Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
Correct me if I'm wrong - you don't get the daily reward that way. This isn't a matter of "I want to do dungeons but not these dungeons with those people." It's a matter of, "How do I get my daily loot bonus in the least painful way possible?"
Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
Correct me if I'm wrong - you don't get the daily reward that way. This isn't a matter of "I want to do dungeons but not these dungeons with those people." It's a matter of, "How do I get my daily loot bonus in the least painful way possible?"
Pretty sure you can create a group then queue for a random normal and your whole four man pre-made will be transported inside for the dungeon.
Unfortunately, making your own group IS the most effective and efficient way, because then you know exactly what to expect, as everyone's goals are going to be the same. It might not be ideal but it certainly is more efficient than sitting in the queue and then getting paired with three other people who might each want something different from the dungeon.Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
Correct me if I'm wrong - you don't get the daily reward that way. This isn't a matter of "I want to do dungeons but not these dungeons with those people." It's a matter of, "How do I get my daily loot bonus in the least painful way possible?"
Pretty sure you can create a group then queue for a random normal and your whole four man pre-made will be transported inside for the dungeon.
I've had experiences where the whole thing hangs and you never get in anywhere. It also adds more pain for people who don't already have a running group or guild, because they have to coordinate with strangers and then hope the system works correctly to let them in. It's not really the most efficient or effective way.
HowellQagan wrote: »Seriously, if there were an option to start a daily random dungeon solo, or not full team, it would solve the problem of getting the kind of people who just want to rush through the dungeon for daily random reward (since they can solo it) into groups who queued for a specific dungeon because they want to complete it the normal way.
Everybody wins here. Rushers get weeded out of groups who don't want to rush, and rushers finally get to do it in their own pace.
Unfortunately, making your own group IS the most effective and efficient way, because then you know exactly what to expect, as everyone's goals are going to be the same. It might not be ideal but it certainly is more efficient than sitting in the queue and then getting paired with three other people who might each want something different from the dungeon.Pelirockjo wrote: »I swear I've seen this samr topic just a few days ago. And as it's been said several times, random group finder ia random. You get what you get, and if that's not ok with you, you can always ask guildies or in zone for like minded players.
Correct me if I'm wrong - you don't get the daily reward that way. This isn't a matter of "I want to do dungeons but not these dungeons with those people." It's a matter of, "How do I get my daily loot bonus in the least painful way possible?"
Pretty sure you can create a group then queue for a random normal and your whole four man pre-made will be transported inside for the dungeon.
I've had experiences where the whole thing hangs and you never get in anywhere. It also adds more pain for people who don't already have a running group or guild, because they have to coordinate with strangers and then hope the system works correctly to let them in. It's not really the most efficient or effective way.
Also as much as it sucks, people also need to keep in mind that the point of random dailies and part of the LFG tool's purpose is to fill partial groups for specific dungeons. A random daily solo queue would defeat that point. Plus as others have said, there are certain dungeons a person can't solo, such as ones with mechanics that require two or more people.
Also let's keep in mind they're lowering PvE group sizes because of "performance". I'm not sure what sort of impact having dozens of single-player dungeons would be, but I doubt it would be something ZOS would want to encourage if groups of 24 are getting too much for the game to handle. Sure, plenty of people solo dungeons for stuff like gear as it is, but if people could also get Transmute crystals and exp? There'd be a surge of people doing these things, and that would definitely have SOME sort of impact on the game. They already did changes to how dungeon instancing works in the past iirc, because it was causing stress on the servers.
Oreyn_Bearclaw wrote: »Nothing stops you from soloing a dungeon. The rewards are there to encourage people to play together. If you don’t want to do that, well, solo away but don’t expect an extra reward.
OutLaw_Nynx wrote: »What’s the normal way? Taking an hour for a fifteen minute dungeon?
You can't solo every normal dungeon in the game though, and DLC dungeons have pretty beefed up HP pools even on normal so it would take a long time.
Kind of missing the point of the random norm rewards being incentive to get people to group for dungeons, hello.
ZOS didn't design dungeons to be for solo players. They are the main PVE *group* content of the game, in a game that has a ton of solo PVE content, and ZOS has repeatedly made steps to discourage soloing them from becoming norm.
HowellQagan wrote: »OutLaw_Nynx wrote: »What’s the normal way? Taking an hour for a fifteen minute dungeon?
@OutLaw_Nynx Careful, don't cut yourself on that edge. Idk if you actually read and understood what I wrote because i was talking about people who queue for a specific dungeon, who would still be put together with random queue players.
Obviously there are people who never did it before and maybe would like to know the mechanics, and complete the story quest.
Someone who just wants to farm the specific dungeon for sets will not queue for it, rather just solo or duo with guildmates or whatever, so I'm not talking about those people.
stybbe17b16_ESO wrote: »Or they could separate matchmaking between people that have completed the dungeon and those who don't. New players get to share the fresh experience and the other half know none need to "do the quest" or being their first time.
OutLaw_Nynx wrote: »HowellQagan wrote: »OutLaw_Nynx wrote: »What’s the normal way? Taking an hour for a fifteen minute dungeon?
@OutLaw_Nynx Careful, don't cut yourself on that edge. Idk if you actually read and understood what I wrote because i was talking about people who queue for a specific dungeon, who would still be put together with random queue players.
Obviously there are people who never did it before and maybe would like to know the mechanics, and complete the story quest.
Someone who just wants to farm the specific dungeon for sets will not queue for it, rather just solo or duo with guildmates or whatever, so I'm not talking about those people.
Okay... why are you not just grabbing another guild mate instead of being at the mercy of group finder. Also, I’m fine. No edge here
Supreme_Atromancer wrote: »The crux of the issue seems to be that no one wants to compromise, and we expect ZOS to fix social issues with programming solutions.