Something was done.
We were given 10 transmute crystals at the end of a random normal, putting it ahead of pvp for crystal farming.
Which creates an incentive to rush that anyone can easily see, yes even zos...
The dev's are telling me to zoom zoom zoom, lol.
I, too, would like to get paid to mow the neighbour's lawn without actually having to mow the lawn...Something was done.
We were given 10 transmute crystals at the end of a random normal, putting it ahead of pvp for crystal farming.
Which creates an incentive to rush that anyone can easily see, yes even zos...
The dev's are telling me to zoom zoom zoom, lol.
So you're saying they should remove the transmutes from the random reward? Or make it so that the random is only once per day per account rather than character?
Oreyn_Bearclaw wrote: »Nothing stops you from soloing a dungeon. The rewards are there to encourage people to play together. If you don’t want to do that, well, solo away but don’t expect an extra reward.
This is the largest fallacy that is projected when it comes to the GF tool. The reward is not to encourage people to play together. Playing together is already the point of group content. The reward is to encourage people to queue randomly to fill partials, fill as a replacement, or put together a group of other solo queue'rs. The system its self is designed to help players find groups; they already know they're playing with other people.
When the game came out people complained it was to hard. They made it easy so...here we are. The reason those players do that is because you can one button press a normal dungeon with your eyes tied behind your back. If it was made with ANY type of difficulty what so ever this wouldn't happen.
OutLaw_Nynx wrote: »What’s the normal way? Taking an hour for a fifteen minute dungeon?
RodneyRegis wrote: »Something has to be done about people who want to kill every single ad one by one, and want the tank to run in 5 seconds before everyone else while I wait for him to chain in the ads which I kill with a single LA, and then expect everyone to stand in proper formation even when the boss will be burnt in 30 seconds, taking 60 mins for a dungeon which could take 10.
See the similarity?
I've been suggesting two ideas about random queues for a while now.
2nd no reward if the dungeon isn't finished. That means all bosses and all mobs have to die. You skip those two skeevers over by the upturned canoe in Wayrest Sewers and you don't get the daily reward. This could still rush players trying to do the quest but maybe players would be more willing to wait if they knew the entire dungeon needs to be cleared anyway.
Or the players pass a point of no return having left some monsters behind in a side chamber. (for instance jumping down to kill Varaine Pellingare without ever going into the side chamber with the Rat Whisperer, who is an entirely avoidable side boss - although with competent DDs he doesn't take too long since he's only tier 2, not tier 3.)
Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
I've been suggesting two ideas about random queues for a while now.
2nd no reward if the dungeon isn't finished. That means all bosses and all mobs have to die. You skip those two skeevers over by the upturned canoe in Wayrest Sewers and you don't get the daily reward. This could still rush players trying to do the quest but maybe players would be more willing to wait if they knew the entire dungeon needs to be cleared anyway.
And then a mob gets stuck in a wall and can't be killed.
I understand the feeling, but this would be impractical.
It’s why FFXIV doesn’t show you other player dps numbers or allow parsers. It’s why they don’t reward you on time completions.
Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
It’s why FFXIV doesn’t show you other player dps numbers or allow parsers. It’s why they don’t reward you on time completions.
Pretty sure everybody in my Savage/endgame team is running ACT to watch their own and group dps/heal/agro. I might not be official but Square doesn't ban you for using this except when you're talking about it. Its similar to CMX in ESO... looking at your up times, rotation and on/of-gcd usage. It came really handy improving my DRG and SMN gameplay. #floortanklife
FF endgame can be as toxic as any other game. The hardest content is difficult and requires perfect execution. Just like in ESO.
A more on-topic I agree with you. Time trials and leaderbords are competitive by nature and this game would be better without them even though I enjoy trifecta achievements. A possible (in between) solution would be to make dungeon finder block the ability to get achievements.
I guess WoW should have told people that a LFG tool was a bad idea..... + why is there not a Raider.io for eso?
Give role change a 1 week cooldown per character
Marcus_Thracius wrote: »Group with friends or ppl that want to take their time in a dung , do random only if you are willing to accept the reality that some players will rush it asap ( they all have their reasons , dont judge unless you want to be judged)
From my experience, jobs are not policed in end-game content like builds are on here. FFXIV is also much more mechanic heavy when it comes to its endgame.
Parsers are not allowed. They are strictly against TOS but they don’t mind them for self-use. However, the moment you try to police or criticize other players with them is the moment they’ll take action against you and give you a suspension or ban.