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What in your opinion is the best way to increase in-game diversity in ESO

UGotBenched91
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Diversity can refer to any thing within the game.

For me Introducing new weapon types would be a start. Let me heal well or use magical abilities using melee weapons. Give us more options to choose from for builds in this case hybrid.
Edited by UGotBenched91 on 23 May 2021 23:12
  • ThoughtRaven
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    More and varied slottable CP options, especially in the blue tree. Right now. For instance, there are only 5 slottables that are even viable for a dps build. The only variety is basically whether you take Backstabber or Biting Aura. The other 3 slots are no brainers.

    The new slottables coming out will do little to change this. Basically the choice will be if you have a lot of single target direct damage you replace Biting Aura with the direct damage slottable, if you have a lot of aoe direct damage you replace Deadly Aim with the direct damage slottable.

    The LA/HA slottable provides too little bonus to too specific a portion of damage output to be worth considering, even for dedicated HA builds.

    Boring.
  • bmnoble
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    [snip]

    By scraping the proposed proc set scaling changes and saving fun non META builds in PVE.

    [Edited to remove Thread Derailment]
    Edited by ZOS_ConnorG on 24 May 2021 14:03
  • UGotBenched91
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    bmnoble wrote: »
    OP you really should add build diversity to your topic title, I initially thought it was going to be some woke post and nearly did not bother with it.

    By scraping the proposed proc set scaling changes and saving fun non META builds in PVE.

    Ha well for me I mentioned build diversity. Someone else might have an idea outside builds for housing, etc.
  • zvavi
    zvavi
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    i mean, highest mag parses this patch are with double dagger... so what is the issue exactly?
  • UGotBenched91
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    @zvavi i mean that’s nice (first I’ve ever heard of that) but for the majority of this games life weapon selection has been the same which limits build diversity. That’s all I’m saying.
  • zvavi
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    i mean that’s nice (first I’ve ever heard of that) but for the majority of this games life weapon selection has been the same which limits build diversity. That’s all I’m saying.

    It is nice on one hand but on the other hand it means that when you build for specific encounters, since diversity exists you end up with more optimal builds variety, which means more farming, more inventory management, more resources investment, etc etc.
  • ThoughtRaven
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    bmnoble wrote: »
    [snip]

    [snip]
    zvavi wrote: »
    i mean, highest mag parses this patch are with double dagger... so what is the issue exactly?

    Op specifically mentions wanting to heal with melee wrapons.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on 24 May 2021 14:04
  • Ergele
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    green tree can be expanded further.

    Idea behind green tree is good imo. Should be explored further
  • disintegr8
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    You have so many races, so many skill lines and so many different weapons to choose from, not sure what more diversity you need. If you're talking about "Meta" or "high parses', I don't give a hoot for them, I just have fun with whatever build I want.

    As for the CP trees, I think they've taken them from one extreme to the exact opposite. Green tree serves no purpose to any characters who've finished leveling up and done their crafting training.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Monte_Cristo
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    Op specifically mentions wanting to heal with melee wrapons.

    Ah, yes. Remember the Mace Of Healing from The Stick Of Truth? (or was it axe of healing?)
  • Amottica
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    While it would seem logical that adding weapons would increase diversity, from what I have seen it far from guaranteed to have a real effect on diversity for players interested in performing well. Whatever performs best is what is used with very little difference from one class to another.

    I would suggest that if build diversity is truly what is desired, either restrict what weapons are available to each class or rebuild class skill lines so they are more desirable than weapon skill lines so that each class will have a more unique flavor.
  • zvavi
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    Op specifically mentions wanting to heal with melee weapons.

    And what stops him from doing so? More spell damage=stronger heals. There are wardens that run no restoration staff healers, for the brittle. And manage with non weapon skills. What stops him?
    Edited by zvavi on 24 May 2021 05:02
  • YandereGirlfriend
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    Amottica wrote: »
    While it would seem logical that adding weapons would increase diversity, from what I have seen it far from guaranteed to have a real effect on diversity for players interested in performing well. Whatever performs best is what is used with very little difference from one class to another.

    I would suggest that if build diversity is truly what is desired, either restrict what weapons are available to each class or rebuild class skill lines so they are more desirable than weapon skill lines so that each class will have a more unique flavor.

    The major obstacle to more weapons is simply the giant mountain of art that would need to be generated to produce them. Like, there are how many motif styles... and each motif would require a new art asset....

    For that reason, I think that it is unlikely that we will get new visually distinct weapons (e.g. Spears, Crossbow, etc.) but I hold out hope for something new that they could recycle existing art assets on (e.g. Alteration Staff that's meant for Magicka Tanking and support, etc.).

    I also hope for improved class skills and/or the much-requested third morph option as well as rounding out the existing skill lines (e.g. missing skills in Soul Magic, Assault/Support, TG/DB, trees).
  • ThoughtRaven
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    zvavi wrote: »
    And what stops him from doing so? More spell damage=stronger heals. There are wardens that run no restoration staff healers, for the brittle. And manage with non weapon skills. What stops him?

    Well I am not OP and I don't want to put words in their mouth, but presumably, based on the context of their post, they've evaluated the options available and have concluded that they personally would enjoy more.

    "What is the issue exactly" with players expressing ideas for things they would like to see added to the game or see expanded upon in the game?
    Edited by ThoughtRaven on 24 May 2021 05:41
  • zvavi
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    zvavi wrote: »
    And what stops him from doing so? More spell damage=stronger heals. There are wardens that run no restoration staff healers, for the brittle. And manage with non weapon skills. What stops him?

    Well I am not OP and I don't want to put words in their mouth, but presumably, based on the context of their post, they've evaluated the options available and have concluded that they personally would enjoy more.

    "What is the issue exactly" with players expressing ideas for things they would like to see added to the game or see expanded upon in the game?

    Because the things he is asking for exists? And this is why I asked the @op, what is he lacking that isn't already there... Didn't get the answer yet. Only that there is no weapon diversity (which, there is)
  • ThoughtRaven
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    zvavi wrote: »
    Because the things he is asking for exists? And this is why I asked the @op, what is he lacking that isn't already there... Didn't get the answer yet. Only that there is no weapon diversity (which, there is)


    You are, in a way I can only assume is intentional, conflating wanting to see more of a thing, or wanting to see a thing expanded upon with thinking the thing doesn't exist at all. At no point did Op claim there was no weapon diversity.
    Edited by ThoughtRaven on 24 May 2021 08:07
  • six2fall
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    I'd completely overhaul the skills to start. I'd allow every skill and each morph to be scaled off of & use any resource. Just add an extra option when you unlock the skill & the morph. As for the morphs with them no longer being limited to a particular play style due to resources tied to it, I'd make each morph more unique with what each brings to the game. Morphs should changed & improve upon the original skill much more than they currently do. Once the skills are overhauled I'd make sure to add loadouts (yes pc has addons, 2/3rds of playerbase dont) so you can have different morphs & skills available for you to use in pvp or pve/4-mans/trials etc. Finally I'd separate pve & pvp balancing
  • zvavi
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    You are, in a way I can only assume is intentional, conflating wanting to see more of a thing, or wanting to see a thing expanded upon with thinking the thing doesn't exist at all.

    I assumed he didn't run any unconventional healer since he didn't mention any previous experiences. And since most of the player base doesn't play them, I see no reason to expand on a non-used option.
    six2fall wrote: »
    I'd completely overhaul the skills to start. I'd allow every skill and each morph to be scaled off of & use any resource. Just add an extra option when you unlock the skill & the morph

    So stam and mag will play with the same "optimal" skills, with the only difference their armor and resource usage? No Ty.
    Edited by zvavi on 24 May 2021 08:09
  • scrosedk
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    Guess we need more ways to earn Tel Var stones and Transmute Crystals. For me,Tel Var farming in the sewer is kinda painful, cause i am not a PvPer and i have to worry about being ganked by those fxxkers all the time. Perhaps adding like 50 Tel Var to the reward of each daily completion of veteran pledges would be a better idea? For those who wanna fake to get a quick Q, acquiring Crystals from a PuG might also be painful. They probably are better at getting them in places like an Arena? So it would be proper to reward them like 30-50 crystals for completing each veteran Arena?
    Most people think Time is just like a river flowing in a single direction silently and unchanged, but it unveiled its totally astonishing truth to me: Time is an ocean in a raging storm...
  • scrosedk
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    Carrots provides vitamins but they are not the only source. So i think forcing a player to play all the contents of a MMO is as rude and ridiculous as forcing carrots upon everyone who wanna get vitamins.
    Most people think Time is just like a river flowing in a single direction silently and unchanged, but it unveiled its totally astonishing truth to me: Time is an ocean in a raging storm...
  • RedMuse
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    More pets you can actually pet.
  • Treshcore
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    I think that the best way to increase diversity is adding mini-games you are able to play with other players or NPCs. Like, stop fighting, stop crafting, stop shopping - start something immersive. I suggest a few types of them:
    • Drinking contest - will be a great addition almost in every tavern and, of course, Windhelm with it's infinite party;
    • Card game - we've already had TES Legends, so I suppose that it's not going to be a problem to create another card game you can play in taverns or... elsewhere;
    • Board game - just like card game, but for those who don't like card games;
    • In-universe analog of... yoga - just imagine climbing on some huge rock somewhere in Deshaan and start making physical exercises or meditating. Vivec experience guarantied;
    • Playing musical instruments and creating your own band - in the base game you can do it, but there are only a few melodies available. I think that this system can be more developed into a mini-game which allows you to play ANY melody you want to play. Also, with ability to create tracks with multiple instruments in some editor, then finding people with these instruments and start playing these tracks;
    • Racing contests. We've already had some in-quest racing moments - why not making them available every time and for multiple players?
    I guess there are many other things that can be suggested. What do you think about it?
    Even though TESO is a great game, it suffers from continuity issues that may hurt narrative experience and confuse lore-caring players. If we want TESO to be a decent exemplar in The Elder Scrolls series, these problems need to be fixed. Please, acknowledge with this information more in this thread. Thank you.
  • EF321
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    More morph options for sure. A ton of morphs in the game aren't event a choice for non-hybrid builds - you just pick one that fits your role, other one just won't fit.
  • Larcomar
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    I hate to say it, but this is the exact opposite of the direction Zos are going. Largely because of PVP, they're seem hell bent on stripping build diversity *out of* the game. First we had cyro reduced to 19 - *nineteen* - sets and now they've decide to nerf anything with a proc across the board, pve and pvp. That's going to make balancing the game a lot easier for them, but it's also going to absolutely gut build diversity, for casuals and RP'rs, yet alone end game pve'rs / pvp'rs.

    I don't know much about healing, but as a mag DPS for instance you're basically being forced more and more into a very narrow meta where you load up on crit gear - MS, medusa, two one piece crit sets etc - and cast utterly generic non class skills - UWE, barbed trap, mystic orb, meteor etc and then spam ele weapon. Usually with other generic stuff like magelight filling out your bar for the passive boosts. And yes, it's incredibly tedious. I get confused which of my characters I'm on sometimes.

    If you're not happy with that, well, stick to overland - you can wear what you want - or go play something else. That seems to be the message now. To be fair, ESO is an old game, they have newer stuff they're working on, and they probably want to focus their resources on that now.
  • TelvanniWizard
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    Just an option to have a 1h weapon and spell.
  • SickleCider
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    RedMuse wrote: »
    More pets you can actually pet.

    This person knows what's up.
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  • lolo_01b16_ESO
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    @zvavi i mean that’s nice (first I’ve ever heard of that) but for the majority of this games life weapon selection has been the same which limits build diversity. That’s all I’m saying.
    I think the first time when dual wield became one of the top choices for magicka builds was around 2015/2016. (Don't remember the exact patch where they changed swords to have higher spell damage than staves). And there have also been moments in the game when healing staff or 1h/shield were powerful dps choices.
    The main thing that limits build diversity in my opinion is people copying from guides instead of using creativity and creating their own builds.
  • GoldenHero3422
    @lolo_01b16_ESO
    YES! Not enough people create their own builds, which, in the topic of build diversity, decreases diversity.
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  • Kiralyn2000
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    YES! Not enough people create their own builds, which, in the topic of build diversity, decreases diversity.

    Yeah, but that requires a chance in the attitudes of gamers and/or human nature, not the devs adding more options.

    As long as a mathematically-better build exists, theorycrafters will find it, people will use it, and elitist vet/hardmode/etc groups will require it.

    And it's impossible for the devs to perfectly balance the game so that there isn't a 'better' build.
  • SickleCider
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    YES! Not enough people create their own builds, which, in the topic of build diversity, decreases diversity.

    Yeah, but that requires a chance in the attitudes of gamers and/or human nature, not the devs adding more options.

    As long as a mathematically-better build exists, theorycrafters will find it, people will use it, and elitist vet/hardmode/etc groups will require it.

    And it's impossible for the devs to perfectly balance the game so that there isn't a 'better' build.

    Another thing that happens is that even without outside pressure, people sometimes draw the same conclusions through their experimentation. I've never followed a build*, but found myself naturally gravitating toward crit and double destro because that's what felt comfortable and effective. Same thing happened when I made a bow wielding DK; I ended up doubling down on the poison and picking up Venomous, not because someone told me to, but it seemed like a no-brainer to me.

    *Wait, scratch that. I did experiment with a Crimson werewolf to see why everyone was so angry about it. I found it underwhelming.
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