Isnt it a technical limitation that they cant stack due to them having durability?
Other than a few skills it is the highest damage from the safety of the wall. Sorry the math don’t lie.
That has like a 10 second cooldown, and can be easily avoided, can be purged, can be negated with siege shield, and its not an ability lol. If you die to siege thats a l2p issue
When the red telegraph doesn’t appear and you get hit with 3-4 at 8k a piece, yeah it’s a l2p issue. Lol keep trolling, it’s a different word when you get off the wall and actually play the game.
No siege should be hitting you for 8k at once. 4-5k at most. If you have your red circles set to default that is a l2p issue lol. My sub assault hits harder lmao.
TheEndBringer wrote: »Isnt it a technical limitation that they cant stack due to them having durability?
This.
Because the siege have their own life counter that doesn't reset even putting it away, they cannot stack.
I wish they did heal when putting them away. OR let you pay the siege merchant to fix the weapons in your inventory.
TheEndBringer wrote: »Isnt it a technical limitation that they cant stack due to them having durability?
This.
Because the siege have their own life counter that doesn't reset even putting it away, they cannot stack.
I wish they did heal when putting them away. OR let you pay the siege merchant to fix the weapons in your inventory.
You can heal them with siege repair kits. The solution is to stack only the ones that are at full health.
TheEndBringer wrote: »TheEndBringer wrote: »Isnt it a technical limitation that they cant stack due to them having durability?
This.
Because the siege have their own life counter that doesn't reset even putting it away, they cannot stack.
I wish they did heal when putting them away. OR let you pay the siege merchant to fix the weapons in your inventory.
You can heal them with siege repair kits. The solution is to stack only the ones that are at full health.
Yes I realize you can heal them with repair kits (duh). But that requires you to sit one up. Fire it. Repair repair repair. Fire it. Repair repair repair. Fire it. Etc.
It will be nice if I could go to the gate siege merchant and pay x gold to repair all siege.
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Good point but that becomes kind of moot when it deals with zerg fights, because even if a regular full group with 12 people and every person carrying say 5 siege, that means 60 siege alone in that group. If you go beyond that with say 20+ people carrying 5 siege, it's pretty much less and less relevant. Especially when one person can just leave and go to a resource that's about 30 second ride away from the keep and get more
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Good point but that becomes kind of moot when it deals with zerg fights, because even if a regular full group with 12 people and every person carrying say 5 siege, that means 60 siege alone in that group. If you go beyond that with say 20+ people carrying 5 siege, it's pretty much less and less relevant. Especially when one person can just leave and go to a resource that's about 30 second ride away from the keep and get more
What about outposts though? No siege merchant nearby. Run out of siege at an outpost and it's game over.
But yes, not nearly a problem when you have full groups where ideally everyone has siege slotted (hello, ep, you listening - SLOT SIEGE).
But not every campaign is that busy, not every fight that large.
At a smaller siege, say 6 attackers to 3 defenders, if you slow down a siege and lose one or two who have to retreat to a rss, that will very often turn the tide.
I think a lot of people in favour of stacked siege have never had to fight outnumbered in smaller campaigns.