Reduce maximum population
This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations
Thank you
Reduce maximum population
This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations
Thank you
They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.
Reduce maximum population
This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations
Thank you
They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.
What do you consider a "good" fight
Reduce maximum population
This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations
Thank you
They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.
What do you consider a "good" fight
When I’m not fighting the same people over and over again. Eventually it gets to the point where you start letting people go because you just fought them 5 times. I miss the big battles that used to be all over the map with a large variety of people and play styles.
Reduce maximum population
This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations
Thank you
They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.
What do you consider a "good" fight
When I’m not fighting the same people over and over again. Eventually it gets to the point where you start letting people go because you just fought them 5 times. I miss the big battles that used to be all over the map with a large variety of people and play styles.
I understand what you're saying, but honestly it's completely irrelevant. If there was no population cap, there'd be 1 or 2 reasons at most to have a second CP server which means everyone will be on the one CP server and you'd still see the same people over and over again but there would be more people of all skill levels: meta small mans and zerg surfers, pug raids running generic pug builds, and organized raids running the same meta builds, which is an ode to your memory and how well you can remember their names.
Back on topic, knocking the pop-locked number of people per faction to what is the current 3-bar level, which I can't confirm but can guess is around 15-20 players or around those numbers on all three sides. This would knock the amount of calculations per player significantly and would really only affect prime time lag, which is the source of all complaints.