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https://forums.elderscrollsonline.com/en/discussion/668861

PvP Bugs/Balance that need attention NOW.

james220823b14_ESO
Cyrodil,

Overall map refresh rate. And instances where getting doors or walls 0% either results in all guards and walls refreshing to 100% and re-spawn or it simple never falls at all. Oil seems to need adjustments too, placing them simply anywhere can make a castle pretty un-siegable I held off 40 AD alone with three oil pots, intended?

Hitting guards with siege before sending your people in holds aggro at a range unreachable and they stand still until dead. Guards don't seem to drop aggro on unreachable target what so ever.

Mercenaries needs to be adjusted to be used WITHIN keeps only. I am tired of some noob stealthing behind enemy siege OUTSIDE the keep and spawning a 20 man guard force. When one person was doing it, it was cute and good playing. However, with 15 people spawning 20 guards you should be able to see the exploit in this.

Emperor - Should not receive Siege bonus - Result = Emporer running around putting up siege every 5 feet with a garrison of protectors 1 shotting waves of 50, getting about 100k alliance points an hour making him/her impossible to catch up with. This is seen pretty easily in Chrysamere where the leader boards on Emp. side is nearly twice any other side, this is also do to their Emperor being online 24/7 being played by 2 players at least plenty of evidence to this in our 48 hours siege video with our leaders switching out as she never logged off.

Overall-population imbalance - We need a soft cap or queue if one side is to populated say +/- 10 players. One side cannot exceed 10 players over another side without a queue.

-Group Bug- If you invite a player who is not in Cyrodil from your guild it will crash all the players that are IN Cryodil with the exception of the leader. This has to be by far the most annoying bug.

-Trees- It seems every tree in Cyrodil was set to hinder players who use Siege, almost in every suitable placement you will have tree's blocking some 30-60% of your view.

-Ninja Tactics- Ninja warefare is where all the pros have taken PvP. Taking resources are mearly a warning and unefficent if you go for the keep they wont know your on it, until the walls are 50% or lower and you cant port to it and by the time you run to some of the keeps it can already be taken. Resources should offer larger bonuses to the keeps if not taken, I seriously have taken probably 50 + keeps with my guild as PvP Commander and I cant see the difference in taking out the resources or rushing the keep and doing them afterwards.

- SCROLLS- This is happening for scrolls too, I suggest a warning at least for the guild that owns the keeps ( I mean WTF are these guards doing). And I dont believe the Scroll should be able to be taken UNTIL the keep is taken, this hit and run tactics with the size of the map is simply to easy 20 players can do it.

-Scroll runner should not be able to blink and Vampires Mist while carrying scrolls.


-GUILDS- My biggest annoyance. There is first of all no way to tell who is in what guild. Secondly there is no way to tell who the raid leader is or to mark him or her and or targets, simply sucks, fix it. I want to be able to show off our numbers and stop having to call directions for my raid to find me.

Class Imbalance

Mage blink, obsessively to short a cool-down or to spam-able were gonna have to give up our immortality a-little.

Bow's are reported as being strong with enough CC that a good player will never allow you to reach them especially if you open up with Snipe, critical hits reporting around 1800 dmg.

Support line Ultimate Barrier is 250 Ultimate points which you get for basically hitting a single enemy for a 930 dmg shield. We fought 30v30 last night where the opposing side took zero dmg until we realized they were all using this as ultimate, they would continually spam the ultimate in a timely fashion so that their group was immortal. It is so far unconfirmed but the shields seem to stack. 930 dmg is already almost a whole health bar for some, so x2 or x4 well you get the picture.

Some abilities for CC seems to be diminishing others improperly, If I shield bash someone knocking them down you are unable to drain the player for a stun. I would think diminishing returns effected only the certain type of CC used not all types all together. Seriously stops the ability of combo's.

I am sure I did not get everything but this is everything we have posted within the guild on our own and forums here put together.

Unbeaten Spartan
Leader of Spartan Legion
www.thespartanlegion.com
  • orangez0630rwb17_ESO
    orangez0630rwb17_ESO
    Soul Shriven
    +1 to everything you've mentioned other then 2points;
    1.burning oils, cause they should have just treb your wall down and mistform/blink/run thru wall and kill you. Opposing side seems bad

    2. Why is that when your 30v30 clash.. their whole group is using ultimates and your group isn't ?? this just show that.... well.. they are organised, and your side isn't, pretty sure a few banners/supernovas/storm archs/negates etc could clear part of their team etc too.. Maybe just got to fully make use of your spells & be more organised.

    but thumbs up overall on all the unbalance thing in cyrodiil now. :)
    Edited by orangez0630rwb17_ESO on 15 April 2014 17:43
  • kami2godb14_ESO
    Lol, Raza is not two players. He's a guild mate of mine and he is literally never sleeping. I can go to sleep and wake up and he will still be on. Its an inside joke in the guild about Raza never sleeping. He is always on and that's why he has so many points, he fully dedicates to pvp.
    If you cant avoid an oil pot who's only directional attack is downward, well I'm sure that's pretty much on your end. I'm a vampire with no fire resistance and I do pretty well not getting hit by oil while still taking keeps.
    I like most of your fixes especially the group d/c bug, but I feel like you missed the most important thing. THERE IS NO WAY TO LEVEL IN PVP. Playing this game in the beta, one of the things I was most excited about was the pvp and leveling in pvp. This game has become such a quest grind that its hard to see me playing it for very long. Also you don't need much of a warning if you are paying attention. By putting your cursor over a keep you can see how many siege are there at that moment. Just scan the map on occasion and you will keep yourself informed.
  • Marstar
    Marstar
    Not being able to XP while PvPing is very disappointing. Will be impossible to attract those PvPers who are waiting to see if the end-game PvP is viable before committing.
  • iLLxTyphus
    So my mercs did cause you to rage off of Chrysamere.

    So much for being unbeaten.
    Edited by iLLxTyphus on 15 April 2014 18:31
  • Raidenwick
    Raidenwick
    ✭✭
    This is unfair to the people that play in cyrodill all the time my guild is the pvp guild that has emperor in the campaign mention above we have been in there since we hit lvl ten the pvp exp is already broke and we can't get any lvls or gold without going to pve.....you are not going to get emperor unless you are in there 24/7 that player is in there the most so he deserves that title not the ones that come and go between pve and pvp. we are organized we use team speak all the time and we smash because we are coordinated we can do it with and without the emp bonus. the real problems in pvp are the exp gains I have not been able to lvl steadily in pvp since before lvl 20 I am stuck at lvl 28 and I will not do anymore quest I enjoy the pvp so much more and none of us can lvl through it. using team speak is also how we follow the raid leaders orders. we have invited many to join us and share our tactics we post the team speak in zone all the time so we can coordinate and smash our enemies. and if you defend your keeps people will not be able to put them under attack we are able to defend two keeps at a time with only a few players 8 to 10 sometimes and the enemies we face are uncoordinated. I have never seen the shield thing before. snipe is fine you are being hit from stealth mage light provides -50% damage vs stealth when you morph it. I don't believe the npc should be able to defend a keep without players if you are not there to protect your castle get ready to lose it the tactics used in cyrodiil is based on large scale warfare I don't see anything that can't be countered except the poison arrow stun lock which we have not figure out yet freezes you for like ten seconds can't move at all can't break it either, other than that It seems pretty balanced to me tactics win fights only the poison arrow and exp gains compared to pve are unbalanced that I can think of off the top of my head.
  • james220823b14_ESO
    iLLxTyphus wrote: »
    So my mercs did cause you to rage off of Chrysamere.

    So much for being unbeaten.

    Firstly you had to edit a two line post...

    Secondly we left for more population on our end, we were literally the only guild there, so enjoy the ghost town. And dodging oil is not a problem and if your on blue as you stated I got my 400k+ points with you -not- dodging oil. But thats such a minor point in the post and something I noticed was very easy for me to do.
    +1 to everything you've mentioned other then 2points;
    1.burning oils, cause they should have just treb your wall down and mistform/blink/run thru wall and kill you. Opposing side seems bad

    2. Why is that when your 30v30 clash.. their whole group is using ultimates and your group isn't ?? this just show that.... well.. they are organised, and your side isn't, pretty sure a few banners/supernovas/storm archs/negates etc could clear part of their team etc too.. Maybe just got to fully make use of your spells & be more organised.

    but thumbs up overall on all the unbalance thing in cyrodiil now. :)

    As for the 30v30 we did with our AOE spec-group. We all used are aoe builds outputting nearly 3k dmg a piece with 6 of us, they took zero dmg........... This is contributed to the fact there ultimate cost 250 points ours is in the 600 range and theirs negates a full ulti on its own 930 points of dmg is again ALOT, its spammable and it stacks. Please do some homework on the low cost ultimate's vs. high.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • Pyatra
    Pyatra
    ✭✭✭
    Oil + Balista = Balista
    They need to learn to use the right weapon for the right job.

    Guards, not sure about this one.

    Mercenaries... if you can afford 20 guards you aren't a noob. They should have a limit of like 3-5 guards out per player though.

    Emperor, haven't seen this so no comment

    Population imbalace is a problem on some campaigns, funny thing is that large alliances of guilds made 2 of the campaigns that way, needs more guild alliances to combat them. +/- 10 players is too few, not sure what the soft cap vs hard cap is for each alliance so I will pass on suggesting a new one.

    Group bug - never seen this.

    I hate the camera angle on the siege weapons sometimes. Especially at the bridges and outposts where trees are abundant... no problem with the few trees nearby keeps, just those 2 locations.

    Ninja Tactics - somewhat agree, for lower levels the Guard respawn was too much and taking a farm was needed. But Veteran rank/high level players don't have that problem.

    Scrolls - Take it back the same way they took it.

    Scroll runner - No Opinion, haven't had to try to take a scroll from anyone using either of these abilities... I would presume use Bolt Escape/Mist to catch up to him/her?

    Guilds - Sounds good to me. Obviously I would rather have the Raid leader first and then they can worry about guild markers if they put it in there.

    Bolt Escape - I see no reason to nerf it, one knock down and it's pretty much over for the one trying to use it.

    Bow - They can use Bolt Escape or a gap closer. You can spec your gear to nullify their entire crit... so whatever.

    Ultimate Barrier - Shields shouldn't stack, But 2 Negates would have rocked their world.

    So you want CC's to be comboed together? Not sure if this is what you mean, but if so, then I say no thanks.
  • Phoenix99
    Phoenix99
    ✭✭✭
    Ok, I'll respond to some of the points:

    Oils - change so they cannot hit the same level on which they are placed. i.e. they need to be higher than their targets to be effective.

    Guards - Did not really notice that, they usually switch targets to the ones that are in their range. I guess it might be working for melee guards.

    Mercs - hey, each merc is 1k AP a pop, if someone is willing to spend that much AP, why to restrict that? You can use mercs too you know?

    Emperor - the skillset is fine as it is. You need to remember that the title is not easily obtainable and if you want to keep pushing / defend the vast possessions you need some tools to be able to do so when you are being stretched on many conflict points.

    Population imbalance - I can see the problem but +/-10 difference is too low. Imagine that on one side you have mostly VRs and on the other mid levels... +/- 50 is more acceptable

    Group Bug - did not try it, so can't say anything, but if it is, then should be fixed

    Trees - I would expand that to general camera vision when on siege equipment. It sometimes just puts you in awkward position where you cannot see what you are targeting.

    Ninja tactics - I think it is fine as it is. You realize that if you want to play warfare, scouts and spotters are also a part of gameplay? Just do not zerg mindlessly around the map. Have scouts and small roaming groups in other places, so they can spot enemy movement and report it to others. Hell on my campaign we even were leaving 1-2 ppl at each border keep/resources to have information on enemy movements.

    Scroll runner - agreed, if horse is disabled, while much better mobility is still enabled? remove blink and mist form on the scroll runner.

    Guilds - I see no real problem with it. People have ability to join up to 5 guilds, how would you want the information to be derived there? As for showing raid leaders etc. it is really not needed for the enemy to know that. As for allies you have chat for asking.

    Class imbalance stuff:

    Mage blink AND Mist form both need 1-1,5s delay between consecutive recasts. Nothing more or it will make them useless, but in their current form they indeed are OP. Anyone saying that 1 knockdown is enough to kill a mage apparently has no knowledge about breaking hard and soft CCs. Knockdown = immediate right+left click to remove the effect and then you bolt out. Snare = you roll and also bolt out.

    Bows stuff - you know that you have two weapon slots, right? use them. Also it's not 1v1 environment, and there are various skills that help closing the gap between them and you and add CC on top of that.

    Support shield barrier - 0 problems with it. It's an ultimate, it should be useful. You also have an ultimate in sorc skill line that dispells all spells in the area, perhaps have a one sorc in your guild to be using that? 1 ult for 4 ult seems like a favorable trade off

    Chaining hard CCs is impossible if the enemy used break combo from hard CC. You can still use things like soft CCs. Snares/Immobilize are two on top of the list. chaining stuns from different types of skills can be countered, and I think rightly so, but the current mist form and mages blink make me think otherwise at times. What I find odd is that DKs chain is counted as hard CC... but I guess otherwise it could have been a bit too strong. Pulling someone out of their position is usually higher reward for risk than charging into enemy.

    Edited by Phoenix99 on 15 April 2014 20:08
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Lucardes
    Lucardes
    ✭✭✭
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.
    Lucefer
    #1 Sorcerer in EP Dawnbreaker
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    driosketch wrote: »
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
    driosketch wrote: »
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.

    James is whining. because the Fire Ballista's DoT hurts his group.

    Learn to heal fire damage, sir spartan legion man.

    SIEGE
    The siege weapon bonus applies to troops. and let me tell you. IT IS NEEDED. ESPECIALLY, when you are fighting on two fronts.

    EMPEROR:
    Emperor should go to the person with the most time spent and AP earned in cyrodiil. My guildy earned it fair and square by fully dedicating himself to PVP. Raza'el is not two people


    MERCS:
    On the topic of Mercs. If people want to waste AP on them. so be it. I jsut want to let you know that Mercs are useless. I jsut guested into auriels bow and put 20 mercs down.,...... they got insta zerged by 100 AD.

    SCROLLS:
    its warfare you buttface(I know immature). if i want to break down a door and steal a scroll and forget about taking the keep... I can

    If they nerf Cyrodiil any more.. it wont feel like real warfare. remember, you can play the way you want. We, at our guild, choose unorthodox tactics. and that is how we succeed and how we have been succeeding in LIVE and in past betas

    your friend,
    Eros DC PVP group Commander
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Phoenix99
    Phoenix99
    ✭✭✭
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.
    Edited by Phoenix99 on 15 April 2014 21:54
  • Lucardes
    Lucardes
    ✭✭✭
    Phoenix99 wrote: »
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.

    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.
    Lucefer
    #1 Sorcerer in EP Dawnbreaker
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    Lucardes wrote: »
    Phoenix99 wrote: »
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.

    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.

    took me awhile, but i managed to kill a sorc with bolt escape. took 3 people to catch him. Your argument is valid. I agree
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Replies_With_Gifs
    Not to mention those sketchy Forward Camps that sometimes only last for a few seconds and let 3 people through then disappear.
  • james220823b14_ESO
    Pyatra wrote: »
    Oil + Balista = Balista
    They need to learn to use the right weapon for the right job.

    Guards, not sure about this one.

    Mercenaries... if you can afford 20 guards you aren't a noob. They should have a limit of like 3-5 guards out per player though.

    Emperor, haven't seen this so no comment

    Population imbalace is a problem on some campaigns, funny thing is that large alliances of guilds made 2 of the campaigns that way, needs more guild alliances to combat them. +/- 10 players is too few, not sure what the soft cap vs hard cap is for each alliance so I will pass on suggesting a new one.

    Group bug - never seen this.

    I hate the camera angle on the siege weapons sometimes. Especially at the bridges and outposts where trees are abundant... no problem with the few trees nearby keeps, just those 2 locations.

    Ninja Tactics - somewhat agree, for lower levels the Guard respawn was too much and taking a farm was needed. But Veteran rank/high level players don't have that problem.

    Scrolls - Take it back the same way they took it.

    Scroll runner - No Opinion, haven't had to try to take a scroll from anyone using either of these abilities... I would presume use Bolt Escape/Mist to catch up to him/her?

    Guilds - Sounds good to me. Obviously I would rather have the Raid leader first and then they can worry about guild markers if they put it in there.

    Bolt Escape - I see no reason to nerf it, one knock down and it's pretty much over for the one trying to use it.

    Bow - They can use Bolt Escape or a gap closer. You can spec your gear to nullify their entire crit... so whatever.

    Ultimate Barrier - Shields shouldn't stack, But 2 Negates would have rocked their world.

    So you want CC's to be comboed together? Not sure if this is what you mean, but if so, then I say no thanks.

    One knock down does nothing to a mage blink... You can blink the moment you stand up, you can blank through immobolize and stuning abilities easily....... Doesnt slow you down only move that works is knock down giving me 3 secounds to end your life or you stand up and spam blink until your a dot on the horizion.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • james220823b14_ESO
    Lucardes wrote: »
    Phoenix99 wrote: »
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.

    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.

    Any good mage not target by a whole group when knocked down can blink so far hes on the horizion and go stealth, there is no reason to die in a 1v1, 2v1 or im most cases 3v1.

    And people answering that you should blink to catch him are trolls.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • Mobius0
    Mobius0
    ✭✭✭
    Lucardes wrote: »
    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.

    Haha! I'm not agreeing or disagreeing here, about bolt escape, but I find it funny that he called you out as a sorc :D

  • james220823b14_ESO
    driosketch wrote: »
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.
    driosketch wrote: »
    The emperor siege bonus having an effect on troops was removed way back in the beta. No idea how it made it into live.

    James is whining. because the Fire Ballista's DoT hurts his group.

    Learn to heal fire damage, sir spartan legion man.

    SIEGE
    The siege weapon bonus applies to troops. and let me tell you. IT IS NEEDED. ESPECIALLY, when you are fighting on two fronts.

    EMPEROR:
    Emperor should go to the person with the most time spent and AP earned in cyrodiil. My guildy earned it fair and square by fully dedicating himself to PVP. Raza'el is not two people


    MERCS:
    On the topic of Mercs. If people want to waste AP on them. so be it. I jsut want to let you know that Mercs are useless. I jsut guested into auriels bow and put 20 mercs down.,...... they got insta zerged by 100 AD.

    SCROLLS:
    its warfare you buttface(I know immature). if i want to break down a door and steal a scroll and forget about taking the keep... I can

    If they nerf Cyrodiil any more.. it wont feel like real warfare. remember, you can play the way you want. We, at our guild, choose unorthodox tactics. and that is how we succeed and how we have been succeeding in LIVE and in past betas

    your friend,
    Eros DC PVP group Commander


    Your a idiot who seen nothing of 3X siege dmg use an addon.......... Your dmg is 3x our siege, I am healer and unless we have two healers spam 4 abilities everyones dead. You talk from the safety of the a side your being carried on "group commander". Because on every front without Raz, your a joke...... 400k points farming you to prove it.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • james220823b14_ESO
    But the fact your getting defensive and then offensive on a post i mention no names on proves just the person you really are, kid. The forums are for constructive feedback and your alone in your opinion well that and maybe your guild supporting the free ride.


    PS your success was taking the map on day one zero resistance, nice tactics lol.Not to mention that map has the same name guilds on yellow and blue side, and zero yellow activity we left days ago.
    Edited by james220823b14_ESO on 15 April 2014 22:35
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • Phoenix99
    Phoenix99
    ✭✭✭
    Lucardes wrote: »
    Phoenix99 wrote: »
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.

    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.

    then you must be doing something wrong or you are one of those "bolt in - puslar a couple of times - try to bolt out" sorcs, which then is evident that you are simply overextending, with high risk but high reward plays. Other than trying actively dodge some big AoE and then being in a bad position or getting hooked by a DK with a followup talons CC I do not see how you can die playing smart as sorc.

    There is very few insta stuns/knockbacks in the game with 0 telegraphing that you can't block and I can't find any root/stun with range of 28+ meters (unless you are also a vampire, then silver leash applies), which is the range at which sorc should stay and use his long range single target or AoE skills. You are unkillable at that distance, only when you make a mistake and allow others to move closer and then use stuns/snares, then you might get in trouble if you are bad at blocking/evading/canceling CC and fast bolting out. Another option is when you get ganked by a pack of stealthers.

    As for the guy who was chasing and killed a sorc, what level was that? mid 30s without morph and no access to full stats and gear? Try to repeat that on VR1+ ranks. I've seen 20 people chasing one guy, and I've been running from angry mobs myself. Only time i get killed is due to some lag spike since I am an EU player playing on NA servers or when my magicka is low, since the gear is not good enough yet not to mention equal stats for all players below lvl 50, and sorc is my secondary character.

    If nothing will change the dedicated PvP players will be either sorcs, or other classes with Vampire template. That's how good and important superior mobility is in the PvP environment.
  • james220823b14_ESO
    Phoenix99 wrote: »
    Ok, I'll respond to some of the points:

    Oils - change so they cannot hit the same level on which they are placed. i.e. they need to be higher than their targets to be effective.

    Guards - Did not really notice that, they usually switch targets to the ones that are in their range. I guess it might be working for melee guards.

    Mercs - hey, each merc is 1k AP a pop, if someone is willing to spend that much AP, why to restrict that? You can use mercs too you know?

    Emperor - the skillset is fine as it is. You need to remember that the title is not easily obtainable and if you want to keep pushing / defend the vast possessions you need some tools to be able to do so when you are being stretched on many conflict points.

    Population imbalance - I can see the problem but +/-10 difference is too low. Imagine that on one side you have mostly VRs and on the other mid levels... +/- 50 is more acceptable

    Group Bug - did not try it, so can't say anything, but if it is, then should be fixed

    Trees - I would expand that to general camera vision when on siege equipment. It sometimes just puts you in awkward position where you cannot see what you are targeting.

    Ninja tactics - I think it is fine as it is. You realize that if you want to play warfare, scouts and spotters are also a part of gameplay? Just do not zerg mindlessly around the map. Have scouts and small roaming groups in other places, so they can spot enemy movement and report it to others. Hell on my campaign we even were leaving 1-2 ppl at each border keep/resources to have information on enemy movements.

    Scroll runner - agreed, if horse is disabled, while much better mobility is still enabled? remove blink and mist form on the scroll runner.

    Guilds - I see no real problem with it. People have ability to join up to 5 guilds, how would you want the information to be derived there? As for showing raid leaders etc. it is really not needed for the enemy to know that. As for allies you have chat for asking.

    Class imbalance stuff:

    Mage blink AND Mist form both need 1-1,5s delay between consecutive recasts. Nothing more or it will make them useless, but in their current form they indeed are OP. Anyone saying that 1 knockdown is enough to kill a mage apparently has no knowledge about breaking hard and soft CCs. Knockdown = immediate right+left click to remove the effect and then you bolt out. Snare = you roll and also bolt out.

    Bows stuff - you know that you have two weapon slots, right? use them. Also it's not 1v1 environment, and there are various skills that help closing the gap between them and you and add CC on top of that.

    Support shield barrier - 0 problems with it. It's an ultimate, it should be useful. You also have an ultimate in sorc skill line that dispells all spells in the area, perhaps have a one sorc in your guild to be using that? 1 ult for 4 ult seems like a favorable trade off

    Chaining hard CCs is impossible if the enemy used break combo from hard CC. You can still use things like soft CCs. Snares/Immobilize are two on top of the list. chaining stuns from different types of skills can be countered, and I think rightly so, but the current mist form and mages blink make me think otherwise at times. What I find odd is that DKs chain is counted as hard CC... but I guess otherwise it could have been a bit too strong. Pulling someone out of their position is usually higher reward for risk than charging into enemy.

    Problem is emperor wasn't earned people took the map on day one with no resistance. It takes 3x the numbers to overtake a active emperor. Using an add on her siege does 3x the dmg with siege bubble up that rarely works. Honestly if they fix the bubble i might not care. But with bubble up and 50 players at the door as it fell a single ballista shot through all the heals killed nearly all of them. We have witnessed a emperor play 48 hours without a break. I agree it should be hard and rewarding but how do you slay that, that has no life. Joking but no how do you catch someone given the ability to farm 50k AP a hour due to siege awarding the best AP gains and theirs being 3x more effective than yours. Better hope she plays 3 hours a day or less. My friend I think your yet to see some of the fun I have spent days encountering.

    As for Zerg tactics, its not about that as much as it is a delayed map with a sieged that doesn't show until there on the inner doors and you cant port or res (if there smart and dont touch resources to warn you). I am not asking much just that the guild who owns the keep gets the added benefit in guild chat of a warning its being sieged from the very first hit on the walls. I think earning a keep deserves it. This is not real warfare of 24/7 visibility of ones assets.
    Edited by james220823b14_ESO on 15 April 2014 22:46
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • james220823b14_ESO
    Honestly DAOC had it right, scrolls like we have now that granted buffs to its realm and that was it... Nothing past a hard earned title to know that players exceptional is needed. The whole concept of actually buffing someone to be better when he was already obviously pretty good is backwards. We need buffs and incentives for these empty and less populated sides. Because ill tell you right now fighting a emperor is already hard and fun as hell don't get me wrong but we also do it with half the population... because most just transfer to where we have Emp....... Keep saying thats ok, and kill the game you love.
    Unbeaten Spartan
    Leader of Spartan Legion
    www.thespartanlegion.com
  • Lucardes
    Lucardes
    ✭✭✭
    Phoenix99 wrote: »
    Lucardes wrote: »
    Phoenix99 wrote: »
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.

    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.

    then you must be doing something wrong or you are one of those "bolt in - puslar a couple of times - try to bolt out" sorcs, which then is evident that you are simply overextending, with high risk but high reward plays. Other than trying actively dodge some big AoE and then being in a bad position or getting hooked by a DK with a followup talons CC I do not see how you can die playing smart as sorc.

    There is very few insta stuns/knockbacks in the game with 0 telegraphing that you can't block and I can't find any root/stun with range of 28+ meters (unless you are also a vampire, then silver leash applies), which is the range at which sorc should stay and use his long range single target or AoE skills. You are unkillable at that distance, only when you make a mistake and allow others to move closer and then use stuns/snares, then you might get in trouble if you are bad at blocking/evading/canceling CC and fast bolting out. Another option is when you get ganked by a pack of stealthers.

    As for the guy who was chasing and killed a sorc, what level was that? mid 30s without morph and no access to full stats and gear? Try to repeat that on VR1+ ranks. I've seen 20 people chasing one guy, and I've been running from angry mobs myself. Only time i get killed is due to some lag spike since I am an EU player playing on NA servers or when my magicka is low, since the gear is not good enough yet not to mention equal stats for all players below lvl 50, and sorc is my secondary character.

    If nothing will change the dedicated PvP players will be either sorcs, or other classes with Vampire template. That's how good and important superior mobility is in the PvP environment.

    I recently got bolt (2 days ago) and I'm in love with it, so I was #1 on the boards long before I even knew how bolt worked. What I was trying to say is yes on paper it's good but on practice yes it also saved me many times but it's not 100% fool proof. Trust me there is times I got caught. It's just you make it seem like its soo strong it needs to be nerfed when its working as intended. When you engage against a sorc you charge them get close to em knock em BEFORE they bolt and by then hopefully you unleashed dps and switch to range when they do their first bolt to kill em off. Happens more than you think. To beat a sorc with bolt you need to engage them close takes a good player but that still doesn't warrant a nerf, if anything maybe raise the cost by LITTLE, not recast or cast time then I promise you every sorc will remove that skill.
    Edited by Lucardes on 15 April 2014 23:25
    Lucefer
    #1 Sorcerer in EP Dawnbreaker
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Lucardes wrote: »
    Phoenix99 wrote: »
    Lucardes wrote: »
    Phoenix99 wrote: »
    Lucardes wrote: »
    Bolt Escape is working fine. CC's will kill it and yes you can break CC's but by then your dead.

    It is not fine. and how are you dead when you break CC? are you bad or something? Even more of offense is that a lot of CC is telegraphed by animations, so you can simply dodge it or block it for no effect.

    I assume that you are a sorc player hence you want to abuse the insane mobility. Either change the resource to stamina or add the 1s delay on consecutive cast. It will be fixed then.

    Either that or bring back the ability to stun lock, i.e. you do not get immunity to hard CC after you break the stun, like it was in the earlier beta.

    Bad sorc? I'm the #1 sorc in my whole campaign... I'm not going to argue here.

    Bolt escape is fine because a good player can kill a sorc with bolt escape. 1v1 yes the sorc has a high chance to leave a battle but once there's more than 1 player even if i break CC BY THEN the damage upon me is enough to kill me even if i bolted out. You say it from your own viewpoint, have you spoken to sorcs from their viewpoint? Yes its one of the best escape spells but NOT breaking, I still died many times even if i bolted when the battle is heavy.

    then you must be doing something wrong or you are one of those "bolt in - puslar a couple of times - try to bolt out" sorcs, which then is evident that you are simply overextending, with high risk but high reward plays. Other than trying actively dodge some big AoE and then being in a bad position or getting hooked by a DK with a followup talons CC I do not see how you can die playing smart as sorc.

    There is very few insta stuns/knockbacks in the game with 0 telegraphing that you can't block and I can't find any root/stun with range of 28+ meters (unless you are also a vampire, then silver leash applies), which is the range at which sorc should stay and use his long range single target or AoE skills. You are unkillable at that distance, only when you make a mistake and allow others to move closer and then use stuns/snares, then you might get in trouble if you are bad at blocking/evading/canceling CC and fast bolting out. Another option is when you get ganked by a pack of stealthers.

    As for the guy who was chasing and killed a sorc, what level was that? mid 30s without morph and no access to full stats and gear? Try to repeat that on VR1+ ranks. I've seen 20 people chasing one guy, and I've been running from angry mobs myself. Only time i get killed is due to some lag spike since I am an EU player playing on NA servers or when my magicka is low, since the gear is not good enough yet not to mention equal stats for all players below lvl 50, and sorc is my secondary character.

    If nothing will change the dedicated PvP players will be either sorcs, or other classes with Vampire template. That's how good and important superior mobility is in the PvP environment.

    I recently got bolt (2 days ago) and I'm in love with it, so I was #1 on the boards long before I even knew how bolt worked. What I was trying to say is yes on paper it's good but on practice yes it also saved me many times but it's not 100% fool proof. Trust me there is times I got caught. It's just you make it seem like its soo strong it needs to be nerfed when its working as intended. When you engage against a sorc you charge them get close to em knock em BEFORE they bolt and by then hopefully you unleashed dps and switch to range when they do their first bolt to kill em off. Happens more than you think. To beat a sorc with bolt you need to engage them close takes a good player but that still doesn't warrant a nerf, if anything maybe raise the cost by LITTLE, not recast or cast time then I promise you every sorc will remove that skill.

    The problem is you can't. Charge takes time to reach the target, and the snare will only take place when you get to the point you charged at. By then, the Sorcerer has already blinked to another location. As such, I can not follow up with either a stun or a snare. The best I can do is charge again, and again, and again, and hope they mess up.
    Edited by beravinprb19_ESO on 16 April 2014 04:08
  • Phoenix99
    Phoenix99
    ✭✭✭
    I think that magicka generally is a bit too good compared to stamina. It gets easier regen, and is used only for skills, and not all of them. Stamina on the other hand is used for a big selection of skills, rolls, block, CC removal, running, stealthing.

    This leads to bat *** broken builds like LA Vampire/DK (mist in, use talons, standard of might, regen HP/break CC, mist again, move a bit, use talons again, pull with chain into the standard, while other people initially engaged died or are running with hope of living - they won't they are against vampires with superior mobility).

    Bolt escape while an issue, it is restricted to a certain class, still the slight delay/cast time is required, no matter how you are trying to defend it. Vampires are in a need of serious balancing work. And before someone will start defending them. Try to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1 in your favor where you have no vampires at all on your side, I dare you.
  • Semel
    Semel
    ✭✭
    ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1

    They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them
  • Phoenix99
    Phoenix99
    ✭✭✭
    Semel wrote: »
    ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1

    They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them

    FG skills are USELESS aside of the ult. hoping for an odd chance of 5% hit and gimp is stupid, especially when it costs a lot of stamina, which is already a taxed resource and you are dealing with mass vampires.

    Do not give me this "They are VAMPIRES" BS, because if they made it into PvP they should be balanced.

    This is one of the sad outcomes of not putting stuff in the mass beta testing, where people would catch out how stupidly powerful vampire template is in PvP, same with VR ranked sorc and bolt escape.

    During beta it was already showing up that magicka users > stamina users. and with the full release, mass VR levels and broken stuff like vampires (especially vampire DKs in LA) it only goes further.

    Magicka in general needs some nerf hammer especially to recovery rates or stamina needs a LOT of love, and on top of that some of the abilities like bolt escape and vampires elusive mist need a big increase in cost or cast animation/delay.

    If not, soon the PvP will change into Vampire:Bloodlines wars
    Edited by Phoenix99 on 16 April 2014 13:48
  • Marstar
    Marstar
    Wait until we unleash the Werewolves ;)
  • Lucardes
    Lucardes
    ✭✭✭
    Phoenix99 wrote: »
    Semel wrote: »
    ry to fight against 15-20 VR vampires that know what they are doing even with numbers 2:1

    They are VAMPIRES. Are you seriously suggesting that mere humans should be of equal power? Level up fighters guild abilities to dela with them

    FG skills are USELESS aside of the ult. hoping for an odd chance of 5% hit and gimp is stupid, especially when it costs a lot of stamina, which is already a taxed resource and you are dealing with mass vampires.

    Do not give me this "They are VAMPIRES" BS, because if they made it into PvP they should be balanced.

    This is one of the sad outcomes of not putting stuff in the mass beta testing, where people would catch out how stupidly powerful vampire template is in PvP, same with VR ranked sorc and bolt escape.

    During beta it was already showing up that magicka users > stamina users. and with the full release, mass VR levels and broken stuff like vampires (especially vampire DKs in LA) it only goes further.

    Magicka in general needs some nerf hammer especially to recovery rates or stamina needs a LOT of love, and on top of that some of the abilities like bolt escape and vampires elusive mist need a big increase in cost or cast animation/delay.

    If not, soon the PvP will change into Vampire:Bloodlines wars

    I'm not going to comment any more about bolt escape as I already have previously.

    In regards to vampires a real easy solution is give them a con to being a vampire. Say 25% less HP? Something like that a con. Not jut all pro's. See what where I'm getting at? It becomes a choice if I'm willing to take that sacrifice for that gain, not just pure gain.

    Who's with me?
    Lucefer
    #1 Sorcerer in EP Dawnbreaker
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