TheEndBringer wrote: »MurderMostFoul wrote: »It’s very simple ZOS. Give us 3 options.
Solo Random
Group Random
Group Deathmatch
This way, Deathmatch players have a place to go and objective players are completely unaffected. Let the market dictate what does and doesn’t get enough play.
Perfect with one slight edit:
Solo Random (daily bonus eligible)
Group Random
Group Deathmatch
Drive casual people just dropping in toward the solo random mode to help populate it, and give them a lower likelihood of getting shredded by dedicated Deathmatch players.
Unless the DM queue was completely separated from the random queue then the suggestion would skew matches to DM as the other queues would essentially fill the DM matches for when players request it.
Dude, what is your problem... seriously? Then just remove DM as an option for the first two options then.
Deathmatch players want nothing to do with Objective players.
You can't just cater to DM only players by having a super special queue just for them. You have to have a random queue that includes death match because, and this may be shocking, players actually like most of not all the modes.
I support rolling back pre update 25. If anything you can see from this thread that there's no pleasing everybody.
Every game I’m in... it’s 10 people trying to DM while 2 people are ignoring fights and doing objectives. So how is this fair? 10 people catering to 2 people.
And every time we try to put forth a sensible solution, all we get from the vocal minority is a big fat NO.
No wonder the DM community has built up so much resentment for the OBJ players.
MurderMostFoul wrote: »It’s very simple ZOS. Give us 3 options.
Solo Random
Group Random
Group Deathmatch
This way, Deathmatch players have a place to go and objective players are completely unaffected. Let the market dictate what does and doesn’t get enough play.
Perfect with one slight edit:
Solo Random (daily bonus eligible)
Group Random
Group Deathmatch
Drive casual people just dropping in toward the solo random mode to help populate it, and give them a lower likelihood of getting shredded by dedicated Deathmatch players.
Unless the DM queue was completely separated from the random queue then the suggestion would skew matches to DM as the other queues would essentially fill the DM matches for when players request it.
Dude, what is your problem... seriously? Then just remove DM as an option for the first two options then.
Deathmatch players want nothing to do with Objective players.
The Group-Random and Group-DM would still use the same queue per the design of the activity finder unless Zenimax do something with the BG queue they have never done before as there has never been a DM-specific queue. As such DM players have pretty much always played with players that queued for a random.
I've yet to come across an Objective Mode BG Guild and/or a community that holds Objective Mode tournaments. Feel free to invite me if you know of one.Also, the issue is has nothing to do with casual or serious as there are casual and serious in both camps.
The Group-Random and Group-DM would still use the same queue per the design of the activity finder unless Zenimax do something with the BG queue they have never done before as there has never been a DM-specific queue. As such DM players have pretty much always played with players that queued for a random.
DM was the most popular and no argument you bring up can change that. Speculation?
Could. You keep saying that word. That's all your argument is. Speculation, yet you accuse others of it.As such it is speculation that most players queued for DM unless someone can provide real information on how many specifically selected DM vs how many queued for BGs.
Could. You keep saying that word. That's all your argument is. Speculation, yet you accuse others of it.As such it is speculation that most players queued for DM unless someone can provide real information on how many specifically selected DM vs how many queued for BGs.
Doesn't matter how many people it took for the group finder to work. How do YOU know it only takes 1 person for the BG queue to work? Show me proof of your claim [snip]. For all we know it COULD be different for BGs than it is for the Dungeon Finder.
It's a fact that most of the games ever played, and therefore filled by the Random Queue, were DM according to the Leaderboard scores. Irrefutable, you got nothing as concrete as this. Therefore, more people were specifically queueing for DM than any other mode. You asking for specific numbers we obviously can't provide is just arguing in bad faith.
We also have to remember how we got to where we are. Nobody EVER asked to remove the choice for queues. It was a decision by ZOS as a compromise to keep the Solo Queue. Which was a mistake, as it funneled players that don't want to play objectives into those games. Evidenced by all the forum threads that have been opened by Deathmatch players complaining about getting a majority of modes they don't want to play, as well as by Objective Mode players that don't want DM players in their matches since we don't play the objective. We are two groups of different players that want different gameplay and we are forced to play together.
So why do YOU want to keep it the way it is?
P.S. Please don't forget my invitation to the super Serious Objective Mode BG community you're part of. Think you forgot it last time.
That's speculation in your part, whether you like it or not. I even brought it up in my previous post before you did. You have no idea if the BG Finder works exactly the same as the Dungeon Finder. Show me evidence or accept you're speculating.But I am not speculating. I am stating the fact of how the activity finder works, or in this case how it worked when we could select specific BG matches.
How do I know, because it is how the activity finder works and is most clear when looking at the dungeon finder portion, which is all part of the same activity finder. This is not speculation.
It doesn't matter because any argument you can come up with against Deathmatch being the most popular would also apply to Objective Modes, yet Objective Modes still lost in every metric in the Leaderboards.Also, it does matter how it worked when it is stated that DM was the most popular and that there is no argument on that.
I know Random Queues fill any incomplete matches for people queued for specific modes. That's not what you were arguing in the beginning though. You were saying Deathmatch is not really the most popular mode since it only needed one person queued for it and the other 11 might've been Random Queuers. You're just moving the goalposts now. Anyway, again... you actually have no idea if it works exactly the same as the Dungeon Finder. Speculation on your part 100%. Show proof otherwise and I'll happily eat my words.I have made my point very clear without speculation. Heck, even another player in this thread noted how those queueing for randoms fill up groups of those who queued for specific matches.
Thanks. I wouldn't mind if Random Queue doesn't fill Deathmatch. I'm sure it would be fine without it.Good luck and I do hope you get your DM-only queue as long as it is only for those who specifically queue for DM.
That's speculation in your part, whether you like it or not. I even brought it up in my previous post before you did. You have no idea if the BG Finder works exactly the same as the Dungeon Finder. Show me evidence or accept you're speculating.But I am not speculating. I am stating the fact of how the activity finder works, or in this case how it worked when we could select specific BG matches.
How do I know, because it is how the activity finder works and is most clear when looking at the dungeon finder portion, which is all part of the same activity finder. This is not speculation.It doesn't matter because any argument you can come up with against Deathmatch being the most popular would also apply to Objective Modes, yet Objective Modes still lost in every metric in the Leaderboards.Also, it does matter how it worked when it is stated that DM was the most popular and that there is no argument on that.
You say it only takes 1 person queueing for DM for Random Queue to fill it, even if that were true, the same would apply to any of the other 2 Objective Mode queues, and they were still played less overall. Conclusion, Deathmatch was more popular than Land Grab and Flag Games.I know Random Queues fill any incomplete matches for people queued for specific modes. That's not what you were arguing in the beginning though. You were saying Deathmatch is not really the most popular mode since it only needed one person queued for it and the other 11 might've been Random Queuers. You're just moving the goalposts now. Anyway, again... you actually have no idea if it works exactly the same as the Dungeon Finder. Speculation on your part 100%. Show proof otherwise and I'll happily eat my words.I have made my point very clear without speculation. Heck, even another player in this thread noted how those queueing for randoms fill up groups of those who queued for specific matches.
I'm looking forward to joining your Objective Mode Guild btw. Plz don't forget my invitation next time you post.Thanks. I wouldn't mind if Random Queue doesn't fill Deathmatch. I'm sure it would be fine without it.Good luck and I do hope you get your DM-only queue as long as it is only for those who specifically queue for DM.
Pretty sure that's the last person against DM queue in this thread. Radio silence from ZOS though.
We're talking about Leaderboards when you could pick specific modes. Keep up buddy. Leaderboards now mean nothing because it's all random, so I have no clue why you even bring them up lol.TheEndBringer wrote: »If you're going by leaderboards, on XB right now it's flag games with 78134, land grab with 66650, and in the rear DM with 66498.
It isn't a good metric for popularity. Drastically different scoring systems.
As for the activity finder I'm not sure what the argument is here. A team can easily be 3 random queuers and one person who chose DM. It can also be 3 people who chose DM and the queue filled the fourth with a rando. Or it could be a mix. Or everyone random queued.
TheEndBringer wrote: ».There's no reason to think it doesn't work like dungeon finder because that behaves the same way.
There is literally not enough BG population to survive being split further via seprate game mode queues
Prime proof of this, over the past two months the adverage queue time has been 30mins-1 hour with the game usually starting with it eaither being 2v3v4 or 2v4v4 and with the match making/mmr being outta wack to the point where it's a slaughter for one team and the others have to compete for second place (with the second place team on adverage getting less than 200)
it's to the point where I there have been literally zero enjoyable matches these past two months..what we need is more people in BGs to resolve this problem THEN you can see about makign DM queues and the like
There is literally not enough BG population to survive being split further via seprate game mode queues
Prime proof of this, over the past two months the adverage queue time has been 30mins-1 hour with the game usually starting with it eaither being 2v3v4 or 2v4v4 and with the match making/mmr being outta wack
We're talking about Leaderboards when you could pick specific modes. Keep up buddy. Leaderboards now mean nothing because it's all random, so I have no clue why you even bring them up lol.TheEndBringer wrote: »If you're going by leaderboards, on XB right now it's flag games with 78134, land grab with 66650, and in the rear DM with 66498.
It isn't a good metric for popularity. Drastically different scoring systems.
As for the activity finder I'm not sure what the argument is here. A team can easily be 3 random queuers and one person who chose DM. It can also be 3 people who chose DM and the queue filled the fourth with a rando. Or it could be a mix. Or everyone random queued.
As about the random queue, that was a bad faith argument against DM Leaderboards being head and shoulders above Objective mode Leaderboards. Everything you said about specific queuers and random queuers is true, but it's also true for Land Grab and Flag Games. So it doesn't really matter, because you can't use it as an argument against DM Leaderboards showing it's more popular, because that argument would also apply to Land Grab and Flag Games, and they were still far behind.
It's not the best, but those Leaderboards FROM WHEN WE COULD QUEUE FOR SPECIFIC MODES is the best we players have to go by. It is a fact DM was ahead in every metric as stated before. Medals earned by #1. Medals needed to show up (last place). Average medals from #1 to last place. Median score. DM Leaderboard beat the other modes. Even the fact that the chance that a Random Queue match would be a Deathmatch was very high.
So please stop trying to say DM was not the most popular mode against all evidence we have available, or ask for evidence we as players can't provide.TheEndBringer wrote: ».There's no reason to think it doesn't work like dungeon finder because that behaves the same way.
That is still an assumption, which could be called speculation. You're most likely correct. I am not saying otherwise. The problem is, the person I was arguing with was trying to use that as an argument against people saying DM was the most popular game mode back when we had choice. The thing is, any argument here also applies to the Land Grab and Flag Game modes and those modes lost. I am repeating myself because I feel I have to. People seem to skip parts of posts, so hopefully at least one instance is read.
We're talking about Leaderboards when you could pick specific modes. Keep up buddy. Leaderboards now mean nothing because it's all random, so I have no clue why you even bring them up lol.TheEndBringer wrote: »If you're going by leaderboards, on XB right now it's flag games with 78134, land grab with 66650, and in the rear DM with 66498.
It isn't a good metric for popularity. Drastically different scoring systems.
As for the activity finder I'm not sure what the argument is here. A team can easily be 3 random queuers and one person who chose DM. It can also be 3 people who chose DM and the queue filled the fourth with a rando. Or it could be a mix. Or everyone random queued.
As about the random queue, that was a bad faith argument against DM Leaderboards being head and shoulders above Objective mode Leaderboards. Everything you said about specific queuers and random queuers is true, but it's also true for Land Grab and Flag Games. So it doesn't really matter, because you can't use it as an argument against DM Leaderboards showing it's more popular, because that argument would also apply to Land Grab and Flag Games, and they were still far behind.
It's not the best, but those Leaderboards FROM WHEN WE COULD QUEUE FOR SPECIFIC MODES is the best we players have to go by. It is a fact DM was ahead in every metric as stated before. Medals earned by #1. Medals needed to show up (last place). Average medals from #1 to last place. Median score. DM Leaderboard beat the other modes. Even the fact that the chance that a Random Queue match would be a Deathmatch was very high.
So please stop trying to say DM was not the most popular mode against all evidence we have available, or ask for evidence we as players can't provide.TheEndBringer wrote: ».There's no reason to think it doesn't work like dungeon finder because that behaves the same way.
That is still an assumption, which could be called speculation. You're most likely correct. I am not saying otherwise. The problem is, the person I was arguing with was trying to use that as an argument against people saying DM was the most popular game mode back when we had choice. The thing is, any argument here also applies to the Land Grab and Flag Game modes and those modes lost. I am repeating myself because I feel I have to. People seem to skip parts of posts, so hopefully at least one instance is read.
You are correct @TheEndBringer, here you go buddy:TheEndBringer wrote: »You're right. No more assumptions.
I'm sure you have historical data on leaderboards that you claim prove your claims. 🤔
You are correct @TheEndBringer, here you go buddy:TheEndBringer wrote: »You're right. No more assumptions.
I'm sure you have historical data on leaderboards that you claim prove your claims. 🤔
DM:
Land Grab:
Flag Games:
GG
You are correct @TheEndBringer, here you go buddy:TheEndBringer wrote: »You're right. No more assumptions.
I'm sure you have historical data on leaderboards that you claim prove your claims. 🤔
DM:
Land Grab:
Flag Games:
GG
TheEndBringer wrote: ».There's no reason to think it doesn't work like dungeon finder because that behaves the same way.
That is still an assumption, which could be called speculation. You're most likely correct. I am not saying otherwise. The problem is, the person I was arguing with was trying to use that as an argument against people saying DM was the most popular game mode back when we had choice. The thing is, any argument here also applies to the Land Grab and Flag Game modes and those modes lost. I am repeating myself because I feel I have to. People seem to skip parts of posts, so hopefully at least one instance is read.
It's not just about comparing Rank 1-10 total Medals dude. If you see, 2600 Medals in Flag Games puts you at rank 39. That's top 40, for the medals you can get in a single match.Viewsfrom6ix wrote: »3. Objective modes scoring system is completely different to DM. This leads to lower medal scores. Top objectivers only get like 2k in flag games.
DM was more popular, that's the claim. Now you're arguing semantics... and asking for evidence we can't provide while trying to ignore the one we can and have. I have yet to see you provide anything close to what I have, just pure speculation and nitpicking.Actually, one would have to separate out the players that specifically queued for other matches and those that queued for random matches to find out how many players queued specifically for the DM matches. That is the only way one could tell if a majority of players had truly queued for DM.
It's not just about comparing Rank 1-10 total Medals dude. If you see, 2600 Medals in Flag Games puts you at rank 39. That's top 40, for the medals you can get in a single match.Viewsfrom6ix wrote: »3. Objective modes scoring system is completely different to DM. This leads to lower medal scores. Top objectivers only get like 2k in flag games.
Anyone that remembers Leaderboards from back then knows it was the same ratio when they closed. Everyone who played back then remembers queueing for your Random Daily BG had a high chance of being DM, even some of the Obj Gamers in this very thread have admitted as much.DM was more popular, that's the claim. Now you're arguing semantics....Actually, one would have to separate out the players that specifically queued for other matches and those that queued for random matches to find out how many players queued specifically for the DM matches. That is the only way one could tell if a majority of players had truly queued for DM.
Then why you ask for it? Bad faith argument. I am sure every leaderboard from when queueing for specific modes was possible will look the same. Did you play back then? Because you are also ignoring all the people that have posted that have similar memories. DM Leaderboards winning by every metric and Random Queue having a very high chance of being Deathmatch are things you can't deny.TheEndBringer wrote: »a spreadsheet with months of user data that we don't have access to
A claim being a guess is not automatically a bad claim. Educated guesses are a thing, and everyone here trying to dismiss the claim while asking for data we can't provide is arguing in bad faith.TheEndBringer wrote: »Any claims to popularity of the various modes are guesses.
I would put money that DM is more popular but that's me taking a shot in the dark.