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https://forums.elderscrollsonline.com/en/discussion/668861

PvP Bugs/Balance that need attention NOW.

  • Reavan
    Reavan
    ✭✭✭
    As a vampire i agree the ultimate needs some toning down.
    Mist form speed bonus is abit silly too.
  • Lkory
    Lkory
    ✭✭✭
    Lucardes wrote: »
    Phoenix99 wrote: »
    Semel wrote: »
    ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1

    They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them

    FG skills are USELESS aside of the ult. hoping for an odd chance of 5% hit and gimp is stupid, especially when it costs a lot of stamina, which is already a taxed resource and you are dealing with mass vampires.

    Do not give me this "They are VAMPIRES" BS, because if they made it into PvP they should be balanced.

    This is one of the sad outcomes of not putting stuff in the mass beta testing, where people would catch out how stupidly powerful vampire template is in PvP, same with VR ranked sorc and bolt escape.

    During beta it was already showing up that magicka users > stamina users. and with the full release, mass VR levels and broken stuff like vampires (especially vampire DKs in LA) it only goes further.

    Magicka in general needs some nerf hammer especially to recovery rates or stamina needs a LOT of love, and on top of that some of the abilities like bolt escape and vampires elusive mist need a big increase in cost or cast animation/delay.

    If not, soon the PvP will change into Vampire:Bloodlines wars

    I'm not going to comment any more about bolt escape as I already have previously.

    In regards to vampires a real easy solution is give them a con to being a vampire. Say 25% less HP? Something like that a con. Not jut all pro's. See what where I'm getting at? It becomes a choice if I'm willing to take that sacrifice for that gain, not just pure gain.

    Who's with me?

    So 50% fire weakness is not enough drop a Nova or any Fire AoE and bye bye vamps way before the spells even ends.
  • Lucardes
    Lucardes
    ✭✭✭
    Lkory wrote: »
    Lucardes wrote: »
    Phoenix99 wrote: »
    Semel wrote: »
    ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1

    They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them

    FG skills are USELESS aside of the ult. hoping for an odd chance of 5% hit and gimp is stupid, especially when it costs a lot of stamina, which is already a taxed resource and you are dealing with mass vampires.

    Do not give me this "They are VAMPIRES" BS, because if they made it into PvP they should be balanced.

    This is one of the sad outcomes of not putting stuff in the mass beta testing, where people would catch out how stupidly powerful vampire template is in PvP, same with VR ranked sorc and bolt escape.

    During beta it was already showing up that magicka users > stamina users. and with the full release, mass VR levels and broken stuff like vampires (especially vampire DKs in LA) it only goes further.

    Magicka in general needs some nerf hammer especially to recovery rates or stamina needs a LOT of love, and on top of that some of the abilities like bolt escape and vampires elusive mist need a big increase in cost or cast animation/delay.

    If not, soon the PvP will change into Vampire:Bloodlines wars

    I'm not going to comment any more about bolt escape as I already have previously.

    In regards to vampires a real easy solution is give them a con to being a vampire. Say 25% less HP? Something like that a con. Not jut all pro's. See what where I'm getting at? It becomes a choice if I'm willing to take that sacrifice for that gain, not just pure gain.

    Who's with me?

    So 50% fire weakness is not enough drop a Nova or any Fire AoE and bye bye vamps way before the spells even ends.

    So your saying im forced to change my weapon to a destro fire staff just for so i can take advantage of vamp weakness? Oh and the fact is not all classes have fire based spells... only DK right?

    Yeah lower fire resistance is VERY laughable con!
    Edited by Lucardes on 17 April 2014 18:04
    Lucefer
    #1 Sorcerer in EP Dawnbreaker
  • Lkory
    Lkory
    ✭✭✭
    Lucardes wrote: »
    Lkory wrote: »
    Lucardes wrote: »
    Phoenix99 wrote: »
    Semel wrote: »
    ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1

    They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them

    FG skills are USELESS aside of the ult. hoping for an odd chance of 5% hit and gimp is stupid, especially when it costs a lot of stamina, which is already a taxed resource and you are dealing with mass vampires.

    Do not give me this "They are VAMPIRES" BS, because if they made it into PvP they should be balanced.

    This is one of the sad outcomes of not putting stuff in the mass beta testing, where people would catch out how stupidly powerful vampire template is in PvP, same with VR ranked sorc and bolt escape.

    During beta it was already showing up that magicka users > stamina users. and with the full release, mass VR levels and broken stuff like vampires (especially vampire DKs in LA) it only goes further.

    Magicka in general needs some nerf hammer especially to recovery rates or stamina needs a LOT of love, and on top of that some of the abilities like bolt escape and vampires elusive mist need a big increase in cost or cast animation/delay.

    If not, soon the PvP will change into Vampire:Bloodlines wars

    I'm not going to comment any more about bolt escape as I already have previously.

    In regards to vampires a real easy solution is give them a con to being a vampire. Say 25% less HP? Something like that a con. Not jut all pro's. See what where I'm getting at? It becomes a choice if I'm willing to take that sacrifice for that gain, not just pure gain.

    Who's with me?

    So 50% fire weakness is not enough drop a Nova or any Fire AoE and bye bye vamps way before the spells even ends.

    So your saying im forced to change my weapon to a destro fire staff just for so i can take advantage of vamp weakness? Oh and the fact is not all classes have fire based spells... only DK right?

    Yeah lower fire resistance is VERY laughable con!

    Are you saying that i need to change my build to catch a sorc? YA I DO...what a bad game design and i only have access to 30+ abilities, it's too hard to adapt myself for many situations in PVP. /cries

    EDIT: you can also carry your weapon of choice with a fire enchantment and while you are there a poison weapon could also be useful.
    Edited by Lkory on 17 April 2014 19:13
  • nextlvl
    nextlvl
    Soul Shriven
    l2p guys. game is perfectly balanced, don't listen wow-kids they will keep crying anyway
  • Marstar
    Marstar
    Lucardes wrote: »
    So your saying im forced to change my weapon to a destro fire staff just for so i can take advantage of vamp weakness? Oh and the fact is not all classes have fire based spells... only DK right?

    Yeah lower fire resistance is VERY laughable con!

    The fact you have no idea who does/doesn't have fire based spells (even after some1 already mentioned the use of Nova) ... and think that a Destro Fire Staff is your only solution is the exact reason we don't offer you tissues for your tears about OP vampires.

    Learn the game then comment about what needs balancing.

  • Phoenix99
    Phoenix99
    ✭✭✭
    1) Make mist form be a stamina based skill

    2) Make mist form targetable by single target spells (and generally targetable, and not this current no-target, no-info BS)

    -or-

    Add cast delay / fade time of 1,5s


    Also, fix ability to self heal with Devouring swarm while in the mist form

    Mist form = fixed
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    driosketch wrote: »
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
    driosketch wrote: »
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.

    James is whining. because the Fire Ballista's DoT hurts his group.

    Learn to heal fire damage, sir spartan legion man.

    SIEGE
    The siege weapon bonus applies to troops. and let me tell you. IT IS NEEDED. ESPECIALLY, when you are fighting on two fronts.

    EMPEROR:
    Emperor should go to the person with the most time spent and AP earned in cyrodiil. My guildy earned it fair and square by fully dedicating himself to PVP. Raza'el is not two people


    MERCS:
    On the topic of Mercs. If people want to waste AP on them. so be it. I jsut want to let you know that Mercs are useless. I jsut guested into auriels bow and put 20 mercs down.,...... they got insta zerged by 100 AD.

    SCROLLS:
    its warfare you buttface(I know immature). if i want to break down a door and steal a scroll and forget about taking the keep... I can

    If they nerf Cyrodiil any more.. it wont feel like real warfare. remember, you can play the way you want. We, at our guild, choose unorthodox tactics. and that is how we succeed and how we have been succeeding in LIVE and in past betas

    your friend,
    Eros DC PVP group Commander


    Your a idiot who seen nothing of 3X siege dmg use an addon.......... Your dmg is 3x our siege, I am healer and unless we have two healers spam 4 abilities everyones dead. You talk from the safety of the a side your being carried on "group commander". Because on every front without Raz, your a joke...... 400k points farming you to prove it.

    I guess I should have been more constructive. Here is something constructive:

    Learn to use your templar cleanse ability. AND TELL YOUR TEAM to click X. This also goes for the AW Support skill line purge.

    If you can master using those abilities in tandem with your group, Oils and Fire ballistas will not be a problem. I spam cleanse on the people getting oils poured on them while they are under a ram. They do not die, BUT the ram does
    Edited by SwampRaider on 18 April 2014 14:55
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • feniks31_ESO
    feniks31_ESO
    ✭✭
    Bow's are reported as being strong with enough CC that a good player will never allow you to reach them especially if you open up with Snipe, critical hits reporting around 1800 dmg.
    1.8k crits maybe, but not in pvp where all damage is like 50% of normal. What crits 1.8 on mobs will crit 900 on player. Not sure about it. Maybe it affects only stealth crits
    Bow is the weakest skill line if you about damage. It has decent CC, and aoe, but deals pity damage.
    If you want to deal damage you should use shield bash with 3x glyphs of bashing. According to my tests its the best single target dps ability that don't even require active skill slot. Even Veiled Strike with capped magicka was dealing like 1.7-1.8 stealth attack and shield bash deals 1.9-2k. without even capped stamina.
    For now pvp for me is like
    Bash 900*
    Bash 550*
    Bash 550*
    +800 AP

    http://s12.postimg.org/qzuquvsvx/12973626433376092160_2014_04_19_00002.jpg
    Edited by feniks31_ESO on 19 April 2014 13:51
  • Kingslayer
    Kingslayer
    ✭✭✭
    Mage blink? is he on about bolt escape? It ain't spammable and once that magicka runs out they are as good as dead. With all the gap closers in game their needs to be escapes as such.
  • jwwputnam_ESO
    Many good points and adding two cents:

    Population Imbalance - It is given that population balance changes during the day and certainly needs some attention, especially when one alliance is Full and the other two alliances are are Low. There are several ways to balance this:
    A ) Use the suggested idea of queuing players, although the number should probably range from +/- 50 to 100, instead of 10.
    B ) Implement queuing into a campaign when an alliance bar exceeds the other two alliances. ( i.e.: Medium vs Low vs Low; Medium vs Medium vs Low; High vs Medium vs Medium )

    There is no doubt that however the imbalance is handled that some players will become hacked off at "restriction," but overall it should reduce farming, ganking and zerging actions (all of which are normal) and restore siege tactics to the environment.

    Scroll Runner - With the restriction that elder scrolls need to be carried, on foot, allowing vampires to utilize Mist Form breaks the rule. ( If a Mage could use Bolt Escape to carry a scroll, this should also be resolved. ) There are some possibilities to fix this:
    A ) Use of Mist Form causes the scroll to be dropped. The scroll being dropped does occur when the carrier does perform some other action outside of running.
    B ) Slow down the speed of Mist Form, cause it to incur a 25% speed penalty based on the normal speed. ( This would drastically change the combat tactics. ) In making the slow down change, compromise and allow 25% of healing to target to occur. ( Reasoning behind this: mist does not move swiftly and is affected by wind direction. )

    Power Changes - This is to outline several possible changes to other abilities that all players have access, but may not be using.
    Mage Light - Vampires in Mist Form are affected by Mage Light, causing them to fall out of mist form, just like hiding players are exposed.

    Silver Bolts - Vampire struck by a silver bolt incurs a 5-10sec restriction on use of mist form.

    Soul Trap - Allow targeting of players utilizing mist form or bolt escape.
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