Heal your self?
This game has had trash servers since day 1. They won't fund the necessary changes to make the game stable. Stop pretending people are flicking lag switches, and start holding ZOS accountable lol
dont blame cross healing for a few outliers.
time and time again its been suggested to just make HoT's apply a "regen" buff that is a static value heal over time, the buff would not stack, and further application would simply refresh the buff.
BAM
thousands of individual stacking heals get turned into hundreds.
purge also needs to be looked at.
xylena_lazarow wrote: »RR from different players shouldn't stack.
xylena_lazarow wrote: »RR from different players shouldn't stack.
Yeah stop Hots stacking
Greasytengu wrote: »You guys realize nerfing heals hurts small groups, pugs, zergs, ballgroups, and organized groups equally right?
JayKwellen wrote: »Greasytengu wrote: »You guys realize nerfing heals hurts small groups, pugs, zergs, ballgroups, and organized groups equally right?
Despite the great lamentations and gnashing of teeth, there is nothing that can be done to prevent ballgroups.
Nerfing healing like you said nerfs everyone. Nerfing groups hurts everyone. Nerfing everything nerfs everybody.
Thing is, ballgroups are usually filled with good players who know how to work together, so they will be able to respond to any nerfs much better, which means you could literally nerf everything imaginable and they would still be able to roll PUGs even when greatly outnumbered.
Simply put, its not the cross healing.
Its the stacking. The same spell should not stack. For example; a target should only be allowed one instance of radiating regeneration. Only one instance of the extended ritual you are standing in should work. etc. etc.
JayKwellen wrote: »Greasytengu wrote: »You guys realize nerfing heals hurts small groups, pugs, zergs, ballgroups, and organized groups equally right?
Despite the great lamentations and gnashing of teeth, there is nothing that can be done to prevent ballgroups.
Nerfing healing like you said nerfs everyone. Nerfing groups hurts everyone. Nerfing everything nerfs everybody.
Thing is, ballgroups are usually filled with good players who know how to work together, so they will be able to respond to any nerfs much better, which means you could literally nerf everything imaginable and they would still be able to roll PUGs even when greatly outnumbered.
not entirely accurate.
organized ball groups benefit from essentially a couple tools that random pugs dont have.
the biggest of those is a dedicate purge bot, a single player or two who's sole purpose is to build for and spam purge, cleansing negative effects and healing everyone per cast, over and over, thats there job.
pugs dont slot purge, its too expensive to run if your not built for it, the skill is literally designed for ball groups.
next up is rapids, same thing as purge, dedicate monkey to hit a key for the group, not feasible for standard pugs but exceptionally important for groups.
nerf those two things, and you both knee cap a ball groups unhindered mobility as well as there ability to just not care about hazards and negative effects.
bring to heal a few over performing AoE HoT's or implement standardized regen buffs. add in another source of negate style suppression or two.
etc.
things can be done.
good players will always be good, no reason to give them additional tools regular players cannot use.
Not even close. Organized groups with a comp benefit from stacking cross heals exponentially more than pugs. The floor/ceiling is really messed up here.Greasytengu wrote: »You guys realize nerfing heals hurts small groups, pugs, zergs, ballgroups, and organized groups equally right?
The only thing that really really bothers me about healing is Rapid Regen. When I'm trying to heal myself because I'm about to die, why in hell my heal has to go to someone else? And to top it off most of the time, it goes to someone with more health than me. Why??? ZOS plz make rapid regen a self heal or give magicka a vigor!!!! Healers already have radiating regen. Ty. Does anyone disagrees with this?
xylena_lazarow wrote: »Not even close. Organized groups with a comp benefit from stacking cross heals exponentially more than pugs. The floor/ceiling is really messed up here.Greasytengu wrote: »You guys realize nerfing heals hurts small groups, pugs, zergs, ballgroups, and organized groups equally right?
the1andonlyskwex wrote: »The only thing that really really bothers me about healing is Rapid Regen. When I'm trying to heal myself because I'm about to die, why in hell my heal has to go to someone else? And to top it off most of the time, it goes to someone with more health than me. Why??? ZOS plz make rapid regen a self heal or give magicka a vigor!!!! Healers already have radiating regen. Ty. Does anyone disagrees with this?
Ugh, no. Restoration staff is a support weapon. Giving it a selfish heal runs counter to its purpose.
Marcus_Aurelius wrote: »Simply put, its not the cross healing.
Its the stacking. The same spell should not stack. For example; a target should only be allowed one instance of radiating regeneration. Only one instance of the extended ritual you are standing in should work. etc. etc.
Hey ZoS, could we try this thing via Battle Spirit for a couple of weeks?
We have already endured so many useless changes. Why not this?
The floor can't really get any lower when it takes a nigh faction stack of pugs to get rid of a group that deliberately stacks cross healing, even if that group has zero chance of winning the objective and struggles to actually kill pugs. Meanwhile, I felt zero difference in zerg surfing between when pug cross healing was disabled to when it came back. So, we could nerf stacking cross healing and purge spam, or buff siege. Coldfire dots shouldn't be so trivially countered.Greasytengu wrote: »Yes but nerfing heals lowers both the floor and ceiling.
This game has had trash servers since day 1. They won't fund the necessary changes to make the game stable. Stop pretending people are flicking lag switches, and start holding ZOS accountable lol