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Turn cross heals back off.

  • Fawn4287
    Fawn4287
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    Wing wrote: »
    JayKwellen wrote: »
    You guys realize nerfing heals hurts small groups, pugs, zergs, ballgroups, and organized groups equally right?

    Despite the great lamentations and gnashing of teeth, there is nothing that can be done to prevent ballgroups.

    Nerfing healing like you said nerfs everyone. Nerfing groups hurts everyone. Nerfing everything nerfs everybody.

    Thing is, ballgroups are usually filled with good players who know how to work together, so they will be able to respond to any nerfs much better, which means you could literally nerf everything imaginable and they would still be able to roll PUGs even when greatly outnumbered.

    not entirely accurate.

    organized ball groups benefit from essentially a couple tools that random pugs dont have.

    the biggest of those is a dedicate purge bot, a single player or two who's sole purpose is to build for and spam purge, cleansing negative effects and healing everyone per cast, over and over, thats there job.

    pugs dont slot purge, its too expensive to run if your not built for it, the skill is literally designed for ball groups.

    next up is rapids, same thing as purge, dedicate monkey to hit a key for the group, not feasible for standard pugs but exceptionally important for groups.

    nerf those two things, and you both knee cap a ball groups unhindered mobility as well as there ability to just not care about hazards and negative effects.
    bring to heal a few over performing AoE HoT's or implement standardized regen buffs. add in another source of negate style suppression or two.

    etc.

    things can be done.

    good players will always be good, no reason to give them additional tools regular players cannot use.

    Summed it up perfectly
  • Fawn4287
    Fawn4287
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    Abyssmol wrote: »
    The only thing that really really bothers me about healing is Rapid Regen. When I'm trying to heal myself because I'm about to die, why in hell my heal has to go to someone else? And to top it off most of the time, it goes to someone with more health than me. Why??? ZOS plz make rapid regen a self heal or give magicka a vigor!!!! Healers already have radiating regen. Ty. Does anyone disagrees with this?

    Ugh, no. Restoration staff is a support weapon. Giving it a selfish heal runs counter to its purpose.

    That makes no sense a resto staff doesn’t leave you pidgin holed in to simply healing others, theres 2 morphs and rapid regen should always prioritise the caster, healing ward has the exact same issue, you end up healing any and everything other than yourself.
  • Joy_Division
    Joy_Division
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    katorga wrote: »
    I sort of liked cross healing disabled...it turned rapid regen and intensive mender into a 100% self heals when I was solo.

    If your mender and heals are going to other players, you are not solo. You are just ungrouped.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • katorga
    katorga
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    katorga wrote: »
    I sort of liked cross healing disabled...it turned rapid regen and intensive mender into a 100% self heals when I was solo.

    If your mender and heals are going to other players, you are not solo. You are just ungrouped.

    Well, it is not like you have any control over where other players in your alliance go. :D
  • Sanctum74
    Sanctum74
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    katorga wrote: »
    katorga wrote: »
    I sort of liked cross healing disabled...it turned rapid regen and intensive mender into a 100% self heals when I was solo.

    If your mender and heals are going to other players, you are not solo. You are just ungrouped.

    Well, it is not like you have any control over where other players in your alliance go. :D

    Some people don’t get that and think the only way to play solo is at a resource ironically with 12 guards fighting beside you cause that’s solo lol
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