I was hoping for
#stamwhip
Ofc zos didnt deliver
until they remove the unavaidoble and unpurgeable 80% snare from leap, this class should be burried into obvilion, is one of the most obnoxious things on the game.
ArcVelarian wrote: »Our tanking is at the bottom of the barrel since our class ability costs are ridiculous and our defensive passives are out-shined by Necro, Templar, and Warden
ah yes. take away the snare from leap. i never care for it.
but what do I get in return for taking that away?
maddiniiLuna wrote: »Mag DK put like 20 debuffs on you (not exactly) and you just die. I mean... Is a buff necessary?
maddiniiLuna wrote: »Zos specifically hated dks since elsweyr. Here is a fact for you:
maddiniiLuna wrote: »Warden ultimate got changed and had its damage reduced and no longer does cc, but only snare, because "it was too strong".
DK Ultimate is:
- High Damage
- Gap Closer
- Low Cost
- And CC
Take flight literally one of the best ultimates in the game.
DreadDaedroth wrote: »It's already a lot there's not been massive nerfs
maddiniiLuna wrote: »DK Ultimate is:
- High Damage
- Gap Closer
- Low Cost
- And CC
Take flight literally one of the best ultimates in the game.
DreadDaedroth wrote: »It's already a lot there's not been massive nerfs
Considering Malacath is the only thing that made DKs (both stam and mag) slightly above trash tier in pvp and it's getting a heavy nerf slapped to it, i'd say there have been nerfs and big ones at that too. They just nerfed the class indirectly.
And let's not forget the nerf to the CP about status effects, which is yet another indirect nerf to sustain for pve.maddiniiLuna wrote: »DK Ultimate is:
- High Damage
- Gap Closer
- Low Cost
- And CC
Take flight literally one of the best ultimates in the game.
Leap is literally the ONLY thing DKs have to win fights in pvp and it's incredibly easy to predict when it'll happen. You could simply learn how the class works and block it, thus removing DK's only strenght in pvp.
DreadDaedroth wrote: »It's already a lot there's not been massive nerfs
Considering Malacath is the only thing that made DKs (both stam and mag) slightly above trash tier in pvp and it's getting a heavy nerf slapped to it, i'd say there have been nerfs and big ones at that too. They just nerfed the class indirectly.
And let's not forget the nerf to the CP about status effects, which is yet another indirect nerf to sustain for pve.maddiniiLuna wrote: »DK Ultimate is:
- High Damage
- Gap Closer
- Low Cost
- And CC
Take flight literally one of the best ultimates in the game.
Leap is literally the ONLY thing DKs have to win fights in pvp and it's incredibly easy to predict when it'll happen. You could simply learn how the class works and block it, thus removing DK's only strenght in pvp.
Urzigurumash wrote: »Stone Giant should primarily be an offensive group buff that should be recast every 6 seconds, in my opinion.
Urzigurumash wrote: »Stone Giant should primarily be an offensive group buff that should be recast every 6 seconds, in my opinion.
the1andonlyskwex wrote: »Urzigurumash wrote: »Stone Giant should primarily be an offensive group buff that should be recast every 6 seconds, in my opinion.
Because obviously nobody will complain if DK's burst heal and offensive group buff are alternate morphs of the same skill. /s
Urzigurumash wrote: »the1andonlyskwex wrote: »Urzigurumash wrote: »Stone Giant should primarily be an offensive group buff that should be recast every 6 seconds, in my opinion.
Because obviously nobody will complain if DK's burst heal and offensive group buff are alternate morphs of the same skill. /s
Except it's not a burst heal, it's a skill you have to cast before a burst heal, hogging up a slot, a GCD, and mag.
Buff the defensive passives for DK, StamDK can drop Frag for a revised 6 sec Stone Giant.
Leave Frag an option for PvP DK DDs, but adjust it to provide something DK Healers seem to want and need.
That's my take anyhow
the1andonlyskwex wrote: »Urzigurumash wrote: »the1andonlyskwex wrote: »Urzigurumash wrote: »Stone Giant should primarily be an offensive group buff that should be recast every 6 seconds, in my opinion.
Because obviously nobody will complain if DK's burst heal and offensive group buff are alternate morphs of the same skill. /s
Except it's not a burst heal, it's a skill you have to cast before a burst heal, hogging up a slot, a GCD, and mag.
Buff the defensive passives for DK, StamDK can drop Frag for a revised 6 sec Stone Giant.
Leave Frag an option for PvP DK DDs, but adjust it to provide something DK Healers seem to want and need.
That's my take anyhow
I'm pretty sure you're getting Obsidian Shard (burst heal, morph of Stonefist) confused with Obsidian Shield (base skill of Igneous Shield and Fragmented Shield, provides Major Mending).
Urzigurumash wrote: »As I just said in another thread regarding the fact that damage procs provide a delayed burst effect:
So, at least on the damage side of the equation, that's an easy explanation as to why we see such a difference in offensive potential, generally, between classes with delayed burst and without in No Proc Cyrodiil, no? Of course, classes with it can use them also.
But, they can't if they need some other set to give some bonus that a class without access to Delayed Burst already has.
This all fits in with my theory that if DKs were buffed to be better tanks in PvP, things would fall into place regarding them in other roles, rather than just converting them to be more like natural DD classes. Maybe I'm wrong.
ke.sardenb14_ESO wrote: »Urzigurumash wrote: »As I just said in another thread regarding the fact that damage procs provide a delayed burst effect:
So, at least on the damage side of the equation, that's an easy explanation as to why we see such a difference in offensive potential, generally, between classes with delayed burst and without in No Proc Cyrodiil, no? Of course, classes with it can use them also.
But, they can't if they need some other set to give some bonus that a class without access to Delayed Burst already has.
This all fits in with my theory that if DKs were buffed to be better tanks in PvP, things would fall into place regarding them in other roles, rather than just converting them to be more like natural DD classes. Maybe I'm wrong.
The issue at hand is that they are poor damage dealers. And while those changes may at least increase survival in PvP and tanking in PvE, they will do little to address poor performance in PvE dps and healing. Nothing short of damage increases and healing changes will bring DK up to standard.