zelaminator wrote: »zelaminator wrote: »zelaminator wrote: »No, please don’t. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
Well, since you've been reading you probably already know I'm talking about myself. And I did say "should probably" when telling you to be careful which also assumes probably not.
But you yourself just told someone to not speak for everyone, yet you do that quite a lot too.. so now I tell you, on behalf of me and many many other people, that a harder overland is not necessarily a good thing.. there's a very good chance that it will drive away more players than it will attract
I haven't though. And again, I can just tell you that on behalf of many many other people, you're wrong.
Guess we just have to disagree.. luckily though, it seems that the devs have realised that so far, I am on the right of this
And there's the problem. We could just end at that and never get anything done because we both know we can just repeat the same sentence over and over again if we bring other players into our own opinion. Also, the devs initially thought difficulty was a good idea but then changed it, meaning that with enough effort it can be changed again to end up somewhere in the middle. I think the change they made to make the overworld as braindead as I think it is (since you probably need this extra explanation) is just a safe option that they haven't come back to ever since they introduced it. It's definitely safe but safe is not always best.
zelaminator wrote: »zelaminator wrote: »zelaminator wrote: »zelaminator wrote: »No, please don’t. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
Well, since you've been reading you probably already know I'm talking about myself. And I did say "should probably" when telling you to be careful which also assumes probably not.
But you yourself just told someone to not speak for everyone, yet you do that quite a lot too.. so now I tell you, on behalf of me and many many other people, that a harder overland is not necessarily a good thing.. there's a very good chance that it will drive away more players than it will attract
I haven't though. And again, I can just tell you that on behalf of many many other people, you're wrong.
Guess we just have to disagree.. luckily though, it seems that the devs have realised that so far, I am on the right of this
And there's the problem. We could just end at that and never get anything done because we both know we can just repeat the same sentence over and over again if we bring other players into our own opinion. Also, the devs initially thought difficulty was a good idea but then changed it, meaning that with enough effort it can be changed again to end up somewhere in the middle. I think the change they made to make the overworld as braindead as I think it is (since you probably need this extra explanation) is just a safe option that they haven't come back to ever since they introduced it. It's definitely safe but safe is not always best.
[snip] Consider that they changed the difficulty because the majority of the players didn't like it.. because the majority of the players like the TES experience the casual way.. it may not be for you, or the percentage of players that want it harder, but it may still be so.. we get more and more players flowing in, so I'd say that the devs are justified in the decision.. they might need to change things in game, but the difficulty is fine.. the players have the ability to alter the difficulty themselves, to some extent, but they want the devs to do it for them
seldomseenkd wrote: »Veteran Overland toggle with increased rewards for increased risk.
I just got done playing New World beta for 10 hours and the difficulty level in that game is amazing.
I just got done playing New World beta for 10 hours and the difficulty level in that game is amazing.
So you're comparing starting a new character without end game gear and buffs to your current ESO experience and turning that into a problem?
Have you tried starting a new ESO character and not assigning CP or getting gear/gold from your bank? It's fresh starting over with just one weapon skill and trash armor.
fastolfv_ESO wrote: »[snip] Right now i can do 1 heavy attack 1 light attack and kill any overland mob not a worldboss, im at a loss as to how thats fun for people. Whats so wrong about putting a little bit more effort into playing and having difficulty scale? too hard? group up, want to play your healer? group up theres a reason you have 5 guild slots
corrosivechains wrote: »The sad reality is that MMORPG's aren't really MMORPG's anymore, but have become MSORPG's---Mostly Solo Online RPG's---which means any idea that tries dragging the genre back to it's roots is going to be met with massive backlash [snip]
Enjoy the novelty of New World while you can because it'll suffer a similar fate. Humans are becoming more and more anti-social with each new generation, and the lockdowns aren't helping at all.
fastolfv_ESO wrote: »[snip] Right now i can do 1 heavy attack 1 light attack and kill any overland mob not a worldboss, im at a loss as to how thats fun for people. Whats so wrong about putting a little bit more effort into playing and having difficulty scale? too hard? group up, want to play your healer? group up theres a reason you have 5 guild slots
[edited for baiting]
corrosivechains wrote: »The sad reality is that MMORPG's aren't really MMORPG's anymore, but have become MSORPG's---Mostly Solo Online RPG's---which means any idea that tries dragging the genre back to it's roots is going to be met with massive backlash [snip]
Enjoy the novelty of New World while you can because it'll suffer a similar fate. Humans are becoming more and more anti-social with each new generation, and the lockdowns aren't helping at all.
adriant1978 wrote: »corrosivechains wrote: »The sad reality is that MMORPG's aren't really MMORPG's anymore, but have become MSORPG's---Mostly Solo Online RPG's---which means any idea that tries dragging the genre back to it's roots is going to be met with massive backlash [snip]
Enjoy the novelty of New World while you can because it'll suffer a similar fate. Humans are becoming more and more anti-social with each new generation, and the lockdowns aren't helping at all.
Tastes change, both within the playerbase of a given game and more generally across genres.
If there is genuinely a market for a "hardcore" MMO then I'm sure this other game people keep bringing up here will be fine.
fastolfv_ESO wrote: »[snip] Right now i can do 1 heavy attack 1 light attack and kill any overland mob not a worldboss, im at a loss as to how thats fun for people. Whats so wrong about putting a little bit more effort into playing and having difficulty scale? too hard? group up, want to play your healer? group up theres a reason you have 5 guild slots
[edited for baiting]
corrosivechains wrote: »The sad reality is that MMORPG's aren't really MMORPG's anymore, but have become MSORPG's---Mostly Solo Online RPG's---which means any idea that tries dragging the genre back to it's roots is going to be met with massive backlash [snip]
Lady_Galadhiel wrote: »fastolfv_ESO wrote: »[snip] Right now i can do 1 heavy attack 1 light attack and kill any overland mob not a worldboss, im at a loss as to how thats fun for people. Whats so wrong about putting a little bit more effort into playing and having difficulty scale? too hard? group up, want to play your healer? group up theres a reason you have 5 guild slots
[edited for baiting]
Aham,I play on off peak times when barly 10 people are online from 400+ people guilds I am in.
''Group up'' is not an option for me because I dont like waisting other people's time with my stuff and if I am not able to complete the most simple tasks alone with any character who have CP and gear then I would stop playing this game.
I heard GW2 has difficult overland stuff where you need to group up for,maybe people should try that game is ESO is too easy and boring.
BrownChicken wrote: »Lady_Galadhiel wrote: »fastolfv_ESO wrote: »[snip] Right now i can do 1 heavy attack 1 light attack and kill any overland mob not a worldboss, im at a loss as to how thats fun for people. Whats so wrong about putting a little bit more effort into playing and having difficulty scale? too hard? group up, want to play your healer? group up theres a reason you have 5 guild slots
[edited for baiting]
Aham,I play on off peak times when barly 10 people are online from 400+ people guilds I am in.
''Group up'' is not an option for me because I dont like waisting other people's time with my stuff and if I am not able to complete the most simple tasks alone with any character who have CP and gear then I would stop playing this game.
I heard GW2 has difficult overland stuff where you need to group up for,maybe people should try that game is ESO is too easy and boring.
Understand that no one wants to discount your gaming experience. I understand that you like the completely laid-back style of play. We're just asking you to give us a more difficult overland option.
If ESO is going to be a visual novel then they at least need to start improving the writing and create better dialogue options.
I just got done playing New World beta for 10 hours and the difficulty level in that game is amazing. ESO is my first MMO and New World would be my second so I don't know if it's normal but, certain areas had specific level enemies and they just completely destroyed me every time I tried to fight them.
IF THIS GAME IS NOT ABOUT THE JOURNEY, THEN YOU MIGHT AS WELL START SELLING MAX LEVEL CHARACTERS IN THE SHOP.
It's just impossible to ignore how good it feels to get your ass kicked by basic enemies but coming back a few minutes later to match or straight up beat them.
JoDiMageio wrote: »Why does everything have to be difficult or challenging?
What's great about ESO is that it has content for everyone, from the solo quester to the PvPer to the endgamers. Diversity is not bad, and it simply means that players who want to experience more challenge should go toward that content.
I want to have fun solo by doing quests outside of raids but i can’t because how trivial it is.