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The True Issue with PVP

Thannazzar
Thannazzar
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Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
  • rbfrgsp
    rbfrgsp
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    Fast burst kills are often erroneously referred to as 'ganking'. Weaving a 4- or 5-hit single-target kill combo should be the hardest skill to master in the game. If it isn't, that's on the gameplay team.
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    Ganking at least requires the player to have good game sense and they got to push at least 1 button. TANKING on the other hand is the epitome of power>skill. Your raw defense is so high that you could literally stand still, push zero buttons, and survive longer. The average tank player wouldn't be able to gank at all they are too used to crutching on their armor and hp to win fights. Their procs do all their damage and their armor/hp does all their survival for them. Trash that belongs in pve.

    Look at a genre like FPS's where skill is everything. TTK is always extremely low. Players in fps's need to react fast, have a good game sense, need to actually aim, need good positioning, and they need to use cover. Ganking also requires all of those things. Ganking is ironically the closest thing to skill in this entire game. People just hate it because its one of the few ways people who have been crutching on power can get out played and outsmarted. They put everything into passive defense, pure power, and then get smoked in 1 combo by a ganker, so they RAGE. All that effort they put in grinding cp or defensive sets gets slapped away in 1 second. They can't react fast, they are too lazy to keep their defenses up, they throw themselves into horrible positions, and don't pay any attention because they don't have to.

    The ganker on the other hand has to react instantly, has to be in cover at all times, they need to stay in strong positions to not get spotted, and have to keep their head on a swivel to not get snuck up on. No matter how many times we get nerfed we still keep killing because stats and numbers ain't got anything to do with our playstyle. Its Sun Tzu in the form of an mmo playstyle.

    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”- Sun Tzu
    “The supreme art of war is to subdue the enemy without fighting.”- Sun Tzu
    “So in war, the way is to avoid what is strong, and strike at what is weak.”- Sun Tzu
    “In the Midst of Chaos, There Is Also Opportunity”- Sun Tzu
    He is literally describing ganking here, “If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.”-Sun Tzu

    Tanklets are too dense to use strategy and tactics, only raw power. No skill, no tactics, no strategy, NO HOPE. No nerf will ever be enough as long as we continue playing this game. Keep that block up, keep panic rolling even inside an empty keep, but the second you stop I will be there waiting.
    Edited by xxslam48xxb14_ESO on 18 September 2021 12:54
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • Thannazzar
    Thannazzar
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    I take your point re Tanklets however...

    The essence of Ganking is to appear from stealth, deliver 5-6 LA weave abilities faster than the enemy can react and kill them.

    I can understand where that may be a test of a players math skills in building towards that outcome, and a test of their reflexes to deliver the right button presses in sequence (if they are not using macros).

    But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.

    Its an affirmation that what the ganking player wants is not a test of skill, or competition, just a victory, that is particularly true when a player using that play style complains about those with sufficient resistance, armor and health to counter their tactic, they are actively avoiding combat or even the opportunity of combat with another player because all they are after is an easy victory, not a test of skill.
  • Urzigurumash
    Urzigurumash
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    Table-top wargames require the player to study their chosen army's rulebook and figure out a composition, and to collect and assemble the miniatures. Professional sports teams have to build a coaching staff, recruit players, etc. Both have to do these things before they can even begin developing and rehearsing dispositions and game-plans. As if there weren't "imbalances" in these games?
    Look at a genre like FPS's where skill is everything. TTK is always extremely low.

    We all agree we're lucky to be graced with such fortune as to share our game experience with NBs, but what about Fighting Games? They have a long TTK. This combat system has elements of both FPS and Fighting Games.

    Perhaps I've missed something. I'm not even sure how tanking vs ganking is relevant to the video. Some of both playstyles have used OP proc sets from time to time.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    Thannazzar wrote: »
    I take your point re Tanklets however...

    The essence of Ganking is to appear from stealth, deliver 5-6 LA weave abilities faster than the enemy can react and kill them.

    I can understand where that may be a test of a players math skills in building towards that outcome, and a test of their reflexes to deliver the right button presses in sequence (if they are not using macros).

    But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.

    Its an affirmation that what the ganking player wants is not a test of skill, or competition, just a victory, that is particularly true when a player using that play style complains about those with sufficient resistance, armor and health to counter their tactic, they are actively avoiding combat or even the opportunity of combat with another player because all they are after is an easy victory, not a test of skill.

    Yeah it isn't really about traditional mmo skills, I will give you that. There is however many different types of skills and gankers excel at fast paced low ttk stealth combat. Combat where traditional mmo mastery of rotations, cooldowns, and builds are less important. That Sun Tzu style of reading your opponent and beating them before they even have a chance to put up a proper fight. Its very low honor, but highly effective. Its more mind games , patience, and looking for opportunities to exploit. I don't want a "test of skill" when I attack someone. If I am forced into an actual fight, even if I win, I feel like I played badly. I am far more satisfied with my performance when I take someone down without resistance. That means I am doing a good job with the skill set I have acquired. Take someone down without a fight and without anyone noticing and you can dismantle an entire siege. Its like attacking a dummy because, well the players we are attacking are actually pretty dumb and sloppy.

    Its skill, but maybe not the kind most mmo players have respect for. Oh I killed you while you were afk or texting? You were toying with a zergling and let your shields down? You were trying to 1vX and my burst 1 shotted you while you were under pressure? You challenged me(a ganker) to a 1v1 and I called a buddy in to duo you in that moment of isolation? Good, stop playing sloppy and that won't happen again. Can't assume that everyone will play to your strengths or let your bad positioning/awareness slide. In an mmo like eso almost everyone forgets that walking alone into enemy territory or idling in a field is extremely dangerous and we are there to remind them. They get away with it most of the time because they have so much passive defense(or power as the video talks about) that the average player can't kill them even in those situations, but not with us. Positioning and awareness are skills that they need to learn the hard way I guess. Next time you tanklets are trying to 1vX, be aware that your position is very weak and exploitable. Its not our fault that you gave us the perfect opportunity to humble you.
    Look at a genre like FPS's where skill is everything. TTK is always extremely low.

    We all agree we're lucky to be graced with such fortune as to share our game experience with NBs, but what about Fighting Games? They have a long TTK. This combat system has elements of both FPS and Fighting Games.

    Perhaps I've missed something. I'm not even sure how tanking vs ganking is relevant to the video. Some of both playstyles have used OP proc sets from time to time.

    Well I don't play fighting games, so I cant exactly use them as an example. I think the standard dps vs dps fight goes a bit like how a fighting game would go. Tanking vs ganking is relevant because I wanted to show that what Op perceived as unskilled gameplay actually has a lot of depth. Tanking being a much better example of what raw "power" looks like in eso. Yeah we all use proc sets, its the unfortunate direction that this game has gone in. Since this game has a high amount of "power" you need to use those sets in order to put yourself in the best possible position to confront it.
    Edited by xxslam48xxb14_ESO on 18 September 2021 22:12
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • Urzigurumash
    Urzigurumash
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    Well I don't play fighting games, so I cant exactly use them as an example. I think the standard dps vs dps fight goes a bit like how a fighting game would go. Tanking vs ganking is relevant because I wanted to show that what Op perceived as unskilled gameplay actually has a lot of depth. Tanking being a much better example of what raw "power" looks like in eso. Yeah we all use proc sets, its the unfortunate direction that this game has gone in. Since this game has a high amount of "power" you need to use those sets in order to put yourself in the best possible position to confront it.

    Well have you ever "tanked" in Cyrodiil? There's maybe 1 or 2 per Alliance at any given time on my server. Sounds like the OP is interpreting big NB combos as the result of only Power, and not Skill, perhaps you are doing the same for "tanking"?

    Not everybody who blocks your combo is a tank, maybe that's just how they survive against you. If NBs aren't the superlative 1v1 class, capable of the best ganking - balance is off. If a tanky player can't block and shutdown an NB's offense - balance is off. Often a perfectly equal fight will come down to something other than just Power or Skill - like in a pro sport, gravity, or the refs, in a tabletop war game, dice rolls, or which of the bickering parties persuades the uninvolved third parties that their interpretation of the rulebook is correct. In this game there's a number of things mediating Power and Skill, but there's plenty of RNG, like passive dodge, crit chance, etc - things an NB depends on quite a bit more than the predictable, and thus "discernable", and thus, "skillful", blocking. That last statement there is hyperbolic but you get my point.

    Just another point of view, yours were great posts about the NB perspective.

    I agree tanking is easy, ganking is hard, but I'm a DK.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • divnyi
    divnyi
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    Thannazzar wrote: »
    But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.

    Ganking is a test for the enemy to be ready for being ganked. ESO have bunch of acvite defense options, if you are getting ganked, it's either you are too slow, or your build doesn't pack enough toughness.

    That being said, in perfect balance unavoidable gank damage shouldn't exceed like 22k-24k.
  • Urzigurumash
    Urzigurumash
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    I agree passive defense has been more powerful than active offense, over the history of most of this game, to clarify, so I think I do agree when you say tanking is typically a clearer representation of sheer Power than ganking. There are some notable outliers on the offensive side though, here and there.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Amottica
    Amottica
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    Thannazzar wrote: »
    I take your point re Tanklets however...

    The essence of Ganking is to appear from stealth, deliver 5-6 LA weave abilities faster than the enemy can react and kill them.

    I can understand where that may be a test of a players math skills in building towards that outcome, and a test of their reflexes to deliver the right button presses in sequence (if they are not using macros).

    But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.

    Its an affirmation that what the ganking player wants is not a test of skill, or competition, just a victory, that is particularly true when a player using that play style complains about those with sufficient resistance, armor and health to counter their tactic, they are actively avoiding combat or even the opportunity of combat with another player because all they are after is an easy victory, not a test of skill.

    If the player is not reacting in less than three seconds (5-6 weave/abilities) then that is on them. If they are built like a glass cannon so they go down fast then that is on them. If they are just plain poorly geared or using a PvE build in PvP then that is on them.

    Granted, when there is the lag that makes it appear that those 5-6 weaves/abilities all came at once then that is on the server but that is not always the case.
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    Well I don't play fighting games, so I cant exactly use them as an example. I think the standard dps vs dps fight goes a bit like how a fighting game would go. Tanking vs ganking is relevant because I wanted to show that what Op perceived as unskilled gameplay actually has a lot of depth. Tanking being a much better example of what raw "power" looks like in eso. Yeah we all use proc sets, its the unfortunate direction that this game has gone in. Since this game has a high amount of "power" you need to use those sets in order to put yourself in the best possible position to confront it.

    Well have you ever "tanked" in Cyrodiil? There's maybe 1 or 2 per Alliance at any given time on my server. Sounds like the OP is interpreting big NB combos as the result of only Power, and not Skill, perhaps you are doing the same for "tanking"?

    Not everybody who blocks your combo is a tank, maybe that's just how they survive against you. If NBs aren't the superlative 1v1 class, capable of the best ganking - balance is off. If a tanky player can't block and shutdown an NB's offense - balance is off. Often a perfectly equal fight will come down to something other than just Power or Skill - like in a pro sport, gravity, or the refs, in a tabletop war game, dice rolls, or which of the bickering parties persuades the uninvolved third parties that their interpretation of the rulebook is correct. In this game there's a number of things mediating Power and Skill, but there's plenty of RNG, like passive dodge, crit chance, etc - things an NB depends on quite a bit more than the predictable, and thus "discernable", and thus, "skillful", blocking. That last statement there is hyperbolic but you get my point.

    Just another point of view, yours were great posts about the NB perspective.

    I agree tanking is easy, ganking is hard, but I'm a DK.
    I have tanked in pve situations, but that just isn't fun for me in pvp. Brought my necro pve tank into pvp and didn't find it hard to play, just takes forever to kill anyone. Very forgiving. You can pretty much just hold block and heal for an entire bg.

    I think there is two different kinds of tanks right now. You got the guys who are set up like they are about to go into a trial and you got the guys who are putting as much as they can into defense with proc sets. The trial tanks are actually extremely rare and don't do much. Its the proc tanks that are very common and dangerous. The trademark sign is a lone wolf running circles around a tower and baiting zerglings into a Dark Convergence combo. Tanky enough to withstand a zerg and the proc sets allow them to kill them. Usually front barring sword n board and very rarely pulling out a 2 hander. Not talking about heavy armor brawlers, those guys have to take more active measures to stay alive.

    I think you should be able to survive a nb's offense, but it should come from active defenses such as blocking, rolling, healing, using shields.... If you get caught sleeping or playing badly its fair to get deleted. That is how the game is for the most part right now. Only the trial tanks can survive a sneak attack while idling and that is fair since they can't do anything else. The proc tanks you may have to get a bit creative with or at least use an ult while they are unprepared, but they still die. Proc tank is probably the most "power" centric build in the game right now and also the current meta. Its not totally skill less, but I have never seen one perform badly. That may be because its mostly high tier players using that build or because its very forgiving due to high passive defense. Reminds me of the ancient shield bash meta.
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • Artim_X
    Artim_X
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    IMO as long as players enter a PvP zone without putting anything into survivability or just being overly relaxed in a pvp space, ganking will always be an acceptable playstyle.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Andre_Noir
    Andre_Noir
    ✭✭✭✭
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    00:33 he said that he is an PVE-crab. And then start to judge how a PVP has to work lol
    Also there no "ganking" in PVP zones if they are separated form open world - ESO's case
  • Thannazzar
    Thannazzar
    ✭✭✭✭✭
    Andre_Noir wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    00:33 he said that he is an PVE-crab. And then start to judge how a PVP has to work lol
    Also there no "ganking" in PVP zones if they are separated form open world - ESO's case

    Noted, the salient point (if you watched the entire vid) was around the competition vs bullying dynamic, IE do you want to test your skill fighting an opponent or just score a victory by using power of a build to kill them before they can react.

    If a ganker achieves their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.

    If that's the playstyle you enjoy, all power too you, but when that playstyle leads to:

    - new players or PVE'rs not want to participate in PVP and dwindling PVP populations and increased BG queue times or
    - Players equiping ultra tanky builds to completely mitigate your playstyle

    well

    "Im sorry you dont like the monster you have created Dr Frankenstein".
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    ESO has multiple issues that has impacted the game.
    Edited by MEBengalsFan2001 on 20 September 2021 19:40
  • wazzz56
    wazzz56
    ✭✭✭✭✭
    yet they are on a consistent path of lessening the skill gap in ESO....the game has evolved to where sets and group size matter way more than skill.....people complained about people being skilled at ani cancel because it wasn't fair ( yet anyone could practice and learn it)...as much as I wish eso was about skill still, it is not..and is just falling further into the opposite direction...they were headed in the right direction with the proc removal, group size reduction and no cross healing...but that is all out the window now....
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Roylund
    Roylund
    ✭✭
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    Ganking at least requires the player to have good game sense and they got to push at least 1 button. TANKING on the other hand is the epitome of power>skill. Your raw defense is so high that you could literally stand still, push zero buttons, and survive longer. The average tank player wouldn't be able to gank at all they are too used to crutching on their armor and hp to win fights. Their procs do all their damage and their armor/hp does all their survival for them. Trash that belongs in pve.

    Look at a genre like FPS's where skill is everything. TTK is always extremely low. Players in fps's need to react fast, have a good game sense, need to actually aim, need good positioning, and they need to use cover. Ganking also requires all of those things. Ganking is ironically the closest thing to skill in this entire game. People just hate it because its one of the few ways people who have been crutching on power can get out played and outsmarted. They put everything into passive defense, pure power, and then get smoked in 1 combo by a ganker, so they RAGE. All that effort they put in grinding cp or defensive sets gets slapped away in 1 second. They can't react fast, they are too lazy to keep their defenses up, they throw themselves into horrible positions, and don't pay any attention because they don't have to.

    The ganker on the other hand has to react instantly, has to be in cover at all times, they need to stay in strong positions to not get spotted, and have to keep their head on a swivel to not get snuck up on. No matter how many times we get nerfed we still keep killing because stats and numbers ain't got anything to do with our playstyle. Its Sun Tzu in the form of an mmo playstyle.

    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”- Sun Tzu
    “The supreme art of war is to subdue the enemy without fighting.”- Sun Tzu
    “So in war, the way is to avoid what is strong, and strike at what is weak.”- Sun Tzu
    “In the Midst of Chaos, There Is Also Opportunity”- Sun Tzu
    He is literally describing ganking here, “If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.”-Sun Tzu

    Tanklets are too dense to use strategy and tactics, only raw power. No skill, no tactics, no strategy, NO HOPE. No nerf will ever be enough as long as we continue playing this game. Keep that block up, keep panic rolling even inside an empty keep, but the second you stop I will be there waiting.

    I think you're exaggerating the difficulty of ganking. It's harder than just permablocking with a tank for sure IF you're ganking someone with allies around as you still have to get away but the actual gank execution is not difficult. Like you said, you're trying to kill someone before they react, that's not skillful, you're basically parsing on a dummy the same way you would in PvE. If you want to say there's skill in that fine by me but don't pretend that passes as actual PvP skill since it doesn't depend on the execution of the enemy player (you're disregarding half of the PvP equation). Let me put it this way, if there's no difference between you ganking a dummy or an unaware PvPer then your skill remains in the PvE department. The hard part of ganking is getting out and that's why I agree with you that ganking is more difficult than tanking, since you have to think more about your active defense and plan your escape route. To say that's the most skillful thing in the game though is ridiculous. Actually having to manage resources, buffs, and positioning with a mixture of defense and offense in a more balanced build is much more difficult than one shotting someone from stealth, dodge rolling, and then stealthing again (or working towards stealthing again).

    When you say "The ganker on the other hand has to react instantly, has to be in cover at all times, they need to stay in strong positions to not get spotted, and have to keep their head on a swivel to not get snuck up on" you're making huge exaggerations about how difficult it is to reach the proper gank position. Nightblades can stealth, stealth potions are a thing, you can ignore sneak penalties with multiple passives. If literal stealth wasn't a thing in this game this statement would be accurate since you'd have to manage your positioning to avoid your opponents line of sight, but since you get to just click a button and disappear from their screen it's pretty ridiculous to play it up to more than what it is.

    Also, Sun Tzu is talking about the most efficient way to fight, not the most difficult or skillful. If he had a button that just let him one shot anyone on any battlefield of course that would be a way to "fall like a thunderbolt" and he would press it as that would be the most optimal way of battling. That doesn't mean it's the most skillful which is what you are implying.

    TL;DR: Balance > Ganking > Tanks
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    wazzz56 wrote: »
    yet they are on a consistent path of lessening the skill gap in ESO....the game has evolved to where sets and group size matter way more than skill.....people complained about people being skilled at ani cancel because it wasn't fair ( yet anyone could practice and learn it)...as much as I wish eso was about skill still, it is not..and is just falling further into the opposite direction...they were headed in the right direction with the proc removal, group size reduction and no cross healing...but that is all out the window now....

    There is no skill in animation cancelling. That is more muscle memory than anything else and that isn't being skilled. Also with players using modded controller that memorize button sequence for consoles and on the PC side you have apps/add on that isn't being skilled, that are crutches that enable people to think that they are skilled. 😁





    Edited by MEBengalsFan2001 on 20 September 2021 20:03
  • Merforum
    Merforum
    ✭✭✭✭✭
    wazzz56 wrote: »
    yet they are on a consistent path of lessening the skill gap in ESO....the game has evolved to where sets and group size matter way more than skill.....people complained about people being skilled at ani cancel because it wasn't fair ( yet anyone could practice and learn it)...as much as I wish eso was about skill still, it is not..and is just falling further into the opposite direction...they were headed in the right direction with the proc removal, group size reduction and no cross healing...but that is all out the window now....

    There is no skill in animation cancelling. That is more muscle memory than anything else and that isn't being skilled. Also with players using modded controller that memorize button sequence for consoles and on the PC side you have apps/add on that isn't being skilled, that are crutches that enable people to think that they are skilled. 😁

    Exactly I love how some people try to flip the intent of the OP/vid, aniCancel would be an example of NOT skill but using exploit to get unfair advantage. And a NB trying to say ganking is SKILL when it is the worse cheese in game and should have never existed. It is exactly what the VID says, some games allow a bunch of exploitable and overpowered things to exist and PVPer who have access to and practice said exploits are not at all interested in balance or competition or fun even, only killing and bullying others.
  • fred4
    fred4
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    ✭✭✭
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ
    Have you played nightblades? Game balance is ever shifting, but dealing with gankers is mostly a matter of experience. It doesn't matter if you miss passive resistances. Nightblade burst is some of the most avoidable damage there is, e.g. you break free and dodge roll before the nightblade can kill you in most cases. Then you calmly buff, heal and LoS, as needed, before you counterattack. Only last patch IMO took ganking too far, because overall damage was so high. This favored gankers.

    I agree with the video, except for two major points:
    1. He forgot to mention zerging. Inexperienced players band together to kill more experienced ones. This is the single most important way that open world PvP fights are balanced. All that really needs to happen is that the 1vXers stop whining when they are being zerged down. While 1v1 balance is desirable the game works despite it's shortcomings, because zerging is actually OK. Don't let anyone make you feel bad about that unless your own conscience kicks in that you are being the bully.
    2. ESO's combat progression is pretty lateral. Yes, there are many things you may want to be competitive in PvP. CP160. Mythics. Undaunted passives. Jewelry transmutation. A monster set. However that still only requires you to play a fraction of the game. I meet new players from time to time who are trying to put together the perfect build, before entering PvP or even duelling. Sometimes I want to shout at them: Just use something decent and get some experience playing in no CP under your belt. Experience and skill counts for quite a lot in ESO.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Merforum
    Merforum
    ✭✭✭✭✭
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
  • fred4
    fred4
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    ✭✭✭
    Merforum wrote: »
    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
    This absolutely cuts both ways. I became a nightblade main, because I frequently play alone and being a nightblade allowed me to avoid fights and bring my Tel Var home. Whenever someone asks what to do as a new player, one of the options I give them is being a sniper. Not that that works especially well these days, but it has been an option for inexperienced players to get some early kills.
  • Merforum
    Merforum
    ✭✭✭✭✭
    fred4 wrote: »
    Merforum wrote: »
    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
    This absolutely cuts both ways. I became a nightblade main, because I frequently play alone and being a nightblade allowed me to avoid fights and bring my Tel Var home. Whenever someone asks what to do as a new player, one of the options I give them is being a sniper. Not that that works especially well these days, but it has been an option for inexperienced players to get some early kills.

    Exactly what I mean. Everyone has an initial shock by getting ganked and either hate it and just leave or they decide to do it themselves which continues the vicious cycle. But ZOS NEVER should have let this become so popular, they should have only let it be super niche or not have it. Personally everyone I introduced to the game has quit and never come back mainly because they say the PVP is so bad for allowing this (and other things) and even though I stayed mostly for PVE, I hate this too.

    I think people can make an excuse like you that 'if you can't beat em join em', but I don't think anyone can justify this playstyle as being good for any game, especially in the high percentage that has been allowed.
    Edited by Merforum on 21 September 2021 04:00
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Merforum wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.

    Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.

    Edit: I see your last comment there, not everybody will decide they specifically want to replicate the gank they experienced, but something of a comparable level of Power. This is a similar idea to not allowing the low level to get their gear from Vlastarus. They can't be permitted to think that Cyrodiil is a forgiving place, this would make PvP altogether less interesting for the newcomer.

    Edited by Urzigurumash on 21 September 2021 04:08
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Merforum
    Merforum
    ✭✭✭✭✭
    Merforum wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.

    Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.

    Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.

    Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.

    Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.

    Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Merforum
    Merforum
    ✭✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.

    Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.

    Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.

    Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.

    Ganking is the opposite of being competitive. I didn't say toxic but yeah it is being a bully. Trying to kill people over and over before they have a chance to do anything. BTW every mode of PVP has many objectives not all about fighting and ganking isn't necessary in any situation, it is a choice. ZOS shouldn't have never let it be so pervasive.

    If you are trying to convince people that ganking is valid, competitive or healthy for any game, please stop. No one believes that.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    Merforum wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.

    Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.

    Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.

    Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.

    Ganking is the opposite of being competitive. I didn't say toxic but yeah it is being a bully. Trying to kill people over and over before they have a chance to do anything. BTW every mode of PVP has many objectives not all about fighting and ganking isn't necessary in any situation, it is a choice. ZOS shouldn't have never let it be so pervasive.

    If you are trying to convince people that ganking is valid, competitive or healthy for any game, please stop. No one believes that.

    How is it different from sniping in FPS? More abstractly what if a football team decided it would just try to throw a Hail Mary every play, and completely bypass the secondary defense of their opponent? Or if a basketball team decided it would try to do nothing but shoot full court shots immediately after inbounding? Non-competitive? To me that's not the right word. Purposefully trying to take the rules of gameplay to their limit to more easily guarantee success, yes, but I don't see how that's non-competitive, personally. Many of us similarly try to push some other limits with our builds.

    Of course if it were impossible to react or counter the gank it wouldn't be healthy, but outside of outliers which tend to get toned down it's generally been possible to counter - once you're sufficiently powered / skilled. I believe counterable ganking is healthy for the game, yes.

    I don't gank in this game, never have, but I've used similar "bypass defense" tactics in tabletop wargames.

    Edited by Urzigurumash on 21 September 2021 06:29
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Merforum
    Merforum
    ✭✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    Merforum wrote: »
    Thannazzar wrote: »
    Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
    https://youtube.com/watch?v=gMukqERCaEQ

    The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.

    How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.

    There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.

    As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.

    Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.

    Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.

    I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.

    BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.

    Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.

    Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.

    Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.

    Ganking is the opposite of being competitive. I didn't say toxic but yeah it is being a bully. Trying to kill people over and over before they have a chance to do anything. BTW every mode of PVP has many objectives not all about fighting and ganking isn't necessary in any situation, it is a choice. ZOS shouldn't have never let it be so pervasive.

    If you are trying to convince people that ganking is valid, competitive or healthy for any game, please stop. No one believes that.

    How is it different from sniping in FPS? More abstractly what if a football team decided it would just try to throw a Hail Mary every play, and completely bypass the secondary defense of their opponent? Or if a basketball team decided it would try to do nothing but shoot full court shots immediately after inbounding? Non-competitive? To me that's not the right word. Purposefully trying to take the rules of gameplay to their limit to more easily guarantee success, yes, but I don't see how that's non-competitive, personally. Many of us similarly try to push some other limits with our builds.

    Of course if it were impossible to react or counter the gank it wouldn't be healthy, but outside of outliers which tend to get toned down it's generally been possible to counter - once you're sufficiently powered / skilled. I believe counterable ganking is healthy for the game, yes.

    I don't gank in this game, never have, but I've used similar "bypass defense" tactics in tabletop wargames.

    So now we are just playing the whoever talks last is the winner. We are going to have to agree to disagree. Ganking is completely terrible for any game and attracts the worst kind of people, who then spread toxicity through the whole environment. There is no defense for it, even you say you never do it, but you're willing to defend it for some unknown reason which I'm starting to think is just trolling at this point.

    BTW your examples are ridiculous because they are in no way practical. A better example would be if people where fouling and tackling people who didn't have the ball (even football had a problem like roughing up the QB and spearing), BUT GUESS WHAT HAPPENED, they implement RULES TO STOP THAT. Which is what ZOS should do, STOP GANKING. FPS is a good example of what ESO should NOT BECOME MORE LIKE.
  • rbfrgsp
    rbfrgsp
    ✭✭✭✭✭
    People now use the word "gank" to mean "killed me fast". Stop doing that please.

    Even if you build into pure damage, single-target max burst, the majority of players in cyrodiil remain off limits for any burst kill attempt. Their resists are too high, they have 30k+ health, they run shields or AoE CCs that prevent a true surprise attack kill combo.

    If you're wiping to burst damage with no chance to retaliate, it's because you have chosen to make yourself a target. You've run low HP or neglected defensive sets or skills and your opponent knows that.

    If you have chosen to make yourself a target for burst damage, you sure as hell had better prepare a working defense (manual evades by dodge roll, block) or prepare to Respawn.

    It's an asymmetrical, real-time PvP environment. Which means it's not turn-based; you don't need to stand toe-to-toe and slap each other in the face with wet fish until one of you falls over if you don't want to.
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