I die in about one second and can't take any damage.

I'm not really sure what to do. I was thinking maybe balorgh and pale order, the hope being when I pop corrosive it causes a lot of damage to the other player.
  • McTaterskins
    McTaterskins
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    Balorgh with corrosive would be counter productive. Bloodspawn to get corrosives faster works better for me on mine. Also adds to tankiness and more ulti's is more sustain on DK as well.
  • Udrath
    Udrath
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    Try using different skills and utlimates and pots/poisons. Standard is pretty good pressure, and spell pots with immovable poisons can help free up slots for better abilitiess or morphs.

    Pretty much min/max the build to your liking. stuff like changing traits, or using resto staff instead sword and shield or vice versa. Your set up is solid and sometimes gotta accept this is far as a class will take you when fighting certain set ups/classes.

    After that all you can really do I guess is record your gameplay and see how could play a scenario different I guess...
    Edited by Udrath on 18 January 2022 20:56
  • PancakeHead
    PancakeHead
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    Thank you.
  • divnyi
    divnyi
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    Whatever you do, double charged frontbar. Yes, double. Not nirn/charge. Each skill you do will increase chance to cause burning, which increases your sustain by a lot and also deals more damage because opponents is always burning.
  • PancakeHead
    PancakeHead
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    divnyi wrote: »
    Whatever you do, double charged frontbar. Yes, double. Not nirn/charge. Each skill you do will increase chance to cause burning, which increases your sustain by a lot and also deals more damage because opponents is always burning.

    Oh interesting. Going to try that tonight. Thanks!
  • Vevvev
    Vevvev
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    Having a back bar restoration staff is another good idea for a magDK. The constant heal over time from Radiating/Rapid Regeneration can be a life saver if you get stunned for instance. Gotta practice keeping it up though.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Veg
    Veg
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    If you want to do competitive level damage then either find a gimmick or don't play mag DK. That class just isn't built like the others. Sad reality is that the only good damage now is burst damage, either kill your enemies instantly or die trying.

    Bash weaving is the only thing I know of right now for mag DK. 20k damage from 1 weave on a kinda squishy target. 20k_slap.png

    Meanwhile on the necro I just made...
    https://imgur.com/hVjngXE

    Edited by Veg on 19 January 2022 21:33
    ᕙ༼ຈل͜ຈ༽ᕗ
  • divnyi
    divnyi
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    @Veg lmao idk what game are you playing but MagDKs are Tier1 now, uncontested.
  • Veg
    Veg
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    divnyi wrote: »
    @Veg lmao idk what game are you playing but MagDKs are Tier1 now, uncontested.

    Not if you're goal is burst damage. I think thats what OP was talking about. I mean clearly a mag necro will do more damage than a mag DK in a 1-2 second window. Their abilities just do more damage up front. Same with pretty much every other class. Mag DK abilities were never made to deal all their damage instantly and like up with other abilities.

    Not saying Mag DK is horrible it's just not the best at doing instant damage when you are competing with the top damage dealers. Nothing that got changed in the last major DK buff update had any effect on Mag DK's burst damage. That was all basic stuff like resource management.

    I swear, every time a class gets anything considered a buff you guys scream about that class now being #1. Meanwhile magblades and even stam blades(plague set) are flattening groups of 10 like it's nothing.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • divnyi
    divnyi
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    @Veg how's groups have to do anything with 1v1 PvP? I swear there is a good amount of players who automatically assume Cyro = PvP, while it's the worst PvP ESO has to offer today.

    MagDKs got insane sustain buff and they can now just go for spelldamage sets in heavy, having high toughness, high sustain and high DPS for pressure and whip+leap combo for burst. They are duel meta.
  • Alchimiste1
    Alchimiste1
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    the build you have is works just fine. Templars can be a tough matchup for you if they cleanse draugr but sawblades should be a much easier fight 1v1. Its probably not what you want to hear but just go out there and 1v1 more for experience because a draugr magdk shouldn't have a problem against stamnb. Just keep the pressure up , keep in mind when they have incap up and hold block when you expect it.
  • Vevvev
    Vevvev
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    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Larcomar
    Larcomar
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    divnyi wrote: »
    Whatever you do, double charged frontbar. Yes, double. Not nirn/charge. Each skill you do will increase chance to cause burning, which increases your sustain by a lot and also deals more damage because opponents is always burning.

    You might well be right, I don't tend to do duel. The only thing I'd note though is that in a single target situ he'll get pretty good uptime on burning anyway as a magdk with just an off hand charged, particularly if he's running BSW. That gives you an automatic burning on one target when it procs, so that's 4 seconds out 12, and if he's running embers that's another auto proc on demand. Between the rest of the flame damage he'll have going, he should be pretty good for burning.

    More generally, tooling around in cyro my (very rough) take was that double charged vs nirn / charged was a bit of a wash, at least on the sustain front. Double charged gave you a bit more sustain and you could switch a glyph over to spell dmg; nirn /charged felt like you gained a bit of damage, but prob needed to switch it back. The extra burning is nice, but so was the other abilities hitting harder.... Which I guess is kind of balanced. Charged obv scales up though the more people you can dot, lash tho.

    Edited by Larcomar on 20 January 2022 10:57
  • divnyi
    divnyi
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    @Larcomar it's more damage because it guarantees DW enchant procs too. Poison dot always running, so is lightning/defile.

    There is no such thing as too much burning with new 1k resource passive. And increased chance of all direct fire damage and dots to burn is really nice sustain boost.
  • PancakeHead
    PancakeHead
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    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
  • PancakeHead
    PancakeHead
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    Thank you everyone for the help and discussion. I appreciate it.
  • Vevvev
    Vevvev
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    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png
    Edited by Vevvev on 20 January 2022 16:53
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • PancakeHead
    PancakeHead
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    Thanks so much!
  • Vevvev
    Vevvev
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    Thanks so much!

    You're welcome! I do prefer the Pale Order Ring in duels over Death Dealer's Fete, but it obviously isn't a good idea in group PvP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • PancakeHead
    PancakeHead
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    You all are really impressive. I would have never thought to even try most of this, including any of the vampire skills other than mist. Wish I had a deep understanding of things like you all do.
  • Veg
    Veg
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    Vevvev wrote: »
    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png

    Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Vevvev
    Vevvev
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    Veg wrote: »
    Vevvev wrote: »
    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png

    Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.

    There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.

    If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=397267
    Edited by Vevvev on 20 January 2022 20:09
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kryptonite_Kent
    Kryptonite_Kent
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    Vevvev wrote: »
    Veg wrote: »
    Vevvev wrote: »
    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png

    Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.

    There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.

    If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=397267

    Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • Vevvev
    Vevvev
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    ✭✭✭✭✭
    Vevvev wrote: »
    Veg wrote: »
    Vevvev wrote: »
    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png

    Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.

    There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.

    If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=397267

    Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there

    5 heavy armor, resistance potions, DK, Blood spawn, and Major Resolve. There's more mitigation hidden in the passives, set pieces, and CP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • xDeusEJRx
    xDeusEJRx
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    Vevvev wrote: »
    Veg wrote: »
    Vevvev wrote: »
    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png

    Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.

    There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.

    If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=397267

    Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there

    Looks like they built full into defense. Resistance pots going for 5.2k resistance, Lady mundus for 2.7k. Major resolve active. Triple protective on jewelry, Markyn ring, multiple reinforced, 5 heavy. Not sure if it factors blood spawn proc. But those are the things I was able to pick apart
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Vevvev
    Vevvev
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    xDeusEJRx wrote: »
    Vevvev wrote: »
    Veg wrote: »
    Vevvev wrote: »
    Vevvev wrote: »
    MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
    20220115133414_1.jpg
    And that's while the Meteor Lands dealing similar damage on top.

    How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.

    Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=371491

    With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
    20220115151028_1.png

    Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.

    There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.

    If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=397267

    Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there
    Not sure if it factors blood spawn proc. But those are the things I was able to pick apart

    It does. When making a build there's a tab for set effects and you can toggle them on/off and even assign stacks. Like you can see how much stats Balorgh would give at 140 ultimate for example. It's a pretty flexible tool but not perfect.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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