This isn't rocket science, ZOS. 75% of the disabled sets are fine. The problem is the tank meta and ball groups. Both of these need to be limited in their effectiveness.
The tank meta is easiest. For every piece of heavy armor you're wearing, nerf damage output, increasing exponentially with each piece. This let's people play their tanks as designed but keeps them from being unkillable killing machines.
Yes I know people can still wear tank sets on weapons/jewelry with a damage set. I think though the loss of crazy high resistances will even it out.
Also let's hard cap resistances while we're at it. Nothing over 33k is even counted. If you're sitting at 40k and you get hit with fracture, you're at 28k, not still over 33k.
Ball groups kill the the server. Even one group of 12 can completely fubar the area for everyone else. What can we do about it? Well short of AOE cooldowns I'm not sure. Its been an issue for a long time. I think it's fair to say that it shouldn't take double the amount of people to kill one ball group.
Bombs are the best way to combat them but VD is going bye bye, requiring other types of bombs that might not be as effective.
They just need to be made a little more vulnerable. There's not enough aoe debuffs in the game and I think that would do the trick.
For example, take templar's Dark Flare. Double the major defile to 8 seconds and add major fracture. This would give Templars a bigger role, too.
Edited by DrSlaughtr on 10 March 2021 16:59 I drink and I stream things.