HowellQagan wrote: »Edit: Changed title, it might not work this way but still there has to be something to get out players unwilling to cooperate with their random group from the pool.
Original title: "There needs to be a solo daily random dungeon option"
Seriously, if there were an option to start a daily random dungeon solo, or not full team, it would solve the problem of getting the kind of people who just want to rush through the dungeon for daily random reward (since they can solo it) into groups who queued for a specific dungeon because they want to complete it the normal way.
Everybody wins here. Rushers get weeded out of groups who don't want to rush, and rushers finally get to do it in their own pace.
Supreme_Atromancer wrote: »Just had another fantastic pug experience...
Port in to a random normal on a completely new spec and the other dps and tank have already raced off. Meh, I'll keep up, its fine. "Tank" dies within a minute while the poor healer tries to keep up through the half-killed mobs they've left behind. You guessed it, vote to kick healer.
I don't think its the healer's fault, so let's not vote. The "tank"/dps duo immediately start slinging insults and raging, threatening to sit where they are so they can "enjoy the show".
We two took our time to complete the dungeon with no more dramas, and had a good laugh.
But yeah. This is what your pug community looks like. "Do it my way or I will chuck a tantrum, and begin to go out of my way to troll you and hurl abuse. My time is so important, but not important enough that I wouldn't just sit here and do nothing in order to make your gaming time sh** for you."
They really got stuck in about my low dps and lack of ability to play. I'm a *** too, apparently. We didn't have any problems clearing the dungeon, even though I had no idea what I was doing on the new loadout, so I guess I'm one of the higher-functioning kind, but yeah, totally valid way to relate to people you disagree with.
I've been around ESO for years, I know these sorts of morons exist. But what about newer players, less hardcore players. This is the face of pugs that they'll encounter.
I'm surprised that anyone can think this sort of behaviour is acceptable, or argue that its justified.
Supreme_Atromancer wrote: »Just had another fantastic pug experience...
Port in to a random normal on a completely new spec and the other dps and tank have already raced off. Meh, I'll keep up, its fine. "Tank" dies within a minute while the poor healer tries to keep up through the half-killed mobs they've left behind. You guessed it, vote to kick healer.
I don't think its the healer's fault, so let's not vote. The "tank"/dps duo immediately start slinging insults and raging, threatening to sit where they are so they can "enjoy the show".
We two took our time to complete the dungeon with no more dramas, and had a good laugh.
But yeah. This is what your pug community looks like. "Do it my way or I will chuck a tantrum, and begin to go out of my way to troll you and hurl abuse. My time is so important, but not important enough that I wouldn't just sit here and do nothing in order to make your gaming time sh** for you."
They really got stuck in about my low dps and lack of ability to play. I'm a *** too, apparently. We didn't have any problems clearing the dungeon, even though I had no idea what I was doing on the new loadout, so I guess I'm one of the higher-functioning kind, but yeah, totally valid way to relate to people you disagree with.
I've been around ESO for years, I know these sorts of morons exist. But what about newer players, less hardcore players. This is the face of pugs that they'll encounter.
I'm surprised that anyone can think this sort of behaviour is acceptable, or argue that its justified.
Well it's perfectly acceptable to blame the healer first. I thought everyone knew that? That's just... kind of what we do.
However yeah those other guys are part of the reason why I too have stopped running 4 man groups.
Give role change a 1 week cooldown per character
How is that a solution ? It's more of the problem. Change your build, and you're still stuck with a role that you no longer fit in... Sheesh.
Honestly, group content is a dumpster fire. Idiots rushing ahead and berating you for not following ? Check. Trying to do the quest and being told to "spam through it" (even when it's not possible because you have to wait for the NPC to do something) ? Check. Idiots rushing ahead and getting themselves killed, then blaming it on the healer ? Check... Even had an occurence where said rusher WAS the "healer", and they still blamed the healer. Had to be reminded that's the role they queued with.
I don't see it so much those days, but there were several times when random group just entered whatever random dungeon we were placed into, then ported to Fungal Grotto and compleined that we didn't follow them. Because it was faster, you know.
Basically, those days I just duo dungeons with my wife. That's the best solution I could find. Now, there are several possibilities that could be implemented to solve that problem :
- Vote to kick someone from the group. Problem : it works both ways, and rushers could ban someone just trying to do the quest.
- Have different modes to queue for : normal and fast. Problem : it only works if people queue honestly, and from the fake tank / fake healer plague, we know they don't.
- A dungeon banlist, which ensures you never, ever, end up in random with the people on it. Problem : it makes finding a group significantly longer as the list grows , and only prevents future annoyances.
There might be other options, but from those 3, my favourite is all of them at once. Queue for normal or fast, if someone doesn't play by the rules, kick them, and make sure you never see them again.
Yeah I love when I get a random that wants to rush thru pulling all the enemies that dont always follow so then we need to backtrack to find who we are in combat with just to open a door. Long run it ends up taking is longer than if we just cleared the dungeon probably. Hell if I have the time to waste I sit back & let them do everything, if they cant survive & kill everything themselves then they shouldnt be playing like they are solo.
MirandaSharp wrote: »
Or the players pass a point of no return having left some monsters behind in a side chamber. (for instance jumping down to kill Varaine Pellingare without ever going into the side chamber with the Rat Whisperer, who is an entirely avoidable side boss - although with competent DDs he doesn't take too long since he's only tier 2, not tier 3.)
mattaeus01b16_ESO wrote: »Players that don't communicate with the group and treats them like moving mannequins?
Yeah, just leave them.
Had a random tank for our vet DLC group Que. They Ran ahead, got annoyed with asking to pause a sec, turned none of the bosses/mobs away from the party, locked a DPS out of a fight... when the DPS complained, they stopped taunting....
We all left him with there with the boss and found a real tank.
Got speed run, no death, HM... and LOOTED chests on the way!!
That's the randomness of group finder, but at least a rusher has some baseline for dps. Sometimes you are just held hostage by the situation. Maybe 1 out of 50 times, my tank will get DDs (and healer) with a combined DPS of <10k on vet. If I dare to question if they are set up right, or why they are playing on vet with those numbers, I'd be called toxic and to stfu and stop complaining.
If I don't want to spend twice or triple the time to complete a dungeon, my only options forward if I want to continue will be to kick the lowest DD and hope to get another that can pick up the slack, or if not ask them to kick me so I can queue for another group.
That's the randomness of group finder, but at least a rusher has some baseline for dps. Sometimes you are just held hostage by the situation. Maybe 1 out of 50 times, my tank will get DDs (and healer) with a combined DPS of <10k on vet. If I dare to question if they are set up right, or why they are playing on vet with those numbers, I'd be called toxic and to stfu and stop complaining.
If I don't want to spend twice or triple the time to complete a dungeon, my only options forward if I want to continue will be to kick the lowest DD and hope to get another that can pick up the slack, or if not ask them to kick me so I can queue for another group.
Septimus_Magna wrote: »That's the randomness of group finder, but at least a rusher has some baseline for dps. Sometimes you are just held hostage by the situation. Maybe 1 out of 50 times, my tank will get DDs (and healer) with a combined DPS of <10k on vet. If I dare to question if they are set up right, or why they are playing on vet with those numbers, I'd be called toxic and to stfu and stop complaining.
If I don't want to spend twice or triple the time to complete a dungeon, my only options forward if I want to continue will be to kick the lowest DD and hope to get another that can pick up the slack, or if not ask them to kick me so I can queue for another group.
If I see on my tank that my taunt+blockade is doing more than 10% group dps I just leave the group.
People wonder why there are so few tanks, its because supporting bad groups is a nightmare that takes way too long.