What server are you referring to, as on PCGH, there really aren't that many "guilds" running organized groups, and I still see the same ones daily and had a queue of 40 to get in last night on my own faction, so haven't seen this trend on the largest NA server at least.
And quite honestly, your entire post really points to crappy guild leadership more than a game issue. "Guilds" don't do anything, players do. If some guild leader is telling his/her members to not PVP anymore, that is just messed up, if they are actively ranting about it in their own guild chat and stirring everyone up to the point they get negative about it as well, that is even more messed up. I personally do not enjoy dungeons or trials, but I would never trash talk doing them and screw up my guild members who enjoy those activities. I do the exact opposite in fact, support my guild members doing those activities, and have found officers who enjoy leading them. When those officers are taking a break or burn out, we find new people who are still excited about it to take up the lead, so our guild members can have the best experience in game they can.
If some self absorbed guild leadership is ruining their members game just because they have a personal issue with some changes, well as I said, that is just really messed up and horrible leadership. I can guarantee that not everyone in that guild who PVP's felt the same way as that leader.
I’ve seen more guilds and players leave ESO over the years than I can count. I can’t think of a single pvp guild that was well known in 2014 that’s still active. As always, new guilds and pugleaders will emerge, and cyrodiil will keep on going.
At some point I’m sure the population will drop to IC levels with only a few remaining, but I honestly don’t think it’s happening any time soon.
We're not one of the guilds listed there (I'd actually be interested in who's left as Ive only played once last week) but I can 100% say a lot of members only log in to raid and that's it on both NA and EU. Therefore if the raids stop because the lead and guild is bored /frustrated those players also 'quit'. So it's less the lead saying "oh you shouldn't play too" and more the fact that raiding is the only partially enjoyable thing for a lot of ppl who play.What server are you referring to, as on PCGH, there really aren't that many "guilds" running organized groups, and I still see the same ones daily and had a queue of 40 to get in last night on my own faction, so haven't seen this trend on the largest NA server at least.
And quite honestly, your entire post really points to crappy guild leadership more than a game issue. "Guilds" don't do anything, players do. If some guild leader is telling his/her members to not PVP anymore, that is just messed up, if they are actively ranting about it in their own guild chat and stirring everyone up to the point they get negative about it as well, that is even more messed up. I personally do not enjoy dungeons or trials, but I would never trash talk doing them and screw up my guild members who enjoy those activities. I do the exact opposite in fact, support my guild members doing those activities, and have found officers who enjoy leading them. When those officers are taking a break or burn out, we find new people who are still excited about it to take up the lead, so our guild members can have the best experience in game they can.
If some self absorbed guild leadership is ruining their members game just because they have a personal issue with some changes, well as I said, that is just really messed up and horrible leadership. I can guarantee that not everyone in that guild who PVP's felt the same way as that leader.
Izanagi.Xiiib16_ESO wrote: »We're not one of the guilds listed there (I'd actually be interested in who's left as Ive only played once last week) but I can 100% say a lot of members only log in to raid and that's it on both NA and EU. Therefore if the raids stop because the lead and guild is bored /frustrated those players also 'quit'. So it's less the lead saying "oh you shouldn't play too" and more the fact that raiding is the only partially enjoyable thing for a lot of ppl who play.What server are you referring to, as on PCGH, there really aren't that many "guilds" running organized groups, and I still see the same ones daily and had a queue of 40 to get in last night on my own faction, so haven't seen this trend on the largest NA server at least.
And quite honestly, your entire post really points to crappy guild leadership more than a game issue. "Guilds" don't do anything, players do. If some guild leader is telling his/her members to not PVP anymore, that is just messed up, if they are actively ranting about it in their own guild chat and stirring everyone up to the point they get negative about it as well, that is even more messed up. I personally do not enjoy dungeons or trials, but I would never trash talk doing them and screw up my guild members who enjoy those activities. I do the exact opposite in fact, support my guild members doing those activities, and have found officers who enjoy leading them. When those officers are taking a break or burn out, we find new people who are still excited about it to take up the lead, so our guild members can have the best experience in game they can.
If some self absorbed guild leadership is ruining their members game just because they have a personal issue with some changes, well as I said, that is just really messed up and horrible leadership. I can guarantee that not everyone in that guild who PVP's felt the same way as that leader.
What server are you referring to, as on PCGH, there really aren't that many "guilds" running organized groups, and I still see the same ones daily and had a queue of 40 to get in last night on my own faction, so haven't seen this trend on the largest NA server at least.
And quite honestly, your entire post really points to crappy guild leadership more than a game issue. "Guilds" don't do anything, players do. If some guild leader is telling his/her members to not PVP anymore, that is just messed up, if they are actively ranting about it in their own guild chat and stirring everyone up to the point they get negative about it as well, that is even more messed up. I personally do not enjoy dungeons or trials, but I would never trash talk doing them and screw up my guild members who enjoy those activities. I do the exact opposite in fact, support my guild members doing those activities, and have found officers who enjoy leading them. When those officers are taking a break or burn out, we find new people who are still excited about it to take up the lead, so our guild members can have the best experience in game they can.
If some self absorbed guild leadership is ruining their members game just because they have a personal issue with some changes, well as I said, that is just really messed up and horrible leadership. I can guarantee that not everyone in that guild who PVP's felt the same way as that leader.
ResidentContrarian wrote: »If a set is causing a guild to quit, then the guild simply got reality checked about the "skill" they had and whether or not they were the ""premier group of PvPers" like so many of them claim while attacking doors defended by one person, or only logging in when bars are heavily unbalanced.
If those guilds quitting, nothing was lost.
ResidentContrarian wrote: »If a set is causing a guild to quit, then the guild simply got reality checked about the "skill" they had and whether or not they were the ""premier group of PvPers" like so many of them claim while attacking doors defended by one person, or only logging in when bars are heavily unbalanced.
If those guilds quitting, nothing was lost.
There is an alternative, it took time before I decided to try it though. Go non-proc, non-cp. It's close to the original ESO PVP where skill and teamwork is decisive. There is still enough sets around to create variation in the game play.
The no proc test was every bit as bad as the current patch. It exposed the aching gap in performance between class tool kits and forced all players into large groups. Single combat became a standoff that lasted until one player git zerged over, and in big battles, highest population always won. I described it as like playing Fall Guys at the time - because everyone runs around in huge groups with largely the same abilities and victory is determined by dumb luck. Current patch in GH is every bit as bad in exactly the same way.
ResidentContrarian wrote: »If a set is causing a guild to quit, then the guild simply got reality checked about the "skill" they had and whether or not they were the ""premier group of PvPers" like so many of them claim while attacking doors defended by one person, or only logging in when bars are heavily unbalanced.
If those guilds quitting, nothing was lost.
Or they just found the move towards a skill race to the bottom distasteful and unrewarding. That's why I've stopped playing this patch and I always ran a solo build in Cyro. I've no appetite for instadeath with no chance of response , defence or counter.
The game is aimed more and more at ez moders and beginners who they patronisingly believe will quit if they get beaten. But people are much more likely to quit from randomised death encounters and a total lack of incentive to improve.
The no proc test was every bit as bad as the current patch. It exposed the aching gap in performance between class tool kits and forced all players into large groups. Single combat became a standoff that lasted until one player git zerged over, and in big battles, highest population always won. I described it as like playing Fall Guys at the time - because everyone runs around in huge groups with largely the same abilities and victory is determined by dumb luck. Current patch in GH is every bit as bad in exactly the same way.
The new non-proc is different as I said there is much more sets to choose from. An organized group can easily take down larger numbers, its not the same as the non-proc test. It's more like the pvp when ESO was new.
VaranisArano wrote: »ResidentContrarian wrote: »If a set is causing a guild to quit, then the guild simply got reality checked about the "skill" they had and whether or not they were the ""premier group of PvPers" like so many of them claim while attacking doors defended by one person, or only logging in when bars are heavily unbalanced.
If those guilds quitting, nothing was lost.
I'd say it's probably not the sets, specifically. Rather it's that ZOS has decided to take aim at a playstyle they prefer to the point of not only releasing sets that specifically and explicitly target that playstyle, but also in one case break the game rules that the Devs themselves made in order to do it.
Personally, I'm not too bothered by the sets. I figured that a Stam version of Inevitable Det was, well, inevitable, though I question their decision to break their own game rules for a set effect they thought was cool.
But when I add up the effect of the sets, the Devs' decision to drop group sizes to 12 which for larger organized guild meant deciding "Which friends get to raid tonight", and the longstanding performance issues with absolutely no sign of improvement...well, I'm not surprised that some guilds are quitting. The sets are one more straw on the camel's heavy load.
SimonThesis wrote: »I've never seen so many pvp guilds on all sides disband so quickly since the most recent patch comes out. If Zos isnt careful cyrodiil could end up deserted.
@ZOS_Kevin @ZOS_JessicaFolsom