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https://forums.elderscrollsonline.com/en/discussion/668861

A suggestion for next Cyrodiil test

lnigo
lnigo
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Reduce maximum population

This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations

Thank you
  • LightYagami
    LightYagami
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    A suggestion for next Cyrodiil test:

    Improve PvP servers.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Sanctum74
    Sanctum74
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    lnigo wrote: »
    Reduce maximum population

    This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations

    Thank you

    They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.
  • lnigo
    lnigo
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    Sanctum74 wrote: »
    lnigo wrote: »
    Reduce maximum population

    This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations

    Thank you

    They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.

    What do you consider a "good" fight? In pop-locked servers, there's always a fight. Somewhere.
    Edited by lnigo on 1 March 2021 02:06
  • Sanctum74
    Sanctum74
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    lnigo wrote: »
    Sanctum74 wrote: »
    lnigo wrote: »
    Reduce maximum population

    This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations

    Thank you

    They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.

    What do you consider a "good" fight

    When I’m not fighting the same people over and over again. Eventually it gets to the point where you start letting people go because you just fought them 5 times. I miss the big battles that used to be all over the map with a large variety of people and play styles.
  • lnigo
    lnigo
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    Sanctum74 wrote: »
    lnigo wrote: »
    Sanctum74 wrote: »
    lnigo wrote: »
    Reduce maximum population

    This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations

    Thank you

    They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.

    What do you consider a "good" fight

    When I’m not fighting the same people over and over again. Eventually it gets to the point where you start letting people go because you just fought them 5 times. I miss the big battles that used to be all over the map with a large variety of people and play styles.

    I understand what you're saying, but honestly it's completely irrelevant. If there was no population cap, there'd be 1 or 2 reasons at most to have a second CP server which means everyone will be on the one CP server and you'd still see the same people over and over again but there would be more people of all skill levels: meta small mans and zerg surfers, pug raids running generic pug builds, and organized raids running the same meta builds, which is an ode to your memory and how well you can remember their names.

    Back on topic, knocking the pop-locked number of people per faction to what is the current 3-bar level, which I can't confirm but can guess is around 15-20 players or around those numbers on all three sides. This would knock the amount of calculations per player significantly and would really only affect prime time lag, which is the source of all complaints.
    Edited by lnigo on 1 March 2021 02:35
  • Crash427
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    I'm guessing pop cap is only between 60-80 per faction these days. When the game launched they advertised Cyro as having a pop cap of around 1800 total. So we're now at a fraction of what we were but the problems are worse than ever.
    Edited by Crash427 on 1 March 2021 05:14
  • Joy_Division
    Joy_Division
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    lnigo wrote: »
    Sanctum74 wrote: »
    lnigo wrote: »
    Sanctum74 wrote: »
    lnigo wrote: »
    Reduce maximum population

    This is the most efficient way to resolve issues what is assumed to cause lag in Cyrodiil: server calculations. Less people -> less calculations

    Thank you

    They’ve already done that several times through the years to the point it’s becoming harder to find good fights on a pop locked server and the performance is still terrible.

    What do you consider a "good" fight

    When I’m not fighting the same people over and over again. Eventually it gets to the point where you start letting people go because you just fought them 5 times. I miss the big battles that used to be all over the map with a large variety of people and play styles.

    I understand what you're saying, but honestly it's completely irrelevant. If there was no population cap, there'd be 1 or 2 reasons at most to have a second CP server which means everyone will be on the one CP server and you'd still see the same people over and over again but there would be more people of all skill levels: meta small mans and zerg surfers, pug raids running generic pug builds, and organized raids running the same meta builds, which is an ode to your memory and how well you can remember their names.

    Back on topic, knocking the pop-locked number of people per faction to what is the current 3-bar level, which I can't confirm but can guess is around 15-20 players or around those numbers on all three sides. This would knock the amount of calculations per player significantly and would really only affect prime time lag, which is the source of all complaints.

    It isn't. People complain all the time at the many things that make Cyrodiil not fun to play. Proc sets, "ball groups," OP builds, faction-hopping, needless nerfs, bugs, etc., have all been constant sources of complaints.

    If you have a small number of players on a big map, then the only way people will get any decent fight in an AvAvA setting is if they all concentrate on a single spot, which is a primary cause of lag in the first place; to say nothing of making every other objective a glorified PvDoor. As it is ZOS knows there isn't enough players on the mop as of right now, which is why they have been avoiding this very obvious measure they could have taken years ago.

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