Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Total capacity of bag is currently 200 out of which usually less than 100 is used by items that cannot be moved to bank so this unlikely will make much of the difference really.Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Other than a few skills it is the highest damage from the safety of the wall. Sorry the math don’t lie.
Other than a few skills it is the highest damage from the safety of the wall. Sorry the math don’t lie.
That has like a 10 second cooldown, and can be easily avoided, can be purged, can be negated with siege shield, and its not an ability lol. If you die to siege thats a l2p issue
Other than a few skills it is the highest damage from the safety of the wall. Sorry the math don’t lie.
That has like a 10 second cooldown, and can be easily avoided, can be purged, can be negated with siege shield, and its not an ability lol. If you die to siege thats a l2p issue
When the red telegraph doesn’t appear and you get hit with 3-4 at 8k a piece, yeah it’s a l2p issue. Lol keep trolling, it’s a different word when you get off the wall and actually play the game.
Tommy_The_Gun wrote: »I remember watching some Q&A with ESO Devs on a stream and there was a question about that.
And as far as I remember, the problem was that sieges have their own HP. That is why they do not stack...
But why they did not make "full HP" sieges stack and the non-full HP non stack ? IDK, it is not like it is impossible to make or something... It seems purely a technical issue to me.
Other theory I have seen is that you have a limit of sieges you can carry (200 inventory limit) and it is some kind of balancing factor, so you need to re-supply. With stackable sieges you could potentially have almost like an infinity of them.
Now idk if this is a huge issue, and if it would change something balance-wise, but to me it would be huge QOL improvement.
Tommy_The_Gun wrote: »I remember watching some Q&A with ESO Devs on a stream and there was a question about that.
And as far as I remember, the problem was that sieges have their own HP. That is why they do not stack...
But why they did not make "full HP" sieges stack and the non-full HP non stack ? IDK, it is not like it is impossible to make or something... It seems purely a technical issue to me.
Other theory I have seen is that you have a limit of sieges you can carry (200 inventory limit) and it is some kind of balancing factor, so you need to re-supply. With stackable sieges you could potentially have almost like an infinity of them.
Now idk if this is a huge issue, and if it would change something balance-wise, but to me it would be huge QOL improvement.
Very true. theres an infinite amount of solutions to this problem besides having each individual siege have its slot.
Seige does not stack because each is a unique item due to wear and tear. It is the same reason armor and weapons do not stack.
Tommy_The_Gun wrote: »I remember watching some Q&A with ESO Devs on a stream and there was a question about that.
And as far as I remember, the problem was that sieges have their own HP. That is why they do not stack...
But why they did not make "full HP" sieges stack and the non-full HP non stack ? IDK, it is not like it is impossible to make or something... It seems purely a technical issue to me.
Other theory I have seen is that you have a limit of sieges you can carry (200 inventory limit) and it is some kind of balancing factor, so you need to re-supply. With stackable sieges you could potentially have almost like an infinity of them.
Now idk if this is a huge issue, and if it would change something balance-wise, but to me it would be huge QOL improvement.
Very true. theres an infinite amount of solutions to this problem besides having each individual siege have its slot.
Like a "Siege Bag" you unlock at Alliance Rank 10 or something.
Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Joy_Division wrote: »Honestly a tough one. Yes I would love it for me. Would hate my enemies being able to access like 100 ballista at every siege tho lol.
The way it is means there's only so much a player can carry at a time and fights won't be endless.
Who cares? While they are setting down their 67th ballista, the first 61 have deteriorated into nothingness and I'll just kill them.
Seige does not stack because each is a unique item due to wear and tear. It is the same reason armor and weapons do not stack.
That could be easily handled by the game always grabbing the unstacked "used" one when you use the quickslot and stacking all the unused new ones. Thus a stack and a extra used one in inventory (2 slots), instead of 10 of various health (10 slots) cluttering your inventory/bank.
Then if a player didn't want even 2 stacks, they just leave the used one at the last siege to deteriorate and be done with it.