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i think tankiness is gone peeps

Wing
Wing
✭✭✭✭✭
✭✭✭✭✭
i dont mind personally too much.

but while the mitigation % of things like block went up, the costs also skyrocketed.

you can block or dodge roll, but are like instantly out of resources.

im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

not saying what is good or bad or defending troll tanks.

but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

and before anyone points out the health regen possible:
-yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
-vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

its slippery, i guess we will find out together and soon.
ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is this in the like 6 set Cyrodiil?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is this in the like 6 set Cyrodiil?

    ofc
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • baselesschart
    baselesschart
    ✭✭✭
    I'm not against being defensive, but let that be the only thing you are, not bursty as well. And a burst meta is somehow worse than the meta we were just in prior to the no proc test? A burst meta is way healthier for the overall pvp balance of the game than what we were just in.
    A fairly mediocre nightblade that occasionally kills people
  • techyeshic
    techyeshic
    ✭✭✭✭✭
    I only got a couple hours in tonight after redoing a build and CP and I enjoyed some fights. People seem to be stacking yet even more now though. Seems the squishier players get, the more they huddle together. I bet cross healing removal would be more impactful now, than it was before.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Wing wrote: »
    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.
    That largely sums up Battlegrounds this patch. I ran a handful of solo queued games, as well as some 4v4v4 all-premade matches with dedicated healers. Literal 1-shots are very much a thing for some classes/builds, and it was the only way to land kills against anyone that had a healer around.

    DOT procs are mostly worthless now, since I've seen Echoing Vigor and Radiating Regeneration get crit ticks for over 3k. Even without a dedicated healer, I was mostly able to ignore another Magicka Necromancer that was running an Oblivion's Foe/BRP Destro setup. Meanwhile, Stam Sorc burst damage is absolutely LOLworthy - you can get Streaked through at full HP and die before the break free animation completes. And coincidentally, the same class can easily escape and reset the fight pretty much as often as they want, should their 1-shot attempt fail.

    If I were willing to do some PvE farming and put together a build with something like Master Destruction Staff, the new pet damage set, Clever Alchemist back bar, etc...I could probably get some pretty absurd Blastbones + triple Harmony Jewelry burst damage on Magicka Necromancer, but I just don't enjoy the gameplay. When MMO PvP is largely a series of 1-shots, it just feels like trash to me...if that's what I wanted I'd go play a first person shooter. But thus far, it feels like you basically either go for 1-shots or you're fodder for people who do, especially when healers are around.
  • Anyron
    Anyron
    ✭✭✭✭✭
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored
  • oscarovegren
    oscarovegren
    ✭✭✭
    People needs to die. That goes for everyone!
  • Goregrinder
    Goregrinder
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    ✭✭
    Is this in the like 6 set Cyrodiil?

    It's 19 bud ;)
  • Jameson18
    Jameson18
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    Is this in the like 6 set Cyrodiil?

    It's 19 bud ;)

    Also any 2-4pc raw stat bonuses from other sets and 1pc monster stuff.
  • katorga
    katorga
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    ✭✭
    Oh the irony. :D
  • Goregrinder
    Goregrinder
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    ✭✭
    Jameson18 wrote: »
    Is this in the like 6 set Cyrodiil?

    It's 19 bud ;)

    Also any 2-4pc raw stat bonuses from other sets and 1pc monster stuff.

    Yep.
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    good riddance!!!

    I so incredibly hated tanky builds that managed to dish out a stupid amount of proc damage. I firmly think that builds need to have strengths but also some vulnerability
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    You can still play the way you like, tank, healer, or dps, the only difference is now your armor won’t do it for you.
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    honestly i feel like even with procs tanks would still die.

    overall mitigation went down, and the overall floor on damage went up.

    tanks cannot block a dozen people anymore and even noobs pew pewing with bows do alot of damage now thanks to stats going up.

    add to that the penalties on armor weights, i have personally found medium armor works best to tank in now, go figure.
    Edited by Wing on 13 March 2021 16:23
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Sanctum74 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    You can still play the way you like, tank, healer, or dps, the only difference is now your armor won’t do it for you.

    I'm not talking about procs.

    Before this patch we had to go after the healers to kill them first, but now we almost don't have healers anymore.

    After we kill the killers we kill the damage dealers and we kill the tankies.

    Now no difference at all, we just burst the tankie in front of the group the tank can't hold the damage.

    Now it is a brain dead fight just burst the tank and the others after that.
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.

    And my point is that the diversity is absolutely worst right now.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.

    And my point is that the diversity is absolutely worst right now.

    You do realize after they separate the conditions only free damage procs will be turned off and many sets will return, yes?

  • Thraben
    Thraben
    ✭✭✭✭✭

    I'm not talking about procs.

    Before this patch we had to go after the healers to kill them first, but now we almost don't have healers anymore.

    Now it is a brain dead fight just burst the tank and the others after that.

    Before the patch groupless healing did not work (with exceptions), and groups consisted either exclusively of self-sustaining tanks, or exclusively of off-healers.

    Pure healers and pure DDs have been abolished in Cyro group play years before, as "everyone is a healer" is the best way to prevent the "focus the healer' tactic.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Anyron
    Anyron
    ✭✭✭✭✭
    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.

    And my point is that the diversity is absolutely worst right now.

    there is diversity
    and then there is just trolling . in pvp you dont need tanks. you need to do some damage and also take some damage. you cant really "taunt" players with abilities so why bother with tanks? so you can equip some cheesy troll set, like harbinger and just go trolling other players?

  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyron wrote: »
    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.

    And my point is that the diversity is absolutely worst right now.

    there is diversity
    and then there is just trolling . in pvp you dont need tanks. you need to do some damage and also take some damage. you cant really "taunt" players with abilities so why bother with tanks? so you can equip some cheesy troll set, like harbinger and just go trolling other players?

    slight topic divergence, i think at a tactical level tanks are useless, yes.

    but at a strategic level they are very useful, especially if they are a solo tank and not in a group, as during a siege they can defend or breach, pull players off defense, burn siege, etc. one tank can get in and survive to cripple a defense better then most.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • nryerson1025
    nryerson1025
    ✭✭✭✭
    Wing wrote: »
    Anyron wrote: »
    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.

    And my point is that the diversity is absolutely worst right now.

    there is diversity
    and then there is just trolling . in pvp you dont need tanks. you need to do some damage and also take some damage. you cant really "taunt" players with abilities so why bother with tanks? so you can equip some cheesy troll set, like harbinger and just go trolling other players?

    slight topic divergence, i think at a tactical level tanks are useless, yes.

    but at a strategic level they are very useful, especially if they are a solo tank and not in a group, as during a siege they can defend or breach, pull players off defense, burn siege, etc. one tank can get in and survive to cripple a defense better then most.

    I agree with this. I want to just distinguish between two types of tanking getting hurt here. There is the [snip], 40k health, no damage whatsoever but maybe one or two procs. This is the type of tank being cheesed with harbinger etc.

    The defensive, self healing damage oriented tank. (For lack of better words). This is by no means a troll build in its essence, at least not for me, but a way of running around alone and actually being able to kill here and there. The size of enemy this solo tanky dps most often sees is not one person. It is 90% of the time 3+ people, maybe grouped, maybe not.

    The latter is definitely struggling in both cyrodiil and proc ic, from my experience, and is being grouped unfairly with a type of player focused on trolling. I mean sure, I agree that tanking 10 players is over the top, but that's also an exaggeration. 3 enemies at maybe moderate skill level with much much los is more realistic... And one of the most satisfying experiences I've found in any game. Unfortunately, the dying before breaking free and just overall inability to sustain or mitigate appropriately is a problem, from my experience. I don't think this type of player should be lumped in with trolly harbinger tanks or even called a tank at all.

    [Edited to remove Offensive Content]
    Edited by ZOS_ConnorG on 15 March 2021 17:04
  • Pauwer
    Pauwer
    ✭✭✭✭✭
    Our dear game masters, lords of code, who are at Zos home offices, please let me kill people again on my assasin class character. I think it said something like that on the nb creation screen, that we should be able to might maybe kill someone sometime. Amen.
  • Grimlok_S
    Grimlok_S
    ✭✭✭✭✭
    Pauwer wrote: »
    Our dear game masters, lords of code, who are at Zos home offices, please let me kill people again on my assasin class character. I think it said something like that on the nb creation screen, that we should be able to might maybe kill someone sometime. Amen.

    ???

    Crit resist is at an all time low, followed by the steep loss of % mitigation. How are you not 2-tapping anything that moves?

    The whole jist of this thread is that tanking, or, surviving multiple enemies is harder than it's ever been. You should be having a field day as a nightblade.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pauwer wrote: »
    Our dear game masters, lords of code, who are at Zos home offices, please let me kill people again on my assasin class character. I think it said something like that on the nb creation screen, that we should be able to might maybe kill someone sometime. Amen.

    lol, those class selection screens are all BS, the only difference in classes is color of damage unless they have some exceptionally unique skill. (cloak, streak)

    and stam NB is at the best its been in recent history.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Wing wrote: »
    Anyron wrote: »
    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    Anyron wrote: »
    Wing wrote: »
    i dont mind personally too much.

    but while the mitigation % of things like block went up, the costs also skyrocketed.

    you can block or dodge roll, but are like instantly out of resources.

    im seeing good tanks on all sides that i recognize personally getting cut down without much effort. (i mean what took 6-12 before takes like 2-3 now)

    not saying what is good or bad or defending troll tanks.

    but have noticed a trend to burst again with sorcs (streak) and NB's (cloak) being more prevalent then pre patch, and sorcs were already on the upswing being negligibly effected by the proc test.

    and before anyone points out the health regen possible:
    -yes i tried it, had over 7k health regen, however damage went up and it almost feels like less then 4k felt before.
    -vampire was deservedly nerf'd and thus the main culprit of OP health regen was dusted.


    i personally as a tanky player do prefer the fact that people are dying left and right now, watching previous run v X players run in and just die is amusing.

    but i am slightly concerned that we might go back to just a burst meta were the main defense is things like streak and cloak and not ACTUAL defense.

    its slippery, i guess we will find out together and soon.

    i think PVP tanking dead is best thing can happen in this game.
    you dont need it really in pvp and its now just abused by troll builds with harbinger, for example

    ballanced builds damage/survivability are good but there shouldnt exist tanking in pvp. its just annoying. sometimes it turns out in 1v1 where you cannot kill them for their survivability BUT they cannot kill you because their damage is close to none

    then, after 10 minutes of fighting, there is that embarrassing part when you have to go away because you are bored

    Thats why we have less players in pvp. No more diversity.

    You guys must understand that exist other playstyles this game was good because the diversity the option to have different playstyles, but now no more sets, no more tanks, no more healers this is ridiculous.

    And some people are happy because we have only on way to play now and is the way they like.

    This is selfishness.

    When you guys understand that everybody needs everybody in this game will be late and the game will be dead.

    Diversity?

    At the beginning of the proc metà there were more builds but lately we had carbon copies of the same troll crap:
    Option 1: unkillable tanks (due to high health/regen/healing) dishing out tons on proc damage
    Option 2: offensive proc sets - generally using 6 sets max

    Result? Frustrating game and minimal diversity

    Tell who is the diversity right now?

    Where did I mention or praise the current diversity? Please quote.....

    My argument has never been about hailing the current diversity....there’s very little of that in fact.

    My point is that during the proc metà we had very limited diversity (most people used the same builds and set) AND a proliferation of troll builds.

    And my point is that the diversity is absolutely worst right now.

    there is diversity
    and then there is just trolling . in pvp you dont need tanks. you need to do some damage and also take some damage. you cant really "taunt" players with abilities so why bother with tanks? so you can equip some cheesy troll set, like harbinger and just go trolling other players?

    slight topic divergence, i think at a tactical level tanks are useless, yes.

    but at a strategic level they are very useful, especially if they are a solo tank and not in a group, as during a siege they can defend or breach, pull players off defense, burn siege, etc. one tank can get in and survive to cripple a defense better then most.

    I agree with this. I want to just distinguish between two types of tanking getting hurt here. There is the [snip], 40k health, no damage whatsoever but maybe one or two procs. This is the type of tank being cheesed with harbinger etc.

    The defensive, self healing damage oriented tank. (For lack of better words). This is by no means a troll build in its essence, at least not for me, but a way of running around alone and actually being able to kill here and there. The size of enemy this solo tanky dps most often sees is not one person. It is 90% of the time 3+ people, maybe grouped, maybe not.

    The latter is definitely struggling in both cyrodiil and proc ic, from my experience, and is being grouped unfairly with a type of player focused on trolling. I mean sure, I agree that tanking 10 players is over the top, but that's also an exaggeration. 3 enemies at maybe moderate skill level with much much los is more realistic... And one of the most satisfying experiences I've found in any game. Unfortunately, the dying before breaking free and just overall inability to sustain or mitigate appropriately is a problem, from my experience. I don't think this type of player should be lumped in with trolly harbinger tanks or even called a tank at all.

    [Edited to remove Offensive Content]
    yeah this is the main issue and has permeated throughput ESOs pvp balancing history. There were plenty of perfectly reasonable tank focused builds that truly benefited from and learned on the perks of heavy armor and/or snb that got hit unfairly because of the "problem builds" that are classified as tanks. Often what happens in eso is countless builds end up collaterally neutered because zos fails to target the primary issue specifically and does a more sweeping general change and the non offenders get caught in the wave.

    This is a bit of a digression but I just wanted to point that out. The issue is this usually transfers to even trying to have discussions on the subject as many players tend to lump the problematic with the not problematic because they share a commonality m, in this case, being a durable tanky build.
    Edited by exeeter702 on 15 March 2021 19:42
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Grimlok_S wrote: »
    Pauwer wrote: »
    Our dear game masters, lords of code, who are at Zos home offices, please let me kill people again on my assasin class character. I think it said something like that on the nb creation screen, that we should be able to might maybe kill someone sometime. Amen.

    ???

    Crit resist is at an all time low, followed by the steep loss of % mitigation. How are you not 2-tapping anything that moves?

    The whole jist of this thread is that tanking, or, surviving multiple enemies is harder than it's ever been. You should be having a field day as a nightblade.

    Well for starters they did not specify exactly which type of nb they were playing.

    But if I may interject, there are a number of nb builds that have become even worse because of the changes this patch. It has become fast or famine, you either go glass cannon and hope no one even sneezes in your direction, or you build into a brawler type build and die mildly quicker with a 4th if the offensive capability. The whole "Lawl, players need to actually play now instead of relying on heavy armor" etc. etc. rhetoric is exhausting and to say the least.
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