hcbigdogdoghc wrote: »spartaxoxo wrote: »hcbigdogdoghc wrote: »Which is why no one ever upgrade their gear.....oh wait
Can someone show me a video on YouTube of someone wearing blue gear?
Btw you should go read about Bloodthirsty and infused, stop "40 recovery" me lmaospartaxoxo wrote: »FeedbackOnly wrote: »This is going to make it hard to collect two of any rings for any new dungeons in future
Yeah but one of the rings will be really easy to get
No it won't, it will in fact be way harder, because the game will just keep giving you what you dont have on sticker book ver and over instead of that second ring
That's the other ring. Your first ring will be easier because it will give you what you don't have in new dungeons. Since it's new, you won't have the the ring yet.
Therefore, one ring will be easier.
The thing is, I already got the ring in the sticker book. Most people do
I need 18 kinras jewelry pieces
FeedbackOnly wrote: »This is going to make it hard to collect two of any rings for any new dungeons in future
spartaxoxo wrote: »Yeah but one of the rings will be really easy to get
hcbigdogdoghc wrote: »Screw this system
Ugh I'll just go play genshin or something
trackdemon5512 wrote: »Make a ring, get a plating, improve with 1/3rd a chance. Faster than farming for a ring and better odds. Get two platings and try. But it’s ridiculous to now ask to undo an entire system because they believe it’s harder to get jewelry. It’s like asking for a vet overland hardmode just because you want the challenge.
spartaxoxo wrote: »Edit:
If I am not looking at this right mathematically please someone correct me
You do 100 runs, let's assume I am right about jewelry or weapon being the first roll, and then which of those you get being the next.
This means out of 100 runs, 50 of them would have jewelry and 50 of them would have weapons.
Now let's say you're farming a specific set
50 runs are jewelry, and you have 1 in 3 odds to get jewelry from a set you need (2/6 pieces of jewelry being needed can be reduced to 1 in 3 odds)
50*(1/3)= 16.66667% odds of getting Jewelry you need.
And let's say you specifically needed a ring. A ring is 1in6 odds. 50*(1/6)=8.33333% odds of getting specifically the ring you wanted.
16.66667% chance of getting Jewelry you wanted would align with most people's perceptions they get jewelry nearly 20% of the time. Since they are probably noticing specifically the jewelry they wanted.
Now for weapons
To get a specific type of weapon (but not from a particular set) would be
50*(1/13) =3.846% chance of getting say a staff.
And it would be 50*(1/39)=1.28% chance of getting the weapon they wanted.
Is this wrong?
Therefore in 16.66667% of your runs you get jewelry from the set you're looking for (or 8.3333% for a specific piece of jewelry) and in 1.28% of your runs you get the weapon you're looking for, which is why most people finish jewelry first.
hcbigdogdoghc wrote: »Can someone show me a video on YouTube of someone wearing blue gear?
Sure! This is Nefas analyzing the trial setup of his Planesbreaker group. Note that the OT is wearing blue jewelry and purple a monster set.https://www.youtube.com/watch?v=yBt0N7czHp0&t=186s
You're welcome.
Because it's freaking war machine on a tank, not 99.999% of other situations
trackdemon5512 wrote: »hcbigdogdoghc wrote: »Which is why no one ever upgrade their gear.....oh wait
Can someone show me a video on YouTube of someone wearing blue gear?
Btw you should go read about Bloodthirsty and infused, stop "40 recovery" me lmaospartaxoxo wrote: »FeedbackOnly wrote: »This is going to make it hard to collect two of any rings for any new dungeons in future
Yeah but one of the rings will be really easy to get
No it won't, it will in fact be way harder, because the game will just keep giving you what you dont have on sticker book ver and over instead of that second ring
OP is clearly a perfectionist trying to argue their way out of an illogical argument. Why do I say this? Based upon them refusing to spend gold or farm mats to improve a ring to purple.
Even with infused or bloodthirsty the difference is negligible with just one ring blue. Esp considering that Jorvauld is a healer set and doesn’t contribute to more damage on its own.
Make a ring, get a plating, improve with 1/3rd a chance. Faster than farming for a ring and better odds. Get two platings and try. But it’s ridiculous to now ask to undo an entire system because they believe it’s harder to get jewelry. It’s like asking for a vet overland hardmode just because you want the challenge.
spartaxoxo wrote: »trackdemon5512 wrote: »Make a ring, get a plating, improve with 1/3rd a chance. Faster than farming for a ring and better odds. Get two platings and try. But it’s ridiculous to now ask to undo an entire system because they believe it’s harder to get jewelry. It’s like asking for a vet overland hardmode just because you want the challenge.
A toggle isn't a legit solution, but it is a legit downside to the new system.
This system is intended to make it easier to complete builds, but in the case of rings in particular it makes it harder because you'll always need 2. They could just adjust the rings to always drop in pairs, I suppose.
Anyway, I think it's a fairly minor issue. And that the real issue is the same issue when it comes to Jewelry crafting in general, which is that getting platings is a bit too much work.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »Can someone show me a video on YouTube of someone wearing blue gear?
Sure! This is Nefas analyzing the trial setup of his Planesbreaker group. Note that the OT is wearing blue jewelry and purple a monster set.https://www.youtube.com/watch?v=yBt0N7czHp0&t=186s
You're welcome.
Because it's freaking war machine on a tank, not 99.999% of other situationstrackdemon5512 wrote: »hcbigdogdoghc wrote: »Which is why no one ever upgrade their gear.....oh wait
Can someone show me a video on YouTube of someone wearing blue gear?
Btw you should go read about Bloodthirsty and infused, stop "40 recovery" me lmaospartaxoxo wrote: »FeedbackOnly wrote: »This is going to make it hard to collect two of any rings for any new dungeons in future
Yeah but one of the rings will be really easy to get
No it won't, it will in fact be way harder, because the game will just keep giving you what you dont have on sticker book ver and over instead of that second ring
OP is clearly a perfectionist trying to argue their way out of an illogical argument. Why do I say this? Based upon them refusing to spend gold or farm mats to improve a ring to purple.
Even with infused or bloodthirsty the difference is negligible with just one ring blue. Esp considering that Jorvauld is a healer set and doesn’t contribute to more damage on its own.
Make a ring, get a plating, improve with 1/3rd a chance. Faster than farming for a ring and better odds. Get two platings and try. But it’s ridiculous to now ask to undo an entire system because they believe it’s harder to get jewelry. It’s like asking for a vet overland hardmode just because you want the challenge.
Where did I say I want to undo the whole system? Read the op please, I want a freaking toggle.
I need way more than 3 jewelries btw, not just 1 ring.
And you do know
that a plating worth 65k gold right?
Vet overland hm is what ZOS should be doing btw.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »Can someone show me a video on YouTube of someone wearing blue gear?
Sure! This is Nefas analyzing the trial setup of his Planesbreaker group. Note that the OT is wearing blue jewelry and purple a monster set.https://www.youtube.com/watch?v=yBt0N7czHp0&t=186s
You're welcome.
Because it's freaking war machine on a tank, not 99.999% of other situationstrackdemon5512 wrote: »hcbigdogdoghc wrote: »Which is why no one ever upgrade their gear.....oh wait
Can someone show me a video on YouTube of someone wearing blue gear?
Btw you should go read about Bloodthirsty and infused, stop "40 recovery" me lmaospartaxoxo wrote: »FeedbackOnly wrote: »This is going to make it hard to collect two of any rings for any new dungeons in future
Yeah but one of the rings will be really easy to get
No it won't, it will in fact be way harder, because the game will just keep giving you what you dont have on sticker book ver and over instead of that second ring
OP is clearly a perfectionist trying to argue their way out of an illogical argument. Why do I say this? Based upon them refusing to spend gold or farm mats to improve a ring to purple.
Even with infused or bloodthirsty the difference is negligible with just one ring blue. Esp considering that Jorvauld is a healer set and doesn’t contribute to more damage on its own.
Make a ring, get a plating, improve with 1/3rd a chance. Faster than farming for a ring and better odds. Get two platings and try. But it’s ridiculous to now ask to undo an entire system because they believe it’s harder to get jewelry. It’s like asking for a vet overland hardmode just because you want the challenge.
Where did I say I want to undo the whole system? Read the op please, I want a freaking toggle.
I need way more than 3 jewelries btw, not just 1 ring.
And you do know
that a plating worth 65k gold right?
Vet overland hm is what ZOS should be doing btw.
I have to ask, why are purple platings such an issue? I am literally swimming in them generally from simply playing the game. If you were talking about gold jewelry platings, you would probably get a lot more folks agreeing, as that is a pain and can actually be expensive if you have to buy them (which you shouldn't).
Also, vet overland hard mode? If you are doing vet content currently, purple platings should not be something you are worried about, so that bit really confused me.
spartaxoxo wrote: »trackdemon5512 wrote: »Make a ring, get a plating, improve with 1/3rd a chance. Faster than farming for a ring and better odds. Get two platings and try. But it’s ridiculous to now ask to undo an entire system because they believe it’s harder to get jewelry. It’s like asking for a vet overland hardmode just because you want the challenge.
This system is intended to make it easier to complete builds, but in the case of rings in particular it makes it harder because you'll always need 2.
trackdemon5512 wrote: »If player gets the ring then the odds will ever increase in favor of getting a missing set piece.
The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
Honestly OP just wants to feel sorry for themselves. Multiple players have proposed solutions which they have all rejected.
>do chest runs "everyone rushes to final boss" *ignoring pre-made grouping*
>farm until sticker book full & then normal rng "no that takes too long"
>reconstruct "no that's too expensive for every character"
>swap gear between characters "no that's too much effort & my banking space" (btw it's literally 3 pieces a set, I'm sure they can find a way to fit 3 jewellery in their bank)
>use addons to make gear swapping easier "I don't use addons"
It's very clear they have never played healer or tank as we tend to swap our sets of gear around between characters through the bank, and don't make separate sets of gear for every healer or tank toon. Or at least, I have yet to come across a player who has. This thread should honestly be locked as it is not constructive.
Sure a toggle would be cool. Like someone else pointed out, the earliest that would come out is in February or March. Earlier solutions would help until then, if they really want to have every set on every character.
Edit: made a mistake in a sentence, corrected
hcbigdogdoghc wrote: »Honestly OP just wants to feel sorry for themselves. Multiple players have proposed solutions which they have all rejected.
>do chest runs "everyone rushes to final boss" *ignoring pre-made grouping*
>farm until sticker book full & then normal rng "no that takes too long"
>reconstruct "no that's too expensive for every character"
>swap gear between characters "no that's too much effort & my banking space" (btw it's literally 3 pieces a set, I'm sure they can find a way to fit 3 jewellery in their bank)
>use addons to make gear swapping easier "I don't use addons"
It's very clear they have never played healer or tank as we tend to swap our sets of gear around between characters through the bank, and don't make separate sets of gear for every healer or tank toon. Or at least, I have yet to come across a player who has. This thread should honestly be locked as it is not constructive.
Sure a toggle would be cool. Like someone else pointed out, the earliest that would come out is in February or March. Earlier solutions would help until then, if they really want to have every set on every character.
Edit: made a mistake in a sentence, corrected
Dude, I'm literally a tank main, each toon have their own sets of gear. Seems like you have never played without ESO+
Just because you disagree (for some bizarre reason), didn't mean it's "not constructive"
I pointed out a obvious flaw of the new system, and ask for a toggle.
Stop acting like I want to remove curated drop all together.
hcbigdogdoghc wrote: »Honestly OP just wants to feel sorry for themselves. Multiple players have proposed solutions which they have all rejected.
>do chest runs "everyone rushes to final boss" *ignoring pre-made grouping*
>farm until sticker book full & then normal rng "no that takes too long"
>reconstruct "no that's too expensive for every character"
>swap gear between characters "no that's too much effort & my banking space" (btw it's literally 3 pieces a set, I'm sure they can find a way to fit 3 jewellery in their bank)
>use addons to make gear swapping easier "I don't use addons"
It's very clear they have never played healer or tank as we tend to swap our sets of gear around between characters through the bank, and don't make separate sets of gear for every healer or tank toon. Or at least, I have yet to come across a player who has. This thread should honestly be locked as it is not constructive.
Sure a toggle would be cool. Like someone else pointed out, the earliest that would come out is in February or March. Earlier solutions would help until then, if they really want to have every set on every character.
Edit: made a mistake in a sentence, corrected
Dude, I'm literally a tank main, each toon have their own sets of gear. Seems like you have never played without ESO+
Just because you disagree (for some bizarre reason), didn't mean it's "not constructive"
I pointed out a obvious flaw of the new system, and ask for a toggle.
Stop acting like I want to remove curated drop all together.
Cool! Seems like you CAN afford to farm/upgrade jewellery for multiple toons then, you just don't want to do it for your dps. I literally never said I disagreed nor that you wanted to remove curated drop altogether. I said a toggle (like you proposed) would be cool, but it won't be there for at least a little while, and that the solutions offered by other players would help until then.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »Honestly OP just wants to feel sorry for themselves. Multiple players have proposed solutions which they have all rejected.
>do chest runs "everyone rushes to final boss" *ignoring pre-made grouping*
>farm until sticker book full & then normal rng "no that takes too long"
>reconstruct "no that's too expensive for every character"
>swap gear between characters "no that's too much effort & my banking space" (btw it's literally 3 pieces a set, I'm sure they can find a way to fit 3 jewellery in their bank)
>use addons to make gear swapping easier "I don't use addons"
It's very clear they have never played healer or tank as we tend to swap our sets of gear around between characters through the bank, and don't make separate sets of gear for every healer or tank toon. Or at least, I have yet to come across a player who has. This thread should honestly be locked as it is not constructive.
Sure a toggle would be cool. Like someone else pointed out, the earliest that would come out is in February or March. Earlier solutions would help until then, if they really want to have every set on every character.
Edit: made a mistake in a sentence, corrected
Dude, I'm literally a tank main, each toon have their own sets of gear. Seems like you have never played without ESO+
Just because you disagree (for some bizarre reason), didn't mean it's "not constructive"
I pointed out a obvious flaw of the new system, and ask for a toggle.
Stop acting like I want to remove curated drop all together.
Cool! Seems like you CAN afford to farm/upgrade jewellery for multiple toons then, you just don't want to do it for your dps. I literally never said I disagreed nor that you wanted to remove curated drop altogether. I said a toggle (like you proposed) would be cool, but it won't be there for at least a little while, and that the solutions offered by other players would help until then.
Nope I can't afford it, can you send me gold? All the sets and characters combined it's more than 100 jewelry pieces that I'll need thanks to the huge meta shift this patch.
And the new system has made that near impossible for the next few months at the very least.
I predict that purple plating prices will jump to at least 100k within the next 2 months.
hcbigdogdoghc wrote: »The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
Dude I have no eso+, my bank's literally at 237/240, and my chest are packed
spartaxoxo wrote: »hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »Honestly OP just wants to feel sorry for themselves. Multiple players have proposed solutions which they have all rejected.
>do chest runs "everyone rushes to final boss" *ignoring pre-made grouping*
>farm until sticker book full & then normal rng "no that takes too long"
>reconstruct "no that's too expensive for every character"
>swap gear between characters "no that's too much effort & my banking space" (btw it's literally 3 pieces a set, I'm sure they can find a way to fit 3 jewellery in their bank)
>use addons to make gear swapping easier "I don't use addons"
It's very clear they have never played healer or tank as we tend to swap our sets of gear around between characters through the bank, and don't make separate sets of gear for every healer or tank toon. Or at least, I have yet to come across a player who has. This thread should honestly be locked as it is not constructive.
Sure a toggle would be cool. Like someone else pointed out, the earliest that would come out is in February or March. Earlier solutions would help until then, if they really want to have every set on every character.
Edit: made a mistake in a sentence, corrected
Dude, I'm literally a tank main, each toon have their own sets of gear. Seems like you have never played without ESO+
Just because you disagree (for some bizarre reason), didn't mean it's "not constructive"
I pointed out a obvious flaw of the new system, and ask for a toggle.
Stop acting like I want to remove curated drop all together.
Cool! Seems like you CAN afford to farm/upgrade jewellery for multiple toons then, you just don't want to do it for your dps. I literally never said I disagreed nor that you wanted to remove curated drop altogether. I said a toggle (like you proposed) would be cool, but it won't be there for at least a little while, and that the solutions offered by other players would help until then.
Nope I can't afford it, can you send me gold? All the sets and characters combined it's more than 100 jewelry pieces that I'll need thanks to the huge meta shift this patch.
And the new system has made that near impossible for the next few months at the very least.
I predict that purple plating prices will jump to at least 100k within the next 2 months.
It shouldn't take months to finish your sticker book.
hcbigdogdoghc wrote: »The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
Dude I have no eso+, my bank's literally at 237/240, and my chest are packed
Maybe you should clean up then. My chests are nearly empty and my bank has a similar filling, but contains 10 sets for my tank. The more i read about your situation the more i get the impression that you try to force your way through the game following the meta without doing any tasks that could make your life alot easier.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
Dude I have no eso+, my bank's literally at 237/240, and my chest are packed
Maybe you should clean up then. My chests are nearly empty and my bank has a similar filling, but contains 10 sets for my tank. The more i read about your situation the more i get the impression that you try to force your way through the game following the meta without doing any tasks that could make your life alot easier.
Maybe you have fun porting to your house, get gear, equip gear, unequipped gear, store gear in chest. EVERYTIME you switch character
But well, other people don't
hcbigdogdoghc wrote: »You need to run a dungeon about 35 times? To complete the weapon collection
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »The real problem here is how expensive the jewelry system currently is compared to the other crafts - it's miles out of their league. There's a reason nobody completes jewelry writs. Maybe make some changes to that, and then reconstructing purple dungeon jewelry becomes a non-issue.
Upgrading jewelry is expansive, no doubt about that, but thats not OPs issue. If you look at OPs explanations he wants the same 3 purple jewelry sets for each of his 6 mag DDs thats 18 sets (54 pieces). Even if platings would be 25% of their price this could be considered expansive. OP does not want to share sets between his characters, which would be easy since he is on PC with addons. OP also doesnt want to use ways to earn money to support this playstyle.
Dude I have no eso+, my bank's literally at 237/240, and my chest are packed
Maybe you should clean up then. My chests are nearly empty and my bank has a similar filling, but contains 10 sets for my tank. The more i read about your situation the more i get the impression that you try to force your way through the game following the meta without doing any tasks that could make your life alot easier.
Maybe you have fun porting to your house, get gear, equip gear, unequipped gear, store gear in chest. EVERYTIME you switch character
But well, other people don't
How you play is entirely up to you. I just post suggestions. If you think you have to follow the meta on all of your characters without sharing any gear or opening up ways to earn the resources or money thats up to you. This drop change just made the gernal problem your playstyle has more visible, but it existed way before that.hcbigdogdoghc wrote: »You need to run a dungeon about 35 times? To complete the weapon collection
Since the stickerbook was added i was running more or less frequently 3 daily dungeons a day. For all the vanilla dungeons iam missing 2-8 items from the dungeons (all weapons) and for the DLC ones iam missing 5-15 weapons per dungeon. I would need a total of ~400 dungeon runs to complete my entire sticker book and thats just from running dungeons randomly over time
If you have endless amounts of holes it would mean that you never cared that you might need some sets sooner or later or that you never did any dungeons to begin with.
And here I thought nobody can come up with the reason to complain about a system that should reduce the grind efforts. But forums never cease to amaze. :^)
hcbigdogdoghc wrote: »spartaxoxo wrote: »hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »Honestly OP just wants to feel sorry for themselves. Multiple players have proposed solutions which they have all rejected.
>do chest runs "everyone rushes to final boss" *ignoring pre-made grouping*
>farm until sticker book full & then normal rng "no that takes too long"
>reconstruct "no that's too expensive for every character"
>swap gear between characters "no that's too much effort & my banking space" (btw it's literally 3 pieces a set, I'm sure they can find a way to fit 3 jewellery in their bank)
>use addons to make gear swapping easier "I don't use addons"
It's very clear they have never played healer or tank as we tend to swap our sets of gear around between characters through the bank, and don't make separate sets of gear for every healer or tank toon. Or at least, I have yet to come across a player who has. This thread should honestly be locked as it is not constructive.
Sure a toggle would be cool. Like someone else pointed out, the earliest that would come out is in February or March. Earlier solutions would help until then, if they really want to have every set on every character.
Edit: made a mistake in a sentence, corrected
Dude, I'm literally a tank main, each toon have their own sets of gear. Seems like you have never played without ESO+
Just because you disagree (for some bizarre reason), didn't mean it's "not constructive"
I pointed out a obvious flaw of the new system, and ask for a toggle.
Stop acting like I want to remove curated drop all together.
Cool! Seems like you CAN afford to farm/upgrade jewellery for multiple toons then, you just don't want to do it for your dps. I literally never said I disagreed nor that you wanted to remove curated drop altogether. I said a toggle (like you proposed) would be cool, but it won't be there for at least a little while, and that the solutions offered by other players would help until then.
Nope I can't afford it, can you send me gold? All the sets and characters combined it's more than 100 jewelry pieces that I'll need thanks to the huge meta shift this patch.
And the new system has made that near impossible for the next few months at the very least.
I predict that purple plating prices will jump to at least 100k within the next 2 months.
It shouldn't take months to finish your sticker book.
You need to run a dungeon about 35 times? To complete the weapon collection,
How many dungeons are there?
And how many (competent) people queue for dungeons when it's not the pledge?
It's no different compare to you running arx 50 times for that staff, which y'all hate.
You guys are literally telling me the equivalent of "curated drops are not necessary, just run arx 100 times in the next month n'wah"