iLLxTyphus wrote: »So my mercs did cause you to rage off of Chrysamere.
So much for being unbeaten.
orangez0630rwb17_ESO wrote: »+1 to everything you've mentioned other then 2points;
1.burning oils, cause they should have just treb your wall down and mistform/blink/run thru wall and kill you. Opposing side seems bad
2. Why is that when your 30v30 clash.. their whole group is using ultimates and your group isn't ?? this just show that.... well.. they are organised, and your side isn't, pretty sure a few banners/supernovas/storm archs/negates etc could clear part of their team etc too.. Maybe just got to fully make use of your spells & be more organised.
but thumbs up overall on all the unbalance thing in cyrodiil now.
driosketch wrote: »The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
driosketch wrote: »The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.
I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.
Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.
I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.
Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.
Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
Oil + Balista = Balista
They need to learn to use the right weapon for the right job.
Guards, not sure about this one.
Mercenaries... if you can afford 20 guards you aren't a noob. They should have a limit of like 3-5 guards out per player though.
Emperor, haven't seen this so no comment
Population imbalace is a problem on some campaigns, funny thing is that large alliances of guilds made 2 of the campaigns that way, needs more guild alliances to combat them. +/- 10 players is too few, not sure what the soft cap vs hard cap is for each alliance so I will pass on suggesting a new one.
Group bug - never seen this.
I hate the camera angle on the siege weapons sometimes. Especially at the bridges and outposts where trees are abundant... no problem with the few trees nearby keeps, just those 2 locations.
Ninja Tactics - somewhat agree, for lower levels the Guard respawn was too much and taking a farm was needed. But Veteran rank/high level players don't have that problem.
Scrolls - Take it back the same way they took it.
Scroll runner - No Opinion, haven't had to try to take a scroll from anyone using either of these abilities... I would presume use Bolt Escape/Mist to catch up to him/her?
Guilds - Sounds good to me. Obviously I would rather have the Raid leader first and then they can worry about guild markers if they put it in there.
Bolt Escape - I see no reason to nerf it, one knock down and it's pretty much over for the one trying to use it.
Bow - They can use Bolt Escape or a gap closer. You can spec your gear to nullify their entire crit... so whatever.
Ultimate Barrier - Shields shouldn't stack, But 2 Negates would have rocked their world.
So you want CC's to be comboed together? Not sure if this is what you mean, but if so, then I say no thanks.
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.
I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.
Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.
Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.
Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
SwampRaider wrote: »driosketch wrote: »The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.driosketch wrote: »The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
James is whining. because the Fire Ballista's DoT hurts his group.
Learn to heal fire damage, sir spartan legion man.
SIEGE
The siege weapon bonus applies to troops. and let me tell you. IT IS NEEDED. ESPECIALLY, when you are fighting on two fronts.
EMPEROR:
Emperor should go to the person with the most time spent and AP earned in cyrodiil. My guildy earned it fair and square by fully dedicating himself to PVP. Raza'el is not two people
MERCS:
On the topic of Mercs. If people want to waste AP on them. so be it. I jsut want to let you know that Mercs are useless. I jsut guested into auriels bow and put 20 mercs down.,...... they got insta zerged by 100 AD.
SCROLLS:
its warfare you buttface(I know immature). if i want to break down a door and steal a scroll and forget about taking the keep... I can
If they nerf Cyrodiil any more.. it wont feel like real warfare. remember, you can play the way you want. We, at our guild, choose unorthodox tactics. and that is how we succeed and how we have been succeeding in LIVE and in past betas
your friend,
Eros DC PVP group Commander
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.
I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.
Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.
Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
Ok, I'll respond to some of the points:
Oils - change so they cannot hit the same level on which they are placed. i.e. they need to be higher than their targets to be effective.
Guards - Did not really notice that, they usually switch targets to the ones that are in their range. I guess it might be working for melee guards.
Mercs - hey, each merc is 1k AP a pop, if someone is willing to spend that much AP, why to restrict that? You can use mercs too you know?
Emperor - the skillset is fine as it is. You need to remember that the title is not easily obtainable and if you want to keep pushing / defend the vast possessions you need some tools to be able to do so when you are being stretched on many conflict points.
Population imbalance - I can see the problem but +/-10 difference is too low. Imagine that on one side you have mostly VRs and on the other mid levels... +/- 50 is more acceptable
Group Bug - did not try it, so can't say anything, but if it is, then should be fixed
Trees - I would expand that to general camera vision when on siege equipment. It sometimes just puts you in awkward position where you cannot see what you are targeting.
Ninja tactics - I think it is fine as it is. You realize that if you want to play warfare, scouts and spotters are also a part of gameplay? Just do not zerg mindlessly around the map. Have scouts and small roaming groups in other places, so they can spot enemy movement and report it to others. Hell on my campaign we even were leaving 1-2 ppl at each border keep/resources to have information on enemy movements.
Scroll runner - agreed, if horse is disabled, while much better mobility is still enabled? remove blink and mist form on the scroll runner.
Guilds - I see no real problem with it. People have ability to join up to 5 guilds, how would you want the information to be derived there? As for showing raid leaders etc. it is really not needed for the enemy to know that. As for allies you have chat for asking.
Class imbalance stuff:
Mage blink AND Mist form both need 1-1,5s delay between consecutive recasts. Nothing more or it will make them useless, but in their current form they indeed are OP. Anyone saying that 1 knockdown is enough to kill a mage apparently has no knowledge about breaking hard and soft CCs. Knockdown = immediate right+left click to remove the effect and then you bolt out. Snare = you roll and also bolt out.
Bows stuff - you know that you have two weapon slots, right? use them. Also it's not 1v1 environment, and there are various skills that help closing the gap between them and you and add CC on top of that.
Support shield barrier - 0 problems with it. It's an ultimate, it should be useful. You also have an ultimate in sorc skill line that dispells all spells in the area, perhaps have a one sorc in your guild to be using that? 1 ult for 4 ult seems like a favorable trade off
Chaining hard CCs is impossible if the enemy used break combo from hard CC. You can still use things like soft CCs. Snares/Immobilize are two on top of the list. chaining stuns from different types of skills can be countered, and I think rightly so, but the current mist form and mages blink make me think otherwise at times. What I find odd is that DKs chain is counted as hard CC... but I guess otherwise it could have been a bit too strong. Pulling someone out of their position is usually higher reward for risk than charging into enemy.
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.
I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.
Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.
Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
then you must be doing something wrong or you are one of those "bolt in - puslar a couple of times - try to bolt out" sorcs, which then is evident that you are simply overextending, with high risk but high reward plays. Other than trying actively dodge some big AoE and then being in a bad position or getting hooked by a DK with a followup talons CC I do not see how you can die playing smart as sorc.
There is very few insta stuns/knockbacks in the game with 0 telegraphing that you can't block and I can't find any root/stun with range of 28+ meters (unless you are also a vampire, then silver leash applies), which is the range at which sorc should stay and use his long range single target or AoE skills. You are unkillable at that distance, only when you make a mistake and allow others to move closer and then use stuns/snares, then you might get in trouble if you are bad at blocking/evading/canceling CC and fast bolting out. Another option is when you get ganked by a pack of stealthers.
As for the guy who was chasing and killed a sorc, what level was that? mid 30s without morph and no access to full stats and gear? Try to repeat that on VR1+ ranks. I've seen 20 people chasing one guy, and I've been running from angry mobs myself. Only time i get killed is due to some lag spike since I am an EU player playing on NA servers or when my magicka is low, since the gear is not good enough yet not to mention equal stats for all players below lvl 50, and sorc is my secondary character.
If nothing will change the dedicated PvP players will be either sorcs, or other classes with Vampire template. That's how good and important superior mobility is in the PvP environment.
Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.
I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.
Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.
Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
then you must be doing something wrong or you are one of those "bolt in - puslar a couple of times - try to bolt out" sorcs, which then is evident that you are simply overextending, with high risk but high reward plays. Other than trying actively dodge some big AoE and then being in a bad position or getting hooked by a DK with a followup talons CC I do not see how you can die playing smart as sorc.
There is very few insta stuns/knockbacks in the game with 0 telegraphing that you can't block and I can't find any root/stun with range of 28+ meters (unless you are also a vampire, then silver leash applies), which is the range at which sorc should stay and use his long range single target or AoE skills. You are unkillable at that distance, only when you make a mistake and allow others to move closer and then use stuns/snares, then you might get in trouble if you are bad at blocking/evading/canceling CC and fast bolting out. Another option is when you get ganked by a pack of stealthers.
As for the guy who was chasing and killed a sorc, what level was that? mid 30s without morph and no access to full stats and gear? Try to repeat that on VR1+ ranks. I've seen 20 people chasing one guy, and I've been running from angry mobs myself. Only time i get killed is due to some lag spike since I am an EU player playing on NA servers or when my magicka is low, since the gear is not good enough yet not to mention equal stats for all players below lvl 50, and sorc is my secondary character.
If nothing will change the dedicated PvP players will be either sorcs, or other classes with Vampire template. That's how good and important superior mobility is in the PvP environment.
I recently got bolt (2 days ago) and I'm in love with it, so I was #1 on the boards long before I even knew how bolt worked. What I was trying to say is yes on paper it's good but on practice yes it also saved me many times but it's not 100% fool proof. Trust me there is times I got caught. It's just you make it seem like its soo strong it needs to be nerfed when its working as intended. When you engage against a sorc you charge them get close to em knock em BEFORE they bolt and by then hopefully you unleashed dps and switch to range when they do their first bolt to kill em off. Happens more than you think. To beat a sorc with bolt you need to engage them close takes a good player but that still doesn't warrant a nerf, if anything maybe raise the cost by LITTLE, not recast or cast time then I promise you every sorc will remove that skill.
ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1
They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them
ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1
They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them
FG skills are USELESS aside of the ult. hoping for an odd chance of 5% hit and gimp is stupid, especially when it costs a lot of stamina, which is already a taxed resource and you are dealing with mass vampires.
Do not give me this "They are VAMPIRES" BS, because if they made it into PvP they should be balanced.
This is one of the sad outcomes of not putting stuff in the mass beta testing, where people would catch out how stupidly powerful vampire template is in PvP, same with VR ranked sorc and bolt escape.
During beta it was already showing up that magicka users > stamina users. and with the full release, mass VR levels and broken stuff like vampires (especially vampire DKs in LA) it only goes further.
Magicka in general needs some nerf hammer especially to recovery rates or stamina needs a LOT of love, and on top of that some of the abilities like bolt escape and vampires elusive mist need a big increase in cost or cast animation/delay.
If not, soon the PvP will change into Vampire:Bloodlines wars