Marcus_Aurelius wrote: »Because we need more groups exploting broken mechanics (purge, over stacking of health and such).
NordSwordnBoard wrote: »I feel like half of crown success is situational awareness. Always have an exit strategy as well as one for victory. Get people to use the compass for call outs instead of "over here, on me". Call out the name or the CP number (if the name is too much to say) of who you focus. Remember the delay on voice chat is around 0.5-1 second, when timing things like proxy. Consider adapting your goals to the group capabilities more often than trying to mold groups as you see fit. Good players will volunteer when you ask for negates, ccs or what your group needs. Inexperienced/players that aren't as good won't be much better doing something unfamiliar to them. Compliment people - really! Giving credit where it is due makes everyone feel appreciated and helps group morale. In my experience, the worst crowns think its all about them.
neferpitou73 wrote: »I also think it's important not to try to micromanage your group down to the last skill. Reminding people to stay on crown is fine, telling them to save ults is fine, etc.
YandereGirlfriend wrote: »Marcus_Aurelius wrote: »Because we need more groups exploting broken mechanics (purge, over stacking of health and such).
This is a positive thread.
Please take your axe-grinding Elsweyr.
Marcus_Aurelius wrote: »Because we need more groups exploting broken mechanics (purge, over stacking of health and such).
Marcus_Aurelius wrote: »Because we need more groups exploting broken mechanics (purge, over stacking of health and such).
Would you rather see 5 or more new ball groups running around in small numbers capping other places of the map, fighting in empty fields and such away from zergs so there is less people in one spot
or
More mindless zerging adding more and more players into one spot to cause more lag?
More ball groups the better. Just because there are strong skills made stronger by group coordination doesnt make them broken.
Sandman929 wrote: »Ball groups are for fighting zergs...so claiming that ball groups operate away from zergs isn't really accurate unless they're looking to be bored. There are very few groups that I know of that have any interest in taking map objectives unless taking that objective is to lure a zerg.
Sandman929 wrote: »Ball groups are for fighting zergs...so claiming that ball groups operate away from zergs isn't really accurate unless they're looking to be bored. There are very few groups that I know of that have any interest in taking map objectives unless taking that objective is to lure a zerg.
Well I see you're from Xbox NA as well so, EP guilds like mine DTA (Team Rocket) and like Conflict Marker they are normally looking for other ball groups to fight. Defending a home keep from a zerg is one thing, but usually we are out in the fields, bridges, or walking to the other side of the map to take something over there and draw attention
Sandman929 wrote: »Sandman929 wrote: »Ball groups are for fighting zergs...so claiming that ball groups operate away from zergs isn't really accurate unless they're looking to be bored. There are very few groups that I know of that have any interest in taking map objectives unless taking that objective is to lure a zerg.
Well I see you're from Xbox NA as well so, EP guilds like mine DTA (Team Rocket) and like Conflict Marker they are normally looking for other ball groups to fight. Defending a home keep from a zerg is one thing, but usually we are out in the fields, bridges, or walking to the other side of the map to take something over there and draw attention
Right, and drawing attention is drawing numbers. No ball group is looking to fight a lower number of disorganized players. Balls groups and zergs are two sides of the same coin, a ball group draws a zerg and a zerg draws a ball group to fight it. The purpose of taking a back keep is to pull a large number of players to try taking back from you.
Greasytengu wrote: »Sandman929 wrote: »Sandman929 wrote: »Ball groups are for fighting zergs...so claiming that ball groups operate away from zergs isn't really accurate unless they're looking to be bored. There are very few groups that I know of that have any interest in taking map objectives unless taking that objective is to lure a zerg.
Well I see you're from Xbox NA as well so, EP guilds like mine DTA (Team Rocket) and like Conflict Marker they are normally looking for other ball groups to fight. Defending a home keep from a zerg is one thing, but usually we are out in the fields, bridges, or walking to the other side of the map to take something over there and draw attention
Right, and drawing attention is drawing numbers. No ball group is looking to fight a lower number of disorganized players. Balls groups and zergs are two sides of the same coin, a ball group draws a zerg and a zerg draws a ball group to fight it. The purpose of taking a back keep is to pull a large number of players to try taking back from you.
so you'd rather the lag of a 40v40 fight on the front lines than a 40v12 in a back keep?
Sandman929 wrote: »Right, and drawing attention is drawing numbers. No ball group is looking to fight a lower number of disorganized players. Balls groups and zergs are two sides of the same coin, a ball group draws a zerg and a zerg draws a ball group to fight it. The purpose of taking a back keep is to pull a large number of players to try taking back from you.
Sandman929 wrote: »Right, and drawing attention is drawing numbers. No ball group is looking to fight a lower number of disorganized players. Balls groups and zergs are two sides of the same coin, a ball group draws a zerg and a zerg draws a ball group to fight it. The purpose of taking a back keep is to pull a large number of players to try taking back from you.
You are right - Ball groups dont usually attack small scale players, and solo players because theres nothing to gain from that. I think we are basically saying the same thing, I was just trying to make it clear that like if EP is pushing for emp for example - most ball groups are not going to be following the zerg, they are going to be walking the other way around the map stopping back caps and such since other smarter groups will be doing that to push away from the EP zerg