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Stamblade is just absurd in CP 2.0

  • DrSlaughtr
    DrSlaughtr
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    Sanctum74 wrote: »
    I also want to point out that ever class EXCEPT for NB has a huge burst heal, some being able to crit 20k+. NB has no class burst heal.

    Furthermore, every other play style has access to major resolve. Stealth blades run Shadowy. No major resolve. Yes we get minor resolve but that's not very much.

    We choose a path where we can die at any moment with no other defense but stealth. Yet people are getting mad that sentry doesn't reveal us to EVERYONE or, darn, they might have to slot an aoe to stop us from stealthing.

    It's just silly. We are so easily killed AND our attacks are telegraphed AND we aren't killing entire groups. We're all direct damage except for those who run dual wield.

    I agree with you about the poor healing and people expecting sets to do too much for them, but as far as major resolve goes nb has the easiest access. Just casting any shadow ability gets it automatically, which are skills we are spamming anyway. Minor resolve comes from mirage so we have access to both.

    You are correct. I was thinking of minor protection you get from the other morph. Honestly that just shows you how little I pay attention to resolve. I get most of my damage mitigation from vamp 3.
    Edited by DrSlaughtr on 9 July 2021 22:30
    I drink and I stream things.
  • Xeniph
    Xeniph
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    So while this thread is mostly on the subject of Stealth and Invisibility, I figured i'd drop it here.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview

    On the one hand, at least they are trying to do something about the issues, but their track record of screwing up the most simple of thing has me very uncomfortable.
    I also want to point out that ever class EXCEPT for NB has a huge burst heal, some being able to crit 20k+. NB has no class burst heal.

    Furthermore, every other play style has access to major resolve. Stealth blades run Shadowy. No major resolve. Yes we get minor resolve but that's not very much.

    We choose a path where we can die at any moment with no other defense but stealth. Yet people are getting mad that sentry doesn't reveal us to EVERYONE or, darn, they might have to slot an aoe to stop us from stealthing.

    It's just silly. We are so easily killed AND our attacks are telegraphed AND we aren't killing entire groups. We're all direct damage except for those who run dual wield.

    I see someone corrected the "Major Resolve" issue.

    What I would like to remind or educate those that forgot or weren't here-

    The second iteration of cloaks "Dark Cloak" morph USED to be a burst heal based off max health. Unfortunately they changed it to a crappy hot and have continued to nerf it. The devs said it was too powerful because we saw a huge influx of Brawlerblades during the dot meta.

    But wait, they then release the warden with an even more powerful version of it and somehow that remains unchanged for 4 years. /Smh

    I for one want it back, it gave options other than running class cannon roller blade, tanky magicka or gank.

    BUT, we did have one for a few patch cycles a few years ago.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • DrSlaughtr
    DrSlaughtr
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    Xeniph wrote: »
    So while this thread is mostly on the subject of Stealth and Invisibility, I figured i'd drop it here.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview

    On the one hand, at least they are trying to do something about the issues, but their track record of screwing up the most simple of thing has me very uncomfortable.
    I also want to point out that ever class EXCEPT for NB has a huge burst heal, some being able to crit 20k+. NB has no class burst heal.

    Furthermore, every other play style has access to major resolve. Stealth blades run Shadowy. No major resolve. Yes we get minor resolve but that's not very much.

    We choose a path where we can die at any moment with no other defense but stealth. Yet people are getting mad that sentry doesn't reveal us to EVERYONE or, darn, they might have to slot an aoe to stop us from stealthing.

    It's just silly. We are so easily killed AND our attacks are telegraphed AND we aren't killing entire groups. We're all direct damage except for those who run dual wield.

    I see someone corrected the "Major Resolve" issue.

    What I would like to remind or educate those that forgot or weren't here-

    The second iteration of cloaks "Dark Cloak" morph USED to be a burst heal based off max health. Unfortunately they changed it to a crappy hot and have continued to nerf it. The devs said it was too powerful because we saw a huge influx of Brawlerblades during the dot meta.

    But wait, they then release the warden with an even more powerful version of it and somehow that remains unchanged for 4 years. /Smh

    I for one want it back, it gave options other than running class cannon roller blade, tanky magicka or gank.

    BUT, we did have one for a few patch cycles a few years ago.

    Every day it's people complaining about the base classes (except for poor DK) when warden and necros are still running around with ridiculous abilities that put shadowy disguise and streak to shame.
    I drink and I stream things.
  • blktauna
    blktauna
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    Xeniph wrote: »
    Ocelot9x wrote: »
    rbfrgsp wrote: »
    Ocelot9x wrote: »
    rbfrgsp wrote: »
    Ocelot9x wrote: »
    NagualV wrote: »
    Ocelot9x wrote: »
    The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
    It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
    Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)

    You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.

    I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.

    Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.

    It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness

    So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.

    Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:

    "I died. This game must be broken."

    Nope, stop misinterpreting what people say to try to push some kind of agenda.
    Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
    As I've said the problem is not stamblades, they are fine, the problem is ganking.
    Why should a worse player be allowed to kill someone better?
    We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
    What weaknesses i was targeting?
    Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
    So then every non ganker will complain about tank meta?
    Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
    Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.

    I haven't needed to take any words out of context because they are from your own posts themselves. You keep saying there is no counterplay then you name the counterplay.

    You say that a "worse player" is killing you, but you're the one who is dead. What are your metrics for judging they are a worse player than you?

    It still sounds a lot like "I died. The game must be broken".

    ESO provides open-world, asymmetric fighting. That means finding your most advantageous mismatch and targeting it.

    You are not a better player if you stand statically facing each other like two angry potatoes, absorbing all attacks until someone gets bored.

    You are not a better player by doing 30 laps of a boulder or resource tower until only one enemy from a group of ten is still bothering to chase you then drop ulti, kill them and claim "I 1v10'd those guys".

    All you are doing is finding your most advantageous mismatch and playing into it.

    These are all legitimate play styles - for players who build into that particular niche. But they are not better or more skilful than any other play.

    I say a worse player because i know a lot of gankers by name and when they play another class/duel they get bagged hard.

    Also i see the problem here, just the mere fact that you consider ganking and 1vxing equally skilled says a lot about you.

    Considering the same killing 1 guy who's fighting other people by pressing one button from stealth or killing 3/4 people actively chasing you is delusional


    Ok, I have to address this,

    I have been ganking in ESO since release, furthermore I have played the stealthy gank style for nearly 2 1/2 decades in various MMO's.

    Ganking "successfully" is indeed just as difficult as 1vXing "successfully". Of coarse they require completely different skill sets, mindsets and awareness.

    When I 1vX on any other toon it's all about class knowledge, mine and theirs, gear, awareness and most importantly, the dumbest squishiest people I can bait in.

    Funny enough, when I gank it's nearly identical. The only real difference is I am looking to do this 1 person at a time and be elusive, which is not always easy as cloak doesn't always work properly.

    Ganking has always generated hate, always will. I accept that. But I can guarantee you it's not as easy as it looks. It's also a very necessary playstyle in an open world pvp game. It tips the scales at times, catches folks off-balance, love it or hate it, it's needed.

    "Normies" or visible toons that don't rely on stealth in pvp, should RARELY die to a ganker. There are so many counters, telegraphs and tools available, the only folks that die are the ones that aren't prepared, skilled enough, were outnumbered or they themselves were caught out of stealth.

    And for those that disagree and claim the ganker is worse than them I have to ask this. Who's the one laying on the ground?

    See, gear these days won't save you from a gank, a proper gank. Only your reaction can do that.

    "But, Mr Ganker, I have 30-40k+ resistances!" Doesn't matter, good gankers reduce your armor to next to nothing, even in pariah.

    "Ok, Mr Ganker, I have 40k HP" This matters more than armor, but it's still doable. Good gankers can burst 32-34k HP's on the stealth opener, thus leaving the last few thousand HP removal based on your opponents reaction timing and skill.

    Now reaction timing and skill really does dictate life or death here. With the sever state as it is, the stun from stealth often times comes with lagged visual, however your character will ALWAYs show the stunned State, often times before the damage shows up. This is when you break free, block or roll dodge, pop a potion and cast a heal. Failure by you or your teammates to do this for you will result in a death.
    However if you do manage to do this, you will survive the gank and have a chance to respond. Assuming you are properly geared.

    When I 1vX on a visible toon, I have never died to a gank if I were not afk or otherwise engaged with someone else. Which is as it should be. This notion of it being bad form to gang up on people in Cyrodiil especially if you are a stealther is ludicrous and is exactly the opposite of how Cyrodiil is supposed to be played. Just ask the groups and raids that chase that 1vXer around trees and towers lol.

    I digress. If you think ganking is so easy, go do it for a while, properly. By that I mean Solo, all by your lonesome. Pit your class , game knowledge, patience and skill against others and let us know how you did. I'll wager if you are honest, you will find that it's nowhere near as easy as you make it seem and would probably learn a few things that help your non-stealth gameplay.

    As a side note, if you like I can list all the instances and bugs that break Cloak and render it useless. It's a quite large list.

    Preach! Honestly I am trying to get used to shade faster so I can stop using cloak. If you look at it wrong it breaks, and there are now broken pots out there that render it utterly useless.

    PCNA
    PCEU
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