We dont see that, we are growing with both new and experienced players, some comming from other games.
Long_Distance wrote: »
We dont see that, we are growing with both new and experienced players, some comming from other games.
I give you a hint:
When - like yesterday in early prime time - you zerg down Fare and BM with 20+ players while DC is pop-locked and AD has between 1-2 bars, pvp is legitimately dead. This is like the definition of PvD.
Not that I mind, do whatever you enjoy. But please don't call this pvp.
We dont see that, we are growing with both new and experienced players, some comming from other games.
adirondack wrote: »Whether intentional or not, many guilds are leaving organized group PvP in Cyrodiil at an alarming rate. I am aware of four guilds who have left just this week. I'm sure there isn't just one factor - we could list several:
(1) New World impending release
(2) the new anti-zerg sets
(3) multiple unresolved performance issues
(4) crashing becoming more frequent
(5) lack of any improvement or adjustment to cyrodiil gameplay
(6) overall boredom
My goal posting is not to argue whether the 'year of performance' was successful or not; not to discuss the benefit/value of the new proc sets; or even to add yet another comment about NW. Just awareness to the general PvP community that guilds are leaving. For those of us who are staying on ESO pvp, we will have to adapt. Maybe we won't miss the guilds and players who are leaving, but I suspect we will.
Maybe Zenimax will be interested in knowing this as well. I hope so.
The 6th reason is there because of the 2 prior reasons. RIP.adirondack wrote: »(3) multiple unresolved performance issues
(5) lack of any improvement or adjustment to cyrodiil gameplay
(6) overall boredom
Desyncs, server lag and in general the new sets... yeah no wonder there's backlash lol. PvP will die.
Desyncs, server lag and in general the new sets... yeah no wonder there's backlash lol. PvP will die.
Good post, we have been struggling with desyncs, bugs and most notably lagg for years now, but the devs seem to have only one type of sets in their minds whenever they release new ones...proccsets proccsets and more proccsets. The games pvp is 90% itemization now. I havent logged in for months because of the new sets they keep spewing out.
There is an alternative, it took time before I decided to try it though. Go non-proc, non-cp. It's close to the original ESO PVP where skill and teamwork is decisive. There is still enough sets around to create variation in the game play.
Joy_Division wrote: »There is an alternative, it took time before I decided to try it though. Go non-proc, non-cp. It's close to the original ESO PVP where skill and teamwork is decisive. There is still enough sets around to create variation in the game play.
Whenever anything or anybody looks backwards instead of forwards for the best, this is a huge sign of trouble.
So i should log onto no cp no proc just so I can have a semblance of what I did so long ago? Are we in a retirement home or something? Why invest time, energy, and money for something you know wont ever get better?
And I stress semblance because you cant just remove a few proc sets and CP and tell me it's akin to original ESO. No it's not. In 2015, I still believed the devs would improve the game and there would be better days ahead. The class I loved to play still had a distinctive identity. The game had reasonable stability such that I basically knew the rules and basic mechanics of the game wouldn't radically changed from patch to patch. There was a full time PvP developer. I had confidence that if there were issues with balance, because there was only one game system (instead of cp, no CP, BGs, no CP no proc sets, etc), the potential at least existed that busted stuff could be reasonable addressed. In short, back in the original ESO, I still looked forward to the game improving, whatever my reservations were about the changes they did make.
In the past a lot of the disbanded guilds just reformed with different name and a different leader. Same people. This time it feels like entire guild rosters are leaving.
Joy_Division wrote: »There is an alternative, it took time before I decided to try it though. Go non-proc, non-cp. It's close to the original ESO PVP where skill and teamwork is decisive. There is still enough sets around to create variation in the game play.
Whenever anything or anybody looks backwards instead of forwards for the best, this is a huge sign of trouble.
So i should log onto no cp no proc just so I can have a semblance of what I did so long ago? Are we in a retirement home or something? Why invest time, energy, and money for something you know wont ever get better?
And I stress semblance because you cant just remove a few proc sets and CP and tell me it's akin to original ESO. No it's not. In 2015, I still believed the devs would improve the game and there would be better days ahead. The class I loved to play still had a distinctive identity. The game had reasonable stability such that I basically knew the rules and basic mechanics of the game wouldn't radically changed from patch to patch. There was a full time PvP developer. I had confidence that if there were issues with balance, because there was only one game system (instead of cp, no CP, BGs, no CP no proc sets, etc), the potential at least existed that busted stuff could be reasonable addressed. In short, back in the original ESO, I still looked forward to the game improving, whatever my reservations were about the changes they did make.
You miss my point. It's easier to balance the pvp without the proc sets and cp. If zos have any intention to do that I dont know.
I think its rather obvious that if you want pvp to be based on individual skills and teamwork, one should avoid factors like CP and proc sets, because it increases the difference between a new player and a long time player. Not because the long time player is better, but because the player have a high cp and a big pool of sets.
Joy_Division wrote: »Joy_Division wrote: »There is an alternative, it took time before I decided to try it though. Go non-proc, non-cp. It's close to the original ESO PVP where skill and teamwork is decisive. There is still enough sets around to create variation in the game play.
Whenever anything or anybody looks backwards instead of forwards for the best, this is a huge sign of trouble.
So i should log onto no cp no proc just so I can have a semblance of what I did so long ago? Are we in a retirement home or something? Why invest time, energy, and money for something you know wont ever get better?
And I stress semblance because you cant just remove a few proc sets and CP and tell me it's akin to original ESO. No it's not. In 2015, I still believed the devs would improve the game and there would be better days ahead. The class I loved to play still had a distinctive identity. The game had reasonable stability such that I basically knew the rules and basic mechanics of the game wouldn't radically changed from patch to patch. There was a full time PvP developer. I had confidence that if there were issues with balance, because there was only one game system (instead of cp, no CP, BGs, no CP no proc sets, etc), the potential at least existed that busted stuff could be reasonable addressed. In short, back in the original ESO, I still looked forward to the game improving, whatever my reservations were about the changes they did make.
You miss my point. It's easier to balance the pvp without the proc sets and cp. If zos have any intention to do that I dont know.
I think its rather obvious that if you want pvp to be based on individual skills and teamwork, one should avoid factors like CP and proc sets, because it increases the difference between a new player and a long time player. Not because the long time player is better, but because the player have a high cp and a big pool of sets.
How is it easier to balance something like purge when you have one campaign where if you hit a button you can explode for 35K and another campaign where that cannot happen? It can;t be done. You either play one campaign where it is way too efficient or you play in another campaign where it's a suicide button. If you wanted to impress me with your group's skill and teamwork, you wouldn't run off to no CP where your group could spam purge without consequence; something ZOS finally acknowledged was a disruptive mechanic in Cyrodiil which is why the Plague set was introduced in the first place.
If I want PvP to be based on individual skill and teamwork, I should avoid factors like playing a game with no full time PvP developer, a game with that tries to balance multiple PvP rule-sets simultaneously, a game that seeks solutions to meta problems by selling gear, and then creates a campaign where said gear isn't allowed, etc.