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How to make Cyrodiil more fun without nuking all procs

DrSlaughtr
DrSlaughtr
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This isn't rocket science, ZOS. 75% of the disabled sets are fine. The problem is the tank meta and ball groups. Both of these need to be limited in their effectiveness.

The tank meta is easiest. For every piece of heavy armor you're wearing, nerf damage output, increasing exponentially with each piece. This let's people play their tanks as designed but keeps them from being unkillable killing machines.

Yes I know people can still wear tank sets on weapons/jewelry with a damage set. I think though the loss of crazy high resistances will even it out.

Also let's hard cap resistances while we're at it. Nothing over 33k is even counted. If you're sitting at 40k and you get hit with fracture, you're at 28k, not still over 33k.

Ball groups kill the the server. Even one group of 12 can completely fubar the area for everyone else. What can we do about it? Well short of AOE cooldowns I'm not sure. Its been an issue for a long time. I think it's fair to say that it shouldn't take double the amount of people to kill one ball group.

Bombs are the best way to combat them but VD is going bye bye, requiring other types of bombs that might not be as effective.

They just need to be made a little more vulnerable. There's not enough aoe debuffs in the game and I think that would do the trick.

For example, take templar's Dark Flare. Double the major defile to 8 seconds and add major fracture. This would give Templars a bigger role, too.
Edited by DrSlaughtr on 10 March 2021 16:59
I drink and I stream things.
  • Anyron
    Anyron
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    As i said before, only damage proc sets are bad. Stat proc sets are fine.

    How to fix ballgroups? Remove hot stacking - so you can have only one hot on yourself, another casted hot rewrites that one before

    Put pure to group global cooldown 4 seconds (so if someone in group casts purge, noone can use it next 4 seconds). This way you can start using debuffs, dots and sieges to counter ballgroups

    Or, you can change purge to make it purge everything. Both buffs and debuffs

    Its big thing to be able to remove most of damage by just purging it
    Edited by Anyron on 11 March 2021 10:18
  • relentless_turnip
    relentless_turnip
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    Anyron wrote: »
    As i said before, only damage proc sets are bad. Stat proc sets are fine.

    How to fix ballgroups? Remove hot stacking - so you can have only one hot on yourself, another casted hot rewrites that one before

    Put pure to group global cooldown 4 seconds (so if someone in group casts purge, noone can use it next 4 seconds). This way you can start using debuffs, dots and sieges to counter ballgroups

    Or, you can change purge to make it purge everything. Both buffs and debuffs

    Its big thing to be able to remove most of damage by just purging it

    Yes👍 I agree with these points 😁
  • DrSlaughtr
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    Good ideas!
    I drink and I stream things.
  • Xargas13
    Xargas13
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    The tank meta is easiest. For every piece of heavy armor you're wearing, nerf damage output, increasing exponentially with each piece. This let's people play their tanks as designed but keeps them from being unkillable killing machines.

    I'm up for that.

  • Araneae6537
    Araneae6537
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    Anyron wrote: »
    As i said before, only damage proc sets are bad. Stat proc sets are fine.

    How to fix ballgroups? Remove hot stacking - so you can have only one hot on yourself, another casted hot rewrites that one before

    Put pure to group global cooldown 4 seconds (so if someone in group casts purge, noone can use it next 4 seconds). This way you can start using debuffs, dots and sieges to counter ballgroups

    Or, you can change purge to make it purge everything. Both buffs and debuffs

    Its big thing to be able to remove most of damage by just purging it

    These sound like good ideas and I would much prefer them to additional penalties to heavy armor such as OP proposes, especially since that would really hurt PvE. Your damage is already limited if you build for tanking and I think it would be completely unfun if you could hardly damage anything at all!

    As for Vicious Death, ball groups wearing it is the main problem I have with that set! What can you even do against a stampede of Vicious Death plus Proximity Detonation etc.?
  • DrSlaughtr
    DrSlaughtr
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    Anyron wrote: »
    As i said before, only damage proc sets are bad. Stat proc sets are fine.

    How to fix ballgroups? Remove hot stacking - so you can have only one hot on yourself, another casted hot rewrites that one before

    Put pure to group global cooldown 4 seconds (so if someone in group casts purge, noone can use it next 4 seconds). This way you can start using debuffs, dots and sieges to counter ballgroups

    Or, you can change purge to make it purge everything. Both buffs and debuffs

    Its big thing to be able to remove most of damage by just purging it

    These sound like good ideas and I would much prefer them to additional penalties to heavy armor such as OP proposes, especially since that would really hurt PvE. Your damage is already limited if you build for tanking and I think it would be completely unfun if you could hardly damage anything at all!

    As for Vicious Death, ball groups wearing it is the main problem I have with that set! What can you even do against a stampede of Vicious Death plus Proximity Detonation etc.?

    The penalties I put forward would be Cyrodiil only of course.
    I drink and I stream things.
  • Crash427
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    Yea, we need to get rid of purge so the 40 people spamming poison inject can be stronger. No way that could be bad.

    As an AD player, I endorse this idea. All of our archers may finally be useful.
  • Anyron
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    Crash427 wrote: »
    Yea, we need to get rid of purge so the 40 people spamming poison inject can be stronger. No way that could be bad.

    As an AD player, I endorse this idea. All of our archers may finally be useful.

    Purge is mass spell while poison injection is single targeted. I am sure you can keep your health up with vigor or regeneration in your ballgroup.

    Now compare cost of poison injection used on 20 people in 4s window and one purge which purge it all.
    So while purge is totaly useless for single players for ist cost/efficiency, in large groups its something different
  • Sahidom
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    Or exclude Mythic items. Proc sets are a fraction of the problem when they introduce sets that violate their own reasoning for nerfing class skills.
    Edited by Sahidom on 12 March 2021 18:25
  • Madhojo
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    Add actual PvP balance
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