SshadowSscale wrote: »So you are telling me no one has noticed more people playing since the no proc test started?.... or? did just I notice it?.... I bet it has to do with cyrodil being near pop locked most of the time
SshadowSscale wrote: »So you are telling me no one has noticed more people playing since the no proc test started?.... or? did just I notice it?.... I bet it has to do with cyrodil being near pop locked most of the time
I don't think there's anything they can do to fix lag, aside from moving all calculations to be client side, instead of server side like it was few years ago.
However they will hit the same problem there was then. Cheaters. Crap ton of them.
I don't think there's anything they can do to fix lag, aside from moving all calculations to be client side, instead of server side like it was few years ago.
However they will hit the same problem there was then. Cheaters. Crap ton of them.
There are a lot of people that believe the calculations that were moved server side are the main cause of the lag. I'd like to see them run a test where they move a ton of these back to the client to see what happens.
At the end of the day, what is worse: Cyrodiil being completley unplayable all the time for everyone because of the lag, or cheaters ruining the experience for small groups of people over short periods of time until they get banned?
I'd happily take 20 meteors in a row from some dude flying 30 meters above my head once a day if it meant I could go into cyrodiil and enjoy lag free pvp again.
I agree. But, from ZOS perspective, that is time and money for someone to police the cheaters.
Just give cyro the imperial city treatment.
Slice it into 4 to 8 zones.
Won't happen and they also won't recode stuff. We can just hope 1 day the kill cyro and come up with something else to replace it.
BTW, loved cyro pvp on release (performance wise). Got worse with each patch and each "let's move all of this to the server cause we have no reliable cheat protection".
Put more stuff back on client and hand out hardware bans to cheaters which manipulate client-side stored stuff.
Servers clearly can't handle the positioning, the dumb block change and various other stuff. Put it back to client-side.
Even new servers won't fix this. If the coding asks for to many checks no server will ever handle it. Clean that mess up pls.
Papa Bill could invest on some expensive best-tech servers for ZOS now that Microsoft owns them. I'll ask him.
Papa Bill could invest on some expensive best-tech servers for ZOS now that Microsoft owns them. I'll ask him.
The deal was only approved by EU regulators today (March 5). Just because two companies agree on a buyout doesn’t mean one owns the other just yet.
Then there’s the fact that MS has said everything will be run the same as before, and ZOS has said they’re replacing the servers this year but expect no performance increases as a result.
Not looking good for the hardware angle.
I don't think there's anything they can do to fix lag, aside from moving all calculations to be client side, instead of server side like it was few years ago.
However they will hit the same problem there was then. Cheaters. Crap ton of them.
There are a lot of people that believe the calculations that were moved server side are the main cause of the lag. I'd like to see them run a test where they move a ton of these back to the client to see what happens.
At the end of the day, what is worse: Cyrodiil being completley unplayable all the time for everyone because of the lag, or cheaters ruining the experience for small groups of people over short periods of time until they get banned?
I'd happily take 20 meteors in a row from some dude flying 30 meters above my head once a day if it meant I could go into cyrodiil and enjoy lag free pvp again.
I agree. But, from ZOS perspective, that is time and money for someone to police the cheaters.
Just give cyro the imperial city treatment.
Slice it into 4 to 8 zones.
Won't happen and they also won't recode stuff. We can just hope 1 day the kill cyro and come up with something else to replace it.
BTW, loved cyro pvp on release (performance wise). Got worse with each patch and each "let's move all of this to the server cause we have no reliable cheat protection".
Put more stuff back on client and hand out hardware bans to cheaters which manipulate client-side stored stuff.
Servers clearly can't handle the positioning, the dumb block change and various other stuff. Put it back to client-side.
Even new servers won't fix this. If the coding asks for to many checks no server will ever handle it. Clean that mess up pls.
Papa Bill could invest on some expensive best-tech servers for ZOS now that Microsoft owns them. I'll ask him.
The deal was only approved by EU regulators today (March 5). Just because two companies agree on a buyout doesn’t mean one owns the other just yet.
Then there’s the fact that MS has said everything will be run the same as before, and ZOS has said they’re replacing the servers this year but expect no performance increases as a result.
Not looking good for the hardware angle.
QuebraRegra wrote: »Papa Bill could invest on some expensive best-tech servers for ZOS now that Microsoft owns them. I'll ask him.
The deal was only approved by EU regulators today (March 5). Just because two companies agree on a buyout doesn’t mean one owns the other just yet.
Then there’s the fact that MS has said everything will be run the same as before, and ZOS has said they’re replacing the servers this year but expect no performance increases as a result.
Not looking good for the hardware angle.
that bloody, "were replacing the server hardware... No improvement expected"... WTF ZOS? They get a deal on some TSR-80's?
Seriously, shouldn't we expect some perf improvements on newer hardware 9particualrly as the server side seems to be the issue)? perhaps it's time to improve on the hacked up HERO engine, no?
inB4 '"ESO doesn't run on the HERO engine"