Wolf_Watching wrote: »You’ve posted this everywhere. You’re just wrong. First, the goal was to lower damage, not increase it. Second, medium got a damage buff, Dawny got a damage buff, POTL got an extreme damage buff, etc.
They nerfed majors and minors for the same reason. They are out of control when based on a spreadsheet.
StaticWave wrote: »Wolf_Watching wrote: »You’ve posted this everywhere. You’re just wrong. First, the goal was to lower damage, not increase it. Second, medium got a damage buff, Dawny got a damage buff, POTL got an extreme damage buff, etc.
They nerfed majors and minors for the same reason. They are out of control when based on a spreadsheet.
I tested yesterday in the same setup. With inner beast my dmg is still lower than live. Please tell me why I'm wrong
Wolf_Watching wrote: »StaticWave wrote: »Wolf_Watching wrote: »You’ve posted this everywhere. You’re just wrong. First, the goal was to lower damage, not increase it. Second, medium got a damage buff, Dawny got a damage buff, POTL got an extreme damage buff, etc.
They nerfed majors and minors for the same reason. They are out of control when based on a spreadsheet.
I tested yesterday in the same setup. With inner beast my dmg is still lower than live. Please tell me why I'm wrong
Not an excuse. If damage is too low, battle spirit needs to be scaled back. Not this. All I’m saying on the matter to you or anyone with this mindset.
Again, their goal was to lower damage… not increase it or let people hit right beside of what it was. I really hope this is a joke.
redspecter23 wrote: »One of the main issues I have with Inner Beast is the meta effect on PvE. DPS will have incentive to run a taunt in their rotation. That creates situations where players will pull aggro off of the tank. Poor design choice in my opinion. The first thing I would do is remove the taunt functionality from the ability if they want to make it a damage buff. At that point, tweak the % to whatever is more appropriate.