I just got done playing New World beta for 10 hours and the difficulty level in that game is amazing. ESO is my first MMO and New World would be my second so I don't know if it's normal but, certain areas had specific level enemies and they just completely destroyed me every time I tried to fight them. It wasn't even discouraging, it just made me want to beat them even more. Someone please take a look at that system and replicate it because I feel much more incentivized to play that game. Even the combat is similar but feels much more fleshed out and with some weight behind each attack. It feels ALIVE and I want ESO to feel that way too.
Reminder that we already have companions that can make the game easier for casual players so it won't hurt them at all to make the overworld more difficult. Also, if you're concerned that certain zones will feel bad due to enemies being too weak after you have leveled up, does that not make sense? You leveled up to be stronger, not up to par with overworld mobs. Plus you will already be doing raids/trials and high level content at that point, not trying to progress anymore. Probably the ONLY concern is quest bosses being too weak once you decide to come back to quest at max level.
IF THIS GAME IS NOT ABOUT THE JOURNEY, THEN YOU MIGHT AS WELL START SELLING MAX LEVEL CHARACTERS IN THE SHOP.
I just got done playing New World beta for 10 hours and the difficulty level in that game is amazing. ESO is my first MMO and New World would be my second so I don't know if it's normal but, certain areas had specific level enemies and they just completely destroyed me every time I tried to fight them. It wasn't even discouraging, it just made me want to beat them even more. Someone please take a look at that system and replicate it because I feel much more incentivized to play that game. Even the combat is similar but feels much more fleshed out and with some weight behind each attack. It feels ALIVE and I want ESO to feel that way too.
Reminder that we already have companions that can make the game easier for casual players so it won't hurt them at all to make the overworld more difficult. Also, if you're concerned that certain zones will feel bad due to enemies being too weak after you have leveled up, does that not make sense? You leveled up to be stronger, not up to par with overworld mobs. Plus you will already be doing raids/trials and high level content at that point, not trying to progress anymore. Probably the ONLY concern is quest bosses being too weak once you decide to come back to quest at max level.
IF THIS GAME IS NOT ABOUT THE JOURNEY, THEN YOU MIGHT AS WELL START SELLING MAX LEVEL CHARACTERS IN THE SHOP.
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
I agree, plus a lot (not all) of those claiming they want a greater challenge are really just after higher level loot from overland content which will totally change the balance of the game leveling up and in competitive content generally, or at the very least have said they wouldn't dream of opting for the veteran mode if they didn't get the veteran level drops commensurate with it. How fair would a duel be between two characters, one in trash gear from drops and quest rewards at the default level and the other in veteran gear from doing Khenarthi's Roost in veteran mode?
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
Its true, we don't want to. Part of the game is progression, improving your character through unlocking skills and finding gear. This is a major part of RPGs and a key reason why many of us are playing an RPG.
And yes its still too easy. I've levelled 2 brand new characters recently, not spending cp, not crafting anything, not using food or pots, just the gear found while overland questing. It was too easy.
Nobody said that its impossible to die with trash gear. It IS impossible to die with the meta endgame Stam PvP setup - the kind of stuff I normally wear.
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
Its true, we don't want to.
Nobody said that its impossible to die with trash gear. It IS impossible to die with the meta endgame Stam PvP setup - the kind of stuff I normally wear.
zelaminator wrote: »And that's part of the reason that you most likely won't get a solution.. you don't want to use the one there is.. you expect a wolf to be as dangerous as a trial enemy.. you use gear that is made to kill some of the hardest in-game content, and expect that 100% regular enemies will be a challenge.. that's not how it works here.. And yes, many claims gave been made that it's impossible to die in white trash gear and even naked
zelaminator wrote: »zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
Its true, we don't want to. Part of the game is progression, improving your character through unlocking skills and finding gear. This is a major part of RPGs and a key reason why many of us are playing an RPG.
And yes its still too easy. I've levelled 2 brand new characters recently, not spending cp, not crafting anything, not using food or pots, just the gear found while overland questing. It was too easy.
Nobody said that its impossible to die with trash gear. It IS impossible to die with the meta endgame Stam PvP setup - the kind of stuff I normally wear.zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
Its true, we don't want to.
Nobody said that its impossible to die with trash gear. It IS impossible to die with the meta endgame Stam PvP setup - the kind of stuff I normally wear.
And that's part of the reason that you most likely won't get a solution.. you don't want to use the one there is.. you expect a wolf to be as dangerous as a trial enemy.. you use gear that is made to kill some of the hardest in-game content, and expect that 100% regular enemies will be a challenge.. that's not how it works here.. And yes, many claims gave been made that it's impossible to die in white trash gear and even naked
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
I agree, plus a lot (not all) of those claiming they want a greater challenge are really just after higher level loot from overland content which will totally change the balance of the game leveling up and in competitive content generally, or at the very least have said they wouldn't dream of opting for the veteran mode if they didn't get the veteran level drops commensurate with it. How fair would a duel be between two characters, one in trash gear from drops and quest rewards at the default level and the other in veteran gear from doing Khenarthi's Roost in veteran mode?
I still don't understand why you think this, and why you think it would unbalance anything. What do you mean by higher level loot? If I kill a mob at level 30 and it drops a set piece, are you saying we want it to be level 32? What's the point? I wouldn't be able to wear it, and would level out of it by 37.. How would that break anything and why would anyone want that? It would just clog up my inventory with stuff I can't use yet.
Who duels in trash gear and expects an even fight? Surely most duellers are maxed out PVPers already?
What do you mean by VETERAN gear? That used to be the equivalent of level 50 - CP160 gear. Nowadays its all just gear that matches your level. You can't wear higher, wearing lower is just a very temporary thing till hitting cp160 and crafting/farming/buying your first 'build', which doesn't take long at all.
Please, explain this.
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
I agree, plus a lot (not all) of those claiming they want a greater challenge are really just after higher level loot from overland content which will totally change the balance of the game leveling up and in competitive content generally, or at the very least have said they wouldn't dream of opting for the veteran mode if they didn't get the veteran level drops commensurate with it. How fair would a duel be between two characters, one in trash gear from drops and quest rewards at the default level and the other in veteran gear from doing Khenarthi's Roost in veteran mode?
I still don't understand why you think this, and why you think it would unbalance anything. What do you mean by higher level loot? If I kill a mob at level 30 and it drops a set piece, are you saying we want it to be level 32? What's the point? I wouldn't be able to wear it, and would level out of it by 37.. How would that break anything and why would anyone want that? It would just clog up my inventory with stuff I can't use yet.
Who duels in trash gear and expects an even fight? Surely most duellers are maxed out PVPers already?
What do you mean by VETERAN gear? That used to be the equivalent of level 50 - CP160 gear. Nowadays its all just gear that matches your level. You can't wear higher, wearing lower is just a very temporary thing till hitting cp160 and crafting/farming/buying your first 'build', which doesn't take long at all.
Please, explain this.
No, I'm not suggesting a level 30 gets level 32 gear.
At present, dropped gear scales to your level, being capped at CP160 based on encounters that some players are complaining are facepalmingly easy. By and large even when levelling alts through the overland content they have a lot of CPs, also of course when they are taking a maxed character through new DLC/Chapter content. What a lot of them say is that they want a much tougher encounter but that they also want gear commensurate to that increase in challenge - in other words, they want something significantly better than the standard scaled gear that would continue to drop for those not opting for the tougher mode which I call veteran mode. Veteran in this context is not a reference to past veteran levels, it's simply a term to distinguish the tougher challenge that players could opt for from the standard default encounters that other newer and more casual players would still pursue. That's where I think it becomes unbalanced because the proposal doesn't just introduce a greater level of challenge for those who want it, it also introduces a greater level of dropped gear for those choosing that option than currently exists in overland content, otherwise some of them they say there is no incentive to opt for the greater level of challenge. For some it's just about the challenge, for others it's also about the drops - and once you increase the quality of the drops over and above the present CP160 capped gear in overland content that represents the major part of the game you change the present balance of the game. That was my point.
In general, my problem with veteran modes is that almost inevitably they either become "mandatory" (because their rewards are so much better than normal mode), or nobody actually wants to play them (because they make grinding/questing too slow).
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
I agree, plus a lot (not all) of those claiming they want a greater challenge are really just after higher level loot from overland content which will totally change the balance of the game leveling up and in competitive content generally, or at the very least have said they wouldn't dream of opting for the veteran mode if they didn't get the veteran level drops commensurate with it. How fair would a duel be between two characters, one in trash gear from drops and quest rewards at the default level and the other in veteran gear from doing Khenarthi's Roost in veteran mode?
I still don't understand why you think this, and why you think it would unbalance anything. What do you mean by higher level loot? If I kill a mob at level 30 and it drops a set piece, are you saying we want it to be level 32? What's the point? I wouldn't be able to wear it, and would level out of it by 37.. How would that break anything and why would anyone want that? It would just clog up my inventory with stuff I can't use yet.
Who duels in trash gear and expects an even fight? Surely most duellers are maxed out PVPers already?
What do you mean by VETERAN gear? That used to be the equivalent of level 50 - CP160 gear. Nowadays its all just gear that matches your level. You can't wear higher, wearing lower is just a very temporary thing till hitting cp160 and crafting/farming/buying your first 'build', which doesn't take long at all.
Please, explain this.
No, I'm not suggesting a level 30 gets level 32 gear.
At present, dropped gear scales to your level, being capped at CP160 based on encounters that some players are complaining are facepalmingly easy. By and large even when levelling alts through the overland content they have a lot of CPs, also of course when they are taking a maxed character through new DLC/Chapter content. What a lot of them say is that they want a much tougher encounter but that they also want gear commensurate to that increase in challenge - in other words, they want something significantly better than the standard scaled gear that would continue to drop for those not opting for the tougher mode which I call veteran mode. Veteran in this context is not a reference to past veteran levels, it's simply a term to distinguish the tougher challenge that players could opt for from the standard default encounters that other newer and more casual players would still pursue. That's where I think it becomes unbalanced because the proposal doesn't just introduce a greater level of challenge for those who want it, it also introduces a greater level of dropped gear for those choosing that option than currently exists in overland content, otherwise some of them they say there is no incentive to opt for the greater level of challenge. For some it's just about the challenge, for others it's also about the drops - and once you increase the quality of the drops over and above the present CP160 capped gear in overland content that represents the major part of the game you change the present balance of the game. That was my point.
NO. Not here nor in any of the other umpteenth threads asking for ESO to be converted to some type of difficult Neverwinter, BDO, NW, or other game. This is ESO. The number one principle that it is built on is the lore. It is storytelling. It is book reading. It is roll playing. It is what it is and is such for a reason. It will never be a totally PvP focused game and it will never be some uber difficult challenge to a small group who think that they are some Daedric gift to gaming. It should remain as intended: an Elder Scrolls online game that offers the widest possible appeal to the largest population of players including PvP and PvE and offering both group and solo content all the while remaking true to the lore first and foremost. Locking the casual player base out of the game would cause great damage not only to ESO but to the franchise across the board. That should not and will not happen.
the1andonlyskwex wrote: »In general, my problem with veteran modes is that almost inevitably they either become "mandatory" (because their rewards are so much better than normal mode), or nobody actually wants to play them (because they make grinding/questing too slow).
the1andonlyskwex wrote: »In general, my problem with veteran modes is that almost inevitably they either become "mandatory" (because their rewards are so much better than normal mode), or nobody actually wants to play them (because they make grinding/questing too slow).
Dungeons and Dragon Online proved you right with reaper difficulty.
It was supposed to bring challenge to powerful players and instead it became meta where you could rarely find group if you did not wanna do reaper content.
the1andonlyskwex wrote: »In general, my problem with veteran modes is that almost inevitably they either become "mandatory" (because their rewards are so much better than normal mode), or nobody actually wants to play them (because they make grinding/questing too slow).
Dungeons and Dragon Online proved you right with reaper difficulty.
It was supposed to bring challenge to powerful players and instead it became meta where you could rarely find group if you did not wanna do reaper content.
It's why I don't want a vet zone, just an optional battle-spirit-like debuff (Of varying severities) that I can choose whether to apply to my character or not.
I wouldn't use it for farming, but would use it for the following:
Doing story quests on my main in a new zone/dlc (fairly hard setting)
Doing story quests on a new ungeared character (medium setting)
Doing overland with a friend.. If he's new, he could play on normal, while I apply the debuff and we could maybe feel the benefit of each others help..
Testing out endgame/pvp builds.
Going to repeat what I've said in the past:
In our opinion: Story =/= Easy
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
I agree, plus a lot (not all) of those claiming they want a greater challenge are really just after higher level loot from overland content which will totally change the balance of the game leveling up and in competitive content generally, or at the very least have said they wouldn't dream of opting for the veteran mode if they didn't get the veteran level drops commensurate with it. How fair would a duel be between two characters, one in trash gear from drops and quest rewards at the default level and the other in veteran gear from doing Khenarthi's Roost in veteran mode?
I still don't understand why you think this, and why you think it would unbalance anything. What do you mean by higher level loot? If I kill a mob at level 30 and it drops a set piece, are you saying we want it to be level 32? What's the point? I wouldn't be able to wear it, and would level out of it by 37.. How would that break anything and why would anyone want that? It would just clog up my inventory with stuff I can't use yet.
Who duels in trash gear and expects an even fight? Surely most duellers are maxed out PVPers already?
What do you mean by VETERAN gear? That used to be the equivalent of level 50 - CP160 gear. Nowadays its all just gear that matches your level. You can't wear higher, wearing lower is just a very temporary thing till hitting cp160 and crafting/farming/buying your first 'build', which doesn't take long at all.
Please, explain this.
No, I'm not suggesting a level 30 gets level 32 gear.
At present, dropped gear scales to your level, being capped at CP160 based on encounters that some players are complaining are facepalmingly easy. By and large even when levelling alts through the overland content they have a lot of CPs, also of course when they are taking a maxed character through new DLC/Chapter content. What a lot of them say is that they want a much tougher encounter but that they also want gear commensurate to that increase in challenge - in other words, they want something significantly better than the standard scaled gear that would continue to drop for those not opting for the tougher mode which I call veteran mode. Veteran in this context is not a reference to past veteran levels, it's simply a term to distinguish the tougher challenge that players could opt for from the standard default encounters that other newer and more casual players would still pursue. That's where I think it becomes unbalanced because the proposal doesn't just introduce a greater level of challenge for those who want it, it also introduces a greater level of dropped gear for those choosing that option than currently exists in overland content, otherwise some of them they say there is no incentive to opt for the greater level of challenge. For some it's just about the challenge, for others it's also about the drops - and once you increase the quality of the drops over and above the present CP160 capped gear in overland content that represents the major part of the game you change the present balance of the game. That was my point.
I dont think I've actually seen anyone who wants a difficulty option ask for better loot. If they have, it's a minority. I don't think anybody is expecting to see cp180 gear from this - why would they? Vet dungeons and trials don't give that.
If it were to offer better loot (and I don't think it should), surely it would just be a slightly higher drop chance of better quality loot (blue vs green etc.), which, for farming would barely offset the additional time taken to kill the mobs.
A direct question. Do you have a problem with the suggestion to have an OPTIONAL difficulty setting that provides no better rewards? Aside from your belief that nobody wants that.
zelaminator wrote: »trackdemon5512 wrote: »Make game harder: craft white gear then go quest. Seriously I don’t see the issue.
That's the thing though.. They don't want to, or they will claim that it is still too easy.. Just like how some of them claim that even with white trash gear, no cp and standing still, it is "impossible to die unless you really try to"
I agree, plus a lot (not all) of those claiming they want a greater challenge are really just after higher level loot from overland content which will totally change the balance of the game leveling up and in competitive content generally, or at the very least have said they wouldn't dream of opting for the veteran mode if they didn't get the veteran level drops commensurate with it. How fair would a duel be between two characters, one in trash gear from drops and quest rewards at the default level and the other in veteran gear from doing Khenarthi's Roost in veteran mode?
I still don't understand why you think this, and why you think it would unbalance anything. What do you mean by higher level loot? If I kill a mob at level 30 and it drops a set piece, are you saying we want it to be level 32? What's the point? I wouldn't be able to wear it, and would level out of it by 37.. How would that break anything and why would anyone want that? It would just clog up my inventory with stuff I can't use yet.
Who duels in trash gear and expects an even fight? Surely most duellers are maxed out PVPers already?
What do you mean by VETERAN gear? That used to be the equivalent of level 50 - CP160 gear. Nowadays its all just gear that matches your level. You can't wear higher, wearing lower is just a very temporary thing till hitting cp160 and crafting/farming/buying your first 'build', which doesn't take long at all.
Please, explain this.
No, I'm not suggesting a level 30 gets level 32 gear.
At present, dropped gear scales to your level, being capped at CP160 based on encounters that some players are complaining are facepalmingly easy. By and large even when levelling alts through the overland content they have a lot of CPs, also of course when they are taking a maxed character through new DLC/Chapter content. What a lot of them say is that they want a much tougher encounter but that they also want gear commensurate to that increase in challenge - in other words, they want something significantly better than the standard scaled gear that would continue to drop for those not opting for the tougher mode which I call veteran mode. Veteran in this context is not a reference to past veteran levels, it's simply a term to distinguish the tougher challenge that players could opt for from the standard default encounters that other newer and more casual players would still pursue. That's where I think it becomes unbalanced because the proposal doesn't just introduce a greater level of challenge for those who want it, it also introduces a greater level of dropped gear for those choosing that option than currently exists in overland content, otherwise some of them they say there is no incentive to opt for the greater level of challenge. For some it's just about the challenge, for others it's also about the drops - and once you increase the quality of the drops over and above the present CP160 capped gear in overland content that represents the major part of the game you change the present balance of the game. That was my point.
I dont think I've actually seen anyone who wants a difficulty option ask for better loot. If they have, it's a minority. I don't think anybody is expecting to see cp180 gear from this - why would they? Vet dungeons and trials don't give that.
If it were to offer better loot (and I don't think it should), surely it would just be a slightly higher drop chance of better quality loot (blue vs green etc.), which, for farming would barely offset the additional time taken to kill the mobs.
A direct question. Do you have a problem with the suggestion to have an OPTIONAL difficulty setting that provides no better rewards? Aside from your belief that nobody wants that.
Please don't put words into my mouth. I have never indicated that I believe nobody wants that.
Sylvermynx wrote: »the1andonlyskwex wrote: »In general, my problem with veteran modes is that almost inevitably they either become "mandatory" (because their rewards are so much better than normal mode), or nobody actually wants to play them (because they make grinding/questing too slow).
Dungeons and Dragon Online proved you right with reaper difficulty.
It was supposed to bring challenge to powerful players and instead it became meta where you could rarely find group if you did not wanna do reaper content.
It's why I don't want a vet zone, just an optional battle-spirit-like debuff (Of varying severities) that I can choose whether to apply to my character or not.
I wouldn't use it for farming, but would use it for the following:
Doing story quests on my main in a new zone/dlc (fairly hard setting)
Doing story quests on a new ungeared character (medium setting)
Doing overland with a friend.. If he's new, he could play on normal, while I apply the debuff and we could maybe feel the benefit of each others help..
Testing out endgame/pvp builds.
This sounds like the most sensible option of all. I have no idea how much work it would be to implement, though with battle spirit already working in Cyrodiil, you would think it wouldn't be out of reach.
Nor, for that matter, have I ever mentioned CP180 gear.
A direct question. Do you have a problem with the suggestion to have an OPTIONAL difficulty setting that provides no better rewards? Aside from your belief that nobody wants that.