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PVP is disappointing.

Redguards_Revenge
Redguards_Revenge
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I was going to type in detail why it was so, but nothing will change. As I typed it in details years ago.
So I will give you hints.

I play No-CP pvp.
I play Templar.
I play Redguard.
I own the base game.
All the sets I use are pre Morrowind era.

Set's should not be the deciding factor in PVP. End of Story.
Classes should not be the deciding factor in PVP. End of Story.

I know you read this and are thinking, "what rubbish is he talking about?"

I'll wait and see what happens next patch.

I've got a crap load of solo, slow paced, pve content to get through. Should last me 2-3 years over time.
  • Cozzy1991
    Cozzy1991
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    Set's aren't the deciding factor, skill is. Not to mention, a lot of good PVP sets are craftable. Nothing stopping you from getting a guild mate to craft them for you, or purchasing them from the guild store. Your issue with PVP (as it is
    with the majority of people that come to the forums to winge about their PVP experience) is a PEBCAK issue. Feel free to google it.
    Edited by Cozzy1991 on 19 August 2021 11:05
  • divnyi
    divnyi
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    I recently adviced on a non-dlc setup for a guildmate for stamplar.

    You can get deadly and craft stuhns, use DSA DW backbar and something like selene on monster helm. The setup is not *ideal* but it is very close to what would be stamplar meta gear anyway.
  • ServerusEcru
    ServerusEcru
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    Cozzy1991 wrote: »
    Set's aren't the deciding factor, skill is. Not to mention, a lot of good PVP sets are craftable. Nothing stopping you from getting a guild mate to craft them for you, or purchasing them from the guild store. Your issue with PVP (as it is
    with the majority of people that come to the forums to winge about their PVP experience) is a PEBCAK issue. Feel free to google it.

    You are totally wrong. Not only are sets the deciding factor in PvP but also master weapons and other rare items that give players an advantage. It is not about skill in this game. If that were the case you can put anyone in a crafting set and things will be balanced. No that all ended when they created imbalanced PvP sets and CP. SWTOR is balanced there is only 1 set for your class and playstyle and everyone runs it. This is how ESO should be. It’s way too imbalanced they need to nerf all the sets and only introduce one PvP set per class. Then will see who is skilled.
    "Train your opponent to make the wrong response." — The Book of Circles, By Loredas Maxims
    NA/PC/ Order of the Candle
  • mikey_reach
    mikey_reach
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    It has always been that way, but we are here for you if you need to vent.
  • Kartalin
    Kartalin
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    Skill has always been the primary factor but it’s also regrettably true that ZOS has managed to increase the role that gear and numbers play in deciding fights.
  • Sanctum74
    Sanctum74
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    Cozzy1991 wrote: »
    Set's aren't the deciding factor, skill is. Not to mention, a lot of good PVP sets are craftable. Nothing stopping you from getting a guild mate to craft them for you, or purchasing them from the guild store. Your issue with PVP (as it is
    with the majority of people that come to the forums to winge about their PVP experience) is a PEBCAK issue. Feel free to google it.

    You are totally wrong. Not only are sets the deciding factor in PvP but also master weapons and other rare items that give players an advantage. It is not about skill in this game. If that were the case you can put anyone in a crafting set and things will be balanced. No that all ended when they created imbalanced PvP sets and CP. SWTOR is balanced there is only 1 set for your class and playstyle and everyone runs it. This is how ESO should be. It’s way too imbalanced they need to nerf all the sets and only introduce one PvP set per class. Then will see who is skilled.

    Not true at all. I mean sure there are some over powered proc sets, but skill will always win unless you’re getting zerged down. I’m still wearing stat based sets from the no proc patch and the rare times that I do lose the people that beat me are also wearing stat based sets most of which can be purchased or crafted.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    The title of your post isn't wrong. PvP is disappointing.
    PC NA
  • Erissime
    Erissime
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    The only reason I find pvp disappointing is lack of performance - literally - I have a good machine, over capable of running this game, very good internet speed and connection - and in general checked all the necessary requirements on my side. I literally cannot move as of late in pvp - what skills ? what armours? I know this is old, and I know sometime this year servers are supposed to be changed - but seriously - this cannot be speed up too soon - only few months ago I could run in pvp while full zergs were at play - these days? I literally... cannot ... move. Why? And How long will this situation will last still? Enough tests - time for action! People DO want to play your game - and you're just making it impossible. And yes, I am aware these complaints are multiple and lasting for many years now ... I'm just a newer one adding to the pile, maybe... just maybe... things will change (before our patience and will of play runs out!)

    Also skill does count - and by a lot at that. I managed some pretty wonderous deeds with "bad" armour and builds, just because I know my class and how to move - while I failed miserably with some of the best gears and rarities out there - equally for being totally in the dark about said class - so... as some I know will put it: "git good"!

    But ... back to my own reasons of disappointment - when every millisecond counts, being stuck for seconds and repeatedly renders everything else futile.
    Edited by Erissime on 22 August 2021 15:26
  • moo_2021
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    SWTOR is balanced there is only 1 set for your class and playstyle and everyone runs it. This is how ESO should be. It’s way too imbalanced they need to nerf all the sets and only introduce one PvP set per class. Then will see who is skilled.

    That's just elitism. Why would new players even want to see who's skilled or not?

    I don't have skills and by the time I acquire them pro players will become even better. I'll always be at disadvantage in a fair fight.

    My sets is the only thing that gives me a chance to be useful in PvP. If some people don't feel they need power armor to win, it's their choice, but I'll wear them anyway and keep looking for even better sets.
  • fred4
    fred4
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    divnyi wrote: »
    I recently adviced on a non-dlc setup for a guildmate for stamplar.

    You can get deadly and craft stuhns, use DSA DW backbar and something like selene on monster helm. The setup is not *ideal* but it is very close to what would be stamplar meta gear anyway.
    Pretty much this. I personally don't think stamplar is easy. It needs to be played aggressively and IMO has a very active healing regime, which I am finding it hard to adjust to (I mostly play other classes). It was considered close to the top by some people a few patches ago, though. Some people also swear by the purge.

    I find something like Kristofer ESO's health stamplar safer to play than other variations. However I ditched that, because I found it rotation-intensive and didn't like the playstyle. I think I ended up with Pariah and Deadly afterwards. Not difficult sets to get and not new either.
  • Amottica
    Amottica
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    A player's skill seems to be the deciding factor. However, their playstyle should influence their build since there are very different playstyles. The wrong build for the manner one chooses to play is a factor and should be. Playing tanking in a glass canon build should be a problem.
  • Erissime
    Erissime
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    moo_2021 wrote: »
    SWTOR is balanced there is only 1 set for your class and playstyle and everyone runs it. This is how ESO should be. It’s way too imbalanced they need to nerf all the sets and only introduce one PvP set per class. Then will see who is skilled.

    That's just elitism. Why would new players even want to see who's skilled or not?

    I don't have skills and by the time I acquire them pro players will become even better. I'll always be at disadvantage in a fair fight.

    My sets is the only thing that gives me a chance to be useful in PvP. If some people don't feel they need power armor to win, it's their choice, but I'll wear them anyway and keep looking for even better sets.

    Skill = knowledge of class and self-knowledge of play-style. One can only learn these things once, and there is no "getting better" after that, so it is easy for a new player to come around and learn. On the other hand - armours only and zero willingness of learning these basic skills ( as for example copying online builds proposed by others as top-notch - ( yes they are , for those sharing them, not for you or me or others, unless you and the sharing one also have similar play-style, which is rare) - and while gear and weapons do play a role too, ultimately one with these types of knowledge, even with a lesser armour will win over another fully set up to the latest releases but unaware of what they want or how.

    So bottom line - pvp is for everyone, it just has it's learning curve - self learning curve at that. Once you master these things, the game can only provide you with so much possibility of implementing it - that is why there is a limit as to how much one can do, but when they do it well.... it is to be admired, and indeed latest setups and gears can be out-witted by a good player!
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