SeaGtGruff wrote: »Whenever the topic of semi-looted nodes and chests comes up, someone eventually mentions that nodes and chests respawn on a regular basis whether or not they were fully looted.
What about unlooted nodes? If I open a node, then close it without looting anything, will it eventually respawn?
If so, is there a visual indication? For instance, do existing nodes despawn right before they respawn?
I guess you all can guess where I'm going woth this-- water nodes in Shadowfen.
SeaGtGruff wrote: »Whenever the topic of semi-looted nodes and chests comes up, someone eventually mentions that nodes and chests respawn on a regular basis whether or not they were fully looted.
What about unlooted nodes? If I open a node, then close it without looting anything, will it eventually respawn?
If so, is there a visual indication? For instance, do existing nodes despawn right before they respawn?
I guess you all can guess where I'm going woth this-- water nodes in Shadowfen.
It is the act of looking in a node that starts the timer, not whether anything is removed from it.
There is no visual indication that I am aware of that a node has started a countdown to being despawned.
The node despawns a few seconds before it respawns.
SeaGtGruff wrote: »It is the act of looking in a node that starts the timer, not whether anything is removed from it.
There is no visual indication that I am aware of that a node has started a countdown to being despawned.
The node despawns a few seconds before it respawns.
Okay, that's what I was hoping, and the bit about a node despawning briefly fits what I think I've seen, although that was once in a blue moon so I wasn't sure.
So if I check a node as soon as it spawns, and leave it there until it despawns by itself, and everyone who checks it after me also leaves it there, people can keep checking it.
That still leaves the question of whether the lead can appear for someone new even if the node's already been checked by several people.
SeaGtGruff wrote: »My observations so far:
If I completely loot a node as soon as it spawns, it respawns fairly quickly-- as soon as just a couple of minutes.
If I open it as soon as it spawns but leave it unlooted, and no one who checks it after me loots it, it will remain spawned for several minutes before it eventually despawns, after which it seems to take several more minutes to respawn.
So completely looting it as soon as it appears seems to give the quickest respawn rate, but it also prevents anyone else from having a chance to check it.
I don't know whether the lead is glibal or unique to each player, but if it's global then leaving a node for others to check seems like it might be a cruel tease, raising their hopes when in reality they don't have a chance.
So I'd love to know for sure whether the lead is global or unique to each player.
SeaGtGruff wrote: »Yeah, but that's not what I meant by unique. I meant whether the leads-- or, in the case of events, the purple event coffers-- are part of the normal contents of the node such that, once set by opening the node, they'll be globally visible by any other players who open that already-opened-and-determined node, or whether they're separate from the normal contents and determined on a per-player basis.
Consider that once you find a particular lead, you might not be able to find it again, ever-- such as leads for valuable one-time treasures-- or you won't be able to find it again until you've excavated the one you've already found and completed the item it's a part of, or if it isn't for a fragment of some item then you still need to excavate the one you've already found. So if you open a node and see one of those leads, but you decide to leave it alone for some reason, you're thinking that the next person who comes along and opens that node which you've already set in stone so to speak is going to see that lead you left there even if they've already found it and can't find it again? Are you thinking it's going to be inside the node but just be invisible to that player, or is it not going to be there at all? How can it be inside the node on a global basis if its ability to be found at all is tied to some sort of per-player condition? Do you see what I mean?