Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
xxslam48xxb14_ESO wrote: »Look at a genre like FPS's where skill is everything. TTK is always extremely low.
Thannazzar wrote: »I take your point re Tanklets however...
The essence of Ganking is to appear from stealth, deliver 5-6 LA weave abilities faster than the enemy can react and kill them.
I can understand where that may be a test of a players math skills in building towards that outcome, and a test of their reflexes to deliver the right button presses in sequence (if they are not using macros).
But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.
Its an affirmation that what the ganking player wants is not a test of skill, or competition, just a victory, that is particularly true when a player using that play style complains about those with sufficient resistance, armor and health to counter their tactic, they are actively avoiding combat or even the opportunity of combat with another player because all they are after is an easy victory, not a test of skill.
Urzigurumash wrote: »xxslam48xxb14_ESO wrote: »Look at a genre like FPS's where skill is everything. TTK is always extremely low.
We all agree we're lucky to be graced with such fortune as to share our game experience with NBs, but what about Fighting Games? They have a long TTK. This combat system has elements of both FPS and Fighting Games.
Perhaps I've missed something. I'm not even sure how tanking vs ganking is relevant to the video. Some of both playstyles have used OP proc sets from time to time.
xxslam48xxb14_ESO wrote: »Well I don't play fighting games, so I cant exactly use them as an example. I think the standard dps vs dps fight goes a bit like how a fighting game would go. Tanking vs ganking is relevant because I wanted to show that what Op perceived as unskilled gameplay actually has a lot of depth. Tanking being a much better example of what raw "power" looks like in eso. Yeah we all use proc sets, its the unfortunate direction that this game has gone in. Since this game has a high amount of "power" you need to use those sets in order to put yourself in the best possible position to confront it.
Thannazzar wrote: »But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.
Thannazzar wrote: »I take your point re Tanklets however...
The essence of Ganking is to appear from stealth, deliver 5-6 LA weave abilities faster than the enemy can react and kill them.
I can understand where that may be a test of a players math skills in building towards that outcome, and a test of their reflexes to deliver the right button presses in sequence (if they are not using macros).
But if they achieve their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.
Its an affirmation that what the ganking player wants is not a test of skill, or competition, just a victory, that is particularly true when a player using that play style complains about those with sufficient resistance, armor and health to counter their tactic, they are actively avoiding combat or even the opportunity of combat with another player because all they are after is an easy victory, not a test of skill.
I have tanked in pve situations, but that just isn't fun for me in pvp. Brought my necro pve tank into pvp and didn't find it hard to play, just takes forever to kill anyone. Very forgiving. You can pretty much just hold block and heal for an entire bg.Urzigurumash wrote: »xxslam48xxb14_ESO wrote: »Well I don't play fighting games, so I cant exactly use them as an example. I think the standard dps vs dps fight goes a bit like how a fighting game would go. Tanking vs ganking is relevant because I wanted to show that what Op perceived as unskilled gameplay actually has a lot of depth. Tanking being a much better example of what raw "power" looks like in eso. Yeah we all use proc sets, its the unfortunate direction that this game has gone in. Since this game has a high amount of "power" you need to use those sets in order to put yourself in the best possible position to confront it.
Well have you ever "tanked" in Cyrodiil? There's maybe 1 or 2 per Alliance at any given time on my server. Sounds like the OP is interpreting big NB combos as the result of only Power, and not Skill, perhaps you are doing the same for "tanking"?
Not everybody who blocks your combo is a tank, maybe that's just how they survive against you. If NBs aren't the superlative 1v1 class, capable of the best ganking - balance is off. If a tanky player can't block and shutdown an NB's offense - balance is off. Often a perfectly equal fight will come down to something other than just Power or Skill - like in a pro sport, gravity, or the refs, in a tabletop war game, dice rolls, or which of the bickering parties persuades the uninvolved third parties that their interpretation of the rulebook is correct. In this game there's a number of things mediating Power and Skill, but there's plenty of RNG, like passive dodge, crit chance, etc - things an NB depends on quite a bit more than the predictable, and thus "discernable", and thus, "skillful", blocking. That last statement there is hyperbolic but you get my point.
Just another point of view, yours were great posts about the NB perspective.
I agree tanking is easy, ganking is hard, but I'm a DK.
Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
Andre_Noir wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
00:33 he said that he is an PVE-crab. And then start to judge how a PVP has to work lol
Also there no "ganking" in PVP zones if they are separated form open world - ESO's case
Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
xxslam48xxb14_ESO wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
Ganking at least requires the player to have good game sense and they got to push at least 1 button. TANKING on the other hand is the epitome of power>skill. Your raw defense is so high that you could literally stand still, push zero buttons, and survive longer. The average tank player wouldn't be able to gank at all they are too used to crutching on their armor and hp to win fights. Their procs do all their damage and their armor/hp does all their survival for them. Trash that belongs in pve.
Look at a genre like FPS's where skill is everything. TTK is always extremely low. Players in fps's need to react fast, have a good game sense, need to actually aim, need good positioning, and they need to use cover. Ganking also requires all of those things. Ganking is ironically the closest thing to skill in this entire game. People just hate it because its one of the few ways people who have been crutching on power can get out played and outsmarted. They put everything into passive defense, pure power, and then get smoked in 1 combo by a ganker, so they RAGE. All that effort they put in grinding cp or defensive sets gets slapped away in 1 second. They can't react fast, they are too lazy to keep their defenses up, they throw themselves into horrible positions, and don't pay any attention because they don't have to.
The ganker on the other hand has to react instantly, has to be in cover at all times, they need to stay in strong positions to not get spotted, and have to keep their head on a swivel to not get snuck up on. No matter how many times we get nerfed we still keep killing because stats and numbers ain't got anything to do with our playstyle. Its Sun Tzu in the form of an mmo playstyle.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”- Sun Tzu
“The supreme art of war is to subdue the enemy without fighting.”- Sun Tzu
“So in war, the way is to avoid what is strong, and strike at what is weak.”- Sun Tzu
“In the Midst of Chaos, There Is Also Opportunity”- Sun Tzu
He is literally describing ganking here, “If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.”-Sun Tzu
Tanklets are too dense to use strategy and tactics, only raw power. No skill, no tactics, no strategy, NO HOPE. No nerf will ever be enough as long as we continue playing this game. Keep that block up, keep panic rolling even inside an empty keep, but the second you stop I will be there waiting.
yet they are on a consistent path of lessening the skill gap in ESO....the game has evolved to where sets and group size matter way more than skill.....people complained about people being skilled at ani cancel because it wasn't fair ( yet anyone could practice and learn it)...as much as I wish eso was about skill still, it is not..and is just falling further into the opposite direction...they were headed in the right direction with the proc removal, group size reduction and no cross healing...but that is all out the window now....
MEBengalsFan2001 wrote: »yet they are on a consistent path of lessening the skill gap in ESO....the game has evolved to where sets and group size matter way more than skill.....people complained about people being skilled at ani cancel because it wasn't fair ( yet anyone could practice and learn it)...as much as I wish eso was about skill still, it is not..and is just falling further into the opposite direction...they were headed in the right direction with the proc removal, group size reduction and no cross healing...but that is all out the window now....
There is no skill in animation cancelling. That is more muscle memory than anything else and that isn't being skilled. Also with players using modded controller that memorize button sequence for consoles and on the PC side you have apps/add on that isn't being skilled, that are crutches that enable people to think that they are skilled. 😁
Have you played nightblades? Game balance is ever shifting, but dealing with gankers is mostly a matter of experience. It doesn't matter if you miss passive resistances. Nightblade burst is some of the most avoidable damage there is, e.g. you break free and dodge roll before the nightblade can kill you in most cases. Then you calmly buff, heal and LoS, as needed, before you counterattack. Only last patch IMO took ganking too far, because overall damage was so high. This favored gankers.Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
This absolutely cuts both ways. I became a nightblade main, because I frequently play alone and being a nightblade allowed me to avoid fights and bring my Tel Var home. Whenever someone asks what to do as a new player, one of the options I give them is being a sniper. Not that that works especially well these days, but it has been an option for inexperienced players to get some early kills.BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
This absolutely cuts both ways. I became a nightblade main, because I frequently play alone and being a nightblade allowed me to avoid fights and bring my Tel Var home. Whenever someone asks what to do as a new player, one of the options I give them is being a sniper. Not that that works especially well these days, but it has been an option for inexperienced players to get some early kills.BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Urzigurumash wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.
Urzigurumash wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.
Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.
Urzigurumash wrote: »Urzigurumash wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.
Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.
Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.
Urzigurumash wrote: »Urzigurumash wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.
Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.
Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.
Ganking is the opposite of being competitive. I didn't say toxic but yeah it is being a bully. Trying to kill people over and over before they have a chance to do anything. BTW every mode of PVP has many objectives not all about fighting and ganking isn't necessary in any situation, it is a choice. ZOS shouldn't have never let it be so pervasive.
If you are trying to convince people that ganking is valid, competitive or healthy for any game, please stop. No one believes that.
Urzigurumash wrote: »Urzigurumash wrote: »Urzigurumash wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Being ganked isn't going to universally turn off newcomers, some will be fascinated by this and want to learn how to progress to gain that Power. Everybody on Xbox in 2015 who wasn't a PC Transfer can probably remember that feeling.
Oh really, I have never seen/heard anyone say they loved being ganked so much that is why the decided to play a game so they can gank others, however I have heard/seen the exact opposite innumerable times.
Have you ever asked a vet why they stuck around in the early days of their ESO PvP despite getting undoubtedly trounced? There's nothing "toxic" about doing what you're supposed to in PvP, fighting the enemies. That this can be accomplished through a variety of means is part of the charm. It is good to display to newcomers the competitive nature of the format.
Ganking is the opposite of being competitive. I didn't say toxic but yeah it is being a bully. Trying to kill people over and over before they have a chance to do anything. BTW every mode of PVP has many objectives not all about fighting and ganking isn't necessary in any situation, it is a choice. ZOS shouldn't have never let it be so pervasive.
If you are trying to convince people that ganking is valid, competitive or healthy for any game, please stop. No one believes that.
How is it different from sniping in FPS? More abstractly what if a football team decided it would just try to throw a Hail Mary every play, and completely bypass the secondary defense of their opponent? Or if a basketball team decided it would try to do nothing but shoot full court shots immediately after inbounding? Non-competitive? To me that's not the right word. Purposefully trying to take the rules of gameplay to their limit to more easily guarantee success, yes, but I don't see how that's non-competitive, personally. Many of us similarly try to push some other limits with our builds.
Of course if it were impossible to react or counter the gank it wouldn't be healthy, but outside of outliers which tend to get toned down it's generally been possible to counter - once you're sufficiently powered / skilled. I believe counterable ganking is healthy for the game, yes.
I don't gank in this game, never have, but I've used similar "bypass defense" tactics in tabletop wargames.