@Veg lmao idk what game are you playing but MagDKs are Tier1 now, uncontested.
Whatever you do, double charged frontbar. Yes, double. Not nirn/charge. Each skill you do will increase chance to cause burning, which increases your sustain by a lot and also deals more damage because opponents is always burning.
MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
PancakeHead wrote: »Thanks so much!
PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
https://en.uesp.net/wiki/Special:EsoBuildData?id=371491
With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
https://en.uesp.net/wiki/Special:EsoBuildData?id=371491
With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.
PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
https://en.uesp.net/wiki/Special:EsoBuildData?id=371491
With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.
There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.
If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
https://en.uesp.net/wiki/Special:EsoBuildData?id=397267
Kryptonite_Kent wrote: »PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
https://en.uesp.net/wiki/Special:EsoBuildData?id=371491
With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.
There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.
If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
https://en.uesp.net/wiki/Special:EsoBuildData?id=397267
Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there
Kryptonite_Kent wrote: »PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
https://en.uesp.net/wiki/Special:EsoBuildData?id=371491
With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.
There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.
If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
https://en.uesp.net/wiki/Special:EsoBuildData?id=397267
Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there
Not sure if it factors blood spawn proc. But those are the things I was able to pick apartKryptonite_Kent wrote: »PancakeHead wrote: »MagDK... Lacking burst damage.... Let me introduce you to the Meteor + Petrify + Full charge Molten Whip combo. Experience the raw fire power a well timed DK can put out with their spammable.
And that's while the Meteor Lands dealing similar damage on top.
How do you get molten whip damage so high? Even with a crit build, I don't think I've ever hit that once.
Charged Flame staff with Burning Spellweave, Clever Alchemist, Death Dealer's Fete fully charged, Balorgh proced, Major Sorcery, Vampire's Sated Fury activated, and three stacks of Seething Fury. Take away Sated Fury and it drops a thousand or so points but with BSW and CA with Balorgh you'll be able to put holes in people. I did however sacrifice quite a bit of defense to do this and rely upon Coagulating Blood, Burning Embers, and Shattering Rocks to keep me alive most of the time.
https://en.uesp.net/wiki/Special:EsoBuildData?id=371491
With Swarming Scion I got it to hit 33k on the tooltip, but I don't get the one two punch you'd get with Leap or Meteor being activated instead. Still though, a Swarming Scion in this configuration is going to be incredibly lethal and hard to kill.
Man.. thats like NB level gank stats. Something tells me there's some downfalls to the lack of mobility with those stats.
There is a few caveats with the build. For starters if I can't heal myself for whatever reason I'm dead. The other is I'm susceptible to ganking due to my low critical and physical resistances meaning I'm always holding block on points and treading carefully against stamina builds. If I can't beat my opponent with brute force I might get put on the defensive, which then creates stamina efficiency issues which is why I have the Survival Instincts CP passive and stage 3+ vampire.
If I'm in need of speed I'll replace Mistform with Race Against Time, and if I need far more healing I'll replace Exhilarating Drain with Radiating Regeneration. Never take the abilities as they are as what I always use because I always find myself tweaking and moving abilities around to fit the situation. Some people I just can't beat though... Like one guy I know is using this build and his defensive power is incredibly strong.
https://en.uesp.net/wiki/Special:EsoBuildData?id=397267
Uhh... I'd like to know the math on how this guy is running 0 armor sets and yet has 46,000 spell and physical resistances lol... something doesnt add up there