It completely boggles my mind to think that nearly six years after ESO launched, we are: still in Open Beta in Cyrodiil. After almost six months of "testing" in which entire communities of people left the game, and guilds disbanded because of how unplayable the game is here we are in another test, poorly planned, poorly executed, and clearly having no effect on the end goal of getting the main campaign of Cyrodiil into a playable state again.
The past three weeks of No Proc testing on Greyhost between 6PM to 12AM PST have been some of the most unplayable experiences I have had in the game - ever. Constant desync from the server. Skill delay that makes skills completely useless, and often times would not even fire, or the of the best issues, Sprint not executing when you press the button, or not at all since it is server side now. Other bugs such as the "Slow Bug" where your character just moves in slow motion that seemingly only effects one faction which always results in you basically getting mowed over. Worst of the rubberbanding, not being able to break free because of the lag, your siege telling you that it's "busy", and people taking damage from people that are dead long after a fight. All of things happen not only to me, but dozens of player across three different PvP focused groups. The game, during prime time, is effectively unplayable, unacceptable, and unprofessional on so many levels. Interestingly enough though, when it comes to the skill delay, healing abilities now seem to be the most unaffected by lag - whereas offensive skills can have upwards of 6 second delays, or just simply don't fire off at all.
During off hours on Grayhost or on other campaign servers, the game is decently playable. The nostalgia of 'No Procs' is fun, but realistically with the return of cross healing (which should be changed to prioritized healing that ALWAYS focuses on your group first - then allies) combined with the removal of sets like Vicious Death have just encouraged players to faction stack and run in huge zergs that make the lag even worse. Did we not pay attention in class with regard to how to run effective experiments - you only change ONE variable at a time.
[Snip]. whatever happened in that patch fundamentally changed performance in PvP to it's detriment. One day you could fight faction versus faction versus faction with hundreds of players on screen with reasonable performance dips. Now the game is simply unplayable if you have more than 50 people in the same area at once.
I can only express my deepest disappointment in not only the lackluster attempts, poor live testing, and general lack of communication with regard to this issue the developers have put forth. Stop with this abhorrent tests, [Snip], untangle your terrible code, and upgrade your server hardware to today's standards - not that of an MMO that launched in 2014.
[Edited for bashing]
Edited by ZOS_Volpe on 4 March 2021 16:19
@DemonNinja
Aerilon Starsider - Best Sorcerer NA
World Record Trial Team Member & Game Breaker of Days Past