I think dropping Solo Queue would be the best course of action. Go completely back to the old system from a few years ago. A lot of the complaints about premades were just people coping after going against better players anyway. People solo queueing would get accused of "being in a premade" all the time. This behavior was so prevalent, a lot of good players would get accused of being in a premade the first few weeks of Solo Only Queues being implemented by people that don't read patch notes. They had no idea it was impossible to premade, but they got beat badly, so it HAD TO be a premade...
There's almost no way for any one player to know whether the people that just beat them are in a group. Unless you know them and know they usually queue together, but even then sometimes I run into my duos by solo queueing. Like I said, the behavior of reeeeeeing at better players of winning "oNLy bEcaUsE yOu'Re iN a pReMaDe" was so prevalent, it kept happening even after it was impossible to group queue. And these are the people unstable enough to hate tell after they lost. There has to be people that thought the other team was "probably a premade", but weren't hate telling people about it. Would be a good idea to add some sort of marker in the scoreboard to stop these false accusations at the root, but that's a discussion for another thread.BrownChicken wrote: »Of course, sometimes there are situations where one random group turns out to be stronger than the other random two.
Did you not read what I said? The system does enough as is. Just had 25+ minute queue to face another 4 man we knew was queueing recently, because there wasn't a third 4 man. That's enough time for almost 2 full matches. Queue times for 4 mans are so bad even having multiple 4 mans for a BG tournament last night wasted so much time in queues that were 5+ minutes each WITH ALL 12 PEOPLE ACTIVELY TRYING TO GET INTO THE SAME MATCH. Even if you think that's not enough, I already suggested how to make it even more solo friendly by raising the MMR Multiplier for groups of 3 and 4 people to deter pugstomping. Do you actually believe that wouldn't be enough?BrownChicken wrote: »But the problem of premade groups was real and many of my friends pvp players noted this innovation with a solo queue as positive. They were mostly Cyrodiil players though. Still, I and many other BG players are happy with a separate solo queue.
Might be an unpopular opinion, but I feel like Battlegrounds shouldn't cater to Cyrodiil players' needs. I play BGs all day almost everyday and in my opinion Solo Queue is way less important than Specific Match Queues. I usually queue solo into the Group Random Queue because the Solo Queue is usually longer because there's less players in it anyway. If I run into a duo/group, I just try to get my own duo/group to fight whoever is grouping. Battlegrounds are a GroupvGroupvGroup arena. The fact that Cyrodiil players want to go in there to 1vX bots and get mad once they meet an organized duo/group or just better players in a noCP environment shouldn't mean we need to sacrifice letting people choose the mode they want to play.BrownChicken wrote: »They were mostly Cyrodiil players though.
BrownChicken wrote: »I think dropping Solo Queue would be the best course of action. Go completely back to the old system from a few years ago. A lot of the complaints about premades were just people coping after going against better players anyway. People solo queueing would get accused of "being in a premade" all the time. This behavior was so prevalent, a lot of good players would get accused of being in a premade the first few weeks of Solo Only Queues being implemented by people that don't read patch notes. They had no idea it was impossible to premade, but they got beat badly, so it HAD TO be a premade...
Of course, sometimes there are situations where one random group turns out to be stronger than the other random two. But the problem of premade groups was real and many of my friends pvp players noted this innovation with a solo queue as positive. They were mostly Cyrodiil players though. Still, I and many other BG players are happy with a separate solo queue.
That's what any BG veteran is thinking when reading that lol.Cyrodiil and Battlegrounds are two entirely different things. If they noted the only solo queue as positive i am going to guess that they are 1vXers and wouldnt want to group up anyways. For them curb stomping noobs in soloq is a recreational substitude of 1vXing after getting zerged down in lagg for the 10th time straight. They want to 1vX and not play with a team against real oppisition, so its all good to them.
I know of people who leave Solo Queue matches because they believed they accidentally queued for the Group Queue, just because the opposition wasn't a bunch of bots and people played off each other. Ofc, one of these was a well known Cyrodiil 1vXer. Any amount of teamwork is chalked up as people being sweaty groups in voice comms.From experience i can say that soloq is no better than group queue. Its just not as obvious. When you get put into a lobsided match by matchmaking you often dont immediatly realize it and can just chalk it up to bad luck afterwards. When you face people who are likely coordinated premades while you get 3 potatoes on your team there are immediate targets for your frustration.
I completely agree with this, but if the argument of not having enough population is true, Specific Queues are more important than a Solo Queue in my opinion. I highly doubt these Cyrodiil 1vX Solo Queue Warriors play the objectives anyway and are probably ruining the matches for actual objective gamers.Nevertheless its a good thing that soloq exists. For the same reason that a dm queue needs to exist. So you can do what is fun for you and avoid what is not. And after all playing games is all about having fun.
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
I'm also all for adding a proper proportioned point contribution for kills no matter the game mode.
You really don't.alberichtano wrote: »I have a better idea.
alberichtano wrote: »No. Very much no. Then every game would become deathmatch, meaning that only the "leet" would participate, and the rest of us wouldn't bother. The very point of not counting kills in the other modes is precisely so that smart but perhaps not too good gamers also have a chance to win once in a while.
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
@BalticBlues How I limit your game if I am able to queue to DM only and you can queue for all modes?
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
@BalticBlues How I limit your game if I am able to queue to DM only and you can queue for all modes?
The queue for DM was likely not a separate queue and drew on players who queued for a random BG. As such it would have drawn players into DMs. That means it takes only one person to command a DM match being formed and could be filled with as many as 11 players who requested a random BG.
DM leaderboards were far above and beyond objective modes, that is hard proof that far more people who activly queue for more than the daily prefered DM.
If there are, say, 5 people queueing for DM, 2 for landgrab and 1 for capture the flag, then far more people who queued for random will get filled into objective modes.
And in my anecdotal memory the chance to get a DM while queueing random was still easily around 75%.
Or in short the old system funneled far more players into objective modes than DM.
Solo queue was the catalyst for killing BGs and decimating a large amount of the population. It still hasn’t recovered either due to a lack of a deathmatch option. In the past, “premades” were a convenient excuse for those who got beat by people who were simply better than them. Actual sweaty premades are not at all interested in fighting bot tier players that get farmed. There is a reason we are trying to organize tournaments and 4v4v4s (which is a massive pain on its own due to a lack of a lobby system, but that is a topic for another day).
As someone who plays in 4-mans fairly often, the queues are insanely long when there aren’t any other premades on. People who play solo will most likely not get in games versus these groups other than once in a blue moon. I wouldn’t be opposed to ZOS adding an MMR multiplier as suggested earlier to protect solo players further.
If BGs could go back to the way they were prior to the solo queue, that would be ideal. I have found myself playing much less often these days outside of organized pvp events/premades. It isn’t even fun solo/duo’ing into these objective game repeatedly.
Parasaurolophus wrote: »Solo queue was the catalyst for killing BGs and decimating a large amount of the population. It still hasn’t recovered either due to a lack of a deathmatch option. In the past, “premades” were a convenient excuse for those who got beat by people who were simply better than them. Actual sweaty premades are not at all interested in fighting bot tier players that get farmed. There is a reason we are trying to organize tournaments and 4v4v4s (which is a massive pain on its own due to a lack of a lobby system, but that is a topic for another day).
As someone who plays in 4-mans fairly often, the queues are insanely long when there aren’t any other premades on. People who play solo will most likely not get in games versus these groups other than once in a blue moon. I wouldn’t be opposed to ZOS adding an MMR multiplier as suggested earlier to protect solo players further.
If BGs could go back to the way they were prior to the solo queue, that would be ideal. I have found myself playing much less often these days outside of organized pvp events/premades. It isn’t even fun solo/duo’ing into these objective game repeatedly.
No. This was a real problem that killed BG in its time. At some point, seeing once again that the pre-made teams were hitting, they simply refused to go down and wait to get their 6k ap. As many say, the premade queue is very long. Which confirms the fact that the population is very small. Alas. Perhaps the return of mode switching will bring back people's interest.
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
@BalticBlues How I limit your game if I am able to queue to DM only and you can queue for all modes?
The queue for DM was likely not a separate queue and drew on players who queued for a random BG. As such it would have drawn players into DMs. That means it takes only one person to command a DM match being formed and could be filled with as many as 11 players who requested a random BG.
I would take no issue if Zenimax offered a completely separate DM queue option that did not affect those who chose to join a random queue as we currently have. Based on many comments made in this thread this also seems to be ideal for those interested in a DM option as some have said they do not want to play with those interested in objective-based PvP.
I am pretty sure the person you quoted would agree.
As a solo player mostly I enjoyed bgs the most when group queue was removed entirely. Fast matchmaking, game mode choices and fair matches were main reasons i played battlegrounds more than now. Bringing group queue back by making it default thus dividing population further was an odd choice. Quality of opponents in group queue led me to believe that it’s populated mostly by solo players who don’t even know solo queue exist, while solo queue is mostly same people over and over. Getting same game mode several times in a row is not fun either. Instead of playing 4 dominations or 4 dm in a row i would rather pick the mode i want and wait longer. In my opinion perfect solution would be making solo queue default and adding option to choose mode for both solo and group. That way solo queue would be filled with players of different preferences and group queue would be an option for those who wants to queue there intentionally and not to lure unaware noobs.
BalticBlues wrote: »I really like how the system works NOW.
Premades can play against other premades - great.
Solo players can play against other solo players - great.
People can play and enjoy ALL modes - great.
Who cannot enjoy all modes and only enjoys Deathmatch - I am sorry for you.
However, please do not insist to limit the game for people who enjoy everything.
An extra DM queue would limit the game because it would split the population.@BalticBlues How I limit your game if I am able to queue to DM only and you can queue for all modes?
I could agree to this. As I see it, we can either have a premade queue, as it is now, OR an extra DM game mode queue. Because each queue splits the BG population a bit more - so that waiting times will get too long if there are too many queues.As a solo player mostly I enjoyed bgs the most when group queue was removed entirely. Fast matchmaking, game mode choices and fair matches were main reasons i played battlegrounds more than now.