Enchanting - Basically all you need is Fire/Ice and Lightning. As well as Health, Majika and Stamina. Having the hundred other enchants.. makes it look really nice that there's choice and all that.. but most of them are utterly useless.
Enchanting - Basically all you need is Fire/Ice and Lightning. As well as Health, Majika and Stamina. Having the hundred other enchants.. makes it look really nice that there's choice and all that.. but most of them are utterly useless.
I'd disagree with that notion. The feat/spell cost reduction enchantments can be quite useful, as well health/magicka/stamina absorption or regeneration enchantments.
The usefulness of various types of enchantments depends a lot on your playstyle and in part on your racials/skill line passives.
Provisioning could use a change regarding how ingredients are gathered. Things like mudcrab meat should actually be found on the corresponding creatures rather than gathered from a dusty urn in some long-forgotten tomb.
Garlic and other herbs could be gathered in the wilderness, which again would make more sense than getting it from urns.
The obvious things:
5 slots - There's a ton of arguments that it makes the game more challenging. Actually I don't think it does, I think it makes the game too simple. More keys, more abilities would force economical use of mana and stamina. Having only 2 buttons to mash doesn't really. Having more, would make it a lot more interesting.
Bank and Inventory - Starting the game, making a 2nd alt, you realise you share the same space, then you make one on another realm and realise you are still sharing the same space. 8 characters sharing 60 slots? That's what 8 slots of bank space each? Then there's the cost of 600,000 gold to get all the slots.
Enchanting - Basically all you need is Fire/Ice and Lightning. As well as Health, Majika and Stamina. Having the hundred other enchants.. makes it look really nice that there's choice and all that.. but most of them are utterly useless.
Alchemy - The ability to poison yourself.. really? Is there a point? Even if you make a hundred pots of each, even if you go into battle armed with 20 various potions.. what is the use of a potion that lasts 15 seconds? When have you had to chance in a fight to use more than one.. and that's the one you have equipped. You can't exactly switch mid fight to a different one.
Provisioning - LoL - Way too many things to gather, no specific location to get it from, except fish and I only have 1 fish recipe. Never got the fish for it tho. I had at one point 3 mules carrying enough items to produce a hundred pies, cakes, drinks and so forth.. at lv 4,5,6. Try getting to level 4.. that's a massive waste of bank space right there, collecting what you need, to get the level in provisioning up. By the time you get lvl 40.. you're still only making level 12 food.
The Lag.. MegaServer.. Clearly Zos don't have the hardware to use Mega Servers. Get into a fight with 20 mages all firing off lightning, 20 templars all hammering out heals.. darkblades vanishing, jumping and popping 20m away.. dragon kinghts howling out buffs and pulling and charging mobs. And you begin to see your character is swinging his sword 25 minutes after you told him to. That's pretty damn laggy. Or you're nailed to the ground thinking it's time to reloadui but it's actually due to the fact you died 15 minutes ago, the server just hasn't pointed this out to you.
Reloadui - Every 2-3 fights.. That's what I want during a fight, my guy stops dead, can't swing, can't cast, can't even drink a potion that I've totally forgotten he has. Have to type /reloadui and wait for the game to refresh, a loading screen pops up, it refreshes.. you're dead. Again. For no reason. Killed by a mob that sucked you to death.
Gold Spammers and Botters. - The fact that I need to use an external addon to block spammers.. is enough to leave the game in itself. And nothing is being done about botters.. I don't care if zos say they banned a thousand accounts.. or ten thousand. They didn't make a dent in the numbers of people using scripts.
Silverglass66 wrote: »The obvious things:
5 slots - There's a ton of arguments that it makes the game more challenging. Actually I don't think it does, I think it makes the game too simple. More keys, more abilities would force economical use of mana and stamina. Having only 2 buttons to mash doesn't really. Having more, would make it a lot more interesting.
It can be argued either way, limiting slots certainly makes you plan ahead more, and economy of mana/stamina applies with 5 slots or 20.Bank and Inventory - Starting the game, making a 2nd alt, you realise you share the same space, then you make one on another realm and realise you are still sharing the same space. 8 characters sharing 60 slots? That's what 8 slots of bank space each? Then there's the cost of 600,000 gold to get all the slots.
Failing to see how this is a bad thing really, the bank in ESO is for sharing things across your alts rather than holding masses of junk.Enchanting - Basically all you need is Fire/Ice and Lightning. As well as Health, Majika and Stamina. Having the hundred other enchants.. makes it look really nice that there's choice and all that.. but most of them are utterly useless.
No, they are not useless, its just that you have not found a use for them.Alchemy - The ability to poison yourself.. really? Is there a point? Even if you make a hundred pots of each, even if you go into battle armed with 20 various potions.. what is the use of a potion that lasts 15 seconds? When have you had to chance in a fight to use more than one.. and that's the one you have equipped. You can't exactly switch mid fight to a different one.
I can certainly switch between potions during a fight using the quickslot mechanism.Provisioning - LoL - Way too many things to gather, no specific location to get it from, except fish and I only have 1 fish recipe. Never got the fish for it tho. I had at one point 3 mules carrying enough items to produce a hundred pies, cakes, drinks and so forth.. at lv 4,5,6. Try getting to level 4.. that's a massive waste of bank space right there, collecting what you need, to get the level in provisioning up. By the time you get lvl 40.. you're still only making level 12 food.
Strange, I found that provisioning was levelling up faster than anything else on my main. If anything its too quick to level up, I was finding that I was limited by the skill points needed to make the most of provisioning.The Lag.. MegaServer.. Clearly Zos don't have the hardware to use Mega Servers. Get into a fight with 20 mages all firing off lightning, 20 templars all hammering out heals.. darkblades vanishing, jumping and popping 20m away.. dragon kinghts howling out buffs and pulling and charging mobs. And you begin to see your character is swinging his sword 25 minutes after you told him to. That's pretty damn laggy. Or you're nailed to the ground thinking it's time to reloadui but it's actually due to the fact you died 15 minutes ago, the server just hasn't pointed this out to you.
Really not seen any major lag and that is playing in the EU, but I have not had more than about 30 people on screen at one time. I suspect it might be a graphics issue in light of what is below.Reloadui - Every 2-3 fights.. That's what I want during a fight, my guy stops dead, can't swing, can't cast, can't even drink a potion that I've totally forgotten he has. Have to type /reloadui and wait for the game to refresh, a loading screen pops up, it refreshes.. you're dead. Again. For no reason. Killed by a mob that sucked you to death.
Reloadui - never. I updated my drivers for ESO launch and have not needed to do a reload since then, had a few in the beta weekends. I would suggest you check your driver versions and see if they need updating.Gold Spammers and Botters. - The fact that I need to use an external addon to block spammers.. is enough to leave the game in itself. And nothing is being done about botters.. I don't care if zos say they banned a thousand accounts.. or ten thousand. They didn't make a dent in the numbers of people using scripts.
No way of getting round the fact that people will create accounts for botting, there have been less of them around in the last couple of days, especially in the public dungeons.
Lag and reloadui hasn't really been a problem, until i got to coldharbour. Now it's a problem. I have my current drivers updated, as well as sound, motherboard and other drivers all uptodate. I'm amazed you're saying you don't have the problem, because almost everyone I meet says the same thing.
Btw, the EU server, is in the usa.
As for the others, I think you're missing my point.
alchemy is fairly ok, because you can pretty much ignore many plants you see, you can visually "see" which ones you need to collect.
Enchanting.. you can see if it's blue, green or red. Thats it. I'm the same as reg, bank is full of runes, in fact lately, i've started deleted the ones I only have one or two of, to create bank space. I now have 4 mules, with 80 bankspace. (just for runes)
Provisioning, maybe I need to go back to low level areas and look for specific items, because I just can't even make food/drink anymore, there's nothing to level up with. At one point I have 41 capon meat which you can't even use until level 4-5 don't even know what capon is.. I agree that items should be found in obvious places I also think food item vendors should be abit easier to find. I don't mean the ones selling foods, but the ones selling ingredients (knew i'd spell that wrong)
one thing i hate about this game is perusing the forums to find threads like this. too long didn't read.
who has time to read a novel when a couple sentences not paragraphs can express your point of view so much better
fiachsidhe wrote: »one thing i hate about this game is perusing the forums to find threads like this. too long didn't read.
who has time to read a novel when a couple sentences not paragraphs can express your point of view so much better
"TL;DR posts" never fail to amaze me.
Normally people would simply move on. You literally took the time to tell everyone how poorly you read, and how little your attention span is. As if you're bragging about it.
However do you make it through an mmorpg or any rpg when you consider paragraphs a "novel". Why would you even comment? Are you trying to make the OP feel bad? By declaring yourself an illiterate clod? You're on a forum with nothing but reading, and you complain when a single post is more than one paragraph? Why are you here?! In a place with nothing BUT reading. Are you a masochist?
i read just fine however, if i were trolling most people would be smart enough to recognize it and not feed the troll. you failed horribly.
i agree with some of what the OP wrote it just could have been stated with more brevity.
5 slots - There's a ton of arguments that it makes the game more challenging. Actually I don't think it does, I think it makes the game too simple. More keys, more abilities would force economical use of mana and stamina. Having only 2 buttons to mash doesn't really. Having more, would make it a lot more interesting.
Bank and Inventory - Starting the game, making a 2nd alt, you realise you share the same space, then you make one on another realm and realise you are still sharing the same space. 8 characters sharing 60 slots? That's what 8 slots of bank space each? Then there's the cost of 600,000 gold to get all the slots.
Enchanting - Basically all you need is Fire/Ice and Lightning. As well as Health, Majika and Stamina. Having the hundred other enchants.. makes it look really nice that there's choice and all that.. but most of them are utterly useless.
Alchemy - The ability to poison yourself.. really? Is there a point? Even if you make a hundred pots of each, even if you go into battle armed with 20 various potions.. what is the use of a potion that lasts 15 seconds? When have you had to chance in a fight to use more than one.. and that's the one you have equipped. You can't exactly switch mid fight to a different one. The design here is totally user unfriendly. Would be great if you could put 20 pots in 20 slots and then choose which one you want during a series of battles. Ability to pick one per fight, doesn't equal challenge, it equals a pointless skill.
Provisioning - LoL - Way too many things to gather, no specific location to get it from, except fish and I only have 1 fish recipe. Never got the fish for it tho. I had at one point 3 mules carrying enough items to produce a hundred pies, cakes, drinks and so forth.. at lv 4,5,6. Try getting to level 4.. that's a massive waste of bank space right there, collecting what you need, to get the level in provisioning up. By the time you get lvl 40.. you're still only making level 12 food.
Lack of an Auction house you can sort things out in.. even with guild trading, there's no method to sort out any stock of any kind. Can't even type in a name of an item and actually look for what you want. It's like the most basic, tool, you could make. It's almost a generic tool.
The not so obvious things:
The game design, the questing system: Very Anti Social.
MMO means Massively Multiplayer Online. It means, lots of people, playing a game.
But that doesn't mean they're all playing solo. It used to mean, they were all playing together. The questing system in Eso, makes it almost impossible to group with your friends. They've completed quests you haven't you've complete quests they haven't and if there's 4 of you in a group.. that's alot of quests that have or haven't been completed. Then there's partial points of each quest.. people keep phasing out, you can't see your mate, because he's done this part, you can't help him, because you've done this part. It's really.. REALLY annoying.
The Lag.. MegaServer.. Clearly Zos don't have the hardware to use Mega Servers. Get into a fight with 20 mages all firing off lightning, 20 templars all hammering out heals.. darkblades vanishing, jumping and popping 20m away.. dragon kinghts howling out buffs and pulling and charging mobs. And you begin to see your character is swinging his sword 25 minutes after you told him to. That's pretty damn laggy. Or you're nailed to the ground thinking it's time to reloadui but it's actually due to the fact you died 15 minutes ago, the server just hasn't pointed this out to you.
Reloadui - Every 2-3 fights.. That's what I want during a fight, my guy stops dead, can't swing, can't cast, can't even drink a potion that I've totally forgotten he has. Have to type /reloadui and wait for the game to refresh, a loading screen pops up, it refreshes.. you're dead. Again. For no reason. Killed by a mob that sucked you to death.
Gold Spammers and Botters. - The fact that I need to use an external addon to block spammers.. is enough to leave the game in itself. And nothing is being done about botters.. I don't care if zos say they banned a thousand accounts.. or ten thousand. They didn't make a dent in the numbers of people using scripts.
These are the things I HATE about this game.
It's easy enough to see all the good things, because they're what makes it fun. The sounds, music, graphics. The story, the little quests off to the side and their little stories.
But there's things about this game, that are really beginning to annoy me, to such an extent I'm actually stopping playing and quitting out to play something more relaxing.
The obvious things:
5 slots - There's a ton of arguments that it makes the game more challenging. Actually I don't think it does, I think it makes the game too simple. More keys, more abilities would force economical use of mana and stamina. Having only 2 buttons to mash doesn't really. Having more, would make it a lot more interesting.
Bank and Inventory - Starting the game, making a 2nd alt, you realise you share the same space, then you make one on another realm and realise you are still sharing the same space. 8 characters sharing 60 slots? That's what 8 slots of bank space each? Then there's the cost of 600,000 gold to get all the slots.
Enchanting - Basically all you need is Fire/Ice and Lightning. As well as Health, Majika and Stamina. Having the hundred other enchants.. makes it look really nice that there's choice and all that.. but most of them are utterly useless.
Alchemy - The ability to poison yourself.. really? Is there a point? Even if you make a hundred pots of each, even if you go into battle armed with 20 various potions.. what is the use of a potion that lasts 15 seconds? When have you had to chance in a fight to use more than one.. and that's the one you have equipped. You can't exactly switch mid fight to a different one. The design here is totally user unfriendly. Would be great if you could put 20 pots in 20 slots and then choose which one you want during a series of battles. Ability to pick one per fight, doesn't equal challenge, it equals a pointless skill.
Provisioning - LoL - Way too many things to gather, no specific location to get it from, except fish and I only have 1 fish recipe. Never got the fish for it tho. I had at one point 3 mules carrying enough items to produce a hundred pies, cakes, drinks and so forth.. at lv 4,5,6. Try getting to level 4.. that's a massive waste of bank space right there, collecting what you need, to get the level in provisioning up. By the time you get lvl 40.. you're still only making level 12 food.
Lack of an Auction house you can sort things out in.. even with guild trading, there's no method to sort out any stock of any kind. Can't even type in a name of an item and actually look for what you want. It's like the most basic, tool, you could make. It's almost a generic tool.
The not so obvious things:
The game design, the questing system: Very Anti Social.
MMO means Massively Multiplayer Online. It means, lots of people, playing a game.
But that doesn't mean they're all playing solo. It used to mean, they were all playing together. The questing system in Eso, makes it almost impossible to group with your friends. They've completed quests you haven't you've complete quests they haven't and if there's 4 of you in a group.. that's alot of quests that have or haven't been completed. Then there's partial points of each quest.. people keep phasing out, you can't see your mate, because he's done this part, you can't help him, because you've done this part. It's really.. REALLY annoying.
The Lag.. MegaServer.. Clearly Zos don't have the hardware to use Mega Servers. Get into a fight with 20 mages all firing off lightning, 20 templars all hammering out heals.. darkblades vanishing, jumping and popping 20m away.. dragon kinghts howling out buffs and pulling and charging mobs. And you begin to see your character is swinging his sword 25 minutes after you told him to. That's pretty damn laggy. Or you're nailed to the ground thinking it's time to reloadui but it's actually due to the fact you died 15 minutes ago, the server just hasn't pointed this out to you.
Reloadui - Every 2-3 fights.. That's what I want during a fight, my guy stops dead, can't swing, can't cast, can't even drink a potion that I've totally forgotten he has. Have to type /reloadui and wait for the game to refresh, a loading screen pops up, it refreshes.. you're dead. Again. For no reason. Killed by a mob that sucked you to death.
Gold Spammers and Botters. - The fact that I need to use an external addon to block spammers.. is enough to leave the game in itself. And nothing is being done about botters.. I don't care if zos say they banned a thousand accounts.. or ten thousand. They didn't make a dent in the numbers of people using scripts.
These are the things I HATE about this game.