The Main Story is a major let down every time because it hyped up a Big Bad who is in all actuality extremely easy and boring to beat.
Even if you nerf yourself it’s just a longer fight with bare minimum mechanics designed for beginners.
I cannot emphasize enough how much this design choice completely ruins the main story of installments and the overall year long story.
Main Story bosses (and mini-bosses) NEED difficulty options.
Story instances should have a Solo/Group & Difficulty setting
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Heck, Delves need difficulty options. I did a delve that was connected to 2 side quests which hyped up a dangerous argonian necromancer only for him to be a total punk.
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For a game that focuses so much on combat, the only engaging PvE combat is relegated to unrelated endgame group content.
Solo play is often incredibly boring when it comes to combat gameplay and that often undermines the story.
People want engaging gameplay with their story and exploration.
SilverBride wrote: »The 800k people who don't seem to mind difficult overland are right where they need to be... in a game that provides that. They aren't spending time in a game that doesn't then requesting it be changed to their play style.
Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
That’s really disappointing and Rich Lambert is wrong, I highly enjoyed doing Cadwell’s gold and silver, so no, not everybody hated it.
Also, my main character is a tank, with tank CP and attributes, who I throw some assorted stam dps gear on when I’m doing overworld content. So he’s not specced for dealing damage, his gear isn’t particularly meta for the task..and yet overland is still ludicrously easy and those so-called bosses die in seconds. It renders the story lines a complete joke, how can you buy into the fantasy when there is literally zero challenge?
It’s a massive shame because I *enjoyed* having to work hard to progress through silver and gold, even if it did mean pretending to be a dirty AD or DC
I think we should sit back and take a second look at this game's overworld to make it more interesting and exciting. Bumping up the mob difficulty seems to be a good start. I really doubt many people would complain. The only issue is that it can't just be done as a lone update but rather paired up with a sort of re-launch or massive event advertising the game. What do you think? What else could be implemented to make leveling exciting and not just a delay to end-game content? Because that's basically what it is, it's just a delay not even a challenging obstacle.
Also, my main character is a tank, with tank CP and attributes, who I throw some assorted stam dps gear on when I’m doing overworld content. So he’s not specced for dealing damage, his gear isn’t particularly meta for the task..and yet overland is still ludicrously easy and those so-called bosses die in seconds. It renders the story lines a complete joke, how can you buy into the fantasy when there is literally zero challenge?
Rich Lambert knows more than you - he would have access to the actual statistics of how many players actually did Silver & Gold. Maybe he should have said "The majority did not do it" instead of nobody - but his point is still correct in that it was not a popular aspect/part of the game. I'm happy for you that you liked it, but you =/= everyone.SilverBride wrote: »"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
That’s really disappointing and Rich Lambert is wrong, I highly enjoyed doing Cadwell’s gold and silver, so no, not everybody hated it.
SilverBride wrote: »
I agree. Rich and company see the real metrics for ESO and have the best gauge of what is working and what is not. From what I have read from many sources ESO is doing very well and the population of the game seems very healthy.
I think it is interesting how players in this community will often accuse the developers of not playing their own game when it comes to discussing feedback.
But as soon as some hear feedback that they don’t like, or disagree with, then they’ll say; “Well the developers know what’s best”
I think we should sit back and take a second look at this game's overworld to make it more interesting and exciting.
I have a lvl 50 stamsorc with gerneric crafted level 1 white items (no set, no runes) and it is to easy. I tried it to see if it is the powercreep from sets or low level buff, but it is not. Overland is hopeless broken.
SilverBride wrote: »Edit: I don't know how to clip part of a twitch stream but Rich continues his discussion on veteran overland and makes it very clear that this will not happen. You can watch his entire reply, including his answer to an optional vet mode, from 1:48:00 through 1:51:11 on the link below.
https://www.twitch.tv/videos/1133028256?t=1h48m0s
There’s a problem with his reasoning though.
As others have said in the past they swung the pendulum too far in the other direction...
...Further more Rich contradicts himself when he says story is solo-able when dlc dungeons are now officially part of year long stories.
Because now there are solo players criticizing that they miss out on story in those dungeons.
Looking at the number of people playing New World right now is irrelevant. It's the new shiny MMO on the scene, with lots of twitch streamers playing it, lots of interest, etc. So yes it's obviously going to have a lot of ppl playing it right now.
A more realistic thing would be to come back in 3+ months and see how many are still playing it, what the game is like at that time, how the PvP is doing, how the open-world PvP (if any - I don't know if there is), etc. Only then can you possible try and compare how liked/unliked the gameplay/difficulty/etc is.
However as I've said every time I've responded to one of these threads. If those pushing this instead pushed Zenimax to offer alternate server's / instances for players where mobs had better ai, better skillsets, etc to make the game more difficult and challenging for them while leaving the rest of the playerbase to be in the 'not difficult' normal gameplay that the majority likes... I'd 100% back that.
Now that Microsoft owns Zenimax, maybe those who seek more difficult overland could start asking them to spend some money on ESO server equipment so new instances/server's could be implemented that has a harder overland for those who like it. I'd say that you'll probably have more luck now that previously when Zenimax wasn't owned by Microsoft.
I think we should sit back and take a second look at this game's overworld to make it more interesting and exciting. Bumping up the mob difficulty seems to be a good start. I really doubt many people would complain. The only issue is that it can't just be done as a lone update but rather paired up with a sort of re-launch or massive event advertising the game. What do you think? What else could be implemented to make leveling exciting and not just a delay to end-game content? Because that's basically what it is, it's just a delay not even a challenging obstacle.
trackdemon5512 wrote: »According to ZOS during their most recent stream on Friday 19 million people seem to be just fine with gameplay as it is now.
trackdemon5512 wrote: »According to ZOS during their most recent stream on Friday 19 million people seem to be just fine with gameplay as it is now.
[snip]
That 19 million is in total game copies sold. They had, per Steam, a peak of 2.5m concurrent players on average since 2017. They also sold over a million copies during covid/2020. While that concurrent player number never yielded a sustainable increase. [snip]
trackdemon5512 wrote: »According to ZOS during their most recent stream on Friday 19 million people seem to be just fine with gameplay as it is now.
[snip]
That 19 million is in total game copies sold. They had, per Steam, a peak of 2.5m concurrent players on average since 2017. They also sold over a million copies during covid/2020. While that concurrent player number never yielded a sustainable increase. [snip]
As of last week, after the release of NW, that "800,000" number that's being thrown around, is what they're down from the 2.5m average, on Steam alone.
Actually, the 19 million is the number of verified accounts created since the 2014 launch. It reportedly does not include beta or trial accounts.
Steam is still the minority of 1/3rd of the population.
SilverBride wrote: »
Steam numbers are not the most accurate indicator because they don't take into account those who don't play through Steam and those who are on console, of which there are many.
We don't know what the breakdown is between XBox, PC, and Playstation. At one time, Firor said they were roughly equal, and even if that remains the case today, Steam is still the minority of 1/3rd of the population.
On the other note, if Steam is in fact the minority platform, and it takes that kind of hit? That's cause for even greater concern.
Huh? New World by design requires a steam account to play, so of course it is the ESO players of Steam that will take a large hit while some of these players might try out this new MMO in town.
Actually, the 19 million is the number of verified accounts created since the 2014 launch. It reportedly does not include beta or trial accounts.
Steam is still the minority of 1/3rd of the population.
Exactly. Saying the same thing a different way doesn't make the fact any different. How does one create an account? They purchase the game. (Unless you're on while its free etc. - or if gotten on a free promo, which makes their sales data even more skewed.)
On the other note, if Steam is in fact the minority platform, and it takes that kind of hit? That's cause for even greater concern.
SilverBride wrote: »The 800k people who don't seem to mind difficult overland are right where they need to be... in a game that provides that. They aren't spending time in a game that doesn't then requesting it be changed to their play style.
Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
That’s really disappointing and Rich Lambert is wrong, I highly enjoyed doing Cadwell’s gold and silver, so no, not everybody hated it.
WhyMustItBe wrote: »No one is asking to go back to veteran zones. What people are asking for is an OPTION to play them that way, and people here are basically saying "no, I don't want to allow you to play the way you like even though it doesn't effect me in any way."
WhyMustItBe wrote: »No one is asking to go back to veteran zones. What people are asking for is an OPTION to play them that way, and people here are basically saying "no, I don't want to allow you to play the way you like even though it doesn't effect me in any way."