I agree that cloak is one of the most broken skills in the game. It's the only skill that lets you leave the fight immediately. There is nothing else in this game that is that defensively strong. The fact that people carry around a potion specifically for that 1 skill on that 1 class shows that. I play stamblade and 2 magblades, it isn't a matter of not understanding it, it's the opposite.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
Nope, stop misinterpreting what people say to try to push some kind of agenda.
Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
As I've said the problem is not stamblades, they are fine, the problem is ganking.
Why should a worse player be allowed to kill someone better?
We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
What weaknesses i was targeting?
Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
So then every non ganker will complain about tank meta?
Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
Nope, stop misinterpreting what people say to try to push some kind of agenda.
Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
As I've said the problem is not stamblades, they are fine, the problem is ganking.
Why should a worse player be allowed to kill someone better?
We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
What weaknesses i was targeting?
Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
So then every non ganker will complain about tank meta?
Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.
I haven't needed to take any words out of context because they are from your own posts themselves. You keep saying there is no counterplay then you name the counterplay.
You say that a "worse player" is killing you, but you're the one who is dead. What are your metrics for judging they are a worse player than you?
It still sounds a lot like "I died. The game must be broken".
ESO provides open-world, asymmetric fighting. That means finding your most advantageous mismatch and targeting it.
You are not a better player if you stand statically facing each other like two angry potatoes, absorbing all attacks until someone gets bored.
You are not a better player by doing 30 laps of a boulder or resource tower until only one enemy from a group of ten is still bothering to chase you then drop ulti, kill them and claim "I 1v10'd those guys".
All you are doing is finding your most advantageous mismatch and playing into it.
These are all legitimate play styles - for players who build into that particular niche. But they are not better or more skilful than any other play.
milllaurie wrote: »Has anyone checked Zoal's monster set?
Last week a nb tried to gank me and only feared himself since I also run the auto break free star on my stamplar.
Then jabbing him down was not much problem.
No, this is not a way - buff dk, templar and nb to be as strong as these three. Than you can also nerf op bombingNerf sorc, warden and necro.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
Nope, stop misinterpreting what people say to try to push some kind of agenda.
Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
As I've said the problem is not stamblades, they are fine, the problem is ganking.
Why should a worse player be allowed to kill someone better?
We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
What weaknesses i was targeting?
Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
So then every non ganker will complain about tank meta?
Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.
I haven't needed to take any words out of context because they are from your own posts themselves. You keep saying there is no counterplay then you name the counterplay.
You say that a "worse player" is killing you, but you're the one who is dead. What are your metrics for judging they are a worse player than you?
It still sounds a lot like "I died. The game must be broken".
ESO provides open-world, asymmetric fighting. That means finding your most advantageous mismatch and targeting it.
You are not a better player if you stand statically facing each other like two angry potatoes, absorbing all attacks until someone gets bored.
You are not a better player by doing 30 laps of a boulder or resource tower until only one enemy from a group of ten is still bothering to chase you then drop ulti, kill them and claim "I 1v10'd those guys".
All you are doing is finding your most advantageous mismatch and playing into it.
These are all legitimate play styles - for players who build into that particular niche. But they are not better or more skilful than any other play.
I say a worse player because i know a lot of gankers by name and when they play another class/duel they get bagged hard.
Also i see the problem here, just the mere fact that you consider ganking and 1vxing equally skilled says a lot about you.
Considering the same killing 1 guy who's fighting other people by pressing one button from stealth or killing 3/4 people actively chasing you is delusional
Issue mainly stems from cloak being the most OP mitigation tool when it works, to completely worthless when it doesn't. Like at least with streak if I miss the stun on the enemy I would still have the mobility. If cloak fails then it's just a waste (other then the OP damage suppression and dodge).
Idk I'm really conflicted on my feelings. If I dedicate am entire 5p (sentry in my case) to countering stealth. Then it should truly counter stealth and prevent all the side benefits of cloak.
TheEndBringer wrote: »Issue mainly stems from cloak being the most OP mitigation tool when it works, to completely worthless when it doesn't. Like at least with streak if I miss the stun on the enemy I would still have the mobility. If cloak fails then it's just a waste (other then the OP damage suppression and dodge).
Idk I'm really conflicted on my feelings. If I dedicate am entire 5p (sentry in my case) to countering stealth. Then it should truly counter stealth and prevent all the side benefits of cloak.
Sentry does counter stealth. It's just not going to do the job for you. "Oh I can't hit them with direct damage." So drop aoes under them. Every player, no matter class, has access to aoes that can be chucked under and around a NB.
Seriously, they buffed caltrops. it will slow me down and mess up my stamina pool.
I'm sorry to tell all the angry people that you are only dying so often to rage on the board because you don't take the time to slot the right skills, wear proper gear, and avoid making yourself a giant target. If you're having trouble countering NBs play one. You'll learn all the ins and outs and all the weaknesses that can be exploited.
TheEndBringer wrote: »Issue mainly stems from cloak being the most OP mitigation tool when it works, to completely worthless when it doesn't. Like at least with streak if I miss the stun on the enemy I would still have the mobility. If cloak fails then it's just a waste (other then the OP damage suppression and dodge).
Idk I'm really conflicted on my feelings. If I dedicate am entire 5p (sentry in my case) to countering stealth. Then it should truly counter stealth and prevent all the side benefits of cloak.
Sentry does counter stealth. It's just not going to do the job for you. "Oh I can't hit them with direct damage." So drop aoes under them. Every player, no matter class, has access to aoes that can be chucked under and around a NB.
Seriously, they buffed caltrops. it will slow me down and mess up my stamina pool.
I'm sorry to tell all the angry people that you are only dying so often to rage on the board because you don't take the time to slot the right skills, wear proper gear, and avoid making yourself a giant target. If you're having trouble countering NBs play one. You'll learn all the ins and outs and all the weaknesses that can be exploited.
Actually, during any "detection" state, potion or Sentry set. You can hit the cloaker with single target direct damage.
This is how I kill most NB's. I just pop a potion and slaughter everyone I see hiding until it runs out. Though character speed and server stability can really hinder this at times. It's also the number one way I die as a NB lol.
The biggest single most contributing factor to killing a NB once detected, by any means, is your speed vs thiers.
Unless you use cheese, exploiting cloaks weaknesses to certain abilities to render it completely useless. Like charges or teleports.
TheEndBringer wrote: »Issue mainly stems from cloak being the most OP mitigation tool when it works, to completely worthless when it doesn't. Like at least with streak if I miss the stun on the enemy I would still have the mobility. If cloak fails then it's just a waste (other then the OP damage suppression and dodge).
Idk I'm really conflicted on my feelings. If I dedicate am entire 5p (sentry in my case) to countering stealth. Then it should truly counter stealth and prevent all the side benefits of cloak.
Sentry does counter stealth. It's just not going to do the job for you. "Oh I can't hit them with direct damage." So drop aoes under them. Every player, no matter class, has access to aoes that can be chucked under and around a NB.
Seriously, they buffed caltrops. it will slow me down and mess up my stamina pool.
I'm sorry to tell all the angry people that you are only dying so often to rage on the board because you don't take the time to slot the right skills, wear proper gear, and avoid making yourself a giant target. If you're having trouble countering NBs play one. You'll learn all the ins and outs and all the weaknesses that can be exploited.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
Nope, stop misinterpreting what people say to try to push some kind of agenda.
Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
As I've said the problem is not stamblades, they are fine, the problem is ganking.
Why should a worse player be allowed to kill someone better?
We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
What weaknesses i was targeting?
Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
So then every non ganker will complain about tank meta?
Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.
I haven't needed to take any words out of context because they are from your own posts themselves. You keep saying there is no counterplay then you name the counterplay.
You say that a "worse player" is killing you, but you're the one who is dead. What are your metrics for judging they are a worse player than you?
It still sounds a lot like "I died. The game must be broken".
ESO provides open-world, asymmetric fighting. That means finding your most advantageous mismatch and targeting it.
You are not a better player if you stand statically facing each other like two angry potatoes, absorbing all attacks until someone gets bored.
You are not a better player by doing 30 laps of a boulder or resource tower until only one enemy from a group of ten is still bothering to chase you then drop ulti, kill them and claim "I 1v10'd those guys".
All you are doing is finding your most advantageous mismatch and playing into it.
These are all legitimate play styles - for players who build into that particular niche. But they are not better or more skilful than any other play.
I say a worse player because i know a lot of gankers by name and when they play another class/duel they get bagged hard.
Also i see the problem here, just the mere fact that you consider ganking and 1vxing equally skilled says a lot about you.
Considering the same killing 1 guy who's fighting other people by pressing one button from stealth or killing 3/4 people actively chasing you is delusional
Ok, I have to address this,
I have been ganking in ESO since release, furthermore I have played the stealthy gank style for nearly 2 1/2 decades in various MMO's.
Ganking "successfully" is indeed just as difficult as 1vXing "successfully". Of coarse they require completely different skill sets, mindsets and awareness.
When I 1vX on any other toon it's all about class knowledge, mine and theirs, gear, awareness and most importantly, the dumbest squishiest people I can bait in.
Funny enough, when I gank it's nearly identical. The only real difference is I am looking to do this 1 person at a time and be elusive, which is not always easy as cloak doesn't always work properly.
Ganking has always generated hate, always will. I accept that. But I can guarantee you it's not as easy as it looks. It's also a very necessary playstyle in an open world pvp game. It tips the scales at times, catches folks off-balance, love it or hate it, it's needed.
"Normies" or visible toons that don't rely on stealth in pvp, should RARELY die to a ganker. There are so many counters, telegraphs and tools available, the only folks that die are the ones that aren't prepared, skilled enough, were outnumbered or they themselves were caught out of stealth.
And for those that disagree and claim the ganker is worse than them I have to ask this. Who's the one laying on the ground?
See, gear these days won't save you from a gank, a proper gank. Only your reaction can do that.
"But, Mr Ganker, I have 30-40k+ resistances!" Doesn't matter, good gankers reduce your armor to next to nothing, even in pariah.
"Ok, Mr Ganker, I have 40k HP" This matters more than armor, but it's still doable. Good gankers can burst 32-34k HP's on the stealth opener, thus leaving the last few thousand HP removal based on your opponents reaction timing and skill.
Now reaction timing and skill really does dictate life or death here. With the sever state as it is, the stun from stealth often times comes with lagged visual, however your character will ALWAYs show the stunned State, often times before the damage shows up. This is when you break free, block or roll dodge, pop a potion and cast a heal. Failure by you or your teammates to do this for you will result in a death.
However if you do manage to do this, you will survive the gank and have a chance to respond. Assuming you are properly geared.
When I 1vX on a visible toon, I have never died to a gank if I were not afk or otherwise engaged with someone else. Which is as it should be. This notion of it being bad form to gang up on people in Cyrodiil especially if you are a stealther is ludicrous and is exactly the opposite of how Cyrodiil is supposed to be played. Just ask the groups and raids that chase that 1vXer around trees and towers lol.
I digress. If you think ganking is so easy, go do it for a while, properly. By that I mean Solo, all by your lonesome. Pit your class , game knowledge, patience and skill against others and let us know how you did. I'll wager if you are honest, you will find that it's nowhere near as easy as you make it seem and would probably learn a few things that help your non-stealth gameplay.
As a side note, if you like I can list all the instances and bugs that break Cloak and render it useless. It's a quite large list.
Luke_Flamesword wrote: »No, this is not a way - buff dk, templar and nb to be as strong as these three. Than you can also nerf op bombingNerf sorc, warden and necro.
People assume reading this thread that I think that I’m complaining about dying to good nightblade players like 1v1 or 1vX which is not my complaint at all. Good stamblade and especially magblade players barely use stealth and are so good at heavily using shade to position themselves within a fight that cloak is just a wasted downtime in which they could be light attacking to proc the bow. My issue is that when I get a player from the best to the worst on 2% health with a 4k/s dbreaker DOT whilst I spam execute they aren’t dying regardless of their skill level thanks to cloak, you shouldn’t get a play a cancel everything except my healing until I turn it off skill. Even if you run detect pots, your dots don’t work against the target until you pull them out, which is just an outright broken mechanic. The other issue is how annoying stamblades CC tied to every second skill whilst outnumbered, combined with the fact that cloak carries soo incredibly hard that even the least skilled nightblade players can run around confidently and comfortably with 3 damage sets in medium stacked to the high heavens with crit buffs. No novice player is casually running around on any other class in 3 damage sets and capable of playing as aggressively as a stamblade. Even magsorc players have to have a solid grasp on the class, maintaining wards and keeping distance with streak to pose a threat whilst stacking all offensive sets.
master_vanargand wrote: »Sorcerer, Warden, Necromancer, real OP class.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
Nope, stop misinterpreting what people say to try to push some kind of agenda.
Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
As I've said the problem is not stamblades, they are fine, the problem is ganking.
Why should a worse player be allowed to kill someone better?
We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
What weaknesses i was targeting?
Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
So then every non ganker will complain about tank meta?
Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.
I haven't needed to take any words out of context because they are from your own posts themselves. You keep saying there is no counterplay then you name the counterplay.
You say that a "worse player" is killing you, but you're the one who is dead. What are your metrics for judging they are a worse player than you?
It still sounds a lot like "I died. The game must be broken".
ESO provides open-world, asymmetric fighting. That means finding your most advantageous mismatch and targeting it.
You are not a better player if you stand statically facing each other like two angry potatoes, absorbing all attacks until someone gets bored.
You are not a better player by doing 30 laps of a boulder or resource tower until only one enemy from a group of ten is still bothering to chase you then drop ulti, kill them and claim "I 1v10'd those guys".
All you are doing is finding your most advantageous mismatch and playing into it.
These are all legitimate play styles - for players who build into that particular niche. But they are not better or more skilful than any other play.
I say a worse player because i know a lot of gankers by name and when they play another class/duel they get bagged hard.
Also i see the problem here, just the mere fact that you consider ganking and 1vxing equally skilled says a lot about you.
Considering the same killing 1 guy who's fighting other people by pressing one button from stealth or killing 3/4 people actively chasing you is delusional
Ok, I have to address this,
I have been ganking in ESO since release, furthermore I have played the stealthy gank style for nearly 2 1/2 decades in various MMO's.
Ganking "successfully" is indeed just as difficult as 1vXing "successfully". Of coarse they require completely different skill sets, mindsets and awareness.
When I 1vX on any other toon it's all about class knowledge, mine and theirs, gear, awareness and most importantly, the dumbest squishiest people I can bait in.
Funny enough, when I gank it's nearly identical. The only real difference is I am looking to do this 1 person at a time and be elusive, which is not always easy as cloak doesn't always work properly.
Ganking has always generated hate, always will. I accept that. But I can guarantee you it's not as easy as it looks. It's also a very necessary playstyle in an open world pvp game. It tips the scales at times, catches folks off-balance, love it or hate it, it's needed.
"Normies" or visible toons that don't rely on stealth in pvp, should RARELY die to a ganker. There are so many counters, telegraphs and tools available, the only folks that die are the ones that aren't prepared, skilled enough, were outnumbered or they themselves were caught out of stealth.
And for those that disagree and claim the ganker is worse than them I have to ask this. Who's the one laying on the ground?
See, gear these days won't save you from a gank, a proper gank. Only your reaction can do that.
"But, Mr Ganker, I have 30-40k+ resistances!" Doesn't matter, good gankers reduce your armor to next to nothing, even in pariah.
"Ok, Mr Ganker, I have 40k HP" This matters more than armor, but it's still doable. Good gankers can burst 32-34k HP's on the stealth opener, thus leaving the last few thousand HP removal based on your opponents reaction timing and skill.
Now reaction timing and skill really does dictate life or death here. With the sever state as it is, the stun from stealth often times comes with lagged visual, however your character will ALWAYs show the stunned State, often times before the damage shows up. This is when you break free, block or roll dodge, pop a potion and cast a heal. Failure by you or your teammates to do this for you will result in a death.
However if you do manage to do this, you will survive the gank and have a chance to respond. Assuming you are properly geared.
When I 1vX on a visible toon, I have never died to a gank if I were not afk or otherwise engaged with someone else. Which is as it should be. This notion of it being bad form to gang up on people in Cyrodiil especially if you are a stealther is ludicrous and is exactly the opposite of how Cyrodiil is supposed to be played. Just ask the groups and raids that chase that 1vXer around trees and towers lol.
I digress. If you think ganking is so easy, go do it for a while, properly. By that I mean Solo, all by your lonesome. Pit your class , game knowledge, patience and skill against others and let us know how you did. I'll wager if you are honest, you will find that it's nowhere near as easy as you make it seem and would probably learn a few things that help your non-stealth gameplay.
As a side note, if you like I can list all the instances and bugs that break Cloak and render it useless. It's a quite large list.
From my testing this is not the case, at least with sentry. It doesn't prevent NB from stealthing it just shows their location to you. Thus they if they are cloaking (such as while they move in to bomb) no damage gets through.
Every class matters, and by that logic if I invest in an anti NB setup, it should do the job. I'm weaker when fighting anything else so why must I suck it up when I've already dedicated a 5 piece set for it.
Sounds to me like you dislike the idea of counterplay options.
Also I got my emp on NB, I'm aware of the pros and cons to cloak. Frankly there's no in between to its use. It's either extremely OP or completely worthless.
TheEndBringer wrote: »From my testing this is not the case, at least with sentry. It doesn't prevent NB from stealthing it just shows their location to you. Thus they if they are cloaking (such as while they move in to bomb) no damage gets through.
Again, not true. Damage will pull me out of stealth. What it seems you want is a set that will render NBs a dead class. I'm sorry but no. Sentry already is good enough. If you can't be bothered to run necessary skills to take advantage of it then that's your decision. If there was one set that was as perma detect pot you would eliminate dps blades. Maybe that's the goal of these posts.
//Next time I get a partner to test with I will verify this information. I have looked over my 5-6 hours of footage from MYM and have seen times where single target direct damage is not registering on a cloaking NB, despite being able to see them from sentry. But perhaps it could be a PS4 issue, or cyrodiil lag.Every class matters, and by that logic if I invest in an anti NB setup, it should do the job. I'm weaker when fighting anything else so why must I suck it up when I've already dedicated a 5 piece set for it.
No one is making you wear it. As many have pointed out, it's not that hard to defend yourself from NBs without sentry.
// Again, this isn't for defending against NB. It's to directly counter their defense. If I am sacrificing a 5P it should work.Sounds to me like you dislike the idea of counterplay options.
On the contrary I think every playstyle should have a counter play. It's almost as if blades are the counter to zergs and ball groups.
Wanna counter me? Run templar or sorc, the best NB killer classes.
"But I don't want to run a different class."
I'm not telling you to. I'm just pointing out all the different ways you can wipe me.
//Bombers are a necessary evil, I am just saying that every class should have its counters. Currently NB is countered only by a potion, an ultimate, 2 lackluster skills, and AoE moves that have a travel time attached to them.Also I got my emp on NB, I'm aware of the pros and cons to cloak. Frankly there's no in between to its use. It's either extremely OP or completely worthless.
idon'tbelieveyou.gif
Sorry but your lack of knowledge of the class doesn't really support this claim.
//I at some time have played every spec, I feel its the strongest way to learn to counter them. Then after they have given me the knowledge I seek they get deleted and I return to my warden. Point is, every class has OP aspects that should be counterable.
//Sorc streak is countered by gap closers, templar jabs by major evasion, same with most of the warden kit for the matter, Necro are a battle of attrition that really require sustained damage, most of the up front damage from DK can be countered by proactively blocking big hits such as leap. NB has cloak which has counters, but most are melee range, delayed, or mean giving up an ultimate or potion.
//In my instance I don't mind sacrificing a lot to kill NB. I knew what I was getting into running sentry and all the other tools, but when the counter tools barely work even though they require more investments then other counters then it begs the question on whether or not the counters should be buffed.
//That's what is so surprising about everyone getting defensive, I am not advocating for cloak to be nerfed, but rather, sentry to be buffed. But I get it, any time someone focuses on the positive aspects of your character it gets easy to be defensive. I get that with a lot of the warden balancing changes (which I agree are necessary as I wish warden would be pushed more into a glass cannon damage direction and less brawler as the class feels very one dimensional)
universal_wrath wrote: »The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."
Nope, stop misinterpreting what people say to try to push some kind of agenda.
Everyone in pvp dies, i die 1v1 if the other player is better than me, i die 1vX because i make one dodge roll i shouldn't have done, i die while small scaling because i focus too much on someone and get separated from my group.
As I've said the problem is not stamblades, they are fine, the problem is ganking.
Why should a worse player be allowed to kill someone better?
We did many tries with a friend in duel yesterday, on back bar with 32k resistances 30k hp unbuffed by pariah i could still one shot him in one combo.
What weaknesses i was targeting?
Should everyone be running 40k resistances/hp to not being killed with 0 counterplay?
So then every non ganker will complain about tank meta?
Of course he could one shot me with take Flight+executioner, but in open world a nigh lade with all of his fingers will always have the initiative.
Ganking (not bombing or nightblades in general) is the bad player clutch to get some kills. And the reason is easy: once you learn how to play you will want to start pushing your limits playing outnumbered and to do that you need mitigation and recoveries, thus dropping the gank build for a more balanced one.
I haven't needed to take any words out of context because they are from your own posts themselves. You keep saying there is no counterplay then you name the counterplay.
You say that a "worse player" is killing you, but you're the one who is dead. What are your metrics for judging they are a worse player than you?
It still sounds a lot like "I died. The game must be broken".
ESO provides open-world, asymmetric fighting. That means finding your most advantageous mismatch and targeting it.
You are not a better player if you stand statically facing each other like two angry potatoes, absorbing all attacks until someone gets bored.
You are not a better player by doing 30 laps of a boulder or resource tower until only one enemy from a group of ten is still bothering to chase you then drop ulti, kill them and claim "I 1v10'd those guys".
All you are doing is finding your most advantageous mismatch and playing into it.
These are all legitimate play styles - for players who build into that particular niche. But they are not better or more skilful than any other play.
I say a worse player because i know a lot of gankers by name and when they play another class/duel they get bagged hard.
Also i see the problem here, just the mere fact that you consider ganking and 1vxing equally skilled says a lot about you.
Considering the same killing 1 guy who's fighting other people by pressing one button from stealth or killing 3/4 people actively chasing you is delusional
Ok, I have to address this,
I have been ganking in ESO since release, furthermore I have played the stealthy gank style for nearly 2 1/2 decades in various MMO's.
Ganking "successfully" is indeed just as difficult as 1vXing "successfully". Of coarse they require completely different skill sets, mindsets and awareness.
When I 1vX on any other toon it's all about class knowledge, mine and theirs, gear, awareness and most importantly, the dumbest squishiest people I can bait in.
Funny enough, when I gank it's nearly identical. The only real difference is I am looking to do this 1 person at a time and be elusive, which is not always easy as cloak doesn't always work properly.
Ganking has always generated hate, always will. I accept that. But I can guarantee you it's not as easy as it looks. It's also a very necessary playstyle in an open world pvp game. It tips the scales at times, catches folks off-balance, love it or hate it, it's needed.
"Normies" or visible toons that don't rely on stealth in pvp, should RARELY die to a ganker. There are so many counters, telegraphs and tools available, the only folks that die are the ones that aren't prepared, skilled enough, were outnumbered or they themselves were caught out of stealth.
And for those that disagree and claim the ganker is worse than them I have to ask this. Who's the one laying on the ground?
See, gear these days won't save you from a gank, a proper gank. Only your reaction can do that.
"But, Mr Ganker, I have 30-40k+ resistances!" Doesn't matter, good gankers reduce your armor to next to nothing, even in pariah.
"Ok, Mr Ganker, I have 40k HP" This matters more than armor, but it's still doable. Good gankers can burst 32-34k HP's on the stealth opener, thus leaving the last few thousand HP removal based on your opponents reaction timing and skill.
Now reaction timing and skill really does dictate life or death here. With the sever state as it is, the stun from stealth often times comes with lagged visual, however your character will ALWAYs show the stunned State, often times before the damage shows up. This is when you break free, block or roll dodge, pop a potion and cast a heal. Failure by you or your teammates to do this for you will result in a death.
However if you do manage to do this, you will survive the gank and have a chance to respond. Assuming you are properly geared.
When I 1vX on a visible toon, I have never died to a gank if I were not afk or otherwise engaged with someone else. Which is as it should be. This notion of it being bad form to gang up on people in Cyrodiil especially if you are a stealther is ludicrous and is exactly the opposite of how Cyrodiil is supposed to be played. Just ask the groups and raids that chase that 1vXer around trees and towers lol.
I digress. If you think ganking is so easy, go do it for a while, properly. By that I mean Solo, all by your lonesome. Pit your class , game knowledge, patience and skill against others and let us know how you did. I'll wager if you are honest, you will find that it's nowhere near as easy as you make it seem and would probably learn a few things that help your non-stealth gameplay.
As a side note, if you like I can list all the instances and bugs that break Cloak and render it useless. It's a quite large list.
Lol, did you know what people call stamsorc who rely on 3 proc sets tp get 30k? OP, please nerf. Nightblade can get 30k damage without using any proc set from stealth it even comes with free stun because flank surpise attack/stealth attack, but is ok becuse nightblades only option is to play burst. They have no armor or healing and are slow,lol. Stam sorc healing takes bar space and most yimes it dies, nightblade have more damage mitogation than socerer, and both classes can reach speed cap easily.
YandereGirlfriend wrote: »This doesn't bear directly on balance but there is an entire stamBlade guild in Ravenwatch.
The guild has existed for a long time but historically there had only been a small handful of members. Over the last two patch cycles, however, they have grown noticeably in size and can now field up to two full groups of almost exclusively stamBlades during Prime Time.
Most of that is Cool Story Bro about Ravenwatch but it's also an example illustrating the explosive growth in popularity of stamBlades these days... which, I would posit, would not be happening if the class were lowly and bottom-tier (after all, you don't see any magBlade or magDK guilds...). Rather, recent increases to class power has lead to increased class popularity, as is normal for any online game that has a changing meta.
To which I will continue to sing the song of the Sentry set and how most organized groups should have at least one player wearing it. It is like having wall hacks against Nightblades and you can use it in combination with Detect Pots and other countermeasures to effectively thin out their numbers. It's also not even bad as a solo DPS set so the trade-off to run it isn't exactly steep. Seriously, if you have Nightblade problems pick up a copy of that set - you won't regret it.
TheEndBringer wrote: »I also want to point out that ever class EXCEPT for NB has a huge burst heal, some being able to crit 20k+. NB has no class burst heal.
Furthermore, every other play style has access to major resolve. Stealth blades run Shadowy. No major resolve. Yes we get minor resolve but that's not very much.
We choose a path where we can die at any moment with no other defense but stealth. Yet people are getting mad that sentry doesn't reveal us to EVERYONE or, darn, they might have to slot an aoe to stop us from stealthing.
It's just silly. We are so easily killed AND our attacks are telegraphed AND we aren't killing entire groups. We're all direct damage except for those who run dual wield.